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I've been using this one. https://steamcommunity.com/sharedfiles/filedetails/?id=2973772173 130 custom Empires with no extra mod prerequisites.
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# ? May 13, 2023 18:07 |
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# ? May 2, 2024 02:46 |
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Poil posted:I deliberately don't research autocannons because they just seem to neuter defensive starbases. I'm sure they're great against heavily shielded enemies who only fight at point blank range but personally I prefer my citadels to actually return fire. Autocannons look cool as heck though.
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# ? May 13, 2023 18:13 |
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Jack Trades posted:I've been using this one. This looks really nice, thanks!
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# ? May 13, 2023 18:19 |
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All this time I thought the Thrifty trait just gave trade jobs +25% extra, but instead it causes all pops in all jobs to generate a minor amount trade value? Is that how it always worked...?
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# ? May 13, 2023 19:15 |
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Turns out psionic scientists just passively generate research now. I nearly doubled my total research income just by going psionic.
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# ? May 13, 2023 19:23 |
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It's funny how the Quick Learners trait got nerfed from +25% to +10%, presumably because the leaders are much stronger now, but Education Campaign edict did not get changed from +25%. Also Under One Rule origin is just unfun to play.
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# ? May 13, 2023 19:36 |
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Kanfy posted:All this time I thought the Thrifty trait just gave trade jobs +25% extra, but instead it causes all pops in all jobs to generate a minor amount trade value? Is that how it always worked...? No, it works the way you think...mostly. It's a multiplicative increase to a job's base trade yield, unlike every other output-from-jobs modifier, due to the way trade value is calculated. It won't affect jobs that don't have a base trade yield, but keep in mind that all pops generate a small amount of trade value based on living standards; this applies regardless of job, and is affected by global trade value modifiers.
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# ? May 13, 2023 21:25 |
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Jack Trades posted:I've been using this one. That looks great, because as mentioned earlier the old Awful Friends Like These mod is gone.
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# ? May 13, 2023 22:32 |
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Anyone have a good rundown on the different type of subjects/vassel agreements, and when you'd use each one? I've never bothered, but want to try a different type of game next round. This one is about done. Dyson sphere, matter decompressor, complete ringworld with max out pops, maxed out storage of energy/minerals/food/alloys at 240k each, and somewhere around two million fleet power, unmodded. Declared war on the militant isolationists only to have unbidden start less than 3 months later, I rolled over both of them in less than a decade. Lost a bunch of ships in the process, but 2k alloys per month and having maxed them out beforehand means that barely put a dent in the stockpile. The genocidals have all been killed off, Im a permanent custodian with more than a majority vote by myself... etc. Yup, Driven Assimilators are still super powerful. e: Took the other fallen empire down, and while stuck there waiting for a gateway to build to get mobility back (I jumped to attack them) galactic counsel declared the other major empire crisis. Didn't feel like actually commanding that war with only 15 years left until game ended, so went to observe mode on max speed. "My" fleets wiped out the other empire and had them down to just a few systems when game ended. ilkhan fucked around with this message at 00:54 on May 14, 2023 |
# ? May 13, 2023 23:06 |
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Yami Fenrir posted:Keep us updated. Sadly didn't get up to much interesting, but did have the empire of genocidal demons on the other side of the galaxy get into a fight with the genocidal adorable lizards, and I ended up settling refugee demons on my Tomb World where as apocalyse survivors they loved it, and it's become the Agri-World of my empire. Also on another note I have a fuckload of droid armies.
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# ? May 14, 2023 07:23 |
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Has the game map performance been optimized in the past few years? I last played around 2019 or so on a shittier PC and remember I used somewhat modest parameters to avoid the game chugging to a crawl from AI decisionmaking and general turns bloat later on. Have no idea what parameters to pick this time around, and I know from experience in the genre that if I pick something too big there is a good chance I won't know how bad it will be until 15-20 hours into the game (especially since I will need to relearn everything + all the new DLCs I didn't have last time so early game will still be slow). E: Bonus question: I set advisor voice to one of the custom ones, but I am still getting the default one when starting up a game. Is that the only one for the tutorial stuff or what's the deal? Insurrectionist fucked around with this message at 11:17 on May 14, 2023 |
# ? May 14, 2023 08:59 |
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Roobanguy posted:Autocannons look cool as heck though.
