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I had a situation pop up where one of my starbases in orbit around a black hole started to fall into the black hole. I didn't want to lose the system so told it to pull away, and then had multiple instances of insane scientists commandeering the station to veer it towards the black hole for research. Situations are probably my favorite new addition in a while.
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# ? Apr 14, 2023 19:37 |
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# ? May 29, 2024 11:45 |
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PittTheElder posted:Are the new pre-FTL Civ observation techs DLC only? I've been watching some planet since the first decade of the game and I'm pretty sure I've got nothing to show for it I think they're DLC only, yeah. Do you have a situation for observation insights? You can control the pace of tech gain by adjusting observation and mission type in the situation log. Also, I'm pretty sure the rate of tech gain is additive with number of observation posts, so with one or two posts passive observing it'll be pretty slow, but once you have more (or are more actively observing), the pace'll pick up quickly.
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# ? Apr 14, 2023 21:53 |
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DJ_Mindboggler posted:I think they're DLC only, yeah. Do you have a situation for observation insights? Is that right? I assumed the observation situations were planet specific, so the rate of advancement was based just on how you handle the situation. That being said, more observation posts will mean more situations popping because of more planets being observed, so it's a similar result.
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# ? Apr 14, 2023 21:56 |
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bobtheconqueror posted:Is that right? I assumed the observation situations were planet specific, so the rate of advancement was based just on how you handle the situation. That being said, more observation posts will mean more situations popping because of more planets being observed, so it's a similar result.
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# ? Apr 14, 2023 22:28 |
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bobtheconqueror posted:I had a situation pop up where one of my starbases in orbit around a black hole started to fall into the black hole. I didn't want to lose the system so told it to pull away, and then had multiple instances of insane scientists commandeering the station to veer it towards the black hole for research. Situations are probably my favorite new addition in a while. I just got this playing a rogue servitor empire. I was in a good position so I instructed the station to get as close as possible, and I pushed it a little too close and the the machines running the station ended up going beyond the point of no return. I was given a new choice: destruct them or keep them online and observe what happens. I decided to let it ride even though there was a big red warning about how it could negatively effect the entire empire. I got lucky, and the unique experience of part of the group consciousness being stretched in time gave me a permanent empire wide +5% unity bonus. I really like situations.
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# ? Apr 14, 2023 23:13 |
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https://twitter.com/StellarisGame/status/1647963128842338307?s=20 Holy poo poo loving finally.
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# ? Apr 17, 2023 15:59 |
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Are they going to add an option to the terraform capable planets so they don't pop up an event every time you find one? That's by far the worst, since it pauses the game to pop it up, and as the game goes on that's the only anomaly type left.
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# ? Apr 17, 2023 16:25 |
Jack Trades posted:https://twitter.com/StellarisGame/status/1647963128842338307?s=20 Oh my god I love this
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# ? Apr 17, 2023 16:26 |
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Hooray but can we please get a proper event log too?
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# ? Apr 17, 2023 16:49 |
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binge crotching posted:Are they going to add an option to the terraform capable planets so they don't pop up an event every time you find one? That's by far the worst, since it pauses the game to pop it up, and as the game goes on that's the only anomaly type left. Quoting this Also I'm all for this feature, holy poo poo. Can I also have configurable precursors as well???
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# ? Apr 17, 2023 17:21 |
Splicer posted:Hooray but can we please get a proper event log too? This please
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# ? Apr 17, 2023 17:21 |
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Mercenary enclaves need to be toned down jfc My merc enclaves can each field like 300k fleets when my own fleets are like 50k. Heck one merc enclave fleet is as strong as like all of my own fleets together Its just busted. I didnt give them that much alloys, where did this gigantic fleet come from?
