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Bluemillion posted:Couldn't you add a fake iris to this to get custom bokeh? they did and you can see the result someone or the end photos video has gently caress sauce vibes
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# ? Jun 21, 2023 21:41 |
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# ? May 15, 2024 12:38 |
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blender 3.6 was released https://www.youtube.com/watch?v=0-LiGWgKRgk simulation nodes, baby
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# ? Jun 27, 2023 21:20 |
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nice! 4.0 is coming up soon too, and i hear theyre working on a loop node. the idea being you can put some other nodes in there and set a break condition and number of iterations and it will loop for you. i hope to no longer need to do this crap
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# ? Jun 28, 2023 03:11 |
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oh cool, simulation nodes can be baked. he'll yeah
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# ? Jun 28, 2023 03:29 |
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420
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# ? Jun 28, 2023 03:30 |
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fog glow node is now available in real time compositor in the viewport
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# ? Jun 28, 2023 03:37 |
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imo fog glow is an essential component in making things look real or to put it another way it’s a subtle effect that when it’s missing prompts your brain to think “this is total bullshit”
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# ? Jun 28, 2023 03:40 |
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I am installing unreal engine 5.2 because I am kinda bored and want to remake my radiation simulator once a long time ago i added a function to the camera so it’s location wasn’t locked at a fixed distance to the player but had a bit of lag, smoothed out the motion a bit. I did this by basically taking a rolling average of last x amount of locations and yeah it worked but it was a lot of calculations and for the simple function it provided later one I discovered a node that takes three values - target vector, current vector, and delta time (time since last frame) and also a fourth value for how loose or tight or whatever and it did it all for me. store the result as the current frame and feed in back in next frame. idk why anyone would care but I find it such a nice function and there are float versions of the same tool. I abuse the heck out of it. in my radiation simulator the values of energy each block might have might jump up in huge chunks and functions like this allow me to have smooth on screen results with sweet gently caress all work what my radiation simulator does is have a bunch of blocks and each frame each block will do a line trace in a random direction and also lose a % of its energy and if that trace hits another block then the other block gets that energy. although i’m typing it out it’s kinda boring. I need a better idea
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# ? Jun 28, 2023 03:54 |
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Figured out how distribute different primitives evenly on a point cloud without using a collection. I select every third point using the index and the wrap function, and then offset it by 1 for the other primitives.
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# ? Jun 28, 2023 08:05 |
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im sorry u had to find out this way...
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# ? Jun 28, 2023 08:15 |
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fart simpson posted:im sorry u had to find out this way... Well the last three hours were a learning experience any way ya slice it. And besides, I still ended up with a working solution. Bluemillion fucked around with this message at 08:29 on Jun 28, 2023 |
# ? Jun 28, 2023 08:24 |
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fart simpson posted:4.0 is coming up soon too, and i hear theyre working on a loop node. the idea being you can put some other nodes in there and set a break condition and number of iterations and it will loop for you. https://twitter.com/JacquesLucke/status/1672201364821233666
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# ? Jun 28, 2023 13:17 |
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nice! now thats more like it
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# ? Jun 28, 2023 13:52 |
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gfycat is shutting down, save anything you have there. this is going to destroy the early pages of this thread, and the previous blender thread
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# ? Jul 3, 2023 14:09 |
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Jenny Agutter posted:gfycat is shutting down, save anything you have there. this is going to destroy the early pages of this thread, and the previous blender thread owned lol.
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# ? Jul 3, 2023 14:13 |
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everyone thought it was related to gifs, but it turns out "gfy" meant something completely different
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# ? Jul 3, 2023 15:30 |
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time for someone to get frustrated with the current image hosts and make their own, just like 20 years ago with imageshack
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# ? Jul 3, 2023 22:59 |
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Jabor posted:everyone thought it was related to gifs, but it turns out "gfy" meant something completely different that’s the most disturbing revelation since I learned what cpcolin actually stands for
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# ? Jul 3, 2023 23:18 |
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Jenny Agutter posted:gfycat is shutting down, save anything you have there. this is going to destroy the early pages of this thread, and the previous blender thread lame I have so much stuff on there think I even paid for premium echinopsis fucked around with this message at 23:29 on Jul 3, 2023 |
# ? Jul 3, 2023 23:26 |
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I would be happy to pay for postimages at their cheapest rate but not prepared to pay two years in advance to do so and their actual monthly rate is too high is this the future of the internet where individuals have to pay for things and it’s not just vc money 😭
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# ? Jul 3, 2023 23:28 |
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There appear to be multiple parts of this curve circle with the same index? And this only happens at resolution 4 and 5? Is this a bug or some quirk I'm not aware of? This just kinda popped outta the grass and punched me in the dick. Why can't I have nice things?
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# ? Jul 4, 2023 04:11 |
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Bluemillion posted:There appear to be multiple parts of this curve circle with the same index? And this only happens at resolution 4 and 5? Is this a bug or some quirk I'm not aware of? u gotta post the spreadsheet. just check if they share a index there
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# ? Jul 4, 2023 04:13 |
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fart simpson posted:u gotta post the spreadsheet. just check if they share a index there Doesn't seem to be any duplication in there? What I notice is there's a zero in there, and my face selection integer starts at 1. I think it's got something to do with the fact that I'm using the index of points to select faces. I'm bad at this, Fartman. Bluemillion fucked around with this message at 04:42 on Jul 4, 2023 |
# ? Jul 4, 2023 04:26 |
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idk i cannot reproduce whatever issue your having. i tried recreating based on what u showed on screeenshot but its workin for me
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# ? Jul 4, 2023 05:47 |
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Managed to fit the entire mess into one screen: I was taking another swing at my "Space Junkyard" entry from last nodevember. I'm trying to distribute points on one side of each instance, then dupilcate it on the other to make it symmetrical. Then I'll figure out how to decide which faces get turrets, engines, etc. Working with a mesh is a PITA, there's probably some way to do this with curves, I know. About ready to just start over with a new approach. Bluemillion fucked around with this message at 07:26 on Jul 4, 2023 |
# ? Jul 4, 2023 07:22 |
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i dont understand what the problem is. i put everything in like u, whats wrong w/ this?
