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I am extremely surprised how good SWI is. I haven't played it since the new map. e: Phraggah fucked around with this message at 04:39 on Jun 9, 2023 |
# ? Jun 9, 2023 04:34 |
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# ? Apr 28, 2024 16:37 |
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Hey, seeing as Getsu Fune is considered 'contested', would TER AG and ANT hate me if I throw my hat into the ring as well, with a defence platform by the Savage Spur gate?
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# ? Jun 9, 2023 04:47 |
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Nah they don't care about that don't worry. I also finally finished the paranid plot with the buccaneer outcome so now I have finished all stories with an unmodified save
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# ? Jun 9, 2023 10:39 |
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Oh cool - thanks for that! I'll have to build one then, to help out. Since the Terrans and Argon are focused on other areas too much right now, so the Xenon actually managed to wipe out most of the sector! (I've been up in Wretched Skies, making stacks of cash, then happened to notice the sorry state of Getsu Fune... ah boy) Also, nice! The Paranid/Duke's Buccaneer and Split plots are the only two I haven't had the willpower to go down, yet. Once I get some prints for my new L fab bay and can make lots of cash, I'll have to sort both at once. (Hopefully Zyarth being reduced to a shipyard won't break the Split plotline too much )
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# ? Jun 10, 2023 09:24 |
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As I understand it none xenon/kha'ak factions at war are supposed to only attack each other's military ships and leave trade ships alone. This seems to be the case in my game but only if I'm out of sector. As soon as I'm nearby all enemy trade ships get massacred, usually banging up my trade station in the process. Has this always been the case? Does anyone know what might be causing this? I really miss hanging out and watching all the traffic while I map-game but now it's raining laser towers.
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# ? Jun 13, 2023 06:08 |
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Happy Underpants posted:As I understand it none xenon/kha'ak factions at war are supposed to only attack each other's military ships and leave trade ships alone. This sounds like the ships are respecting the honor settings but the turrets - which are abstracted when you aren't nearby - are just running the Attack All Enemies script which apparently doesnt respect honor settings.
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# ? Jun 13, 2023 06:28 |
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https://store.steampowered.com/news/app/392160/view/3683428365975971608 Ventures beta is over. I got 2 Yasur MK3s so I'm content.
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# ? Jun 14, 2023 14:29 |
FrickenMoron posted:https://store.steampowered.com/news/app/392160/view/3683428365975971608
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# ? Jun 14, 2023 14:37 |
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BlankSystemDaemon posted:I didn't even get one Mk3. I got 1, and really didn't play a ton because Warframe came out with Duviri Paradox. I wonder what the criteria were to qualify honestly
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# ? Jun 14, 2023 18:41 |
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People seem to say that the winning team got MK3s while the losing side got MK2s.
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# ? Jun 14, 2023 22:16 |
FrickenMoron posted:People seem to say that the winning team got MK3s while the losing side got MK2s. EDIT: Found it, it's an entirely separate button in the Venture Inventory. Apparently you can claim one every 24 hours, and it's exactly the same as the Yasur Mk1? Is the Mk3 also the same as the Mk1 (ie. no mods and stuff?). It's possible they just differ in the weapons that're on them by default, and that the Mk3 that someone spotted, which was fully modded, was really just an edited savegame. BlankSystemDaemon fucked around with this message at 23:44 on Jun 14, 2023 |
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# ? Jun 14, 2023 23:18 |
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Is there some kind of beginners guide I can read other than hour long youtube videos? I'm interested in the game but it seems to have a high learning curve.
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# ? Jun 26, 2023 00:24 |
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Jk ninja has short but good videos ok the game.shame the channel was abandoned.
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# ? Jun 26, 2023 08:13 |
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Captain Collins has long and kinda corny videos. I haven't found many good resources, what there is can be out of date
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# ? Jun 26, 2023 09:07 |
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I would say the main learning curve is the UI, for everything else you have essentially unlimited time and can take things at your own pace.
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# ? Jun 26, 2023 09:09 |
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FrickenMoron posted:I would say the main learning curve is the UI, for everything else you have essentially unlimited time and can take things at your own pace. I've also had a fair bit of trouble figuring out how to get my fleets do what I want them to. I've mostly come around to parking L ships in trouble spots as that seems to work best.
