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https://www.youtube.com/watch?v=7gx5MZy-L2Q This will be a 5-player game, following the standard rules with a few exceptions to make online play easier. If you’re not familiar with the game, you can read up on the rules here. They’re pretty straightforward. Here’s the basic run-down on how PBF works: 1) Whenever you are playing any cards that are not revealed to the other players (e.g. searching, playing into a crisis) this will be done via PM. You must have this to play. 2) Rather than players reading crossroad cards, I will manage these during player turns and will let you know if the effect has been triggered. 3) At the start of player turns, I will roll all dice and post the results in the thread. Players take turns consecutively, but on your turn you can post all actions that you wish to take simultaneously using the following format: <character><dice><action> OR <character><action> OR Play <card> OR Play X cards into crisis (and send me a PM of the actual cards) OR <Other action> For example, your turn might look something like quote:
5) You can specify conditional actions if necessary. For example, if on your turn you intend to move a character and then attack a zombie at the new location, you might wish to make this conditional on not taking damage on the exposure die. If so, post something like: quote:
I'm finding the other forum game I'm running is less taxing than I thought it might be, so I figured I'd get a second one up and running. Preference for spots will be given to people who wanted to join the first game but were not included. You can check out the current game here for an idea of how this runs.
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# ? Aug 30, 2014 03:31 |
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# ? Jun 9, 2024 14:41 |
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The other game looks fun, sign me up.
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# ? Aug 31, 2014 00:10 |
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I want in.
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# ? Aug 31, 2014 00:22 |
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If there's room after the reserved people check in I'm in.
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# ? Aug 31, 2014 00:35 |
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I too wish to join in.
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# ? Aug 31, 2014 15:32 |
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I'd like to play if there is a slot.
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# ? Aug 31, 2014 16:57 |
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Alright, that's 5 - let's do it. First we need to pick a scenario. I'll let you guys choose this time, out of the following 3: 1. Home Sweet Home Morale: 6 Rounds: 6 Setup: 12 zombies at the colony, 1 at each other location Victory: There are 10 barricades at the colony, and 1 at each other location. 2. Stockpile Morale: 6 Rounds: 6 Setup: 18 zombies at the colony Victory: 2 food tokens in the supply for each non-exiled player, 1 barricade at each colony entrance, and 2 medicine, 2 tool and 2 fuel cards discarded towards the objective (starter items do not count). 3. Find a Cure Morale: 5 Rounds: 6 Setup: None Victory: 2 medicine cards per player discarded towards the objective. Vote for objective 1, 2 or 3
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# ? Aug 31, 2014 20:59 |
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I vote 1.
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# ? Aug 31, 2014 21:01 |
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Vote 1 as well.
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# ? Aug 31, 2014 21:04 |
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Keep it simple. 1
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# ? Aug 31, 2014 21:11 |
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Well that was easy, we have a majority already. Will send out starter items, survivors and objectives shortly.
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# ? Aug 31, 2014 22:19 |
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Objectives and starter items/survivors sent. Bottom Liner, I just realised you don't have PMs. You'll need to buy the upgrade if you want to play - let me know what you want to do.
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# ? Aug 31, 2014 22:52 |
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Can we post our choices already?
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# ? Aug 31, 2014 23:11 |
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Yep, survivor choices are public knowledge once made.
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# ? Aug 31, 2014 23:19 |
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Made my choices. Gabriel Diaz - Fireman (leader) 60 2 3 Anywhere: Once per round when Gabriel is at a location with an item deck, you may reveal the top 4 cards of that item deck. If you revealed any outsider cards yuou may place 1 into your hand. Shuffle the remaining cards back into the item deck Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure Rumda fucked around with this message at 23:28 on Aug 31, 2014 |
# ? Aug 31, 2014 23:25 |
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Well, there was me sending a PM for no reason. Here are my choices. Ashley Ross (Leader) - Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Andrew Evans - Farmer 12 3 3 Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card.
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# ? Aug 31, 2014 23:26 |
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Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Talia Jones - Fortune Teller 28 3 1 Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more.
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# ? Aug 31, 2014 23:28 |
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Here's mine: Sophie Robinson - Pilot 58 4 1 Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Maria Lopez - Teacher 48 4 2 School: (1+) Once per round you may kill a zombie at the school. Do not roll for exposure.
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# ? Sep 1, 2014 01:47 |
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Ugh I don't have PM and can't keep up with this apparently. Sorry, someone take my place.
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# ? Sep 1, 2014 06:35 |
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Sorry about that - the game uses quite a lot of hidden information (player hands, secret objectives etc) so it's not really possible to play it without it.
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# ? Sep 1, 2014 07:00 |
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I want to play but I've never played Dead of Winter or have the game. If you guys need one more I'd love to be that extra person.
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# ? Sep 1, 2014 07:24 |
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Sure, I've PM'd you your starting items, objectives and survivors. You need to pick 2 of the survivors as your starting following and we can get started. Check the rules in the OP if there's anything you're not sure about.
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# ? Sep 1, 2014 11:04 |
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Time stamps seem like you already got your last player, but if you need a backup, I'll throw my hat in.
