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OwlFancier
Aug 22, 2013

It is supposed to have improved pathfinding and fleet behaviour, but it is unlikely to address the complaints you have listed because I think you are simply looking for a different game.

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Sample_text
Apr 28, 2018

by VideoGames

OwlFancier posted:

It is supposed to have improved pathfinding and fleet behaviour, but it is unlikely to address the complaints you have listed because I think you are simply looking for a different game.

Thanks , but I sorta take issue with the idea that I came into this with preset expectations. I only heard about this game in the vague context of "Mount and Blade in space with more economy, and sorta kinda like Starsector... in that you can have a fleet , smuggle goods, form alliances with different factions and at some point fight some space robots gone rogue ".

80% of my expectations were as a result of me being conditioned by the game itself telling me what to do and me following along.
I've never played or heard of any of these games before , and I deliberately did some research before, and took the easiest, most hand-holdy, casual start possible, the terran cadet one .
All my expectations come from that start and what the game set out for me as goals and possible directions I should go.

OwlFancier
Aug 22, 2013

I say that not because you may or may not have prior expectations, but because I think the things you have described disliking are just a part of the game series as a whole, they are not likely to change any time soon, although they have improved significantly over the course of the series and the various patches of this game. So while it is likely that the 6.0 update will further improve some of the AI behaviour, the behaviours you have described wanting are outside the scope of changes you are ever likely to see in this game.

I wouldn't really describe the game as being very much like mount and blade or starsector, although I would describe those two games as being quite similar to each other. This is very much more an economic simulator with some space flight attached. Previous iterations were less well simulated in the economics element although still quite focused on developing production capacity to make money, you just couldn't effect much in the way of change to the game world. X4 is the first one where the economy is properly simulated and you can take control of sectors yourself (and the other factions can do the same) while previous games had the world more pre-programmed and would spawn in new ships and stations automatically, and create/delete wares. It was more of static world with enough dynamic elements to give the illusion of depth. X4 actually simulates all that stuff, which I would probably say is the headline feature change since X3 along with a lot of UI improvements.

BlankSystemDaemon
Mar 13, 2009



Sample_text posted:

Thanks , but I sorta take issue with the idea that I came into this with preset expectations. I only heard about this game in the vague context of "Mount and Blade in space with more economy, and sorta kinda like Starsector... in that you can have a fleet , smuggle goods, form alliances with different factions and at some point fight some space robots gone rogue ".

80% of my expectations were as a result of me being conditioned by the game itself telling me what to do and me following along.
I've never played or heard of any of these games before , and I deliberately did some research before, and took the easiest, most hand-holdy, casual start possible, the terran cadet one .
All my expectations come from that start and what the game set out for me as goals and possible directions I should go.
That's the trouble with analogies, though - they always break down.
While someone can describe it in other terms that relate to other games that might give some sort of clue to someone else who's gotten the same take-away as the person describing it, that still won't necessarily clue you into anything about the game.

There really isn't anything ilke the X series, it's why Egosoft have been making it for the grognards like me who liked the first game when it came out in 1999, more then two decades ago.
Heck, the best way to describe how unique the X series is, is to make the observation that Egosoft is one of the very few development companies that've successfully dropped their publisher and continued to make money off of their fanbase alone - and this is in spite of them publishing the worst-received game in the series, in the same year they went independent.

EDIT: I think I forgot to respond to this the last time we spoke about your experience with your game; you said you had two starts.

Since X4 came out, I've played every single one of the scenarios the game came with, as well as every single one that's been added in expansions, plus I've got a long-running custom start from when those were first introduced, which has been migrated across several patches.
All of this is not me bragging (it's probably more a sign of an unhealthy obsession), it's to say that with just two game starts, I can't even imagine how you can get a proper feel for the game, when you also say you've run into what I'd say qualify as game-breaking bugs.

BlankSystemDaemon fucked around with this message at 21:42 on Apr 11, 2023

Sample_text
Apr 28, 2018

by VideoGames
Don't know what a proper feel for the game is supposed to feel like man.

Maybe i became too obsessed with the Xenon since as a terran cadet , with the Hatikvah follow up (the start I spent 90% of my time with ) the game seemed pretty adamant about me finding a way to deal with them. Like they're the bugs in factorio and i'm polluting like mad. The Yaki follow-up being really close to them doesn't help.

