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How do I use the ascension planet thing? I was bombing some filthy xeno planets and noticed that they had a tier 1 ascension factory world and tier 1 ascension capital. I can't find a button anywhere for it. And I thought that was locked behind dlc anyway? Is it yet another thing the AI is allowed to use regardless but I have to buy it, in freaking singleplayer?
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# ? Apr 1, 2023 13:11 |
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# ? Jun 5, 2024 04:18 |
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It's really frustrating trying to get back into the game and not being to do anything but play military focused empires, since you always, ALWAYS start off with slaving despots or hegemonic imperialist neighbors (sometimes both!) Edit: sorry, this post wasn't true. Sometimes, you get purifiers. I haven't been able to get my feet off the ground for 3 tries now. Was it always this bad? Sandwich Anarchist fucked around with this message at 15:29 on Apr 1, 2023 |
# ? Apr 1, 2023 14:10 |
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# ? Apr 1, 2023 19:20 |
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Sandwich Anarchist posted:It's really frustrating trying to get back into the game and not being to do anything but play military focused empires, since you always, ALWAYS start off with slaving despots or hegemonic imperialist neighbors (sometimes both!)
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# ? Apr 1, 2023 19:48 |
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Sandwich Anarchist posted:It's really frustrating trying to get back into the game and not being to do anything but play military focused empires, since you always, ALWAYS start off with slaving despots or hegemonic imperialist neighbors (sometimes both!) This has always been an issue. The only sure way to a friendly galaxy is still manually selecting which empires you want to spawn.
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# ? Apr 1, 2023 20:44 |
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Sometimes the true origin story is that you won a military conflict with the evil civilization a few systems over.
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# ? Apr 1, 2023 20:48 |
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I don't even want a friendly galaxy, I would just like to not have aggressive fleet spamming assholes directly on all of my borders every time I play.
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# ? Apr 1, 2023 21:14 |
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Sandwich Anarchist posted:I don't even want a friendly galaxy, I would just like to not have aggressive fleet spamming assholes directly on all of my borders every time I play. A map designer/scenario editor is something I've wanted for a while with Stellaris. It's fun to have some assholes in the galaxy, but being pinned between two genocidal empires from the jump is just restart worthy.
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# ? Apr 1, 2023 21:34 |
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Sandwich Anarchist posted:I don't even want a friendly galaxy, I would just like to not have aggressive fleet spamming assholes directly on all of my borders every time I play. https://steamcommunity.com/sharedfiles/filedetails/?id=2621564981
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# ? Apr 1, 2023 21:45 |
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I have an empire near me that I want to impose ideology on, but he has numerous vassals, some between me and him. What happens if I take vassal space and status quo? Do the vassal systems become a new nation?
Sandwich Anarchist fucked around with this message at 03:27 on Apr 2, 2023 |
# ? Apr 2, 2023 02:56 |
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My current run in Fear of the Dark I’d planned to eventually take the fanatic purifier at the end of the origin when starting out, but despite my two nearest neighbours being slaving despots and a criminal syndicate, pretty much every single other state in the entire galaxy was either fanatic egalitarian or fanatic xenophile, which made the mid game pivot feel a little…unlikely. the only halfway plausible reason I could come up with to decide to start blasting was it might have been the one way I could shut up the galaxy from sending me about fifty proposals a month for various commercial, research and migration pacts. Instead I’m going to use my free fourth civic slot to take pompous purists to give my ears a rest.
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# ? Apr 2, 2023 04:09 |
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Reveilled posted:My current run in Fear of the Dark I’d planned to eventually take the fanatic purifier at the end of the origin when starting out, but despite my two nearest neighbours being slaving despots and a criminal syndicate, pretty much every single other state in the entire galaxy was either fanatic egalitarian or fanatic xenophile, which made the mid game pivot feel a little…unlikely. the only halfway plausible reason I could come up with to decide to start blasting was it might have been the one way I could shut up the galaxy from sending me about fifty proposals a month for various commercial, research and migration pacts. I use the pompous purists civic a lot for precisely this reason.
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# ? Apr 2, 2023 04:36 |
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Everyone in this universe is too nice and we all killed the space racists so there's no conflicts and now I'm bored as poo poo
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# ? Apr 2, 2023 04:45 |
jokes posted:Everyone in this universe is too nice and we all killed the space racists so there's no conflicts and now I'm bored as poo poo Well the only option ist to become a space racist and kill them all.
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# ? Apr 2, 2023 05:02 |
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I did a life-seeded start so I had to be nice to all the aliens so I can colonize all these horrible non-Gaia worlds. Nice races loving suck.
