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habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

Siegkrow posted:

To play Doom

:hmmyes:

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The Lone Badger
Sep 24, 2007

It is SOP for runners to go after everything they buy with dremel and soldering iron to forcibly remove wireless capability.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

IMJack posted:

All that is meant to help the GM design the run. How much of it they choose to use is up to them.

My point is that if most of the time players won't encounter the ideal security setup and will instead be up against something riddled with flaws and human error, wouldn't it be better to spend the splatbook's time describing the kind of setup they're going to encounter rather than the kind of setup they aren't?

Agnosticnixie
Jan 6, 2015
It's especially bad with novice STs who will absolutely drown you in ridiculous security measures that would put the highest realistic security to shame, not everyone is a veteran with experience playing the game since 2e especially now that the crpgs gave Shadowrun some new visibility

sebmojo
Oct 23, 2010


Legit Cyberpunk









Night10194 posted:

Why in God's name would you Internet of Things your grenades?

Why would anyone HACK my BOMB

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Could've sworn there was a JC Denton smilie.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Whybird posted:

My point is that if most of the time players won't encounter the ideal security setup and will instead be up against something riddled with flaws and human error, wouldn't it be better to spend the splatbook's time describing the kind of setup they're going to encounter rather than the kind of setup they aren't?

It depends on what you're trying to provide. Showing over the top examples displays a bunch of potential security devices to be placed/on guard for, but not much on how to break them. Showing realistic examples displays a bunch of ways to break a system, but not many devices meaning the game would get stale pretty fast.

Ideally they should be doing a mix of both.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!

Siegkrow posted:

To play Doom
If you die in Doom, you die for real.

Therefore, challenge site security in deathmatch!

The Lone Badger
Sep 24, 2007

I thought playing DOOM was how you defeated ICE and hacked the gibson.

IMJack
Apr 16, 2003

Royalty is a continuous ripping and tearing motion.


Fun Shoe
Hacking someone's commlink to put a Doom AR filter over everything is hilarious until the beetlehead that's lost their grip on reality starts shooting.

I dont know
Aug 9, 2003

That Guy here...

IMJack posted:

Hacking someone's commlink to put a Doom AR filter over everything is hilarious until the beetlehead that's lost their grip on reality starts shooting.

I'm not sure I understand the problem. One of the classic ways to sleaze security is to create a loud distraction, and a pickup game of AR Doom would definitely count.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
But why do AR Doom when you can just do real Doom by actually summoning demons into your facility?

Gun Jam
Apr 11, 2015

Slaan posted:

But why do AR Doom when you can just do real Doom by actually summoning demons into your facility?

Harder to hide from managment that you're playing instead of working.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

The Lone Badger posted:

It is SOP for runners to go after everything they buy with dremel and soldering iron to forcibly remove wireless capability.

Only if you're willing to tell your Matrix specialist to their face that you don't think they're good enough.

Magni
Apr 29, 2009

wiegieman posted:

Firstly, because it comes standard and it gives you all sorts of cool airbursting and adjustable delay options. Secondly, because the vast majority of adversaries can't break into a decently protected PAN to set them off, and if they can, they can't do it quickly or without you knowing. A runner team will have a novahot decker who can do it in less than a second, or a technomancer who doesn't have to break into their personal network at all - they have a Complex Form that can give a command to any device.

More old fashioned grenades are still a mass produced product for just this reason. This really only works on corporate security, who make up for a lack of brains and talent with economy of scale.

It also (together with biometric gun locks and/or wireless triggers; which are also hilarious for any decent decker) works pretty well for low-tier rent-a-cops whom you expect to only deal with deadbeats, petty criminals and the odd gangbanger.

Magni fucked around with this message at 00:04 on Jun 16, 2019

Agnosticnixie
Jan 6, 2015

paragon1 posted:

Only if you're willing to tell your Matrix specialist to their face that you don't think they're good enough.

At least for cyberware I'm absolutely fully willing to tell the decker that I'd rather just not have internet of poo poo features in my eyes than trust the PAN won't be breached ever.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
I hope you like Spam.

More seriously: You're locking yourself out of one of the better smartgun options for not a lot of benefit. There's a whole lot of devices any decker can get to that can ruin your day unless you're willing to live in a Faraday cage.