Maybe that's why I'm so fixated on fleet combat, the lovely AI, the weapon balance and such.

If I spent time as some space pirate fighting and stealing "normal" ships, that obey "normal" rules of the game I probably wouldn't have had such a lovely time.
But again, this was advertised to me as the baby, super casual, plot heavy, built in tutorial mode for babies, so that's what I picked. The next baby tutorial quest, the Hatikvah republic, was overrun with Xenon, and I spent my first hours of the game while learning fighting xenon so ended up with the conclusion that this is what I should be doing otherwise there'll be nobody left to trade with.
All the stuff I complained about is also widely complained about on reddit and on the official egosoft forums , also by people who played the game way more than me. (other than that savegame corruption, which was a freak accident it seems and I got unlucky.)

DaveKap
Feb 5, 2006

Pickle: Inspected.



I saw someone in the 6.0 Beta thread on steam complaining that the AI still runs their Rattlesnake into asteroids so whatever changes they made, they're supposedly still dumb as a brick at basic travel.

Ragnar Gunvald
May 13, 2015

Cool and good.

Sample_text posted:

Tried a thing with a backup save I had of my Terran Campaign.

Made a full squad of Jian gunships with Meson Streams and full plasma turrets .

Personally used one to kill the engines off a K and took most of its shields down.

Then I call the rest FIFTEEN of them to finish it off.

They all died.

Most of them did not fire their main weapon despite being on their literal front and being a hitscan laser. Also one of the most expensive weapons in the game to buy and manufacture.

None of them shot their turrets, despite being in "attack my current enemy " mode, and them having clearly defined attack orders against it.

The AI does not work. Game is trash. Simple as that.


This is version 5.10 , going into 6.0.

Game is still a joke.


I "put in my dues". Learned the lovely ui, looked up explanations for all the convoluted mechanics , put over 100 hours into it. Got my own space station, manufactured my own ships.
It's all garbage, all the way down. The combat doesn't work, the weapons are poorly balanced, the performance is crap in busy battles, ACTUALLY BEING IN BATTLES causes you to lose them faster because the tiny dots on your minimap are not an accurate representation of what is actually happening, the AI cannot fly ships.

Game's poo poo, that's all there is to it.
There's no way this is a "75%" on Steam.

I don't know where and how badly x3 Rebirth hurt you people, because I never played it, but y'all have some serious stockholm syndrom defending this lel.


Can someone unironically explain to me how is this better than eternal meme machine Derek Smart's "universal battlecruiser line of defense in the sand" games?

I know this post is a couple of weeks old at this point, but I'm just catching up with the thread while i wait for kingdom end to launch.

However, this is also my first X game. I've no rose tinted glasses etc and I love the Jank..it's charming.

Trust me when I say it was far worse on release.

I've put just over 500 hours into this and often get frustrated and quit myself, but each year when they release a DLC, I buy it and play it for a little and get a little further.

I hope this time is the time I actually finish some story quests etc..anyway, that's a long way of saying, I think you and your expectations are the issue. You knew what you was getting into and stuck with it for longer than you wanted. That's on you, not the game.

Major Isoor
Mar 23, 2011
Yeah the combat AI (especially for medium sized ships and large ships versus stations) is very janky. But I suppose it fits into the lore though - since if they were nearly as smart as the player you'd have way more competition, in the form of military and industrial corporations! As it is, when I wonder why there aren't more successful independent corps, I observe NPC ship action and think... "Ah. Right, yes that's why" :v:

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

Been building up Free Families space and dear god where is the damned *Ore*. Doing Curbed Ambitions has been a trial of shipping in resources.

On the plus side since Zyarth ate poo poo as usual, *neither* side has any ships. So now the Argon are just taking over by default.

Sample_text posted:

Then they shouldn't design the Xenon K and I to be like that lol .

Or have Xenon fighters fight like flying turrets using flight assist off , which only they can do.
So clearly there is code and behavior for it, and yet.... "they don't want it that way"

I'm only asking for this cause the game gives me enemies who are best beaten by fighting like that.

IME all fighters will adopt Buttpound Formation in the right circumstances. It's just part of pursuit behavior, they moderate their speed to drag out firing runs just like they moderate speed to stay on something's tail and keep shooting. It's noticeable with the Xenon because you fight them a lot and they swarm and their fighters have a decent turn of speed.

