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Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Kvlt! posted:

I hope this is the right thread forgive me if its not.

Cosmoteer looks awesome but so does Starsector. Anyone played both and can compare? Which one should I get?

They're both good but a little different.

Cosmoteer lets you design your own space ships, which always ends with me making a behemoth mother ship because I just can't stop getting attacked by pirates, destroying, and looting their ships???? Anyway the ship limit ends up being based on the number of crew you have which is based on the level you are, which means I always have an under strength escort while the SS Ah gently caress What Now trundles along sucking up ship corpses and asteroids. It is entirely randomly generated, though, so you'll have to make your own fun.

Star sector has an actual story, to an extent, and flows a little differently. There's definitely an aspect of getting rich then poor then rich then poor then... but it's still a pretty good flow even when it happens, since it's usually due to your own hubris. You can colonize planets and systems, but only a limited number, and it's somewhat unclear how useful that actually is, but you can still set up trade convoys from it. So, even though you're roaming space, there's still fixed homes you can set up.

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Kvlt!
May 19, 2012



Starsector does sound a little more up my alley, but I do like the ship design aspect. 2 follow ups:

1. Is one easier than the other? Not a huge fan of difficulty (dont mind a challenge but dont like obtuselt difficult or games designed around being hard. I dont mind complexity, I love Dwarf Fortress, but bounce off the souls games hard.

2. Which has more replay value? I prefer to sink a lot of time into one game.

Thank you for your help!

esquilax
Jan 3, 2003

They're both worth playing but Starsector is the better buy IMO. The exploration is much broader, and there's a much larger variety in combat and weapons and skills, like shields and stealth and teleportation. There is technically a plot but I've probably played hundreds of hours over the past decade and never really engaged with it. It also has a great modding scene.

Cosmoteer is fun too, but a lot of it is pretty one note. You get to play legos with the spaceship building, and the FTL style crew is fund to manage. But the combat is much much smaller scale than Starsector and the options are limited. You constantly run up against ship limits so it never gets to the craziness that Starsector can give.


Cosmoteer is probably a little easier, as the AI in Starsector is actually really good at combat.

Starsector has more replay value, especially due to mods.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
Yeah, it's more a question of what kind of game you want to play. If you want to spend a bunch of time endlessly customizing, bolting poo poo on, and tinkering, it's definitely for you. Think Space Engineers or Stormworks style play of "make your own fun"

Kvlt!
May 19, 2012



Volmarias posted:

Yeah, it's more a question of what kind of game you want to play. If you want to spend a bunch of time endlessly customizing, bolting poo poo on, and tinkering, it's definitely for you. Think Space Engineers or Stormworks style play of "make your own fun"

sorry, when you say "its def for you" do you mean Starsector or Cosmoteers?

From watching some vids too I think I'm gonna go for Starsector. Thank you everyone for the advice!

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Kvlt! posted:

sorry, when you say "its def for you" do you mean Starsector or Cosmoteers?

From watching some vids too I think I'm gonna go for Starsector. Thank you everyone for the advice!

I meant cosmoteers for that. I'm glad I could help you choose!

floppyspud
Jul 21, 2022

JD streamed rail grade, which is coming out like tomorrow. Looks interesting if you like trains and or logistics.

https://youtu.be/x3ZjDwmEybU

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
I wouldn't normally associate Starsector with this thread but it's the best game of its kind ever made. If you ever played Escape Velocity or w/e and liked it even a little you'll be in hog heaven.

socialsecurity
Aug 30, 2003

Yeah Starsector is space Mount and Blade not a space management game, far better and more feature complete the Cosmoteer too.

explosivo
May 23, 2004

Fueled by Satan

floppyspud posted:

JD streamed rail grade, which is coming out like tomorrow. Looks interesting if you like trains and or logistics.

https://youtu.be/x3ZjDwmEybU

I guess this has been out (in early access?) on EGS for a year now but hell if I'd know it lol. Looks neat, definitely going to keep an eye on this one.

Edit: but I just bought dotage because of you fuckers and I haven't even started that yet :argh:

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



explosivo posted:

I guess this has been out (in early access?) on EGS for a year now but hell if I'd know it lol. Looks neat, definitely going to keep an eye on this one.

Edit: but I just bought dotage because of you fuckers and I haven't even started that yet :argh:

Railgrade is nearly 100% a puzzle game, you don't do much management or any real train stuff.

explosivo
May 23, 2004

Fueled by Satan

Skyl3lazer posted:

Railgrade is nearly 100% a puzzle game, you don't do much management or any real train stuff.

gently caress!