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# ? May 14, 2023 09:40 |
Insurrectionist posted:Has the game map performance been optimized in the past few years? I last played around 2019 or so on a shittier PC and remember I used somewhat modest parameters to avoid the game chugging to a crawl from AI decisionmaking and general turns bloat later on. Have no idea what parameters to pick this time around, and I know from experience in the genre that if I pick something too big there is a good chance I won't know how bad it will be until 15-20 hours into the game (especially since I will need to relearn everything + all the new DLCs I didn't have last time so early game will still be slow). Performance has been improved pretty consistently yeah, balanced out a bit by more ways to make it worse. You can set habitat planets to like .25 and turn down the pop growth parameters to help things. I play on 1250 stars with pop growth pretty high and the game still runs fine (for me) in 2450+, but I have a pretty good CPU. You might just need to experiment a bit to find what works best for you unfortunately.
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# ? May 14, 2023 13:18 |
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I changed graphics from high to medium but I honestly can't tell any difference at all except that a few tech icons suddenly went very low res.
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# ? May 14, 2023 13:39 |
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Fewer habitable planets is also more fun in general I find. It makes them feel more special
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# ? May 14, 2023 13:55 |
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Cool, thanks! Also I needed to build an early army to clear out some drat drones and hit 'upgrade' on my fleet and its power went down by like 7-8%, what was up with that?
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# ? May 14, 2023 14:06 |
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Insurrectionist posted:Cool, thanks! Go into the ship designer and do it manually, "auto best" is dumb as poo poo and probably took your good weapons off. It's honestly way less of a pain than it sounds
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# ? May 14, 2023 14:18 |
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lol, I wasn't planning to look at the designer until I unlocked some new ships but I guess I will now
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# ? May 14, 2023 14:19 |
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How does researching psionics as a fanatic materialist work now? I've got a science leader specialised in psionic theory which used to work but I'm unsure if it's the same now.
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# ? May 14, 2023 14:51 |
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I found late game performance to have taken a serious hit this patch. Might just be the increasing competence of the AI talking
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# ? May 14, 2023 17:18 |
The leader screen in particular has become very laggy since I’ve started hitting 15 or so of them. Luckily you don’t need that screen for much and minimizing the recruiting part helps a lot.
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# ? May 14, 2023 17:49 |
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Anno posted:The leader screen in particular has become very laggy since I’ve started hitting 15 or so of them. Luckily you don’t need that screen for much and minimizing the recruiting part helps a lot. Yeah the leader list seems really laggy, even though the actual GPU/CPU use doesn't seem to take a hit. I wish it at least stayed minimized after closing it.
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# ? May 14, 2023 17:53 |
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Finished one branch of the Under One Rule origin: I liked the flavor of the origin a lot - dealing with a corrupt ruler which is causing civil conflict. Mechanically though, it put a lot of extra pressure on empire macro management. Lots of unhappiness and differing ethics attraction. If you choose to assassinate or go into civil war, you're forced into a conflict with some of your own colonies. This happened when I was wrapping up a war with another Civ, so it was stressful to say the least, and I can see the timing on this being really bad. Naturally, I had to do a lot of cleanup of bad starbase decisions made by the splinter faction. Not sure if the risk and overhead monitoring is worth the reward. Might be replayable, but it's not my favorite. Did anyone have majorly different experiences? Here's the bonus I got for that path, for anyone curious:
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# ? May 14, 2023 18:03 |
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DarkLich posted:Finished one branch of the Under One Rule origin: It's not the only outocme. I kept it a dictatorship rather than going emperor and there wasn't really anything about a corrupt ruler. My guy was perfectly chill until he suddenly croaked and had to receive the Golden Throne treatment.
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# ? May 14, 2023 18:18 |
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Yami Fenrir posted:It's not the only outocme. It's really strange, that event. I stuck to dictatorship too when I got the choice, but I later went psionic and became the chosen one and switched to imperial when the whole god-emperor choice came up, which made the country an elective monarchy for some reason? Later on she got ill and the whole event feels really strange considering how the leader is supposed to be an immortal superbeing, and the event is still all "we need to find a way to extend her life". Then again there are events for all the ascension paths in the files but they are commented out, so maybe it's just a result of that. I'm guessing they didn't make it in time for release, but hopefully they'll get around to it later because right now it's really jarring how the ascension is a non-topic for this origin. AG3 fucked around with this message at 19:07 on May 14, 2023 |
# ? May 14, 2023 19:04 |
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AG3 posted:It's really strange, that event. I stuck to dictatorship too when I got the choice, but I later went psionic and became the chosen one and switched to imperial when the whole god-emperor choice came up, which made the country an elective monarchy for some reason? Later on she got ill and the whole event feels really strange consdering how the leader is supposed to be an immortal superbeing, and the event is still all "we need to find a way to extend her life". note: I turned myself into robots for that run.