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# ? Jun 26, 2023 09:14 |
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6.2 beta is out if anyone wants to join. Main features are changed mouse steering, tutorial updates etc. Full changelog: code:
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# ? Jun 27, 2023 15:11 |
Does Added option to re-enable mouse steering automatically mean that if this option is left unchecked, mouse-steering won't enable when you're using HOSAS? If so, loving finally! Does Fixed physics mass being too low for certain objects such as asteroids mean I can no longer fly into an astroid in my Yasur Mk 2 at 24km/s and have it be launched way the gently caress away? I've also not yet seen mention of ships (especially large traders) that are trading for build storage buying more than one thing at a time, despite going to trading stations that have everything in stock and for sale.
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# ? Jun 27, 2023 17:54 |
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No AI controlled ship in the game ever buys more than one ware at a time, thats just how the game works sadly. They will look for different items but only buy and deliver one.
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# ? Jun 27, 2023 18:02 |
FrickenMoron posted:No AI controlled ship in the game ever buys more than one ware at a time, thats just how the game works sadly. They will look for different items but only buy and deliver one.
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# ? Jun 27, 2023 18:22 |
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Its still the most efficient way to get stuff for your build storage delivered, so why not use the function?
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# ? Jun 27, 2023 18:50 |
FrickenMoron posted:Its still the most efficient way to get stuff for your build storage delivered, so why not use the function? If you enable the trade-filter using the hotkey, then zoom in all the way on the map, you get to see the wares it's requesting for build-storage, so you can click them then zoom out and find the wares at trading stations you've placed satellites at. That lets you easily see the amount you need to buy and set up buy orders to fill the ship storage completely for each ware requested. Usually I'll grab whatever I need and a bit more, then simply trade it with build storage so that there's always a bit extra there.
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# ? Jun 27, 2023 19:45 |
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It's on sale so I bought X: Beyond the Frontier, X:Tension, and X2 lmao I'm sure it'll go great RBA Starblade fucked around with this message at 01:20 on Jul 1, 2023 |
# ? Jul 1, 2023 01:18 |
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I just bought X4 and the DLC during the sale, having skipped Rebirth entirely, and being a big veteran of X2 and X3/TC/Argon Prelude. So far my experiences and muscle memory from previous games has not helped me as much as I hoped in getting started so I need some help and advice. Did the Joe whoever Foundation start, doing some Hatikvah thing and got a message about Boron, Word, Gates, etc that I am working on. Looked at some beginner/tips vids that mentioned I should also get PHQ quests going. What is gonna confuse me if I try to treat and play this as X3? It seems a far bigger change in feel and aspect compared to the jump from X2 to X3. There is crew on stations with varying skills that I imagine I will want eventually. I can have captains/pilots for my ships but I can seemingly remote control everything as well. Inventory and Cargo is gonna confuse me until I get used to what counts as what. My inventory seemingly being infinite is making me want to go hoover up everything in sight into my Bag of Holding.
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# ? Jul 10, 2023 02:56 |
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It is in fact a good idea to do that. You can also assign ships to do this in places on repeat order.
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# ? Jul 10, 2023 05:32 |
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My big suggestion from X3 is don't bother with universal traders, or trading generally for the most part. You can make money doing it but it's not like X3 where you just spam them until you print it. You want first to start with setting up sector miners, then progress onto having them provide raw minerals to a refining station of your own, then expand the refining station to produce more complex goods. The economy is actually fully simulated so producing goods from raw materials is how you make money. I would also suggest, as soon as you can, start buying large size miners, because they're a lot more resistant to the odd pirate or khaak you might encounter, medium miners tend to suffer attrition. They're not so bad at the start in small numbers but for the long term you want large miners. OwlFancier fucked around with this message at 08:49 on Jul 10, 2023 |
# ? Jul 10, 2023 08:47 |
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Trading is still useful since it keeps the eco flowing. It's not the big moneymaker anymore of course but its money nonetheless. I also prefer being proactive against khaak and destroy their hives/installations when possible. Also the Yasur owns so much as a player ship, it would be hard to ever go back from it so I'm glad its unlocked for every savegame.
