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OwlFancier posted:The universe is loving swarming with vigor syndicate plunderer barbarossas and they occasionally come with an escort wing of a dozen kyds all armed with shotguns which will take a lot of ships to pieces in short order. Maybe it's because I haven't been to Avarice, only Windfall? They're nowhere at all
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# ? Apr 23, 2023 21:05 |
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# ? Apr 27, 2024 22:55 |
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You can use the recycle ships and stations mod to sell a station to another faction. So it's possible to force the Boron to expand by building an admin station to claim ownership of a sector, and then sell it to them. The sector will change ownership and their ai logic will spin up properly and they'll start building stations. Af least I assume that still works, last time I tried that was pre 6.0 by gifting sectors to Segaris Pioneers.
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# ? Apr 23, 2023 21:14 |
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There's at least one inactive gate in a very inactive sector on the Kingdom's End side that could very easily just plug into the center of the galaxy and shake things up for the Boron. Seems like an easy patch, if Egosoft wanted to do it.
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# ? Apr 23, 2023 21:34 |
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Should just connect them directly to Split territory, no "No Man's Land" designated player Sector buffer that is Heretic's End. I haven't finished it yet, but I'm enjoying the story (such as it is) of Kingdom's End, it feels a bit more meaty in story (though still light) compared to previous plots. Hopefully future DLC is more story/plot focused if they're gonna be making huge addons of many sectors and entire races.
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# ? Apr 23, 2023 21:37 |
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My main worry about connecting them directly to the split is that the split have enough problems already and also it would be two utterly hamstrung factions trying to fight each other.
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# ? Apr 23, 2023 21:53 |
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Connect it to the Hub as part of the plot, but oh no, it is connected to Xenon. I loved the Hub, it was such a great late game shakeup.
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# ? Apr 23, 2023 22:02 |
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I feel like with the existing ability to start wars wherever you want, giving the player the hub would be grounds for every faction in the game to murder you on sight. "whoops accidentally connected mars directly to atiyas misfortune and also the HOP/PAR going the other way" Please pay no attention to the giant fleet of manticores towing everything into the moon-sized metal compactor.
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# ? Apr 23, 2023 22:13 |
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Isn't there a mod where you can pay money to change faction relations? Can you use it to force wars?
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# ? Apr 23, 2023 22:22 |
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There are a number of plotlines in the game which give the player the ability to decide grand scale diplomatic changes to the universe, usually war or peace between factions.
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# ? Apr 23, 2023 22:36 |
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It would be pretty funny for Egosoft to release a DLC where the factions (especially the Paranid) get sick of the player's poo poo. I doubt it would be well received, but it is fairly easy to argue that the player is a villain, and a psycho at that.
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# ? Apr 23, 2023 22:42 |
Antigravitas posted:It would be pretty funny for Egosoft to release a DLC where the factions (especially the Paranid) get sick of the player's poo poo. I doubt it would be well received, but it is fairly easy to argue that the player is a villain, and a psycho at that. I've said it before, Dal Busta is basically the Space Kissinger to the player's Space Nixon.
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# ? Apr 23, 2023 22:43 |
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I think there's an overhaul on the forums somewhere that makes it so that making friends with one faction makes others unhappy with you, like the HOP/PAR will not like you more if you sell guns to both sides.
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# ? Apr 23, 2023 22:51 |
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They did dynamic relations where races would get upset if you were friendly with their enemies in Farnham's Legacy and people absolutely hated it LOL. I kind of liked it though, it forced me to not be pals with everyone.
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# ? Apr 23, 2023 23:04 |
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the mod where you can't be friends with everyone is reactive factions the mod to pay for rep changes is a feature in deadair dynamic wars
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# ? Apr 23, 2023 23:39 |
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OwlFancier posted:My main worry about connecting them directly to the split is that the split have enough problems already and also it would be two utterly hamstrung factions trying to fight each other. New split faction perhaps? Just cause they aren't introducing new races doesn't mean they can't have new factions of the existing races. Plenty of missing sectors out there waiting to reconnect afterall. Some of them have to be suriving like the Antiogones. 3 posted:I've said it before, Dal Busta is basically the Space Kissinger to the player's Space Nixon. Busta was talkign some poo poo about the Boron and I wanted to tell him to shut the gently caress up before he catches these hands, and/or Boso's fins. Galaga Galaxian fucked around with this message at 23:48 on Apr 23, 2023 |
# ? Apr 23, 2023 23:46 |
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The other issue is that each DLC kinda has to connect to the main universe because they can't assume you have any of the other DLCs.
