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Wildstar has died at the age of 4 years, 3 months, surpassing everyone's expectations by clinging to life as a frito game for several years longer than anyone thought it could. https://kotaku.com/wildstar-developer-carbine-studios-shuts-down-1828862729 Please spit on its corpse here.
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# ? Sep 6, 2018 21:37 |
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# ? May 28, 2024 16:14 |
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While I only pretty much did the leveling process and then stopped playing after the first two months - it's always a bummer to see an MMO shut down and all the thousands of manhours spent creating content (both good and bad) are lost forever. Especially the Housing system, I was really hoping World of Warcraft would've implemented that by now. I guess Fallout 4 settlements sorta counts? Hopefully, the people that were still working there will land on their feet.
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# ? Sep 6, 2018 21:46 |
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Can someone post the winner gif?
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# ? Sep 6, 2018 21:50 |
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# ? Sep 6, 2018 21:52 |
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Where's that attunement picture guide e: got it
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# ? Sep 6, 2018 21:56 |
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RIP Wildstar: a bad game Really, Wildstar had some decent ideas that just got buried in its obsession with being SUPER HARDCORE!!!!! and it's kind of interesting to me how a game could be so promising and yet so obviously destined to be awful at the same time. Some of its kind of neat aspects include:
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# ? Sep 6, 2018 21:56 |
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If their end game attunement wasn't completely loving insane at launch, it would've done better. Edit: Someone already did it. For a themepark MMO (something I find to be inherently flawed), it was more enjoyable than the other ones. Alexander DeLarge fucked around with this message at 22:03 on Sep 6, 2018 |
# ? Sep 6, 2018 22:01 |
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I played the beta and the intro and zone after bored me and my friend so much that we never played the game again. It allegedly got worse from there as well. Should have died 3 years ago really, can't ever say this pile was even a remote success. The entire thing from start to end, including every single patch after launch, was a comedy of errors. Crumpet fucked around with this message at 22:22 on Sep 6, 2018 |
# ? Sep 6, 2018 22:04 |
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I will eat a cupcake in memoriam.
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# ? Sep 6, 2018 22:06 |
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Harrow posted:RIP Wildstar: a bad game I assumed that when the ship started to sink they would go all-in on housing to get the casuals back, but alas.
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# ? Sep 6, 2018 22:11 |
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Harrow posted:Really, Wildstar had some decent ideas that just got buried in its obsession with being SUPER HARDCORE!!!!! and it's kind of interesting to me how a game could be so promising and yet so obviously destined to be awful at the same time. It's a pretty classic case of a product being designed and released for a market that no longer existed. Subscription MMOs were already an archaic novelty by 2014, and an MMO that very clearly hated anyone looking to play it casually even moreso. I'll usually at least think about trying out a new MMO if it doesn't look like dogshit, but the aforementioned attunement chart steered me clear of ever even bothering to download the thing. I don't think they were helped by their lack of a strong identity, either. Successful subscription MMOs in the post-WoW era have generally banked on having a unique twist to differentiate them from the rest of the pack: FFXIV is a Final Fantasy title with strong aesthetic presentation and a well-written story; Destiny is a sci-fi FPS game that can be played on consoles; Black Desert Online is a sandboxy MMO with an insanely intricate character creator; etc. Wildstar, right down to its aesthetics, was WoW with a sci-fi patina. At that point, unless just seeing a spaceship gives you a dopamine hit, you may as well just play WoW.
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# ? Sep 6, 2018 22:12 |
I really really wanted to like this but it was just dogshit the entire way through
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# ? Sep 6, 2018 22:12 |
mp5 posted:Where's that attunement picture guide Like this gets posted as a joke, but I think the idea of having stuff like this is really cool. It shouldn't have been tied to end-game content, but MMOs should add all kinds of these weird things like that and just make some dumb cosmetic on the end. The actual idea of it is pretty neat, but they decided to go the dumbest possible route with it.
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# ? Sep 6, 2018 22:19 |
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had a lot of fun playing a giant rock man riding a motorcycle. that's about it. RIP
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# ? Sep 6, 2018 22:22 |
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Wildstar was fun at launch up until it bugged and I lost my raid unlock progression half way through. Game could go get hosed after that.