Actually no not even then because most bulldozers will have drone controls. There's no real substitute for proper Matrix overwatch when bad actors come calling. And if you've got that you might as well have a wireless liver or whatever.

paragon1 fucked around with this message at 04:08 on Jun 16, 2019

Dareon
Apr 6, 2009

by vyelkin
Yeah, a good security spider in your building can lock down a team of shadowrunners easily. Unless the face gets to him before work.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


The real thing that makes a spider dangerous is the ability to hit the red alert button on the host. No hacker can win an extended fight with a host once they get spotted, they have to get in and get out.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


I wonder how many Spiders start by trying to cut a deal with obviously prepared intruders:
:spiderguy: "listen sonny, the north gate is basically protected by a blind Roomba so how about you save both of us the hassle?"
:pcgaming1: "why are you telling me this?"
:spiderguy: "I reported that poo poo months ago and gently caress my manager"

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.

By popular demand posted:

I wonder how many Spiders start by trying to cut a deal with obviously prepared intruders:
:spiderguy: "listen sonny, the north gate is basically protected by a blind Roomba so how about you save both of us the hassle?"
:pcgaming1: "why are you telling me this?"
:spiderguy: "I reported that poo poo months ago and gently caress my manager"

Diplomacy skill still overpowered I see.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


How do the perfect emotes for that exchange exist

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Is Lowtax a dragon from the future?

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

By popular demand posted:

Is Lowtax a dragon from the future?

The Spine Fund was his own way of holding back The Horrors.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

By popular demand posted:

Is Lowtax a dragon from the future?

That's Lofwyr. Lowtax is the increased cost of living in a dwarf-accessible neighbourhood.

Cloudmonkey98
Apr 1, 2019
I completely spaced the fact that a SIN would be involved in clearing sensors, thanks for the info and elaboration, now where's my tangential lore post about how Wuxing places their mistletoe for Feng Shui based detection or some such amazingly perfect nonsense?

Also yeah the book thing seems to be the merit of "Show 300 traps, take your pick" over "Here's 20 traps and common ways to break them"

Manic_Misanthrope
Jul 1, 2010


Cloudmonkey98 posted:

I completely spaced the fact that a SIN would be involved in clearing sensors, thanks for the info and elaboration, now where's my tangential lore post about how Wuxing places their mistletoe for Feng Shui based detection or some such amazingly perfect nonsense?

Also yeah the book thing seems to be the merit of "Show 300 traps, take your pick" over "Here's 20 traps and common ways to break them"

It'd be spoilers for Hong Kong if we ever get there.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
Did you know: A starter adept can cut a motorcycle in half with a sword?

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

paragon1 posted:

Did you know: A starter adept can cut a motorcycle in half with a sword?

Anyone can cut a motorcycle in half with the proper katana. :smuggo:

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
:hmmyes:That is what all the ads for the JIS surplus stores say.

IMJack
Apr 16, 2003

Royalty is a continuous ripping and tearing motion.


Fun Shoe

paragon1 posted:

Did you know: A starter adept can cut a motorcycle in half with a sword?

That's aiming low. A properly powergamed starter adept can carve an armored vehicle like a turkey.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
Yeah but my players keep insisting on having characters that can read and socialize for some weird reason.

Soylent Pudding
Jun 22, 2007

We've got people!


paragon1 posted:

Yeah but my players keep insisting on having characters that can read and socialize for some weird reason.

RPGs are all about pretending to be something you're not in real life.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

IMJack posted:

That's aiming low. A properly powergamed starter adept can carve an armored vehicle like a turkey.

I mentioned it in either this thread or the previous one, but 2nd/3rd edition Troll Adepts with Deadly hands (D) were a hell of a drug.

Who needs a katana?!

FH_Meta
Feb 20, 2011
If we get to HK, I'm going to be so happy because a mandatory upgrade means that it doesn't work for me anymore. In less off topic news, a 1e Adept could also go and get a dozen successes on Stealth rolls as his only magical power and probably be fine. Or go with ten and have some left over for things that aren't being invisible.

bewilderment
Nov 22, 2007
man what



Agnosticnixie posted:

It's especially bad with novice STs who will absolutely drown you in ridiculous security measures that would put the highest realistic security to shame, not everyone is a veteran with experience playing the game since 2e especially now that the crpgs gave Shadowrun some new visibility

There's a reason there have been multiple attempts (Karma in the Dark and Runners in the Shadows are just the two that I know of) to convert Shadowrun to the same system used by Blades in the Dark, a game about Dishonored-style fantasy heists.