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# ? Sep 1, 2014 16:16 |
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quote:Home Sweet Home Morale: 6 Rounds: 6 Food: 0 Crisis cards: 0 Waste: 0 Players Rumda Gabriel Diaz - Fireman (leader) 60 2 3 Anywhere: Once per round when Gabriel is at a location with an item deck, you may reveal the top 4 cards of that item deck. If you revealed any outsider cards you may place 1 into your hand. Shuffle the remaining cards back into the item deck Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure Cards: 5 Dice: 6 5 6 Mongol Sophie Robinson - Pilot 58 4 1 Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Maria Lopez - Teacher 48 4 2 School: (1+) Once per round you may kill a zombie at the school. Do not roll for exposure. Cards: 5 Dice: 2 6 6 Fat Samurai Ashley Ross - Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Andrew Evans - Farmer 12 3 3 Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Cards: 5 Dice: 1 1 2 Turtlicious Buddy Davis - Fitness Trainer 36 2 4 Anywhere: It takes 4 or more wound tokens to kill Buddy instead of 3. Daniel Smith - Sheriff 66 2 5 Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Cards: 5 Dice: 2 3 6 Tekopo Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Talia Jones - Fortune Teller 28 3 1 Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Cards: 5 Dice: 2 4 3 Action queue: Rumda's turn
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# ? Sep 1, 2014 22:49 |
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Crisis 1: Legions of Death Pass: 5 fuel cards Fail: Add 12 zombies to the colony Bonus: Get at least 7 fuel cards to gain 1 morale.
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# ? Sep 1, 2014 22:52 |
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Well that's a thematic albeit rather lovely crisis to start with. Rumda starts due to having the highest influence leader.
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# ? Sep 1, 2014 22:57 |
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Alright so in terms of planning, I'm gonna keep Mike back in the colony on zombie-killing duty and send out someone to one of the fuel locations so that I can help with the fuel. This is one crisis we really don't want to fail.
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# ? Sep 1, 2014 23:04 |
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I was thinking of taking my survivors to help clear out entrance 1. I also have quite a few fuel cards I could chip in so that we could pass this crisis as long as someone else chips in 1 or 2. Thoughts?
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# ? Sep 1, 2014 23:09 |
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Okay first things first; Move Rod to the gas station and search with the 5.
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# ? Sep 1, 2014 23:14 |
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Rod moves to the Gas Station, ignoring exposure Rod searches. Card sent! Keep or make noise?
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# ? Sep 1, 2014 23:19 |
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OK, I'm going to send Evans to the grocery store and put him on food duty, probably for as long as he lives. Ross is staying put as well. Building one barricade a turn means she is a non-factor on zombie appearance, with her high search value she's probably better suited to the Colony, building barricades with any dice that isn't good enough to search with Evans. How much information can we give about our hands? "I can collaborate a lot?" or "I can provide 3 medicine cards to the crisis?" Turtlicious posted:I was thinking of taking my survivors to help clear out entrance 1. I also have quite a few fuel cards I could chip in so that we could pass this crisis as long as someone else chips in 1 or 2. Thoughts? I'd be wary about rolling for exposure in the colony, at least with a non combat survivor. A bite can mean we lose a lot of people very fast. The ninja or the Sheriff have better odds, and using those looks like a better idea. Fat Samurai fucked around with this message at 23:30 on Sep 1, 2014 |
# ? Sep 1, 2014 23:28 |
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Okay not fuel but useful keep it. Now we're going to need some hardware to keep our colony clear so; play the food from my hand into the supply Gabriel; Kill a Zombie at entrance 2 with a six. Move to the police station use the ability and search with the last 6. Rumda fucked around with this message at 23:42 on Sep 1, 2014 |
# ? Sep 1, 2014 23:28 |
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e: nvm
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# ? Sep 1, 2014 23:40 |
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My turn's not over yet.
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# ? Sep 1, 2014 23:41 |
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Fat Samurai posted:How much information can we give about our hands? "I can collaborate a lot?" or "I can provide 3 medicine cards to the crisis?" The game rules don't specify this, but in keeping with it being a (possible) hidden traitor game, I'd suggest using 'a little' or 'a lot' for crisis contributions.
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# ? Sep 1, 2014 23:43 |
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Rumda plays 1 starter food card. 1 food added to the supply Gabriel kills one zombie at the colony, entrance 2. Gabriel is unaffected by exposure Gabriel moves to the police station. Gabriel receives frostbite! Gabriel searches at the police station. Card sent.
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# ? Sep 1, 2014 23:47 |
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Well poo poo Use Gabriel's ability and play my medicine card. Then my turn is over. V Yeah Rumda fucked around with this message at 23:53 on Sep 1, 2014 |
# ? Sep 1, 2014 23:49 |
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I take it you're keeping the Police Station search card? Gabriel uses medicine - frostbite removed! Gabriel uses his special ability to search for outsiders at the Police Station - no outsiders found.
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# ? Sep 1, 2014 23:52 |
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Morale: 6 Rounds: 6 Food: 1 Crisis cards: 0 Waste: 2 Players Mongol Sophie Robinson - Pilot 58 4 1 Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Maria Lopez - Teacher 48 4 2 School: (1+) Once per round you may kill a zombie at the school. Do not roll for exposure. Cards: 5 Dice: 2 6 6 Fat Samurai Ashley Ross - Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Andrew Evans - Farmer 12 3 3 Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Cards: 5 Dice: 1 1 2 Turtlicious Buddy Davis - Fitness Trainer 36 2 4 Anywhere: It takes 4 or more wound tokens to kill Buddy instead of 3. Daniel Smith - Sheriff 66 2 5 Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Cards: 5 Dice: 2 3 6 Tekopo Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Talia Jones - Fortune Teller 28 3 1 Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Cards: 5 Dice: 2 4 3 Rumda Gabriel Diaz - Fireman (leader) 60 2 3 Anywhere: Once per round when Gabriel is at a location with an item deck, you may reveal the top 4 cards of that item deck. If you revealed any outsider cards you may place 1 into your hand. Shuffle the remaining cards back into the item deck Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure Cards: 5 Dice: Action queue: Mongol's turn
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# ? Sep 1, 2014 23:55 |
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# ? Jun 9, 2024 14:41 |
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To the people planning their turns: I can't help with the current crisis at all. It's all in your hands, folks.
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# ? Sep 2, 2014 00:27 |