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OwlFancier
Aug 22, 2013

Sauer posted:

I'm building my first station. It has 11 hull part modules and the necessary number of pre-req modules and miners to keep it fed, with plans to add worker accommodations later and I had a few questions:

Is there anyway to speed up construction (aside from SETA)? All the materials have been delivered and a constructor is at the site, but at 15 minutes per module this is going to take hours to complete. I built the docking piers and medium/small docks first and loaded the place up with cargo drones but that seems to have no effect. Seems like I can't hire additional constructors to get some parallel construction going.


Nope, one constructor per station, it will just take a long time to build a megastation but this is your main reason to build multiple stations if you're limited by that construction rate rather than funds.

Sauer posted:

Is there anyway to reorder construction? I noticed its building the station in the same order I placed down modules and that means the hull parts fabs are going to be built last even though if one metal refinery and one graphene refinery are functioning we could jump into hull parts immediately and get some cash flow while the rest builds. I ended up tearing it apart and starting over to get the modules into a more rational order but that was kind of tedious.


Take the sections you want to build last and just drag one of the movement sliders slightly to "re place" that section, doesn't actually have to move it off the snap point, it will go to the back of the queue, it does build first to last in placement but you can use that to move the order around.

Sauer posted:

There doesn't seem to be clean multipliers for most production chains so I'm going to have small surpluses of energy cells, refined metal, and graphene. Will the station manager sell off the excess intelligently or do I need to micromanage that? I notice the production screen does indicate the surpluses after a few cycles.

Each ware will generate a sell order and will scale the price with how much you have, so normally this will mean if you generate surpluses you will start to find buyers for them, you can also set hard limits on how low the stock can go before sales will cut off.

Sauer posted:

I set buy orders so the manager will only source materials from my own ships and that's working fine for the miners but the manager keeps sending his transports out to buy refined metals and graphene, which we're making ourselves in greater quantity than we need. Will he knock this off once the stock levels reach a certain point or do I need to take away his company credit card?


If you're producing more than you need of those I would suggest switching the buy orders to the same trade restriction, he will slowly lower his prices as you fill up on stock but that won't necessarily stop him from doing it altogether.

Sauer posted:

Workers seem to magic extra productions out of thin space. Does this mean I'll eventually have to rebalance the build around that or are all modules linear in improvement (every module gets +x% more wares) and I can ignore it?

Each module gets a different max boost from workers, and yes it generates free wares. You can try and balance around that perfectly if you want to or you can just accept you'll be selling some of the intermediates, it's all free money, you don't have to bother about ratios if you don't want to. If you find a resource is backing up just add another module that uses it.

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Sauer
Sep 13, 2005

Socialize Everything!
That's all super helpful, thank you.

OwlFancier posted:

Each ware will generate a sell order and will scale the price with how much you have, so normally this will mean if you generate surpluses you will start to find buyers for them, you can also set hard limits on how low the stock can go before sales will cut off.

I completely missed the extra button that lets you set the minimum level to maintain in stock. I suppose that means I can figure out how much I need to keep on hand for a production cycle and sell off the rest without worry.

OwlFancier
Aug 22, 2013

Be careful setting buy limits though, as I think that also affects your miners which are technically "selling" their wares to the station? But your own trade rule should take care of that.

Sell limit should work fine though, production modules I think will happily fill your stock over that line and the station will generate sell orders for the excess.

Less Fat Luke
May 23, 2003

Exciting Lemon
Yeah honestly the defaults work really well unless you're trying to do something quite specific; out of the box a hull parts factory buying all it's precursor items will be profitable based on the way the game selects pricing based on stock of your station and NPCs, so any production you add filling in those gaps will make it even more profitable without having to worry about specific ratios. One thing that can help stations pay for themselves faster though is sourcing the parts to expand your stations from the cheapest sales or your own factories.

Sauer
Sep 13, 2005

Socialize Everything!
Should just let the manager do his job seems like.

Edit: As I realize I'm doing to a video game character what has been done to me my whole professional life. "You're good at your <job>, you'll be great in management" :smith:

Sauer fucked around with this message at 15:03 on May 2, 2023

OwlFancier
Aug 22, 2013

Yeah for the most part you just throw ships at the manager and let them get on with it, they're designed to try and make it work, even if not perfectly optimized.

Less Fat Luke
May 23, 2003

Exciting Lemon
Anyone know which quest has the Torus Aeternal puzzle? I remember it being awful and wanna avoid accidentally doing it. Unless it's Covert Ops in which case I will grudgingly do it to start massive inter-faction wars.

