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3
Aug 26, 2006

The Magic Number


College Slice

FrickenMoron posted:

The masking stops working when the Paranid dude takes back his AI buddy thats embedded in the ship.

You’re thinking of the wrong mission, that’s the one you get for Project Genesis. For the Terran plot you get either a Moreya or a Katana with Xenon masking late into the plotline.

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kingturnip
Apr 18, 2008
With X3, I did appreciate that they attempted some scaling with the major plotlines.
The difficulty of Operation: Final Fury, for example, was based on your combat rank, so if you went for it early you could (with some luck) probably scrape through. Whereas if you were a really high rank, it'd be a lot harder.

Of course, this being Egosoft, and a game where combat is only one part of the equation, you could also just start the plotline after you were stinking rich and had access to the best ships/weapons/etc - without having killed anyone - and breeze through the whole thing.
Kinda gimmicky, but fun.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
Breezing through is one thing, it still feels super weird that the (theoretical) last two DLCs for the game only added what were effectively tutorial quests, right down to the "here's a bit where we tell you how space suits work"

Even for a new player it's gotta feel weird as hell getting tutorial prompts on the same mechanics in like 5 different spots as you go through the game

Wolfechu
May 2, 2009

All the world's a stage I'm going through


Is there like a third party website that goes "Oh, you're looking for somewhere to sell ore, look in X sector, there's often an ore refinery there"? I realise it probably changes from playthrough to playthrough, but I'm new enough that the map isn't much more than a bunch of hexagons. Never quite sure where to search for stations...

3
Aug 26, 2006

The Magic Number


College Slice

Wolfechu posted:

Is there like a third party website that goes "Oh, you're looking for somewhere to sell ore, look in X sector, there's often an ore refinery there"? I realise it probably changes from playthrough to playthrough, but I'm new enough that the map isn't much more than a bunch of hexagons. Never quite sure where to search for stations...

Upper right hand corner of the map screen has a search bar where you can type in wares, then if you have ware filtering on it'll show you a granular supply/demand for that ware depending on your zoom level. It's not the most intuitive thing, but it's useful enough for figuring out where to buy/sell things in a pinch.

OwlFancier
Aug 22, 2013

I would say that usually refineries are in the same sector as the place you can mine the stuff.

Wolfechu
May 2, 2009

All the world's a stage I'm going through


Yeah I think a lot of it is just me getting used to the interface, AND the setting. Had this game years, but it never really clicked until I came back to it this time.

Also figured out last night that when I get a mining ship automated, I should probably give it mining lasers, otherwise it just bobs around its home sector going "Hey, rocks!"

E: mostly just making sure I'm not missing some amazing resource online, like how Elite had EDSM or EDDB

Wolfechu fucked around with this message at 20:39 on Apr 25, 2023

OwlFancier
Aug 22, 2013

Yep, and if you make a large miner it needs at least one mining turret and mining drones to gather the rocks it blows up.

ughhhh
Oct 17, 2012

Wolfechu posted:


E: mostly just making sure I'm not missing some amazing resource online, like how Elite had EDSM or EDDB

There was a tool that went through your save file to figure out the condition of your galaxy and gave you info on ores and gas (along with loot boxes, worm holes etc). I used it so long ago, I forgot its name or if it's still being used in 6.0.

sloppy portmanteau
Feb 4, 2019
Just bought a shark to use as a trader. 5360m/s travel and 35k cubic meter storage is pretty good. Bit expensive, but it doesn't need to be fully kitted for trading purposes.

Edit: Terrible idea, it just turns way too slowly and takes way too long to orient before traveling. Back to the barbarossa it is.

sloppy portmanteau fucked around with this message at 23:34 on Apr 25, 2023

Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"
this game series is always so funny, i spend the first 10 hours frustrated reading bits of the wiki, this thread, reddit, and still making not much progress then something in my brain breaks and i end up having a blast

Major Isoor
Mar 23, 2011

kingturnip posted:

With X3, I did appreciate that they attempted some scaling with the major plotlines.
The difficulty of Operation: Final Fury, for example, was based on your combat rank, so if you went for it early you could (with some luck) probably scrape through. Whereas if you were a really high rank, it'd be a lot harder.

Oh man, I loved OFF. Back in the X3 days (and also in X4, to a lesser extent) I'd always try to handle plot-related combat on my own - preferring to use my fleets for station defence, etc. in the background. So as a result, I performed OFF with a Paranid Odysseus decked out for the occasion! I had heavy weapons at the front for station- and destroyer-obliterating, then those shockwave generator AoE weapons on the rear and side turrets, to wipe out the bulk of the enemy fighters in seconds. The scaling didn't help, because I did it pretty late in the game, but drat it was satisfying

Doing stuff like that is always very tense and memorable - so I really hope they bring in a proper anti-kha'ak storyline! Having them be proper pests in X3 followed by you taking them out was always good fun

DaveKap
Feb 5, 2006

Pickle: Inspected.