Key things are the game's equipment and item mechanics - when you start a mission, you declare whether you're carrying a light, medium or heavy load, which sets an upper limit on your gear, but what your gear actually consists of is undefined until the moment you say you have it. This high society party is actually an underground dueling club? Uhhh good thing I foresaw this and am wearing concealed armor!

The game also has a flashback mechanic, where if you run into adverse circumstances, you can spend some stress points to flash back to an alternate way of dealing with the issue. Bump into guards? "Yeah uhhh I scoped out the head of security and bribed him the night before" so that you make an easy social roll instead of some tough combat rolls from being outnumbered.

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO
That sounds super cool, and very shadowrun appropriate.

The Lone Badger
Sep 24, 2007

Blades in the Dark is designed specifically for running heists, and wants to skip the planning stage and let the players get right into it. So most preparation happens retroactively.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Part 47 - Man and Metal










We've successfully navigated our way through the oppressive corporate halls of the AG Chemie building and reached the heart of all evil, the executive floor. Haushofer's personal office is about to get a little surprise visit.

This particular room meanwhile is entirely nondescript and boring, so let's just head for the door.





...Maybe the visit will be less of a surprise than we'd initially hoped.



Well, that can't be good.

Nope, though also not terribly surprising considering how frequently we've seen this kind of development on our runs. The only question is whether Herr Schmidt is setting us up or if the building security have managed to figure out what's going on.

Either way we didn't come this far just to turn around and head back down now.




If we didn't know the notion to be ridiculous, it'd be easy to conclude that this otherwise unremarkable room with a lot of convenient cover and a spirit summoning spot glowing on the wall was designed to house a firefight somewhere in the near future.



Behind this room's door we immediately find another one, because when you're a big shot executive you gotta show off to the plebeians who can only afford one door. Didn't bother locking either one though, a lot of misplaced faith on nobody ever being able to crack a single 5-digit key code here.





...Huh, guess we're here. Figured we'd be in for another lengthy journey like on the previous floor, but this is a welcome development too.



That... that shouldn't be possible. Nothing can be implanted with that much chrome and live.

Bet she don't get one-upped in that particular category very often.

Yeah.

[Dietrich shakes his head.]

Yeah, this isn't right.

Stay cool, guys. It isn't moving. I think that it's... I dunno, on standby or something. The lights are on, but nobody's home.



Hope that's the only snake-like feature here, we're gonna need more than a pair of thick boots if that thing suddenly decides to lunge at us.



That's also a mental image that kinda makes you wish this console was at least a little further away.



Despite the disturbing nature of this thing, "Cyberzombie" is undeniably a pretty metal term.





[Blitz's eyes go wide.] Chief. Did you just read that? I am going to drive the *hell* out of this thing.

Hold your horses, Blitz. We don't know enough about it yet.

Yeah, yeah. Fine. Read up. But after you're done, I'm gonna do my thing. I mean, how many riggers can say that they've piloted a troll?

We'll talk about this later. For now, get out of my hair.

[He steps back, allowing you to return your attention to the control console.]



There's some options here depending on available party members and skills. Had we not done it already, we could extract the Schockwellenreiter's visual data directly from the MKVI here as well.

For now though, let's get some details on what precisely we're looking at.




Readme posted:


MKVI PROTOTYPE DEMONSTRATION MODEL

This MKVI PROTOTYPE incorporates top-of-the-line cyberware from all AG CHEMIE EUROPA subsidiaries, including the ZEISS "DEADSIGHT" LASER DESIGNATOR, B.U.T. HEAVY INDUSTRIES "POWER-LIFT" INDUSTRIAL CYBERARMS, and the brand-new ZEISS "SENSE-SHELL" CYBERSKULL.

Where necessary, competitors' products have been incorporated into the platform (ARES DERMAL PLATING, UNIVERSAL OMNITECH MOVE-BY-WIRE, etc.). These systems should be considered PLACEHOLDERS for this proof-of-concept PROTOTYPE.

The BIOLOGICAL COMPONENT of the MKVI was selected for size and durability by GENERAL GENETICS WORLDWIDE. All autonomous functions necessary to maintain the BIOLOGICAL COMPONENT are original to the component itself, and should self-regulate within operational limits.

As a proof-of-concept demonstration model, the MKVI was designed for REMOTE OPERATION. A ZEISS "EYE-IN-THE-SKY" DRONE CONTROL SYSTEM has been incorporated into the MKVI's cyberskull. COMMLINK control is also possible for casual control, but for product demonstration purposes, use of the drone control system is advised.