OwlFancier
Aug 22, 2013

Segaris terraforming quest I think?

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

ughhhh posted:

How many hull parts/claytronics production modules do you have running on a station? I'm just working on those and trying to figure out how many modules I should have at the end to make a decent amount of cash.

So before I answer I want to mention that I always start my stations decently small and then double them when I feel I'm able up to a certain arbitrary size at which point I'll build a whole new station. I've gone down the megastation route before and I found I prefer multiple medium-ish stations to one very large one. Also, initially speaking I would completely ignore habitats. They're expensive to build, their blueprints are wildly expensive respective to early in the game basically requiring you to steal them, take a while to build and require upkeep in the form of food and meds. Until I feel I can afford it and can supply my own food, I just leave them off the station. Eventually it's just free product, so I add them to everything because why not.

My current stations are (in the order I built them):

1x Solar power plant - Meneleaus' Oasis (280% sunlight) 9x Solar modules. It started with 3 and I expanded later.
1x Ice Refinery - 16x water modules: I started with 4. Doubled it twice. I'm somewhat close to needing another one.
1x Hull Parts - 18x modules: Started with 9 and additionally I added habs later after I built the food station.
2x Bofu/Boron Meds - 10x Bofu and 10x Boron Med Supply modules. At this point I was wealthy enough I didn't both with doubling just plopped it down and started building it and I have an identical one under construction. Each station supports ~30 L habitats
1x Microchip plant - 14x Microchip modules. Started with 7 and I doubled it to cover the amount of claytronics I needed to cover when I doubled the size of the claytronics station.
1x Quantum Tubes - 14x quantum tube modules
1x Claytronics Plant - 8x Claytronics Modules
1x Engine Plant - 5x Antimatter converters and 5x Engine Parts (under construction and I'm trying to figure out why my own stations aren't delivering water and energy cells)

All of my stations are in Rork's Demise except for my solar plant in the Oasis and my engine plant which is in Towering Waves. Additionally I have a mining station bringing in basically every resource in Rork's Demise and a Trading Station in Great Reef that is bringing in Water, Energy Cells and Hull Parts. With the exception of a storage module, a dock and a pier I've left my HQ alone. It will be my ship yard later in the game.

At this point my big money makers are the claytronics plant (when I'm not building a station) and the Trading Post -

Ice Fist fucked around with this message at 15:54 on May 2, 2023

Zereth
Jul 9, 2003



Major Isoor posted:

Yeah, not much money is in it, though. I put up a big SPP at the edge of Segaris space (on the Terran end, that is) and that sells a lot of ecells. Doesn't make nearly as much compared to manufactured goods, but yeah it's also a bottleneck - good point
Yeah, but you can set one up much earlier than you could afford a proper manufactured goods station.I think you even start with the necessary blueprints in most game starts.

I think I dropped one right by the gate into terran space in Segaris territory for exactly that reason last time I played.

Less Fat Luke
May 23, 2003

Exciting Lemon

OwlFancier posted:

Segaris terraforming quest I think?
Phew okay, gently caress those guys.

Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"

Less Fat Luke posted:

Phew okay, gently caress those guys.

was very happy you can just toggle it as complete in custom game starts

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

The best part about having enough rep to see a factions ship orders is that when pirates hide under that faction they'll dutifully reveal that they are indeed, pirates.

OwlFancier
Aug 22, 2013

I mean they also usually have their ship job title as "pillager"

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

OwlFancier posted:

I mean they also usually have their ship job title as "pillager"

I know. Plunderer etc. Pirates are always pretty easy to spot. Lone Corvettes or Destroyers just unescorted in the middle of of a sector. I just thought it was funny they're running around the sector with a little sword icon above them happily revealing their orders even though they're not really boron.

Was absolutely beating myself up trying to figure out why my power plant wasn't delivering energy to my new stations 2 jumps out. I don't really know why, but the manager I installed there at the very beginning of the game hadn't gain any skill at all. Just a 1.5 star manager unable to send ships out as far as needed. I have the XP mod installed, but even with vanilla managers were always the guys who gained skill in their field the quickest so maybe that character was bugged?

Ice Fist fucked around with this message at 20:09 on May 2, 2023

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Ice Fist posted:

I have the XP mod installed, but even with vanilla managers were always the guys who gained skill in their field the quickest so maybe that character was bugged?

What's this XP mod? I don't see anything likely in the Workshop.