I'm not really sure what you mean wrt the K and I, they don't stop moving in my experience.

FrickenMoron
May 6, 2009

Good game!
The main problem with Xenon is that their large turrets deal a crazy amount of damage, like 3x more than anything the player has access to. So any M craft and even most Ls get obliterated in a few hits. It's why I only fight them OOS with overwhelming forces (several destroyers + corvettes protecting a gate together with a station) or resort to Asgards.


Big protip for your player controlled capital ship: Gun mods that raise damage but also heat generation have no influence on turrets because they have no heat, it's just a pure damage upgrade that can be a huge factor.

Ragnar Gunvald
May 13, 2015

Cool and good.

Sample_text posted:

In all honesty, I hope you folks enjoy the dlc, and wanted to apologize for acting like a dick in my rants earlier.

I want to make it clear that it's the GAME I'm upset at, not any of the people in this thread.
I'm mad at the game because I can see some genuinely awe inspiring parts in it, which makes me actually rage when things that are so basic fall apart.
Like, with some cheapo early acess showelware on steam nobody would get ever get frustrated because obviously it was made without a care.
And eternal golden boy Chris Robert's Star Citizen, nobody would get that mad because the answer to something not working would invariably be either "it's a (permanent) alpha", or "it's a cash grab, all the money went into the spaceship graphics" , depending on which side of the fence you're in.

This very clearly was a passion project for these devs, which genuinely makes me rage when things that are so basic to the experience fall apart, and I see the game is version 5.10 and a initial release date of late 2018.

EDIT : This is like what if Adrian Monk was a video game : https://www.youtube.com/watch?v=W_NWZhaFuFc

Now I feel bad. :colbert:

But I'm also firmly in the "new to mount and blade" and also play football manager (but don't like football irl) camps. So I'm clearly a special case too

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

I woke up this morning hoping to jump into the expansion, but I have to wait 4 hours :(

Ragnar Gunvald
May 13, 2015

Cool and good.
Goons can you help me, I'm on a mission to stick with the game this play through, I do enjoy it but I often get stuck with things.

I've seen that in vanilla I should only use small or very large ships for my own stuff, but what about weapons? Some must obviously be better than others but I've literally no idea what to use.

When I played the split DLC on launch I really enjoyed those gattling laser things but other than that, I generally feel totally clueless as to what's better than what.

Mokotow
Apr 16, 2012

I found this guys wespon comparison video both informative and un-Youtubey.

https://youtu.be/Hji_IvgpUlQ

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
The Pulse Laser is perfectly fine as a default choice. High projectile velocity and good accuracy means it'll apply its damage reliably against fighters.

Also, the rule isn't really small or large. Your personal ship should be able to either face tank or kite. There are plenty of slow fighters that are effectively death traps without support, while there are some M-ships that are almost too fast for their own good (e.g. Katana).

If you can disengage at will due to your speed, you can grind down superior forces as long as you can apply significant damage before you are forced to disengage again.

I usually fly a Katana if I can acquire one just for survivability and speed.

OwlFancier
Aug 22, 2013

Also for a personal ship that is a prime location to add equipment mods, which can give you an M craft that can outmaneuver light fighters, or a destroyer which can outrange anything else in the game.

I like the split corvette, massive firepower and good speed, plus it looks cool. Bit fragile but as a player I can be more judicious in exposing myself to danger.

