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Major Isoor
Mar 23, 2011
Yeah, if a pilot had orders when you took over control, they'll resume them when you're done. It CAN be handy (e.g. I have a destroyer as my main personal ship, with a fighter ordered to move and dock on it. If I need to take it for a quick spin, the pilot will then return on his own when I'm done) but other times it can be a pain.

As a7m2 said though, if you right click and select 'remove all orders', it'll clear its queue. The 'remove all orders and assignments' option will also clear any station/fleets it's tied to. So for example, a miner assigned to a refinery will be dumped back into the 'unassigned ships' list, with no orders

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Fruits of the sea
Dec 1, 2010

Ahh thanks, that makes sense.

I didn't even think to use a right click context menu because it seems so many functions have been moved to the tabbed overlay thingy. Seems like really inconsistent UI design but maybe that's just because I'm coming from X3 and I probably modded the interface in that to make more sense.

E: While I'm at it, I have a quest to supply building materials for the Boron shipyard. I've sold a ton at it but nothing counted for the quest completion, presumably because there's an option to deliver them to the building supply... somewhere?

Fruits of the sea fucked around with this message at 10:38 on May 24, 2023

FrickenMoron
May 6, 2009

Good game!

Fruits of the sea posted:

Ahh thanks, that makes sense.

I didn't even think to use a right click context menu because it seems so many functions have been moved to the tabbed overlay thingy. Seems like really inconsistent UI design but maybe that's just because I'm coming from X3 and I probably modded the interface in that to make more sense.

E: While I'm at it, I have a quest to supply building materials for the Boron shipyard. I've sold a ton at it but nothing counted for the quest completion, presumably because there's an option to deliver them to the building supply... somewhere?

Can you show an exact screenshot of the quest?

Fruits of the sea
Dec 1, 2010

When docked with a trader full of hull parts which were in demand for the quest, right clicking on the shipyard gave an option to trade with the shipyard or the build supply. Clicking on either brought up the usual trade menu but the option to sell hull parts was greyed out. I tried this a couple times and then the station became hostile. It's now destroying the trader.

Kind of difficult to take screenshots of the interaction now :v:

FrickenMoron
May 6, 2009

Good game!
Usually if its greyed out that means another ship has already made a trade order that blocks the sale sadly.

HiroProtagonist
May 7, 2007
those cool rear end elevators the boron ships have should be in every ship imo

ughhhh
Oct 17, 2012

Behemoths are such useless ships. Had a patrol of 4 behemoths and a guppy guarding a gate to a xenon sector. Was doing thier jobs well until I had the guppy go off to repair and refit, and a K appeared and promptly destroyed 2 of Behemoths before I even noticed. At least the Odysseus can mount a M for extra flak turrets.

WebDO
Sep 25, 2009


ughhhh posted:

Behemoths are such useless ships. Had a patrol of 4 behemoths and a guppy guarding a gate to a xenon sector. Was doing thier jobs well until I had the guppy go off to repair and refit, and a K appeared and promptly destroyed 2 of Behemoths before I even noticed. At least the Odysseus can mount a M for extra flak turrets.

Behemoths are so bad that my death sandwich gate station (like two plates that are 3x12 defense disc/bridge platforms) can't even be a guarantee to save them when a K pops into Hatikvah - and I keep a fleet of them there to occasionally vacuum up the ~100 crates whenever I think to look at that area of space.

It's like >> 70 L plasmas on either side of the K, but the behemoths can still pull off the suicide occasionally somehow.

Hakarne
Jul 23, 2007
Vivo en el autobús!


Major Isoor posted:

(e.g. I have a destroyer as my main personal ship, with a fighter ordered to move and dock on it. If I need to take it for a quick spin, the pilot will then return on his own when I'm done) but other times it can be a pain.

I did something similar but you don't need to leave a command on deck! I set my fighter to Intercept for my flagship as part of a fleet, then I went in to my flagship's loadout tab and set the fighter from active to docked. The ship will just chill on your destroyer and return on its own after you're done flying it. I also set my destroyer's default command to protect the fighter. That way it'll follow it around the galaxy as I zoom about, and if poo poo gets too hot I can duck under the cover of my flagship and have it shred whatever is chasing me (assuming it's nearby and I didn't leave it in my space-dust entirely). If your fighter is already docked your destroyer will just hold position.