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# ? Apr 24, 2023 00:00 |
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Argh the SCA plunderers are really starting to piss me off. Am I going to need to start assigning escorts to each trader or patrols to every sector I deal in? The patrols dont' even pre-emptively attack them cause of the disguises, so I have to either watch for them or am stuck issuing orders when a freighter gets accosted. I set an alarm to alert me when SCA M ships are sighted but it doesn't always go off for these plunderers, usually only triggering when the disguise is dropped. Which is weird cause the other alarm I set for SCA Ls to board goes off even when they're disguised. Any recommendations for a good fast (travel drive) interceptor fighter for patrols? [edit] Are these drat things just spawning into the sector? They're not travelling there from some SCA home base or other station? Cause I never see these ones popping up in Boron space make the transit. Galaga Galaxian fucked around with this message at 00:16 on Apr 24, 2023 |
# ? Apr 24, 2023 00:11 |
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Your own sectors can be heavily patrolled or you can set up gun platforms along your main traffic lines. However for remote traders if you want security then I would suggest that picking your ships carefully is the main way to do it. You want things that can outrun or outshoot hostiles. For containerized shipping the barbarossa is actually very good because it's bristling with guns and can be brought up to a very fast speed for an L ship with a drag and engine mod. It can go fast enough to outrun many fighters in base speed and has a travel speed also competitive with them. It is only really vulnerable at gate crossings. For solid shipping, L miners are intrinsitically quite fast and usually decently shielded, although they lack L mounts that can be used for real guns unfortunately. Again modding them with basic mods to boost their speed can make them quite impressive, especially if you go with something like a cthonios which is already pretty fast. It's kind of an incentive to use L ships as much as possible honestly, they're usually durable enough that they can withstand most pirate and khaak attacks and occasionally solve the issue themselves, or at least have a chance of being able to last long enough for a response force, I don't think there is any amount of response that can keep M ships safe unfortunately. OwlFancier fucked around with this message at 00:24 on Apr 24, 2023 |
# ? Apr 24, 2023 00:20 |
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So uh, say I forgot to rename my nav beacon for the correct wormhole for Leap of Faith, is there an easy way to find it again, and/or any way to automate moving the uh, trade goods out of there? Also, really hope my two missing Erlking vaults are in there, I've laid out like $100m in advanced satellites so far and only found three in the other sectors...
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# ? Apr 24, 2023 00:42 |
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WebDO posted:So uh, say I forgot to rename my nav beacon for the correct wormhole for Leap of Faith, is there an easy way to find it again, and/or any way to automate moving the uh, trade goods out of there? [ToA]The wormhole into Leap is the first south of the Avarice V Dead End gate. There is no way to automate moving wares in and out, you'll have to do it manually (although you can bring a carrier loaded with Raleigh (Condensate) plus the Astrid and haul a LOT of Protectyon out of there) - just remember you can only enter for a short moment after the tide has hit. Erlking vaults cannot be in Leap of Faith, so no worries there!
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# ? Apr 24, 2023 01:09 |
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Lamquin posted:[ToA]The wormhole into Leap is the first south of the Avarice V Dead End gate. There is no way to automate moving wares in and out, you'll have to do it manually (although you can bring a carrier loaded with Raleigh (Condensate) plus the Astrid and haul a LOT of Protectyon out of there) - just remember you can only enter for a short moment after the tide has hit. Due south of the gate, or is it more like, SW? I'm not seeming to be able to make either work.