OwlFancier fucked around with this message at 14:25 on Apr 12, 2023

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
I'm definitely out of the S class fighters as soon as I can get me Corvette kinda guy. The Katana is definitely the most reliable ( and if you're not going the Terran Cadet start or pirating Katanas out of Pioneer space they're a bit of work to get your hands on, or if you don't have Cradle of Humanity they're not an option ), but I also love the aesthetics of Nemesis and the Kuraokami, and sometimes I just like to load up a Split Dragon with Neutron Gatlings and go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRP. For the most part your personal ship just needs to be durable enough to not get smoked on a first pass, and fast enough to break away from a bad situation so you can pick off enemies one at a time, which pretty much in my experience means a good Corvette. Gunboats and Frigates won't cut it as they aren't as manoeuvrable and tend to lack critical front facing firepower, relying on turrets that are iffy or deploying drones which are also iffy. Pulse lasers are a fine general purpose weapon, but if you're looking to specialise into a specific role, be it dealing with swarms of Xenon and Khaak fighters, or piracy and anti capital ship work then you'll want to change your loadouts to reflect that. I personally want something that's primarily an anti fighter platform, so I'm using Photon Barrages in the Katana, or Tau accelerators on a Nemesis/Kuraokami, but if I'm trying to disable a freighter or destroyer these weapons are poorly suited for the role. Some folks like to mix up their weapons ( ie mix of bolt repeaters and plasma cannons ) and or use missiles but I'm not a fan of generalising a loadout, I prefer a ship that is almost too fast for it's own good that can bring enough firepower to destroy most fighters in a short pass before breaking off to reset and start again. The Katana lacks the punch of the Nemesis/Kuraokami/Dragon but with ship mods is more durable, stupid fast and agile, and because I typically go the Terran Cadet start, the most accessible.

FrickenMoron
May 6, 2009

Good game!
The only problem I have with the new game starts that tie into the expansions is you cant unlock the PHQ from custom gamestart right away. it's such a chore to do the Boso Ta chase mission.

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

yeah the Cobra (Split Frigate) is pretty good; if you keep your speed up you can stay safe even in intense fights and its got good firepower. It's also got really good crew capacity so its a one ship boardathon.

It can be hard to get a hold of though. Free Families don't sell it and Zyarth are jerks.

Gorgon (Paranid Frigate) is a good approximation. I ran Beam Gorgon for quite some time this playthrough and got very good results.

***

For the most part the weapons basically run a spectrum of Firepower <---> Accuracy. Beam weapons are the most accurate but sacrifice damage. Pulse weapons are the second most accurate and deal decent damage and they are cheap; they are the standard weapon of every race. Most other weapons are varying degrees of (inaccurate) and/or (slow projectile) in exchange for higher damage.

Finally, a few specialist weapons exist outside that paradigm, having some sort of gimmick instead. Specialist weapons are often insanely expensive and so don't see much use outside player ships. Anti-shield guns, sniper guns, shield penetrators, and a few others.

FrickenMoron posted:

The only problem I have with the new game starts that tie into the expansions is you cant unlock the PHQ from custom gamestart right away. it's such a chore to do the Boso Ta chase mission.
I haven't actually started a game with the point-buy gamestart thing, but it seems to imply you can go right to the Boso Ta / Dal Busta HQ?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I have never fired a missile in X4 and I never will

FrickenMoron
May 6, 2009

Good game!

TheDeadlyShoe posted:


I haven't actually started a game with the point-buy gamestart thing, but it seems to imply you can go right to the Boso Ta / Dal Busta HQ?


You can start with your player HQ in any location you want as long as you unlocked it via points and unlock as many techs as you had previously (if you have the points for it, again)
Never grinding again for teleport etc is a strong argument imo.

RBA Starblade posted:

I have never fired a missile in X4 and I never will


I have no loving Idea how Egosoft managed to make Missiles both incredibly underpowered and also visually completely unappealing. No fancy trails and movements, no huge explosions etc. They suck in every way possible.

OwlFancier
Aug 22, 2013

If a faction has a corvette I don't think I would ever touch their frigate. They're all big fat lumps because they need to accomodate the docking module, compared to the corvettes which are just very big fighters and have far better firepower.

Honestly I think for frigates they should have done away with the standard docking module and just given them a simple couple of pads with no internal storage.

FrickenMoron
May 6, 2009

Good game!

OwlFancier posted:

If a faction has a corvette I don't think I would ever touch their frigate. They're all big fat lumps because they need to accomodate the docking module, compared to the corvettes which are just very big fighters and have far better firepower.


The Terran and Split frigates make for excellent piracy ships to board L freighters/miners.

OwlFancier
Aug 22, 2013

Wait what are the terran and split frigates? I thought they only had the katana/dragon?

E: today I learned that both those factions apparently have frigates.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

OwlFancier posted:

Wait what are the terran and split frigates? I thought they only had the katana/dragon?

E: today I learned that both those factions apparently have frigates.

Terrans have Jian gunboats and Falx frigates. The Falx isn't particularly good but Jians can poo poo bullets everywhere

I tried both as a player ship for a bit but went back to my upgraded Katana. Frigates are kind of weird in X4.