WebDO posted:

I keep a fleet of them there to occasionally vacuum up the ~100 crates whenever I think to look at that area of space.

I found a fun trick to automate this too! Get a ship (I prefer a trader with cargo drones if you can afford it) and set the default command to Repeat Orders. Then tell it to collect all drops in the area around your Xenon-shredding defense of choice. Xenon pop out, get blown up, and your ship just keeps spamming collect all to hoover up drops without your input. Then you can check in with your pilot on occasion and have him hand you a fat stack of materials for modding.

Less Fat Luke
May 23, 2003

Exciting Lemon
So I take it that when you see your miners going this far outside a sector you've pretty much tapped out the replenishment of the main part?


Also, lol:


Man some of these shots are cool:

Danaru
Jun 5, 2012

何 ??
My M freighter got popped by pirates so I decided to get an L sized one

Guess who forgot to put a pier on his station :cripes:

a7m2
Jul 9, 2012


e: nm i'm wrong

Danaru
Jun 5, 2012

何 ??
Hey it's something until I can track down a construction ship, I have my loving elite Vanguard hauling refined metals ten at a time lmao

bandaid.friend
Apr 25, 2017

:obama:My first car was a stick:obama:
My least favourite part of the ui is the slider to choose the number of turrets in a group

Major Isoor
Mar 23, 2011

bandaid.friend posted:

My least favourite part of the ui is the slider to choose the number of turrets in a group

Oh man, it really is the worst. If it defaulted to max, it wouldn't be an issue. But defaulting to 1 is just...pain

Happy Underpants
Jul 23, 2007
Is there a map for the apotheosis maze? I like this game, I really do, but any of the script heavy missions wastes 3 hours tripping over it's own dick. I'm on my sixth reload and I just want to know were to put the bombs so I can get back to telling triangles where to go in map mode.

Edit: I made it out! gently caress! Back to triangles.

Happy Underpants fucked around with this message at 09:24 on May 25, 2023

Hakarne
Jul 23, 2007
Vivo en el autobús!


bandaid.friend posted:

My least favourite part of the ui is the slider to choose the number of turrets in a group

This one got me and it got me good. I bought 4 destroyers before I realized there was a slider to add more turrets. They were fighting Xenon with only 50% of their guns installed. I was pretty forgiving of the UI but that one really pissed me off. It's really easy to overlook as a new player.

It's dumb, it's so so dumb.

BlankSystemDaemon
Mar 13, 2009



Happy Underpants posted:

Is there a map for the apotheosis maze? I like this game, I really do, but any of the script heavy missions wastes 3 hours tripping over it's own dick. I'm on my sixth reload and I just want to know were to put the bombs so I can get back to telling triangles where to go in map mode.

Edit: I made it out! gently caress! Back to triangles.
I'm so sorry you had to go through that, but also glad I'm not the only one who struggled.

Have you done the TER storyline with the puzzle? :ohdear:

Happy Underpants
Jul 23, 2007
I have! :buddy:

NEVER AGAIN :byodood:

FrickenMoron
May 6, 2009

Good game!
Custom gamestart = best feature.

Major Isoor
Mar 23, 2011

FrickenMoron posted:

Custom gamestart = best feature.

Yep, it really is a godsend! Saves soo much time, when starting a new game.

Also, I blew almost all of my 250mil on blueprints - I'm officially getting into shipbuilding! :toot: Bought all the Argon S+M ship blueprints - I assume I'll need the Antigones' Sentinel versions too, for them to actually buy off me? I also got all the mk2 module prints too, aside from all the missile rubbish. (Might get them too, eventually)

I have a S/M fab bay coming up with, of course, a nice big casino&hotel complex alongside it. (The latter will eventually be the centrepiece of my shipyard complex, once I have the L and XL bays on either side of my current config.


EDIT: Oh also, in addition to my Sentinel/Vanguard question - will I need to get the different races' equipment modules too, or will the Paranids etc be happy to use the Argon modules I have on any Paranid ships I get prints for?

Major Isoor fucked around with this message at 15:06 on May 25, 2023

FrickenMoron
May 6, 2009

Good game!
No, they will only order their own ship configurations.