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# ? Apr 2, 2023 06:29 |
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Yami Fenrir posted:This is unironically a massive advantage and I should get it more often. Improving the appearance rate of purple card techs is also a valuable component of that Perk.
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# ? Apr 2, 2023 07:22 |
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It's been a while since I really dug into the game, but if anything it always felt like +10% early is more significant than +10% late, since you reach the various key techs earlier. And does it even matter if you don't have many science labs early especially when techs are cheaper early too, if your garbage research takes you 100 months to research something important in the space stone age, cutting it down to ~90 is welcome regardless.
Kanfy fucked around with this message at 09:35 on Apr 2, 2023 |
# ? Apr 2, 2023 09:30 |
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HiKaizer posted:Improving the appearance rate of purple card techs is also a valuable component of that Perk. yeah i'd still take it early. Just second perk instead of first.
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# ? Apr 2, 2023 11:05 |
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Kanfy posted:It's been a while since I really dug into the game, but if anything it always felt like +10% early is more significant than +10% late, since you reach the various key techs earlier. And does it even matter if you don't have many science labs early especially when techs are cheaper early too, if your garbage research takes you 100 months to research something important in the space stone age, cutting it down to ~90 is welcome regardless. More research is always good but you may be looking at a significant opportunity cost in the early game for it. 10% looks big on paper but when that is turning 10 base research into 11 you can probably get better results building a lab and doubling your base output first. With the way tech cost scaling works even if you delay your tech a bit you'll still have caught up by mid game if not pulled ahead thanks to a stronger economic base. The usual caveats of how your current economic and political outlooks apply of course. If you're anticipating early war then getting weapon techs a year early may be vital.
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# ? Apr 2, 2023 15:09 |
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Im continuing this game purely out of spite at this point. My planets are all tiny and I just found the cybrex homeworld... linked to the militant isolationists. Humbug.
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# ? Apr 2, 2023 17:15 |
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Sandwich Anarchist posted:I have an empire near me that I want to impose ideology on, but he has numerous vassals, some between me and him. What happens if I take vassal space and status quo? Do the vassal systems become a new nation? If you have claims on them, they'll become your systems instead, I think. New space nations can only form if the systems taken include at least one planet anyway. If you don't have claims, then your occupiers just leave and release them back to the vassal in question.
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# ? Apr 2, 2023 17:28 |
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Speaking of those xenophobe assholes, every single game I play there will be a primitive civ adjacent to them that gets turbofucked as soon as they hit the space age. One game even had the broken shackles civ start next to them in a dead end cluster that they never could get out of, and they spent the entire game getting war dec'd by the FE on cooldown. At some point a grey goo fleet made it back to them and put them out of their misery.
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# ? Apr 2, 2023 17:34 |
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Hey, as long as the devs don't add better start editor functions, the observe and play x commands are your friend, also force-spawning your own NPCs to fill up slots. There's also a mod that I'm using that prevents empires from spawning too close together. You don't have to be as obsessive/compulsive as I am about things, even: If you use the mod and set spawning in the start menu to "clusters", the mod will spread empires mostly equally out across the galaxy. (It can't really control where raiders and fallen empires land, though. If one of those falls down near your starting point, you'll still have to deal with it.) Edit: I nearly forgot, this mod is literally called "No Clustered Starts", so you can find it in the workshop.
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# ? Apr 2, 2023 17:43 |
Man, the AI is REALLY annoying when a few empires vassalize all their tiny neighbors, then the handful of overlord all have defensive pacts to each other. Literally any war I declare kicks off a galaxy wide war. Edit: Even the option of getting their vassals to all swear secret fealty to you is dumb because they all decide to have 10+ claims each so there is 0 chance of winning the war when those chuckle fucks don't even bother invading the systems they claim. wilderthanmild fucked around with this message at 20:11 on Apr 2, 2023 |
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# ? Apr 2, 2023 19:48 |
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Either Payback is a much harder origin than it seems or I've somehow inexplicably had my Stellaris skills massively deteroriate (or the AI got smarter again I guess). I put the difficulty down to Captain and I'm still routinely getting my butt kicked because I can't dig out of the technological/economical hole, and I do not get it. It's Captain difficulty! I should have the rest of the galaxy lapped by 2350!
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# ? Apr 3, 2023 18:42 |
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CapnAndy posted:Either Payback is a much harder origin than it seems or I've somehow inexplicably had my Stellaris skills massively deteroriate (or the AI got smarter again I guess). I put the difficulty down to Captain and I'm still routinely getting my butt kicked because I can't dig out of the technological/economical hole, and I do not get it. It's Captain difficulty! I should have the rest of the galaxy lapped by 2350! When was the last time you played, and are you using scaling difficulty, because yes the AI is smarter. It has been improved a lot in recent patches. Traditional wisdom if you aren't hyper optimizing the early game is to use scaling difficulty.