RBA Starblade fucked around with this message at 15:01 on Apr 12, 2023

OwlFancier
Aug 22, 2013

A thought occurs to me.

We have Id Software, we have Egosoft, is there a Superegosoft?

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
The Falx holds a surprisingly large number of crew. It's fast, heavily shielded, and packs a good punch. Not a bad boarding vessel, but hideously expensive.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
It's all those extra engines, the Falx is thicc.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Antigravitas posted:

The Falx holds a surprisingly large number of crew. It's fast, heavily shielded, and packs a good punch. Not a bad boarding vessel, but hideously expensive.

I usually pair a kuraokami with a syn for boarding actions— yolo the kura in to take out the engines and turrets and use the direct-hull-damage-ignore-shields gun to dink the hull down a bit while the syn crawls in*, then flood them with recruits off the syn until it’s taken and I get a couple more skilled marines out of the sea of dead boarders. Just have to be careful about making sure the syn doesn’t go hogge wild with the main battery the instant it shows up.


*if I had a dollar for every time the local cops “helped” by killing a ship full of my boarding marines because the shields were already down and they were doing direct hull damage, I’d have too many dollars

FrickenMoron
May 6, 2009

Good game!
I wish there was a hull repair gun on ships for situations like that.

BlankSystemDaemon
Mar 13, 2009



TheDeadlyShoe posted:

I haven't actually started a game with the point-buy gamestart thing, but it seems to imply you can go right to the Boso Ta / Dal Busta HQ?
The custom game start with points is actually kinda nice once you've played through all of the scenarios offered (which you'll need, to have enough points), because you have a pretty decent idea of the kind of faction alignment you want, which means you can customize your character to look like the faction you're with.
Plus, the option of starting with teleportation and a custom-placed PHQ as FrickenMoron mentions - that's very powerful.

You can also finish missions, so you avoid having to re-do them.

OwlFancier posted:

A thought occurs to me.

We have Id Software, we have Egosoft, is there a Superegosoft?
Yes, it's called Cloud Imperium Games - and just like Freud's other nonsense, it's utterly bunk.

BlankSystemDaemon fucked around with this message at 16:01 on Apr 12, 2023

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

Annnnnd it's out! Kingdom End available for purchase.

BlankSystemDaemon
Mar 13, 2009



TheDeadlyShoe posted:

Annnnnd it's out! Kingdom End available for purchase.
I still haven't gotten my new workstation to play it on. :cry:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

TheDeadlyShoe posted:

Annnnnd it's out! Kingdom End available for purchase.

I can't wait to play it next week once the mods update!

e: The warehouse mules mod, specifically. Oh well if the company collapses it collapses lol

RBA Starblade fucked around with this message at 16:07 on Apr 12, 2023

Sauer
Sep 13, 2005

Socialize Everything!
Fish people, fish people...

Less Fat Luke
May 23, 2003

Exciting Lemon
Huh seems like there's also some bonus pack now?
https://store.steampowered.com/app/2375830/X4_Community_of_Planets_Collectors_Edition__Bonus_Content/

Not sure it's free or what.

BlankSystemDaemon
Mar 13, 2009



Egosoft strikes me as the exact kind of company that'd absolutely give people the go-ahead to work on something else, while they're waiting for other people to finish other parts of a game.

So it's entirely possible this is just the result of a bunch of people who've had side-projects to work on while they've waited for other people to complete tasks they were waiting on.

q_k
Dec 31, 2007





Looks as if the fighter is for their planned mp implementation.

egosoft posted:

To access your Yasur, your save game must first be converted to an online save game. Playing online "Ventures" requires you to opt in to the "Multiverse Team Seasons" public beta, which will launch at a later date. You will also need to register an Egosoft forum account, connect your game to your Egosoft account in your User Control Panel in our forums and log in in-game using this account.

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

Ah man

I hadn't opted into the 6.0 beta

It's amazing how much it improves the game just by having new hit sounds for the xenon pulse lasers

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Gyoru
Jul 13, 2004



you can get Kingdom End 20% cheaper if you get the new bundle instead of standalone
https://store.steampowered.com/bundle/30502/X4_Community_of_Planets_Edition/

the venture only ship and paintmod is only available in the deluxe version of this bundle

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