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# ? Jul 4, 2023 08:54 |
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Proof of life post! I'm on holiday for a week and since I'm profoundly paranoid and don't like the idea of dying without my video being somewhere I uploaded the (almost) full thing to YouTube. It's missing some particle effects and I still want to go over the environment a little but I've been slowly locking things in so I can no longer fidget with them. Along with a full whack of particle effects, the driver and monster now have wound decals, I changed the effects of a bunch of fire stuff and changed a bunch of camera angles. https://www.youtube.com/watch?v=xA1QCa088gY Sound design, music and a small intro are pretty much all I want to do. I'm ready to move onto new, smaller projects now and i can do everything in a quarter of the time and far less messily
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# ? Jul 4, 2023 10:38 |
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Songbearer posted:Proof of life post! I'm on holiday for a week and since I'm profoundly paranoid and don't like the idea of dying without my video being somewhere I uploaded the (almost) full thing to YouTube. It's missing some particle effects and I still want to go over the environment a little but I've been slowly locking things in so I can no longer fidget with them. Along with a full whack of particle effects, the driver and monster now have wound decals, I changed the effects of a bunch of fire stuff and changed a bunch of camera angles. Your camera work is VASTLY improved, and I'm able to follow the action much better. Your animations are much more fluid than when you started. Still, I have a couple critiques. -At the five minute mark, he has way too much opportunity to finish the thing with the shovel. Maybe make the creature more lively and give his step more forwards momentum to make it look more like he's still running. -That stab through the chest is fatal for sure. Unless that's your intention, you might wanna tone that strike back a bit. Again, those are critiques from someone who's never even attempted anything this ambitious.
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# ? Jul 4, 2023 21:00 |
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Managed to reproduce this with a much smaller tree:
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# ? Jul 4, 2023 21:14 |
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i think the index in your case refers to the index of the curve circle. i added a instance on points to your nodes: and in any case, you're selecting in the point domain, but material is set in the face domain, that probably causes some issues
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# ? Jul 4, 2023 21:32 |
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Oh, I don't actually need to do this poo poo because I can just make a nice ship generator and copy paste it like 20 times and plug that into the geometry to instance node.
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# ? Jul 7, 2023 02:02 |
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Bluemillion posted:Managed to reproduce this with a much smaller tree: yeah im still not seeing what the problem is. what do you expect to happen?
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# ? Jul 7, 2023 02:42 |
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fart simpson posted:yeah im still not seeing what the problem is. what do you expect to happen? I was trying to get only one face selected with an index value from the circle. Anyhow, I'm going back to a mesh extrusion approach and I've already made some progress:
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# ? Jul 7, 2023 03:02 |
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well your taking basically two lines and making a 2d surface from which to select on right? you need 2 coordinates to select a single face, not just 1. and you want to evaluate it on the face domain if your working in faces. something like this
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# ? Jul 7, 2023 03:14 |
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you were basically trying to crop out a box in UV space with only the U and without the V. if that makes sense
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# ? Jul 7, 2023 03:18 |
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speaking of, that method i just posted, change it from "index" and "integer" and "face" to "spline parameter: length" (and/or factor) and "float" and "face corner" and baby, youve got a uv map going in curve workflow. pack that up in a named vector attribute and load it up and use it as your uv map in the shader editor. you just uv unwrapped your generated geometry
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# ? Jul 7, 2023 03:23 |
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fart simpson posted:well your taking basically two lines and making a 2d surface from which to select on right? you need 2 coordinates to select a single face, not just 1. and you want to evaluate it on the face domain if your working in faces. something like this I need to go through all the nodes in the manual some time. Evaluate on domain is a new one for me.
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# ? Jul 7, 2023 03:23 |
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fart simpson posted:speaking of, that method i just posted, change it from "index" and "integer" and "face" to "spline parameter: length" (and/or factor) and "float" and "face corner" and baby, youve got a uv map going in curve workflow. pack that up in a named vector attribute and load it up and use it as your uv map in the shader editor. you just uv unwrapped your generated geometry anyway this right here is one of the reasons i got so hyped up on curve workflow during nodevember this past year caveat is it doesn’t handle end caps very well, if you need those to be handled properly you need to do a bit of extra work
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# ? Jul 7, 2023 03:28 |
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fart simpson posted:anyway this right here is one of the reasons i got so hyped up on curve workflow during nodevember this past year this is what im tolkien about. you put the stuff in the frame into a node group and mark it as an asset. your inputs to the node group are "geometry" and "resolution". your welcome. the reason you use spiral followed by a merge by distance is because if you use a curve circle then it screws up a bit around the seam. idk why but this spiral thing followed by merge fixes it
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# ? Jul 7, 2023 04:46 |
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# ? May 15, 2024 12:38 |
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Bluemillion posted:I was trying to get only one face selected with an index value from the circle. well in that case my guess is that you need to select 2 points on the circle and then if you literally want just a single face selected, i guess you need to select some range along the curve, so spline parameter, factor between N and M???
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# ? Jul 7, 2023 10:03 |