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# ? Sep 6, 2018 22:25 |
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I played Wildstar during the launch and really enjoyed its story, art design, soundtrack and general feel. Then I reached max level and the non-grouped end game consisted of 2 worthless dailies in a recycled starting zone. Funnily enough I didn't subscribe after the free 30 days was over. I haven't looked but imagine it must have gotten better since then - right? Either way I have some seriously mixed feelings about this.
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# ? Sep 6, 2018 22:26 |
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Vermain posted:It's a pretty classic case of a product being designed and released for a market that no longer existed. Subscription MMOs were already an archaic novelty by 2014, and an MMO that very clearly hated anyone looking to play it casually even moreso. I'll usually at least think about trying out a new MMO if it doesn't look like dogshit, but the aforementioned attunement chart steered me clear of ever even bothering to download the thing. Among Wildstar's many missed opportunities was the failure to really embrace being a space science-fantasy setting. You're right that it ended up being WoW with a sci-fi coat of paint and part of the reason that happened was because it was all about being on one ultimately pretty mundane planet, with faction conflict, a similar sense of humor (but with the wacky dialed up to 11), an oh-so-goofy race of short and amoral scientists, but ultimately just a bunch of MMO zones that could've come right out of a WoW expansion. It didn't necessarily need planet-hopping, but making the setting more, y'know, space-y and weird and unique would've gone a long way.
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# ? Sep 6, 2018 22:40 |
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Harrow posted:[*]Every class has both a DPS and either a tank or healing spec, so there are no pure DPS classes. Man, Ragnarok Online 2 has this feature.
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# ? Sep 6, 2018 23:18 |
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I don't mean to say that it's totally unique to Wildstar, just that it was a smart inclusion. Hell, Rift does the same thing, too, and is also a bad game.
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# ? Sep 6, 2018 23:21 |
Gumball Gumption posted:Wildstar was fun at launch up until it bugged and I lost my raid unlock progression half way through. Game could go get hosed after that. look at this casual not making a new character because the devs couldn't be bother to unfuck people who got broken
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# ? Sep 6, 2018 23:31 |
Harrow posted:Among Wildstar's many missed opportunities was the failure to really embrace being a space science-fantasy setting. You're right that it ended up being WoW with a sci-fi coat of paint and part of the reason that happened was because it was all about being on one ultimately pretty mundane planet, with faction conflict, a similar sense of humor (but with the wacky dialed up to 11), an oh-so-goofy race of short and amoral scientists, but ultimately just a bunch of MMO zones that could've come right out of a WoW expansion. just make some really weird poo poo, not FANTASY IN SPAAAAACE also, lol at making content for the hardcore, the people who rush through the content that took you 6 months to make in a week and then yell at you for not giving them enough content and then the casual people can't touch most of the content you put out owns
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# ? Sep 6, 2018 23:35 |
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My favorite Wildstar story was when they literally poached people from Blizzcon to show them upcoming content then forced them all to sign NDAs. I was told by a friend who went that it wasn't even that, but the devs basically asking their most hardcore fans how they could unfuck their game. I never bothered to actually get proof of this but I find his story hilarious so I choose to believe it. It's so very Carbine. Other hilarity was when there was some exploit that totally broke the worst first raid race by letting you buy all the not-skill-points(Remember, you had to buy a ton of these with an endgame currency!) and the devs allowed the biggest guild to get away with it for some reason.
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# ? Sep 6, 2018 23:40 |
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Gumball Gumption posted:Wildstar was fun at launch up until it bugged and I lost my raid unlock progression half way through. Game could go get hosed after that. God, I remember that. Didn't it turn out to be some bizarre client side issue, too?
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# ? Sep 6, 2018 23:46 |
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Great news for the Wildstar community. I'm very happy for them. http://www.youtube.com/watch?v=d1F0fx-rKDk&t=0m47s Givin fucked around with this message at 23:59 on Sep 6, 2018 |
# ? Sep 6, 2018 23:49 |
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Guess the MMO market was just too hardcore for the devs.