Lead out in cuffs
Sep 18, 2012

"That's right. We've evolved."

"I can see that. Cool mutations."




Skyl3lazer posted:

Railgrade is nearly 100% a puzzle game, you don't do much management or any real train stuff.

I've been seeing these terms used a lot over the last several pages. Where is the line between a "puzzle game" and a "management game"?

Like I've seen people referring to Cities:Skylines as a puzzle game...

queeb
Jun 10, 2004

m



Gonna fire up sandrock since it's basically out already, I assume it's like the first and I want to get multiple if each machine up and going ASAP?

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

Lead out in cuffs posted:

I've been seeing these terms used a lot over the last several pages. Where is the line between a "puzzle game" and a "management game"?

Like I've seen people referring to Cities:Skylines as a puzzle game...

I wouldn't call C:S a Puzzle Game per se since there are no prefab puzzles for you to solve, you make them yourself. But it comes from a puzzle game heritage and it shows.

That may well be more realistic than the SimCity line of games, inasmuch as modern urban planning is mostly about traffic management, just like C:S.

It would be really cool if some kind of converter could exist that would let you play a nice full game of a Banished descendant and then import it to C:S or SC4 to bring your settlement to modern times and have to deal with the traffic headaches from converting your dirt/cobble roads for feet and wagons into asphalt roads for cars and trucks. It's probably too much to ask for one game to do both of those things well.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Lead out in cuffs posted:

I've been seeing these terms used a lot over the last several pages. Where is the line between a "puzzle game" and a "management game"?

Like I've seen people referring to Cities:Skylines as a puzzle game...

Idk why people would call skylines a puzzle game.

Puzzle games are those where you're not actually using resources or reacting to your environment so much as taking a fixed "board" and filling them to completion for points. There isn't generally a fail state other than "you didn't get enough points within the time limit".

To contrast, a management game generally has a fail state when you improperly balance your resources, be it food or people or fear or whatever. Success is generally either successfully reaching the end or by accomplishing a task, all while keeping your various plates spinning. The challenges react to what you're doing oftentimes as well. Often resources form chains of inputs and outputs which you have to balance. Logistics of those resources is also a potential complication almost never present in puzzle games, unless the puzzle IS the logistics.

There are elements common to both genres, and most games obviously take elements of both extremes.

Resources in the train game there for example do exist, but they're only reskinned points you have to collect within a time limit.

VelociBacon
Dec 8, 2009

I had a great time with Railgrade. My suggestion would be to play it until you think you maybe aren't enjoying it and then stop immediately.

zedprime
Jun 9, 2007

yospos
I think the Skylines puzzle assignment is because the RCI constraints are usually such you need to consciously mismanage several fixed costs to fail absolutely on cash flow so instead you have a traffic puzzle to connect the areas in a way that unlocks further RCI demand to continue progress and/or growth.

Puzzle is usually a spectrum of constraints with the extreme end being one set of actions or results that give success. The line is always blurred, for example Big Pharma is at several different levels management (fairly open ended approach to how to tackle markets and parents) and puzzle (the actual processing of ingredients to final product is a logic/maximization puzzle, and also there are a few extreme scenarios you need to follow some fairly specific tracks to succeed).

Unless it's like Baba is You abstract puzzling it's usually worth just using your words to explain mechanics.

Qubee
May 31, 2013




I gave Dotage a go and it's a fun little timewaster, but I was curious on how to skip or speed up the turn sequence? Waiting to see them all run in at night over and over gets a bit tedious. Maybe it would ruin the game immersion if pressing End Turn just immediately started the next day, but man would I prefer that option.

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee

Qubee posted:

I gave Dotage a go and it's a fun little timewaster, but I was curious on how to skip or speed up the turn sequence? Waiting to see them all run in at night over and over gets a bit tedious. Maybe it would ruin the game immersion if pressing End Turn just immediately started the next day, but man would I prefer that option.

Bottom left gear icon leads to settings, the rightmost column 'Game' has 'Fast pass turn', 'SUPER fast Pass Turn', and 'Skip Dialogues'.

In related news, my cat has gone on strike.

VelociBacon
Dec 8, 2009



Thread title?

Synthbuttrange
May 6, 2007

Kvlt! posted:

Starsector does sound a little more up my alley, but I do like the ship design aspect. 2 follow ups:
2. Which has more replay value? I prefer to sink a lot of time into one game.

Thank you for your help!

I know people who have been playing Starsector on and off for a decade +

Teledahn
May 14, 2009

What is that bear doing there?