Major Isoor
Mar 23, 2011

FrickenMoron posted:

No, they will only order their own ship configurations.

drat! Ah well, that's a problem for later. I'll just focus on Argon+Antigone for now, I think

EDIT: Oh! And what level of habs+storage would you recommend? I believe I'll have enough habs for 4000 Argons, assuming crew race doesn't matter. I also have four medium container storage modules. Might add a couple more later on, though

Major Isoor fucked around with this message at 15:30 on May 25, 2023

OwlFancier
Aug 22, 2013

At some point I want to try building two wharfs, one selling to the split and one to the argon, both at the far end of a border sector, and then put some manticores and a bunch of satellites in there and just tow the wrecks back to the factories to turn back into spaceships :v:

FrickenMoron
May 6, 2009

Good game!
Medium storage is rear end unless its terran, only 100k space.

Commonwealth storage goes 25k / 100k / 1 mil
Terran is 100k / 500k /1 mil. Their habitats suck though.

Argons are the most efficient food production so I'd just use that.


Edit: Fair warning btw, pirate factions will use your wharf if you let them. So if you have split raptor plans and the turrets etc FAF can build a rattlesnake at your place and use it to hack said place immediately.

Danaru
Jun 5, 2012

何 ??
I held off visiting Boso Ta because I figured it would lead into story stuff and I wanted to be prepared, I finally visited him and he gave me a station.

I was uh, probably supposed to do this earlier, huh

FrickenMoron
May 6, 2009

Good game!
Pretty much at the start of the game, yes. It also gives you research and the opt in to all other plot lines.

Fruits of the sea
Dec 1, 2010

I still haven’t really figured out how the plots work in this either. Boso gave me the same station right at the start although I was too poor to do much with it. The mining fleet is giving decent returns now though, just need another mil for a magnetar and then it’s time to turn the station into an ore/silicon factory.

The plots all seem to just trail off into nothing. The Hatikvah folks got arrested after running a few errands, so I guess that’s that. Helped some scientists by going back to the Torus which was pretty neat after X3. Nothing came of it apart from a scout ship and the scientist is now my pen pal?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

They mostly lead into other plots or just abruptly end yeah

Fun while they last at least

FrickenMoron
May 6, 2009

Good game!
The Hatikvah one is required to unlock others. The other one you finished unlocks Terraforming

ughhhh
Oct 17, 2012

The plots are more to give flavor to setting up the faction wars isn't it?


There was a free families auxiliary ships just sitting alone in teladi space and I couldn't help myself and capped it. Now I have a honking big ships with no idea on how to use it.

How do people use aux ships? Is there any use for them other than free repairs? I know for sure I'm gonna be parking some jians for those extra flak turrets.

ughhhh fucked around with this message at 03:30 on May 26, 2023

Major Isoor
Mar 23, 2011

ughhhh posted:

The plots are more to give flavor to setting up the faction wars isn't it?

Yeah, that's the way I look at it. Just setting things up for the main game: clicking on stations and allocating budgets :v:
(I always feel like I'm doing the rounds collecting protection money, when I go through my SPPs collecting the cash from them, among my other stations)

ughhhh posted:

There was a free families auxiliary ships just sitting alone in teladi space and I couldn't help myself and capped it. Now I have a honking big ships with no idea on how to use it.

How do people use aux ships? Is there any use for them other than free repairs?

Nah, not really. I just attached mine to my anti-xenon fleet of destroyers, and after battle the destroyers will go over to it to be patched-up, etc.
They tend to have enough crew slots to be effective as boarding vessels though, if you don't have many L/XL ships for it to service. I find it handy to have an aux ship or a large freighter for that role

Major Isoor
Mar 23, 2011

FrickenMoron posted:

No, they will only order their own ship configurations.