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# ? Sep 7, 2018 00:12 |
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# ? Sep 7, 2018 00:15 |
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Man, I forgot about that smug-rear end gif
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# ? Sep 7, 2018 00:29 |
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The best part of WildStar was watching it die. Thank you, WildStar
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# ? Sep 7, 2018 01:01 |
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I played this game. Then I got to the snow zone and quit forever.
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# ? Sep 7, 2018 01:36 |
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How did Wildstar get kept on life support for so long? It always made such miserable profits that it can't have covered employing 50-some people to keep it standing. I'm trying to remember the full context for this. Correct me if I'm wrong here.
Forsythia fucked around with this message at 02:39 on Sep 7, 2018 |
# ? Sep 7, 2018 01:48 |
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eonwe posted:Like this gets posted as a joke, but I think the idea of having stuff like this is really cool. It shouldn't have been tied to end-game content, but MMOs should add all kinds of these weird things like that and just make some dumb cosmetic on the end. The actual idea of it is pretty neat, but they decided to go the dumbest possible route with it. The Onyxia attunement chain for Alliance was cool and good and decently long and culminated in one of my favorite Classic WoW quests. The Wildstar thing is just determined to be biggerer because "well that's how WoW did it back then and we all have fond memories of that right"
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# ? Sep 7, 2018 01:55 |
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I liked the combat but everything else about the game was hot loving garbage poop. Requiscat in Piss
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# ? Sep 7, 2018 02:27 |
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Mizuti posted:How did Wildstar get kept on life support for so long? It always made such miserable profits that it can't have covered employing 50-some people to keep it standing. It was either a PR move to prevent another CoH debacle where they got thumped by the Western community, or they'd invested significant money into Wildstar/Carbine and wanted to wring as much blood from the stone as they could. MMO skeleton crews are pretty cheap, and I imagine it's only shutting down because numbers have become dire enough to not even pay for that.
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# ? Sep 7, 2018 02:41 |
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Vermain posted:It was either a PR move to prevent another CoH debacle where they got thumped by the Western community, or they'd invested significant money into Wildstar/Carbine and wanted to wring as much blood from the stone as they could. MMO skeleton crews are pretty cheap, and I imagine it's only shutting down because numbers have become dire enough to not even pay for that. It's worth noting that game had something absurd like a ten-year development cycle, so they had good reason for wanting to recoup what they could.
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# ? Sep 7, 2018 03:07 |
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City of Heroes died so this game could live this game is now dead bring back City of Heroes
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# ? Sep 7, 2018 03:08 |
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I still really like the style of this game which always gave me "literally Ratchet and Clank the MMO" vibes. I also really liked the general concept of the classes - the Medic using weaponized holographic defibrillators, for example. I always hoped they'd manage to pull their thumbs out of their rear end and have a FFXIV-esque revival, but who are we kidding with ncsoft lmao
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# ? Sep 7, 2018 03:29 |
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Jetamo posted:I always hoped they'd manage to pull their thumbs out of their rear end and have a FFXIV-esque revival, but who are we kidding with ncsoft lmao You don't do an FFXIV-esque revival unless the stakes are high enough. FFXIV was a main series title, and letting it sink unceremoniously into the bottom of the MMO sea would've done irreparable damage to the brand. I'm unsure if they ever went into specifics, but I doubt that FFXIV was actually making money over its investment cost throughout most of 2.X, if not 3.X.
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# ? Sep 7, 2018 03:37 |
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hey remember when people here were trying to convince everyone this game was going to be great and then some layoffs happened but thats normal and then people realized the mechanics were poo poo and the designers were real bad and then the playerbase tanked but thats okay and then more layoffs happened but thats really, really normal and then there was like 200 people at most who gave a poo poo about this loving thing and they pulled the plug and not a single person in the goddamn world gave a gently caress cupcake
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# ? Sep 7, 2018 03:46 |
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like y'all remembering being all cozy with the designers who posted here and going "wow TRY YOUR HARDEST WE BELIEVE IN YOU" when it was 100% completely obvious to anyone not brain damaged that the game was a loving failure and total flop from the word go
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# ? Sep 7, 2018 03:48 |
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# ? May 28, 2024 16:14 |
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finally
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# ? Sep 7, 2018 03:53 |