What's a faster way of earning faction standing? Doing a lot of small 50-100k credit missions or trading or something else? I've got 1 point left to 20 for boron and I'm just wandering around doing small missions and it's.... taking a while.

Major Isoor
Mar 23, 2011

DaveKap posted:

What's a faster way of earning faction standing? Doing a lot of small 50-100k credit missions or trading or something else? I've got 1 point left to 20 for boron and I'm just wandering around doing small missions and it's.... taking a while.

I just assign some traders or miners to work in one of the race's sectors. The small standing points you get from each of their transactions will slowly build it up.

Alternatively/additionally, I'm pretty sure someone mentioned a while ago, that they went to a trading station and just bought+sold energy cells at the same place. Since you get standing points for each transaction, you slowly build it up by buying+selling 50 cells or whatever, over and over :v: (I've never done it though, personally. I just have miners in each race's territory, to help slowly build relations)

DaveKap
Feb 5, 2006

Pickle: Inspected.



Major Isoor posted:

I just assign some traders or miners to work in one of the race's sectors. The small standing points you get from each of their transactions will slowly build it up.

Alternatively/additionally, I'm pretty sure someone mentioned a while ago, that they went to a trading station and just bought+sold energy cells at the same place. Since you get standing points for each transaction, you slowly build it up by buying+selling 50 cells or whatever, over and over :v: (I've never done it though, personally. I just have miners in each race's territory, to help slowly build relations)
Yeah, that's how I got up to 19, I just wanna rush across the finish line and build my first Large ship. I'll try that trading trick tho.

sloppy portmanteau
Feb 4, 2019
To power level rep I find stacking a bunch of missions which your pilots can complete for you best, and while they do that camp out at a station and shoot any smugglers that appear or sit in a sector letting a patrol mission run. Pretty sure the missions with bigger payouts give more rep too. High payout trading missions are really good with the added rep for trading.

Less Fat Luke
May 23, 2003

Exciting Lemon
Patrol missions also give you quite a large bump whether you kill anything or not.

Major Isoor
Mar 23, 2011

DaveKap posted:

Yeah, that's how I got up to 19, I just wanna rush across the finish line and build my first Large ship. I'll try that trading trick tho.

Ah, yeah that's fair. I think that'll be the quickest way for you, at this point. Taking out pirates (especially if you have a cop license) also helps, but it's obviously much less reliable, since pirates aren't necessarily going to be found nearby at any given point in time.

Really, you should be able to make "political donations" to boost your relations, I think. Drop a few mil on the race's representative to grease a few government palms for you, then bam! Instant friendship.

Oh also, I tend to stack up any "kill X amount of XEN/KHA/SCA" missions I can find. They tend to help my relations too, on the side. That's more for long-term benefits though, rather than boosting my standing immediately.

DaveKap
Feb 5, 2006

Pickle: Inspected.



Less Fat Luke posted:

Patrol missions also give you quite a large bump whether you kill anything or not.
Ding, the 450k 16 minute patrol mission pushed me over the finish line. Good thing to keep in mind! Hilarious for Boron, where nothing happens.

Less Fat Luke
May 23, 2003

Exciting Lemon
Nice! Speaking of easy missions I found something that I hope the devs never fix.. You know those war missions that sometimes have decent rewards? One of the recon chains has a submission for scanning a Xenon ship containing ore or silicon and I kept not being able to do that easily. Well turns out the text and actual requirements of that submission don't specify Xenon despite being a Xenon war mission and you can complete it by scanning any ship containing that resource.

Major Isoor
Mar 23, 2011

Less Fat Luke posted:

Nice! Speaking of easy missions I found something that I hope the devs never fix.. You know those war missions that sometimes have decent rewards? One of the recon chains has a submission for scanning a Xenon ship containing ore or silicon and I kept not being able to do that easily. Well turns out the text and actual requirements of that submission don't specify Xenon despite being a Xenon war mission and you can complete it by scanning any ship containing that resource.

Oh my god, are you kidding me?! This unlocks so many possibilities...

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Galaga Galaxian posted:

Are you willing to use mods? If so look up sector explorer.

keep in mind for mods like these your performance takes a fat hit if you can actively see in a sector

although this mod can be set up so you only need to fart out a super satelite to see all the stations and nothing else chiefly to remedy this

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
What's up with factions seeming to not defend themselves at all against the Xenon? I keep seeing lone xenon destroyers just get to slowly widdle down major faction stations like equipment docks.

Ragnar Gunvald
May 13, 2015

Cool and good.
I wish I was that lucky, I had to restart due to some mod issues 3-4 days ago and I've hardly seen any xenon.

I've taken a boron start again, the last time I do it. My network is something silly like 1b now and I've built a single combat ship other than for personal use.

Minor Xenon in Hatikva, a few small raids I've recently noticed in Getsu but that's it. Not even the Split are getting hit.