BTW, sorry for the DP - just wanted to come back to this for a moment, as I just had a thought: What about Alliance of the Word ships, like the Nodan? Assuming I can actually get prints off them (since there isn't really much way to boost relations with them, right?), does anyone actually buy them, or would they be for personal use only? Since I think technically the Nodan (for example - they have one or two other exclusive ships too, I think?) is a Paranid ship, so would the Godrealm and HOP actually buy them? Or should I just... ignore those ship prints, as they'll be a waste of money

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
Plots also give you a means to shift the dynamics of the universe, or inversely, preserve them but increase your bottom line. If you decide that yeah, you're gonna follow through on Orcanic's plan and trigger the Xenon Amplifier at an unready Terran empire, if you've not been propping them up with your money mines in Asteroid Belt, then the Terran economy is really vulnerable. If you wanted to up the ante, you can also sick the Antigone/Argon/Paranid and Boron on them as well. Then your challenge could be to help rebuild the Terran sectors ( or just take over them yourself ) or simply remove them from the universe. Same for the Paranid plot. You can ignore the plot and keep the status quo, you could introduce a third destabilising element or unite them but then have them at war with everyone. You think Teladi aint got not problems except the threat of Xenon Incusion? Now you can sick Tri on them and see how long they really last. The ramifications for the Split plot are a little trickier to guauge. Without intervention Zyarth have no where to go, few friends and a serious existential threat on the back door. You could simply prop them up, by feeding trade ships into their more industrious sectors ( Zhin and Nhuut - they have available resouces but small cargo capacity and station storage plus the propensity to suicide their trade ships into Tharka's Cascade is what does em in ) and helping them defend against the Xenon. Actually freeing them from the Xenon threat would go a long way to giving them more impact, allowing them to push into Argon and Boron Space, and through the Paranid plot you might be able to coax them into the southern sectors. If you side with the Curbs, long term you're not really changing the results. FRF aren't going to expand off their own bat, and neither do the Curbs, they just hold up in their space until the Xenon eat them up, and Rhak is going to do the same.

And that clown Dal Busta is in you ear the whole time, get both parties to fight so you can sell weapons to both sides. Peace is bad for business, profiting from war is always the best result.

Major Isoor posted:

BTW, sorry for the DP - just wanted to come back to this for a moment, as I just had a thought: What about Alliance of the Word ships, like the Nodan? Assuming I can actually get prints off them (since there isn't really much way to boost relations with them, right?), does anyone actually buy them, or would they be for personal use only? Since I think technically the Nodan (for example - they have one or two other exclusive ships too, I think?) is a Paranid ship, so would the Godrealm and HOP actually buy them? Or should I just... ignore those ship prints, as they'll be a waste of money
Buy the Nodan BP if you're running the Nodan Plus Mod and use that as your distinctly different carrier fleet, because they look hella sweet ( because no, no one else is gonna buy your Nodans ).
Nodan Plus adds an extra shield hardpoint and two weapon hardpoints. I generally use the Nodan as my S ship when I need something smaller than a Kuraokami/Dragon/Nemesis, otherwise you simply won't see it in game, as ALI don't use em and they're simply outclassed when left stockk.

ZombyDog fucked around with this message at 06:54 on May 26, 2023

Major Isoor
Mar 23, 2011

ZombyDog posted:

Buy the Nodan BP if you're running the Nodan Plus Mod and use that as your distinctly different carrier fleet, because they look hella sweet ( because no, no one else is gonna buy your Nodans ).
Nodan Plus adds an extra shield hardpoint and two weapon hardpoints.

Yeah, the allure of the Nodan is pretty strong... I'm using a Teladi Falcon (I think?) as both my personal fighter and chaff carrier fighters in this game, but I used the Nodan a lot back in my original 2020-2021 playthrough, where I lived as a combat pilot for a lot longer before spreading my industrial wings. I think I might get it as you say, then use it exclusively as my 'elite' personal carrier fighters - while still using Teladi fighters as my general workhorse craft for NPCs, since those pilots are actually doing well.

Also, what do you all consider to be the best destroyer these days, for NPC pilots? (Preferably not the Syn though) It used to be that Behemoths were kinda poo poo, but... I don't know if the AI for them has been rejigged, but a few of my Behemoths actually took out a Xenon K without any significant damage received. On two separate occasions! So I'm actually fairly impressed by those captains now.
But surely if they're not terrible, the others are all great too? I know the Rattlesnake is good, but isn't it kinda fragile for the AI? Also, I very much like the sleek look of the Odysseus E, however I've never put mine into a pitched battle - so I don't know how well they perform against Ks and the like. The ones I've bought are just used as patrol boats to cover the fringes of my home sector, in case the kha'ak come back.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Major Isoor posted:

Yeah, the allure of the Nodan is pretty strong... I'm using a Teladi Falcon (I think?) as both my personal fighter and chaff carrier fighters in this game, but I used the Nodan a lot back in my original 2020-2021 playthrough, where I lived as a combat pilot for a lot longer before spreading my industrial wings. I think I might get it as you say, then use it exclusively as my 'elite' personal carrier fighters - while still using Teladi fighters as my general workhorse craft for NPCs, since those pilots are actually doing well.