Also, how do I get things like lockboxes off of my pilots?

ded
Oct 27, 2005

Kooler than Jesus

Subjunctive posted:

What's this XP mod? I don't see anything likely in the Workshop.


i think he means Learning All The Things mod

https://www.nexusmods.com/x4foundations/mods/8


There is another mod on the steam workshop that will let you buy skill books :

https://steamcommunity.com/sharedfiles/filedetails/?id=2436999794

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

ded posted:

i think he means Learning All The Things mod

https://www.nexusmods.com/x4foundations/mods/8


There is another mod on the steam workshop that will let you buy skill books :

https://steamcommunity.com/sharedfiles/filedetails/?id=2436999794

Ah, thanks. I could use some skill books!

What is going on here? I autopiloted to a quest location and now my map is overlaid with dialogue options that I can't select:

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
In my game I'm trying to decide my next move. I got a hull parts station going(plus an advanced electronics production facility there, but not producing the raw parts... yet), ~15 miners in various systems, a few combat ships(1 nemesis, 1 gorgon, 1 nova, and a bunch of scouts I usually bring just to be extra targets in any fight). I was thinking the smart move is just keep expanding economically until I have a warf, but I also am getting annoyed watching the Xenon repeatedly gently caress with a few systems, so I wanted to maybe save just a little more and buy two destroyers and like ~10 additional small ships and start loving them back.

Subjunctive posted:

Ah, thanks. I could use some skill books!

What is going on here? I autopiloted to a quest location and now my map is overlaid with dialogue options that I can't select:



Can you type using the number keys?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

wilderthanmild posted:

Can you type using the number keys?

I could not, but in this case dismissing the map screen worked instead of skipping everything (I didn't get the see the freighter blow up outside the Scale Plate thing).

Huzzah!

q_k
Dec 31, 2007





Subjunctive posted:

I could not, but in this case dismissing the map screen worked instead of skipping everything (I didn't get the see the freighter blow up outside the Scale Plate thing).

Huzzah!
So begins the legend of Dal Busta, smartest man in the gate network.

Major Isoor
Mar 23, 2011

q_k posted:

So begins the legend of Dal Busta, smartest man in the gate network.

I'm still waiting for the inevitable betrayal cutscene, where he runs off with all the intel you gathered illegally throughout the questlines, but trips over his own clown feet and tumbles out the airlock :v:

Hakarne
Jul 23, 2007
Vivo en el autobús!


So is there a way to make ships use highways when they're in a squad? I like having my personal squadron fly around with me and to let my pilot chauffeur me around unless there's combat. I notice autopilot seems to work with highways but my NPC pilot doesn't like to use them in a squad. I guess it has something to do with wanting to stay in formation.

I was also thinking of leaving my ship outside of the squad and just ordering them to follow me, but I don't know if they'll assist me the same way if I get attacked and they don't. Is there a rule I can use to make them attack reliably like that outside of the squad?

ughhhh
Oct 17, 2012

Thanks for the advice on # of modules that you guys were using. I was only running 2~3 per station and wondering why everything was so slow. Now I just gotta expand the range of potential sales by building a supply station and haul it using a freighter (I'm assuming repeat order and call it a day?).

While looking at the ship list I noticed that there are lots more verity to freighters than any other ship type. The teladi and argon freighter have multiple versions, is there any real difference to them other than minor speed and cargo?

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

Nahh. Just pick whatever appeals to you.

At some point after they made the first batch of ship models, they condensed some of the cargo types down into just Container. And I think scaled back their ambition on the number of models to include. So for Argon especially there's more ships than average, and then on top of that there's a bunch of extra variants that are designed to carry cargo types that no longer exist (Ides vs Mercury, for example).

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

ughhhh posted:

Thanks for the advice on # of modules that you guys were using. I was only running 2~3 per station and wondering why everything was so slow. Now I just gotta expand the range of potential sales by building a supply station and haul it using a freighter (I'm assuming repeat order and call it a day?).

While looking at the ship list I noticed that there are lots more verity to freighters than any other ship type. The teladi and argon freighter have multiple versions, is there any real difference to them other than minor speed and cargo?

Argon have like 5 different L freighters and they really are do you want more cargo or more speed or more turrets? and at first glance isn't super obvious. Knowing the difference between Vanguard vs Sentinel can help, Vanguard typically means higher base speed but lower capacity ( and typically only sold by Argon Federation ), Sentinel means slower, more armour HP and more cargo capacity ( only available from Antigone ). The thing is that I'm lazy as hell and I'll check to see what Captain Collins thinks might be best.
https://www.youtube.com/watch?v=SVooonOo3A8

ZombyDog fucked around with this message at 06:04 on May 3, 2023

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

hmm, I got the "Friends in Low Places" achievement, which says I have access to the black market, but I have no idea how or where to actually find it

I guess maybe this means that the mission I did to hack the security system worked, since this was listed as a reward for it, but that mission is still listed in my mission manager, so maybe not

so how do I use the black market?