I really want to ramp up the xenon attacks but I don't know what I can do to kick the hornets nest other than outright attacking them myself

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

wilderthanmild posted:

What's up with factions seeming to not defend themselves at all against the Xenon? I keep seeing lone xenon destroyers just get to slowly widdle down major faction stations like equipment docks.

ai bad, but also the factions might be running out of ships as everyone has (randomized) glaring holes in their economy that you're supposed to fix

xenon destroyers are also extremely spicy

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
There's a lack of a proper strategic level AI that reacts to threats and tasks faction assets to deal with them. I know there is something going on at a high level, but it's not that effective at tasking assets to deal with new problems.

Though often factions run low on available ships to deal with all incursions, so you see a lone K dismantling a station, but not the ship graveyard of another K plus escort and multiple destroyers of the defenders.

a7m2
Jul 9, 2012


Gamerofthegame posted:

ai bad, but also the factions might be running out of ships as everyone has (randomized) glaring holes in their economy that you're supposed to fix

xenon destroyers are also extremely spicy

Is there an easy way of detecting those holes? Is it to check a shipyard's stocks and work your way back or is there some overview where you can just see high demand materials?

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
Is there a way to find out what a delayed ship waiting for construction needs still? I remember hull parts, but not how much or what else.

a7m2 posted:

Is there an easy way of detecting those holes? Is it to check a shipyard's stocks and work your way back or is there some overview where you can just see high demand materials?

Just quoting this because I'd love to know.

Antigravitas posted:

There's a lack of a proper strategic level AI that reacts to threats and tasks faction assets to deal with them. I know there is something going on at a high level, but it's not that effective at tasking assets to deal with new problems.

Though often factions run low on available ships to deal with all incursions, so you see a lone K dismantling a station, but not the ship graveyard of another K plus escort and multiple destroyers of the defenders.

Yeah, eventually they seem to respond, but the teladi let a small xenon fleet almost annihilate a shipyard and equipment dock in profit center alpha before responding at like 15% hull.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Trade prices are a function of stock levels. But since everything feeds shipyards, you can just look at what the shipyards are buying. If they are stuck at buying at max price, that's a prime target.

Ragnar Gunvald
May 13, 2015

Cool and good.
Right click, check logical view I think it's called. You'll need to scan a bunch of modules first before you have access to the information. Something like 50% of modules scanned.

Then you'll see everything the shipyard has in stock and can easily see what it's running low on.

Also for ship building, go to buy ships then check the bottom right hand bit, should tell you what it's waiting on for your queued stuff

Less Fat Luke
May 23, 2003

Exciting Lemon
Yeah the entire economy feeds into ship building so having the shipyards and wharves scanned enough to see their supply levels is a very good way of knowing what an entire region needs.

Polikarpov
Jun 1, 2013

Keep it between the buoys
You don't need to scan at all because a buy order with maxed out prices and huge volume tells you the same thing.

Every ware in X4 has a minimum, maximum and average price. AI pricing scales exactly to how full storage is. If they're paying the maximum for something they need it badly.

Less Fat Luke
May 23, 2003

Exciting Lemon
Oh yeah that works too!

queeb
Jun 10, 2004

m



i use the sector satellites mod pretty much always now, spending 100k on an advanced sat, you drop it in a zone, it persists and also drops a little probe on every station in the area that disappears after like 30 seconds, but grabs subscriptions to all the stations it hits, and then it adds new stations as they pop up in a zone.

Stevefin
Sep 30, 2013

In my game its very clear what the bottle neck of resources is



Its this blockade killing most of the large freighters in the commonwealth

tokenbrownguy
Apr 1, 2010

newbie report 3: lost my first few ships screening boko the boron's fake transport which dove right through 6 xenon raiding parties in Hatikvah's Choice to avoid... suspicion? i salute my brave buzzards that screened this totally unnecessary subterfuge

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Is there a better way to find a trade ware I need (in this case antimatter cells) than just exploring different sectors until I find a station that sells them?

Also, how can I tell what a mission requires in terms of delivered items once I’ve accepted it and flown away? I need to bring stuff to my little HQ but I forget what.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Type the water name into the map’s filter box after turning on the trade overlay. All of that is in the top right of the map screen.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Yeah, I've turned on the trade overlay but haven't yet found a station that sells antimatter cells. I guess I need to discover more sectors until I do!

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Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

I was on vacation all last week and I finally got back into the X4 saddle. I now have an ice refinery and a hull parts plant running in rork's demise. In case it wasn't apparent, the boron are extremely water hungry. I've overbuilt the refinery for station building and eventual med supplies/bofu needs so I'm not selling faster than I'm building but it's still selling at like 1.5mil/hour which is pretty drat good imo and that's including alot of selling to myself. Hull parts are hullparts. They're always a decent seller. Now I have two of the three station building wares for boron stations automated. Not quite sure when I'll get around to claytronics, probably going to get habs/meds/food going now for my stations.

Also boron stations are real cool looking.

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