Also, what do you all consider to be the best destroyer these days, for NPC pilots? (Preferably not the Syn though) It used to be that Behemoths were kinda poo poo, but... I don't know if the AI for them has been rejigged, but a few of my Behemoths actually took out a Xenon K without any significant damage received. On two separate occasions! So I'm actually fairly impressed by those captains now.
But surely if they're not terrible, the others are all great too? I very much like the sleek Odysseus E, however I've never put mine into a pitched battle - the ones I've bought are just used as patrol boats to cover the fringes of my home sector, in case the kha'ak come back.

Answer is Rattlesnake.
It's also the only destroyer you'd want to consider as a personal destroyer. It can go fast, is somewhat agile, packs more firepower than the other Commonwealth destroyers ( twice that of a Behemoth still less than a Syn but more than an Osaka ), looks killy, is possible to acquire if you can find a FAF one although FAF marines tend to be tough defenders. Drawbacks are single L shield hardpoint, small capacity for crew ( works as a minus when trying to cap the FAF ones as well - you can only use as many marines as the ship can hold crew ) and on more than one occasion when using a Rattlesnake to snipe L Graviton turrets on a Xenon station I'd run into trouble if I stirred up defence drones - they won't necessarily ding you up too bad, but they're good at killing your engines leaving you dead in the water if you have no support and a K shows up, and flak actually isn't the most effective way of dealing with the swarm. I actually switched from running L Plasma M Flak to all Beams - do this for your personal battlewagon only and not for AI pilots guarding gates or shooting stations as it's the worst solution for dealing with Ks. Beam Snakes do make decent anti Kha'ak / Venture patrols though. Rattlesnakes will do well with an auxiliary support ship in sector - they can outrun a K/I if they're taking too much heat and get patched up to come back to the fight, I can't say the same for the Behemoth and Oddy-E. They are still a glass cannon so you will want a few of them on point at any time and the AI is kinda poo poo at keeping them alive if left unattended ( but that last bit applies to all destroyers including Syns ). While they have half the shields of the Behemoth and Oddy ( a third of the shields of a Phoenix ), once you're within 6km of a K, if you can't get away you're dead regardless.

ZombyDog fucked around with this message at 07:39 on May 26, 2023

FrickenMoron
May 6, 2009

Good game!
I think the Ray seems good since they fixed the pilots using its main gun. Haven't had too much personal experience. Other than that I guess Osakas always are fine as a workhorse destroyer.

OwlFancier
Aug 22, 2013

The barbarossa is very fast and armed better than many destroyers, it's quite fragile but it comes with an L freighter cargo bay.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

FrickenMoron posted:

I think the Ray seems good since they fixed the pilots using its main gun. Haven't had too much personal experience. Other than that I guess Osakas always are fine as a workhorse destroyer.

I've only used Rays in my vanilla Ventures game, I had a pair of them set up with Ion Nets launchers and dumbfire missile turrets. Took down an I that was distracted on a Teladi station, but maintaining all those missiles is a drag and I pretty much stopped using them after that. I don't love their other turrets though.



So yeah, I had the plan of using the pair of Rays as a solution to dealing with random Xenon caps causing problems in Silent Witness, Two Grand and Profit Centre Alpha, but after a couple of fights I got fed up micromanaging them and settled on trusty old Asgards & Syns on gates.

( Also missiles could absolutely stand to look more impressive and maybe I'd use them more )

ZombyDog fucked around with this message at 10:21 on May 26, 2023

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FrickenMoron
May 6, 2009

Good game!
I heard if you switch to closed loop for everything missiles only take ecells to produce? May be worth a shot that way.

I also agree on the missiles, I don't know how Egosoft managed it but even in X3 missiles were more fun to use. They look and sound pathetic.

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