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# ? Jul 10, 2023 10:00 |
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Very good, the economy actually existing is gonna be real neat compared to X3.
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# ? Jul 10, 2023 17:00 |
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Another option is using your starting blueprints to make a solar power plant, which unlike X3 just produces energy cells for free. Those actually do print money but they do it fairly slowly cos you end up selling at rock bottom prices to undercut everyone and they cost probably about a million credits to set up the first one, so it's a good bit more expensive than a medium miner. That said, you can power your own stations with them too, so that's good. Generally you want to stick a solar panel on a station rather than buying in ecells. Each processing step basically adds value to the product, so the more vertically integrated and domestically supplied your products are, the more money you're making. You do want to start thinking about distribution later on, building actual trade networks and distribution stations to spread your production across the entire universe, but that's a later thing really, for the most part you want to focus on actually gathering resources and processing them to get money.
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# ? Jul 10, 2023 17:08 |
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I felt so loving betrayed in X3 when the first station I bought was a solar power plant and it required CRYSTALS which require 2 other wares to make. While the faction solar plants required nothing!
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# ? Jul 10, 2023 17:29 |
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Yeah it was always real annoying to drag asteroids around and arrange poo poo to make self-sustaining complexes.
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# ? Jul 10, 2023 17:32 |
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So, I've not played since I started that lets play because we decided to get a puppy and vastly underestimated the amount of time it would take up daily... But the little bugger decided to chew through our fibre cable the other day so I've been without internet for the last 2 days and it's given me a little free time to play as I've not been able to do other things. I booted up a new game, using the same settings I used like 400 posts back and holy poo poo, within about 6 hours the xenon have taken over 6 sectors and cut off the whole highway, I was playing terrain and only managed to get a single decent station up before I got slapped with 6 destroyers.. That game didn't last long at all
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# ? Jul 13, 2023 00:40 |
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That is the opposite experience most players have with 6.0 where they are mostly passive aside from hatikvahs choice 1. Quite fun how it can play out
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# ? Jul 13, 2023 21:59 |
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Yes, on my restart I have hardly seen any xenon unfortunately. I wish I could get something in the middle where it's a hard challenge to push them back but also not game over before you can do anything about them.
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# ? Jul 14, 2023 00:57 |
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Tried 6.0 after a break, medium ship AI seems to have gotten much worse. Am noticing a lot of un-necessary pathing, a lot of boosting away from enemies without purpose and lot of spent time flying alongside their target without shooting...... But large ship AI seems to have gotten more cautious, and I have not seen a single destroyer travel-mode to their death since I started playing, so props to them for that I guess? EDIT: I am considering a writing a mod that just removes medium combat ships from the game. They're useless so why have them?
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# ? Jul 15, 2023 16:32 |
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They are really good at killing S class and L class. How exactly are they useless?
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# ? Jul 15, 2023 17:36 |
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They're pretty fragile, being neither maneuverable enough to evade nor durable enough to tank, against larger ships or a comparable value in small craft. You either, I think, want to go for a mass of fighters, or large craft for the qualitative increase in range and firepower. Frigates especially are very undergunned for their size and also pretty flimsy. Corvettes can be better as a kind of superheavy fighter, but I would probably still just buy more fighters for general use. They're good if they can bully small numbers of smaller ships, but they aren't very good if they come up against something that can fight back.
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# ? Jul 15, 2023 17:38 |
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Gunboats are good for sitting on your big ships M docks providing extra turrets. And M ships make for good player use, but for mass AI combat use I agree, theyre too flimsy and expensive at the same time.
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# ? Jul 15, 2023 21:04 |
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I found that they've become extremely good as point defense recently. My Asgards got eaten by the Xenon fighter swarms on the way to the Yaki until I started supporting them with frigates. The fighter and corvette swarms I had in the carriers just weren't enough They're still extremely useless at fighting other frigates or bigger though
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# ? Jul 15, 2023 21:08 |
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# ? Apr 28, 2024 16:37 |
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Is it still possible to get a Yasur or is that some kind of seasonal reward that's now unobtainable?
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# ? Jul 15, 2023 21:31 |