ARMAMENTS: The MKVI PROTOTYPE comes equipped with an ARES VANQUISHER VEHICULAR ROTARY CANNON to demonstrate the MKVI's actuated strength and recoil suppression capabilities. The model is also equipped with a GLOBAL POLYMERS MONOFILAMENT AXE. For demonstration purposes, this weapon has been designed with a heft well beyond the lifting capacity of any unaugmented metahuman. The MKVI, of course, can swing it with ease.

LONG-TERM GOALS: In demonstrating the MKVI's combat capabilities, it is this office's hope that AG CHEMIE EUROPA'S newly-developed FORMULA 17 CYBERMANTIC REAGENT will prove its value to the Board of Directors, both as an astonishing technical achievement and as a lucrative new revenue stream for the Company.

- Albrecht Haushofer, Senior VP, Berlin Facility



First time we've seen a person being referred to as a "biological component", and hopefully the last. It being operable via commlink implies even we could do it, should we for some reason feel hesitant about entrusting a nigh-unstoppable killing machine to Blitz's hands.

That's all the information the terminal has to offer, but nothing's stopping us from taking a closer look ourselves. We do have someone who knows a thing or two about cyberware installations.





It is a little hard to miss.

The cyberware is high-grade. Quality stuff, but not milspec. The arms look industrial in design. Interesting choice, but there's nothing wrong with it.

Huh. The control system looks interesting... like a drone control interface, but it's wired into the base of the skull. From the positioning, I'd say that it's connected directly to the thing's brain stem.



This "thing" is our payday, Glory. Explain yourself.

This... this troll... it's still conscious. *He's* still conscious. They've outfitted him with an inhibitor chip. He's trapped in his own body, screaming to get out. This isn't just a prototype, Rosa. It's a *person.* We can't just cash him in for a paycheck.

We kind of figured that might be the case, though things sure would've been simpler had we been wrong. It doesn't technically change anything as far as our mission objective is concerned, but...

Can you do anything about it? Help him in some way?

[She takes another look at the control module, scowling.]

No promises... but I can try.

Do it.

Not here. Let's get him down to the garage first. I want to have the van close by in case anything goes wrong. In the meantime, we're gonna have to activate him.

[She falls back to her regular position in the group.]

Just remember, Rosa... that's a man you're giving orders to. Not a machine.

If she's right, the idea of handing him over to Schmidt or the Black Lodge feels a lot less appealing than before. Now obviously handing over or killing a key person is not something a runner can afford to find too objectionable, but if there really is some poor bastard's awareness kept imprisoned and chemically suppressed in that mutilated body, it's a little harder to pretend like this'll just be a routine job.

That being said we do have to make sure, we can't really afford to risk the kind of money we were promised unless it's for a very good reason.








Gah, reading auras has not been a pleasant experience lately. But we are not about to get knocked out by something as pathetic as just looking at something. No way.









Messages don't get much clearer than that. Bah, times like these almost make you wish you were the sociopathic mercenary type who aren't dragged down by such meddlesome obstacles as having a conscience.

Well, nobody's problems are going to be solved if we leave him here so let's follow Glory's suggestion and first bring him down to the garage, see what can be done when we get there. Not particularly enthused about the idea of piloting this guy though, so we might as well say a quiet prayer and grant Blitz his wish.





[The Cyberzombie's massive hands flex twice, and it takes a half-step forward. Its mouth twists into a wide grin.]

...but, uh... I think that I could get used to it.

Forget it, we hand over a weapon of this magnitude to you for any longer than strictly necessary and we might as well call the Firewing and tell her to chill because we already have the whole "razing down Berlin" business well underway.





I've got it, chief. The MKVI is under my control. But it's strange... this thing's reactions feel... *off,* somehow. It's almost like there's somethin' else in here with me.

I'm not surprised. But we can talk about it later. For now, we should concentrate on getting out of here.

Guess someone hasn't really been paying attention again. Eh, maybe better that way.



Incidentally if Glory isn't around, it's possible to get the same kind of insight and come to the same conclusion about the MKVI's nature with Biotech 2. Without either, it's still possible to recognize the inhibitor chip and infer that someone's still home that way, just in less detail.

Without Blitz, Drone Control 4 allows for rigging into the MKVI as well. Else it needs to be slaved to a commlink which results in it having 1 AP fewer than it would otherwise. And speaking of...