Synthbuttrange posted:

I know people who have been playing Starsector on and off for a decade +

I would recommend Starsector to anyone who plays PC games. And many who don't.

Tamba
Apr 5, 2010

Synthbuttrange posted:

I know people who have been playing Starsector on and off for a decade +

I just checked, and my purchase mail is from May 2012, back when the game was still called Starfarer. This game sure has been in development for a while, but it looks like it's getting close to 1.0 now (unless they're just running out of numbers and the version number is meaningless)

Jack Trades
Nov 30, 2010

My favorite part of dotAge is the streamlined and easy to understand UI.

Nuclear War
Nov 7, 2012

You're a pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty girl
If you get starsector, which you should, the mod scene is really vibrant. Nexerellin really fleshes out the colony aspect and is basically a must have.

SettingSun
Aug 10, 2013

Occasionally I feel like DotAge is too easy then the next doom slaps me with tripled malus income out of nowhere. I love it.

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot

Jack Trades posted:

My favorite part of dotAge is the streamlined and easy to understand UI.


Almost as good as Starsector! (which I think is total trash)

Jack Trades
Nov 30, 2010

Finished my first run of dotAge on my very first attempt. Normal really is way too easy. I only failed two events ever.

I didn't even have to bother with Brick tier buildings. Only had one brick production building and even that one was turned off most of the time because it was a waste of resources.

Good game though.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

VelociBacon posted:



Thread title?

I vote yes!

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
Got back into Surviving Mars recently. I had bounced off on release for reasons I don’t recall but I’m enjoying the revisit. Is the green planet DLC worth picking up? It’s the only DLC without the usual negative review spam that Paradox DLCs are hit with.

Philippe
Aug 9, 2013

(she/her)

VelociBacon posted:



Thread title?

Oxygen Not Included-rear end statement

Fajita Queen
Jun 21, 2012

Jack Trades posted:

The most important part of dotAge is how much work have gone into the QoL UI features.

This is one of the most important things to me in these kind of games so that's a great thing to see

Fajita Queen
Jun 21, 2012

VelociBacon posted:



Thread title?

Yes please

pedro0930
Oct 15, 2012

Dr. Clockwork posted:

Got back into Surviving Mars recently. I had bounced off on release for reasons I don’t recall but I’m enjoying the revisit. Is the green planet DLC worth picking up? It’s the only DLC without the usual negative review spam that Paradox DLCs are hit with.

I find the DLC not very interesting gameplay-wise. Terraforming Mars is an extremely long and expensive process. You'll not really be able to benefit from it until you are already in the cruising phase of the end game. Then you just wait for the number to go up.

Jack Trades
Nov 30, 2010

That reminds me, are there any games that actually make the act of terraforming a planet into something interesting mechanically?

I liked Per Aspera and I've beaten that game twice but to be honest, you're just watching numbers go up while printing the same buildings over and over in that game.

explosivo
May 23, 2004

Fueled by Satan

Jack Trades posted:

That reminds me, are there any games that actually make the act of terraforming a planet into something interesting mechanically?

I liked Per Aspera and I've beaten that game twice but to be honest, you're just watching numbers go up while printing the same buildings over and over in that game.

Wildmender is very fun and is all about terraforming a big desert through various methods but it's probably not really what you're asking for.

zedprime
Jun 9, 2007

yospos

Jack Trades posted:

That reminds me, are there any games that actually make the act of terraforming a planet into something interesting mechanically?

I liked Per Aspera and I've beaten that game twice but to be honest, you're just watching numbers go up while printing the same buildings over and over in that game.
SimEarth is interesting but I'm not sure it makes it fun or arguably understandable exactly what you're meant to do to facilitate the different eras.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
SimEarth is a very interesting game, but unfortunately it features one of the most aggressively opaque and bad interfaces I've ever seen in a video game.

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pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Jack Trades posted:

That reminds me, are there any games that actually make the act of terraforming a planet into something interesting mechanically?

I liked Per Aspera and I've beaten that game twice but to be honest, you're just watching numbers go up while printing the same buildings over and over in that game.

Birthdays https://store.steampowered.com/app/525700/Birthdays_the_Beginning/

You basically change the map then wait, there's conditions for species but there's still waiting for things after solving that getting enough heat to raise the temp of the lake 4 degrees you still have to wait for that to happen which could be 10-15 minutes. It goes up to humans I got up to some early dinos the last time I took a stab.

It's localized by Nippon Ichi (currently 80% off $4)

Oh this is a console game, the love of god do not try and use a keyboard use a controller. (Reviews will clue you in)

pixaal fucked around with this message at 17:37 on Oct 12, 2023

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