Major Isoor
Mar 23, 2011

Subjunctive posted:

so how do I use the black market?

It's specific to individual stations - you can only access the BM on whichever station(s) you unlocked it for. You can find it by looking for a 'shady man in a hat' (IIRC) icon by stations on the map.

Can't remember if they had a map filter for locating known BM contacts last time I played, but you might have luck trying that too. But anyway, just dock at the station with this icon, then you can access the BM via the elevator

(Also, I very much appreciate that the 'friends in high places' achievement is up at the top of the list, while the 'friends in low places' one is down the bottom :v: )


EDIT: Question of my own. After properly diving back into X4 I'm just halfway into building an ice refinery with eight water modules in Morning Star III, intended for shipping water into boron space. For that count, would three Magnetar L miners be enough, or should I get another? I'm a bit rusty, still

Major Isoor fucked around with this message at 15:24 on May 3, 2023

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Major Isoor posted:

It's specific to individual stations - you can only access the BM on whichever station(s) you unlocked it for. You can find it by looking for a 'shady man in a hat' (IIRC) icon by stations on the map.

Awesome, found it. Thank you!

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Major Isoor posted:

EDIT: Question of my own. After properly diving back into X4 I'm just halfway into building an ice refinery with eight water modules in Morning Star III, intended for shipping water into boron space. For that count, would three Magnetar L miners be enough, or should I get another? I'm a bit rusty, still

The answer is as many ships until there isn't any water at the station and your ships are starting to wait around.

Real talk this is a hard question to answer. My personal rule of thumb is I'll add transport ships in multiples of five and freighters in multiples of two (depending on how rich I am and what I have access to) until I feel like the station is well served. If ships end up waiting around with orange colored failed orders you know you've hit the limit and can re-assign them somewhere else.

Edit: I thought you were talking about transport ships for selling stuff, but honestly the rule still applies. I would guess that 3 L miners would be sufficient.

Ice Fist fucked around with this message at 21:59 on May 3, 2023

Nyan Bread
Mar 17, 2006


Patch 6.0 and Bosch Paranid space hair dryers beginning to show Xenon levels of sentience.

ughhhh
Oct 17, 2012

Goddamnit, why isn't water held in liquid containers!! Stupid game.

Less Fat Luke
May 23, 2003

Exciting Lemon
It's all 1L bottles, next DLC adds plastic factories

Major Isoor
Mar 23, 2011

ughhhh posted:

Goddamnit, why isn't water held in liquid containers!! Stupid game.

Yeah, that's the biggest "gotcha!!" moment in the game, I feel. It should change "liquid" storage to "gas" storage simply so that people hopefully aren't so confused, IMO. Even if, functionally, they're identical. And it should perhaps also update water's description to make it more obvious that it's not just water straight from the tap that's being hauled - it's those big watercooler drums, instead. So therefore it's more obvious that container storage is required

OwlFancier
Aug 22, 2013

Did water in Rebirth use to be a liquid? I can't remember. But yeah, paradoxically there are no actual liquids in liquid storage, it's gas, so really it should be fluid storage.

Airspace
Nov 5, 2010
I can see the gas being put in liquid storage.

It's just really cold. Really, really cold.

WebDO
Sep 25, 2009


Airspace posted:

I can see the gas being put in liquid storage.

It's just really cold. Really, really cold.

So is space when you think about it

ughhhh
Oct 17, 2012

I also just got swindled by a shady teladi over a magpie. but I think the game is bugged so no credits was taken out of my account

Major Isoor
Mar 23, 2011

ughhhh posted:

I also just got swindled by a shady teladi over a magpie. but I think the game is bugged so no credits was taken out of my account

Hey, hey! That's the fastest ship around, dammit! :D

EDIT: Oh also, how do I access terraforming missions/projects, again? I never got into them in CoH or ToA, but I think I'll try and do one this time - probably the Boron project, that I noticed an achievement for. (Since I assume it just needs a shitload of water, for the most part :v: )
I've completed the Segaris missions regarding Boso etc, so from my vague recollections I think that was the only prerequisite, right?

Major Isoor fucked around with this message at 03:48 on May 4, 2023

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OwlFancier
Aug 22, 2013

Gotta teleport the HQ to the sector with the planet in it.

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