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# ? Apr 24, 2023 01:25 |
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Galaga Galaxian posted:yeah, I figured. We'll see what happens then. I've got Mining Rig #2 Station building in Heretics end (Mining Rig #1 is down in SC-IIFP). This is what I was aiming for until the Xenon connected to Hatikvah's choice got super aggressive and have blockade fleets on the super highway all the time, they have even been expending into it with production stations and the other factions can't seem to muster enough to push them back
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# ? Apr 24, 2023 01:38 |
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WebDO posted:So uh, say I forgot to rename my nav beacon for the correct wormhole for Leap of Faith, is there an easy way to find it again, and/or any way to automate moving the uh, trade goods out of there? It's not worth it anyways last I checked, it's a plot magic resource for the Tides questline. I set up an entire dock structure around the relevant location to make it easier to haul it out before I found out that the game lies and Tidebreak quite literally conjures protectyon out of thin air, even if you buy out 100% of it in an attempt to start monopolizing it like any good space capitalist would. From a gameplay perspective I get it, the unique situation there means no automation is technically possible and the player would have to handhold the entire sector forever to prevent stations from being destroyed from the questline onward, but it was still a tremendous bummer that the quest-implied importance of all that is in direct opposition to the gameplay reality.
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# ? Apr 24, 2023 02:17 |
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WebDO posted:Due south of the gate, or is it more like, SW? I'm not seeming to be able to make either work. It should be this one here: Wait until the tide has arrived and passed, and it should have blue sparks indicating it has "activated" to Leap.
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# ? Apr 24, 2023 03:21 |
Sauer posted:Can you give away a station to a faction? Build some defenses in Heretic's End and hand it all over to the fishy friends.
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# ? Apr 24, 2023 03:29 |
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Fine the SCA scum wins. I'll default to dropping cargo. This is incredibly frustrating. I have a patrol of Novas that I set to attack the raider and it just flies around with impunity as they chase it (OOS), even when they get a close intercept it just flies past without them apparently being able to knock it out of travel drive. And just now I watched one SCA M just drop its disguise next to an NPC trader to attack it... right next to an ARG Cerberus, which thankfully attacks it. HOWEVER, the moment the trader died, the SCA ship just threw up a new disguise and the Cerberus, which had gotten it down to about 50% hull, immediately stops attack and flies off. These SCA raiders just aren't fun. [edit] my Hydra Regal was in the next sector so I order it to intercept, and it does, it just manages to knock the shield down and is swinging around for another pass and then the SCA ship just hits travel drive and boost away and the Hydra... just chases in normal drive?! (this is all watching it from OOS). Galaga Galaxian fucked around with this message at 04:32 on Apr 24, 2023 |
# ? Apr 24, 2023 04:30 |
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Same issue with the SCA, they are extremely agressive in Boron space and there seems to always be one active there. I have a khaak instalation in Heretic End and a lot of SCA seems to go suicide themselve there including destroyers but still, Boron space always has a Minotaur or two. Are there M freighter that are good at dodging those ? Buffalo do the trick but at 9 millions credits they are expensive. Krogort fucked around with this message at 08:29 on Apr 24, 2023 |
# ? Apr 24, 2023 08:15 |
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Krogort posted:Same issue with the SCA, they are extremely agressive in Boron space and there seems to always be one active there. I have the exact same issue. I tried arming the Boron but the NPC police is reacting way too slow to make any difference. I was running Dolphin transports with mk2 gear from Heretics End into Boron space and a SCA Marauder with two plasma guns seems to need 4 shots to kill those. You can't save that. At some point I just filled the sectors with advanced Satellites and started to search for "Pillager" and "Marauder" every 20 minutes. If I find something I send 3 Hydras over to kill the ship. Another option wold be to only use L traders or give your M ships the order to drop cargo. They only drop some of it and it's a lot less annoying then trying to find out to which station the dead ship belonged to.
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# ? Apr 24, 2023 09:14 |
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I always just set my global orders to comply with pirate harassment. It's way easier and honestly these poor space truckers lives are worth more than whatever cargo they dump!!! I use the getting paid mod and doubled the default values to my space truckers get something.