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# ? Apr 3, 2023 19:09 |
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Payback also has you starting down 10 pops, with less research completed, and with starting devastation. That's a decent amount to claw back from.
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# ? Apr 3, 2023 23:05 |
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They must have fixed pre-FTL civs hitting hyperdrive tech, it now properly costs influence to annex the new planet, rather than before where it cost influence to let them go.
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# ? Apr 3, 2023 23:43 |
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I found a void dwellers pre-ftl and used espionage to annex them, but they had a planet capital building instead of a habitat one, so I couldn't build any advanced buildings because the habitat buildings require the habitat capital upgrades.
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# ? Apr 4, 2023 04:44 |
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bobtheconqueror posted:I found a void dwellers pre-ftl and used espionage to annex them, but they had a planet capital building instead of a habitat one, so I couldn't build any advanced buildings because the habitat buildings require the habitat capital upgrades.
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# ? Apr 4, 2023 06:19 |
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Welp. Looks like paradox is shutting down game studios, including the one currently working on Stellaris. Gotta chase those quarterly profits. Did they up the price on the last dlc to try to squeeze out the last drips? https://www.youtube.com/watch?v=CtH_2JTYj28 Poil fucked around with this message at 06:45 on Apr 4, 2023 |
# ? Apr 4, 2023 06:33 |
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Poil posted:Welp. Looks like paradox is shutting down game studios, including the one currently working on Stellaris. Gotta chase those quarterly profits. Did they up the price on the last dlc to try to squeeze out the last drips? Did you miss the whole intro to this video which is a lengthy apology for misleading people into thinking what you posted is what's happening? Paradox is laying off some people from a studio which has a few people that work on Stellaris. That's all. Staff already confirmed on the PDX forums that the "vast majority" of staff are unaffected and development is continuing, including Custodian work. https://forum.paradoxplaza.com/forum/threads/paradox-closing-studios-montu-plays-report.1576739/page-2#post-28859477
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# ? Apr 4, 2023 06:57 |
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I don't understand why only Stellaris has a Custodian team.
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# ? Apr 4, 2023 08:00 |
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Vicky 3 is still too recently released to really need to worry about that sort of thing. CK3 maybe could use it soon and I have no idea about HoI4. It never really interested me. I found an annoying interaction with criminal syndicates. If they're a vassal when you go to war with the expropriation casus belli it will remove the branch offices of the overlord if you win, while the vassal criminal syndicate is unaffected. I hope this gets fixed soon because it's annoying.
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# ? Apr 4, 2023 08:56 |
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TOOT BOOT posted:I don't understand why only Stellaris has a Custodian team. CK3 doesn't really need it quite yet. They are still expanding and overhauling base game stuff, see the latest dev diary about feasts, hunts, pilgrimages, etc. EUIV desperately needs one, and that there's no sign of it ever getting one indicates to me that EUV is at least in the planning stages.
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# ? Apr 4, 2023 09:22 |
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bobtheconqueror posted:I found a void dwellers pre-ftl and used espionage to annex them, but they had a planet capital building instead of a habitat one, so I couldn't build any advanced buildings because the habitat buildings require the habitat capital upgrades. Have you tried demolishing and replacing the building? That should work.
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# ? Apr 4, 2023 12:22 |
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Can you demolish the capital buildings? I've never tried personally because I assumed they were unable to be removed.
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# ? Apr 4, 2023 14:10 |
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TOOT BOOT posted:I don't understand why only Stellaris has a Custodian team. We need one for Imperator: Rome. We need it desperately.
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# ? Apr 4, 2023 15:41 |
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HiKaizer posted:Can you demolish the capital buildings? I've never tried personally because I assumed they were unable to be removed. Huh. I looked this up in my current run, and it turns out that this function must have been patched out at some point, because I remember it being possible at some point. I also can't find the button to just abandon a colony, but that may be just a case of stupid on my part. Honestly, though, if all else fails just make that dumb place a factory for more pops and then never look at it again.
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# ? Apr 4, 2023 16:36 |
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# ? Jun 5, 2024 04:18 |
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bobtheconqueror posted:I found a void dwellers pre-ftl and used espionage to annex them, but they had a planet capital building instead of a habitat one, so I couldn't build any advanced buildings because the habitat buildings require the habitat capital upgrades. effect add_building = building_hab_capital or effect add_building = building_hab_major_capital But uh, definitely save first.
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# ? Apr 4, 2023 16:55 |