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# ? Apr 17, 2023 17:26 |
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thank gently caress, finally a way to shut down the endless stream of political updates from the larger galaxy no game, I do not need to know every exact moment political alliances between 1-planet polities on the other side of the galaxy change, if I'm suddenly interested in them, I can look up what they're doing then by myself, thank you In more hilarious news, remember the post I made about my first proto-vassal nuking themselves into the stone age after I spend hundreds of influence on preparing them for their future? And how I then found a second pre-FTL civ to repeat our errors on? Well, good news. They didn't nuke themselves. A year after they started loving us so much they started making plushies of our space foxies (and spiders, technically), their rapid advance towards FTL-time triggered an AI uprising. But it was only four armies against four armies, so I of course I scrambled our troops to go help them. And then. The game. Told me. "Sorry, but landing your troops would make the locals upset, piss off, player". Welp! The robots won, with our troops watching, since I didn't want to just invade the locals and a peaceful option to go help them against the genociding robots didn't exist. What a funny oversight! But here's the twist: The victorious robots immediately invented FTL and became a real civ. And they were driven assimilators, so the original natives still exist! In some way, at least. So instead of bombing the bots into the ground, our civ instead demanded immediate subjugation. Now our civ has their own pet killbots! Luckily this run I'm going down the cybernetic ascension route, so in the end there won't be much difference between us, anyway. If we ever research a way to un-drone their pops, I'll consider taking them in for a quick annexation, and then releasing them back as free cyborgs afterwards. But until then I'm just happy those fuckers made it into space without dying! Edit: I forgot to mention, my civ is doubling down on spy poo poo this run, just to influence pre-FTL civs faster and harder. My first friends are already halfway back to the bronze age, since we keep landing agents giving out free laser guns to everyone they meet. Libluini fucked around with this message at 17:33 on Apr 17, 2023 |
# ? Apr 17, 2023 17:30 |
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OctaMurk posted:Its just busted. I didnt give them that much alloys, where did this gigantic fleet come from? The same place the alloy you buy on the market comes from.
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# ? Apr 17, 2023 17:53 |
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Jack Trades posted:The same place the alloy you buy on the market comes from. The alloy on the market is ludicrously expensive, I dont believe the merc enclaves are doing enough business to cover that
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# ? Apr 17, 2023 18:09 |
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OctaMurk posted:The alloy on the market is ludicrously expensive, I dont believe the merc enclaves are doing enough business to cover that they probably know the trick is to let the great empires buy up huge masses of alloy for them, then trade it against tiny amounts of rare materials
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# ? Apr 17, 2023 18:16 |
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standard.deviant posted:The insight techs are really slow. Do you have a developing situation for observation? No. Did I have to push a particular button to get a situation? Does it have to be on Passive Observation? OctaMurk posted:Mercenary enclaves need to be toned down jfc Seriously, I was surprised to see the Federation I was fighting show up with like 1 million fleet power in one system suddenly, turns out various members had just hired out half the mercs on the map. And yeah my local merc group was fielding a fleet of 450k in the end game when the best I could do (due to Fleet Command Limit) was about 120k. Just silly nonsense. Don't know why they felt the need to import the merc problem from EU4. PittTheElder fucked around with this message at 18:44 on Apr 17, 2023 |
# ? Apr 17, 2023 18:39 |
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PittTheElder posted:No. Did I have to push a particular button to get a situation? Does it have to be on Passive Observation? It can be passive observation, but you have to be proactive yourself: I got tons and tons of both techs and situations out of just two pre-FTL civs by burying them in spies. Just constantly influencing their society or straight-up raining gifts from heaven like divine mana. Triggered tons of weird events. Like that one case where our scientists had to compete with local scientists thinking they're crack pots. Trying to bribe the locals with more funding then lead to most of our secret agents being banned from academia. Oops!
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# ? Apr 17, 2023 18:45 |
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I captured a system from a local hive mind which had... 6?... Gaia worlds and pre-FTLs on all of them. I can't build observation posts, nor can I interact with them, and they've got the ? on all the planets in the place of the empire symbol. One of the planets is labeled as Sol and being humans, I'm very curious who stole our planet, but we have been busy defeating MSI and apparently the poor fool evangelizing zealots who defensive pact'd with them.
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# ? Apr 17, 2023 18:46 |
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That's a special event system, which if you build observation posts around, they'll eventually tell you to gently caress off and offer to tow a gaia planet to your home system as a peace offering. I didn't try rebuilding the posts, it might just prevent you from interacting with them if you take that deal, and of course it wouldn't surprise me if the devs didn't consider at all what happens if system ownership changes. edit: I also don't know what happens if you click no after getting the offer.
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# ? Apr 17, 2023 19:01 |
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If the AI already had the system though I don't know if any of the special events will popup for the player. You can try and dismantle the outpost, wait for the monthly tick, and then rebuild it? Worst case scenario, try landing an army and see what happens?
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# ? Apr 17, 2023 19:23 |
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Hey I’ve been out of the loop for a while with this. What are the recommended DLCs?