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# ? Apr 24, 2023 09:18 |
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lagidnam posted:then trying to find out to which station the dead ship belonged to. Oh I just give all my traders descriptive names.EG: "Minecart 2-3" is the #3 trader from my 2nd Mining Rig station. "HQ Gopher 1" "Refinery Trader 3" "E-Cell Courier 6", etc.
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# ? Apr 24, 2023 09:19 |
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Set up an audio alert if SCA capital ships are spotted. You can intervene if you want and push them back for a while. It might be a bit cheaty but those alerts work even if the ships spoof their faction name.
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# ? Apr 24, 2023 09:58 |
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Those alerts are very useful to quickly dispatch a counter piracy visit, board, search and seizure task force. I use a Dragon and a couple Cobras with marines, they are fast and can get any SCA ships. Doesn't work for Barbarossa though as they have a much bigger crew, it would require 1 or 2 more Cobras.
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# ? Apr 24, 2023 10:02 |
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For the SCA in Boron space I have now just set up a small fleet of a Hydra and 2 Threshers in Barren Shores. Hydra set to patrol and the Threshers to mimic commander. This has them split up and patrol separately, I have yet to see them actually do anything on their own even with fire authorization overrides for the SCA, but once I get a "I was asked to drop my cargo" comm I just pause and have them all attack that raider, maybe cancel the traders flee command, then unpause. There is always at least one of the fleet close enough that the trader makes it out alive. The traders also have combat engines so when they don't need to turn to flee they'll usually manage to just fire back up and keep on chugging, which gives plenty of time for one of the fleet to arrive. This works well enough but requires a lot of player intervention, it's only a few clicks every so often for now and I will probably be repeating this for a couple of sectors that get enough of my trader traffic, but once there are too many of those I'll be switching to complying, or terraforming SCA.
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# ? Apr 24, 2023 13:20 |
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Boron railguns owns, they are so much better than the equivalent Paranoid, Terran or Split weapons. They keep the super fast projetiles but have a bit of gimbals and a decent rate of fire.
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# ? Apr 24, 2023 13:41 |
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I just started my first game and I think I’ve ended up on the DLC quest line by accident since I got the “rare” achievement for meeting the Boron. I’m slowly and painfully learning where the safe areas are in Sanctuary of Darkness () but I’d sort of like to just do the main story first to get a feel for the game. Should I just start over (~1 hour) and not follow that mission line or can I find my way back to the Young Gun start somehow (I don’t know where I left my ship) and figure out what the main quest line is from there?
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# ? Apr 24, 2023 19:24 |
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The achievements are strange, last I checked it was at like, 0.1% of people getting the cheevs for doing any of the boron stuff. Have to assume they just had pretty low sales? You can stop doing it whenever you like. If you open the map it should give you the overview of the universe you've seen so far, and any property you own will be visible in your "owned property" tab on the map screen. After you find where you want to go you can right click the object or location and choose "activate guidance" which will give you waypoint markers and if you hit shift+A you will activate the autopilot to fly you there. There are very few missions that are timed so for the most part you can drop any plotline midway through and go do something else. OwlFancier fucked around with this message at 19:29 on Apr 24, 2023 |
# ? Apr 24, 2023 19:26 |
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OK, great. I have a mysterious installation to check out that I'm hoping is the/a main quest. Thanks for your help!
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# ? Apr 24, 2023 19:46 |
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drat the main gun on the Boron ray is pretty sweet - just drag that beam of death over an SCA destroyer engines and watch them pop!
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# ? Apr 24, 2023 19:52 |
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Subjunctive posted:OK, great. I have a mysterious installation to check out that I'm hoping is the/a main quest. There isn't a main quest but if you mean the big ring asteroid station, yes that's an important one to do.
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# ? Apr 24, 2023 20:15 |
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# ? Apr 27, 2024 22:55 |
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OwlFancier posted:There isn't a main quest but if you mean the big ring asteroid station, yes that's an important one to do. Ah, OK. Yeah, that's the one. My autopilot doesn't want to take control, but I'll enjoy the leisurely trip back to where I started!
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# ? Apr 24, 2023 20:27 |