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# ? May 14, 2023 19:06 |
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Speaking of the Under One Rule origin: I went psionic and created a bond with the Whisperers in the Void. My mighty ruler couldn't take the stress of having the voices in her head and killed herself, cutting the origin story very short . I reloaded that one and it didn't pop up again, thankfully.
AG3 fucked around with this message at 19:35 on May 14, 2023 |
# ? May 14, 2023 19:33 |
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Insurrectionist posted:lol, I wasn't planning to look at the designer until I unlocked some new ships but I guess I will now Number one rule about ship design is to have all your weapons synergize well. No mixing short-range guns with long-range ones, or piercing weapons with weapons that don't pierce. If you do nothing else but manage to follow this rule, congrats you are already way better than the autodesigner.
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# ? May 14, 2023 23:22 |
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Tuna-Fish posted:Number one rule about ship design is to have all your weapons synergize well. No mixing short-range guns with long-range ones, or piercing weapons with weapons that don't pierce. If you do nothing else but manage to follow this rule, congrats you are already way better than the autodesigner.
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# ? May 15, 2023 03:25 |
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Danaru posted:Go into the ship designer and do it manually, "auto best" is dumb as poo poo and probably took your good weapons off. It's honestly way less of a pain than it sounds Designing ships is fun anyway, especially giving them themed class names depending on this empire's gimmick.
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# ? May 15, 2023 03:31 |
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I always go with simple descriptive names. Usually whatever auto gives me for smaller ships, and arty / carrier names for battleships. Titans get "SSD MinusShields" or "SSD PlusFireRate". Colossus is always "Death Star". I also use Alpha, Bravo, etc for fleet names.
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# ? May 15, 2023 04:23 |
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I usually only keep one design of each ship class, because the game seems to assume that one of them is better than the other so if you've got multiple it'll prompt upgrading some of the ship designs. Is there a way to prevent that?
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# ? May 15, 2023 08:09 |
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bobtheconqueror posted:I usually only keep one design of each ship class, because the game seems to assume that one of them is better than the other so if you've got multiple it'll prompt upgrading some of the ship designs. Is there a way to prevent that? Are you manually assembling your fleets? If you're using the fleet manager, you can set up mixed design compositions and it shouldn't prompt upgrades away from that composition as a result. That's how I set up mixed artillery and carrier battleship fleets back when those were meta.
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# ? May 15, 2023 10:10 |
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ShadowHawk posted:Does the AI use the autodesigner? Yes. Crisis and FE/AE ships are much more powerful than the same amount of fleet power in random AI opponent ships precisely because they were hand-designed. And they weren't even hand-designed to be good, rather than fit a theme, but at least they don't put disruptors and guns on the same ship.
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# ? May 15, 2023 10:57 |
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Tuna-Fish posted:And they weren't even hand-designed to be good, rather than fit a theme, but at least they don't put disruptors and guns on the same ship.
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# ? May 15, 2023 16:47 |
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I did happen to encounter a machine empire who used a corvette/destroyer mix and it only used missiles, so maybe something special happened there.
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# ? May 15, 2023 17:04 |
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Honestly I just pile everything up with fighter swarms and call it a day.
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# ? May 15, 2023 17:18 |
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I like to mix kinetic weapons and missiles. It's not the most ideal setup, but it's got a nice thematic feel to it. Kinetic artillery and missiles on a fleet of destroyers with artillery computers has been my go to for early steamrolling, especially if you get the unique baron admiral to join you. 75 destroyers with 90 corvettes as a screen in 2240 is brutal. Especially if you're using the orbital habitat start from that montu video.
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# ? May 15, 2023 17:47 |
Against the AI everything works. Later it may accidentally use some hardening techs and something like a little bit of kinetic artillery to clean shields off may not be a half bad idea. Even if you're rolling missiles and disruptors.
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# ? May 15, 2023 17:53 |
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# ? May 2, 2024 02:46 |
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I generally half-and-half kinetics and lasers, Although when I remember to change up defense platforms I just fill them with missiles.
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# ? May 15, 2023 18:57 |