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# ? Apr 17, 2023 19:57 |
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Personal opinion: The only one that I'd always recommend is utopia. Otherwise, if you want robots, get synthetic dawn. If you want more stories, get distant stars or ancient relics. If you wanna play garbagemen, get Toxoids. Personal ranking: Must Have: Utopia Pretty Good Distant Stars > Synthetic Dawn > Apocalypse > Ancient Relics > Leviathans Alright, not essential Megacorp > First Contact > Lithoids = Necroids Not bad, but probably skippable Toxoids > Aquatic = Plantoids > Federations = Nemesis > Humanoids
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# ? Apr 17, 2023 22:08 |
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Do you need a DLC to get Snailiens, bc that one is mandatory if so.
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# ? Apr 17, 2023 22:17 |
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edit: just rewrote the whole post for better clarity. These bad boys, and a bunch of other "cute" portraits in various categories are gated behind the Leviathan Story Pack. Maximum Tomfoolery fucked around with this message at 22:57 on Apr 17, 2023 |
# ? Apr 17, 2023 22:43 |
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Maximum Tomfoolery posted:
Perfect in every way, Stellaris is literally unplayable without them.
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# ? Apr 17, 2023 22:55 |
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humanoids does come with some pretty cool ships (that i never use), also 3 really good classic stellaris tune covers/remixes megacorp also has the march of profits track, but that one's available on youtube e: wait no i guess all the tracks are up on youtube now so just get the stuff you want for the content lol https://www.youtube.com/watch?v=O2_dkdJOeWY Truga fucked around with this message at 23:09 on Apr 17, 2023 |
# ? Apr 17, 2023 23:06 |
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I'm just reaching the end of a great game where I became galactic emperor as a driven assimilator. I gotta say that minor artifacts suck. As a guy who just lets the game build default ship designs I was fully capped on alloys and crystals and motes and poo poo but I had to reinforce my fleets two ships at a time because you only get to have like 3000 of the loving things.
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# ? Apr 18, 2023 01:09 |
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(It will be increasable by +1k with the empire-unique archeostudies building, or +3k with the archeostudies ascension perk) Also very excited about this patch note:
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# ? Apr 18, 2023 01:26 |
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ButtHate posted:Personal opinion: I've got Utopia, Synthetic Dawn, Leviathans, and Apocalypse, so that seems to cover a bunch of the good ones in your list. Cool, thanks!
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# ? Apr 18, 2023 01:30 |
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Maximum Tomfoolery posted:
Yeah I'd heard about that which is for sure even worse. A checkbox for ignore minor artifacts would be great. I just don't want to micromanage my fleet designs.
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# ? Apr 18, 2023 01:55 |
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Starting up a Relic World start was incredibly OP since it gives you an archeostudies building right off the bat and that makes your fleet incredibly strong early game. But, wow, lategame sucks. I actually had to open up the ship designer for the first time in like 6 years instead of just using auto-best because it was using too many artifacts.
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# ? Apr 18, 2023 02:01 |
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Maximum Tomfoolery posted:Also very excited about this patch note: is that a loving tomska reference
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# ? Apr 18, 2023 03:25 |
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# ? Apr 18, 2023 03:32 |
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Jack Trades posted:https://twitter.com/StellarisGame/status/1647963128842338307?s=20 And yet they still have not, and probably never will, given us a proper log like we used to have in older Paradox games. Kenlon fucked around with this message at 03:55 on Apr 18, 2023 |
# ? Apr 18, 2023 03:52 |
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Kenlon posted:And yet they still have not, and probably never will, given us a proper log like we used to have in older Paradox games. Inflation and covid hurt all of us okay
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# ? Apr 18, 2023 05:05 |
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It's really cool and good when I try to press Esc to close a window while the game is unpaused and a giant menu pops up and immediately goes away, and I have no idea what it was, until 20 years later I realize the Curators haven't asked for a renewal in a while.
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# ? Apr 18, 2023 05:14 |
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Maximum Tomfoolery posted:It's really cool and good when I try to press Esc to close a window while the game is unpaused and a giant menu pops up and immediately goes away, and I have no idea what it was, until 20 years later I realize the Curators haven't asked for a renewal in a while. Autorenew check box on deals when?
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# ? Apr 18, 2023 10:12 |
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Spanish Matlock posted:Autorenew check box on deals when? but that's 5k energy every 10 years, surely this represents an important choice!?
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# ? Apr 18, 2023 16:16 |
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# ? May 29, 2024 11:45 |
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I always love making a trade offer of 2 alloys every month or whatever for 5 years and the AI going "HOLY poo poo!! YES!!! WE WON'T ATTACK YOU AND ALSO YOU CAN HAVE ANYTHING YOU WANT!!!!" because I think it's a straight multiplier of the base value.
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# ? Apr 18, 2023 16:23 |