Yeah, the MKVI is in our party now and he is monstrously strong. His Strength is completely off the charts, he has no trouble either landing or avoiding hits, and anything less than tank shells would only make him laugh were he not an unholy abomination of flesh and steel trapped in a hell existence of unceasing suffering.

Now sure, the Cyberzombie is not gonna be able to help you with your math homework, but if a teacher's giving you trouble he'll have zero issue leveling the school building for you.



Just as advertised it also comes with its very own minigun and a giant axe which for some reason has the damage equivalent of a baseball bat, both tools that complement having 4 AP (3 if not rigged) and the combat stats of the Terminator quite nicely.



And it probably doesn't need to be explicitly mentioned that all the cyberware slots are filled past the normal Essence limit. Nothing especially interesting here as far as the individual pieces are concerned, though "Cyberskull (Obvious)" is kind of funny.

That about covers it, so let's start heading back.



Oh hey, it looks like things have gotten livelier out here in the Chamber of Obvious Foreshadowing. Couldn't have seen this coming, huh?



Can't believe it's these wasp-looking clowns again though. You'd think they would've gotten the hint by now.

I've got a better idea. You drop your weapons, and I won't order Tin Man here to tear you in half.

[The Knight Errant captain pauses a moment before responding. When he speaks, his voice is dripping with scorn.]

Try it. See what happens.

I don't like the sound of that.

Do you honestly think that they didn't install a safeguard in that thing? That we couldn't take it back from you at a moment's notice? Now drop your weapons, or I'll have that abomination tear YOU in half.

Admittedly we didn't consider that option, no. But from where we're standing there seems to be one easy solution to that problem.

[Attack.] You can't order him to do anything if you're dead.







So yeah, the enemy Rigger is capable of making the MKVI change teams which is Bad News, though "at a moment's notice" apparently means "after 2 turns" and also requires that the Rigger is alive. These are pretty significant design flaws when you consider that the purpose of the MKVI is making things extremely not alive at a very high speed.



The Knight Errant have come with a pretty decent crew this time around, they've a little bit of everything and most of their lineup have a source of area damage in the form of either spells or grenades. Grouping up continues to be a bad idea, but it's also a bit hard to avoid since this room is pretty cramped.



Blitz opens the fight by whiffing a 99% chance to confuse the Captain with his fancy new ability, very promising. For some reason controlling the MKVI doesn't reduce his AP the way turning on his drone does which is convenient.



The enemy Mage is both standing on a Leyline and completely exposed, so we don't need to hit up Sun Tzu to figure where to start the killing from.



The bizarrely confident Captain also gets dropped on the first turn, proving that even a foam axe will do the trick so long as you swing it hard enough. And hey, the man himself told us to "try and see what happens" and we have now done exactly that. Hopefully this has been an equally enlightening experience for all of us.



Incidentally the MKVI's axe has the usual set of melee abilities while the minigun comes with two attacks, "fire a lot of bullets" and "fire a shitload of bullets". Which let's face it, do a pretty good job covering most situations where the use of a minigun is applicable.



On the KE turn the Grenadier whiffs their shot but the Enforcer nails us right on the noggin with a concussive grenade. Which is not great because while the MKVI can handle himself fine, we're still a bag of flesh and blood in a cool suit and suddenly a very easy target for the remaining Knight Errants.



The Conjurer (whom the MKVI tried to kill off after taking out the Captain but sadly fell a little short) summons an Inferno to give us additional trouble. "Us" in this case doesn't include the MKVI himself who happily dodges literally every attack both the spirit and the KE try to land on him. Really, the rest of us are only slowing him down here.



The start of our turn comes with a warning that there's one more turn left to take out the Rigger before the MKVI hops over to the other side of the fence. Two turns is an eternity though, and since taking out the Rigger at any point reverts its control back to us we'd pretty much have to actively ignore them for this to become a legitimate problem.



Glory knees the lights out of the Grenadier, allowing us to focus on squishier targets while he takes a nap. Grenadiers have had a lot of trouble actually landing their shots on us but their launchers' damage potential should never be underestimated.



A few minigun bullets and one hearty axe swing later, the MKVI has solved his own problem the only way it knows how.



Unfortunately the same can't be said of our problems. A double crit in the form of a shotgun blast from the Guard and an Acid Bolt from the Conjurer actually manage to take us out for what just might be the first time ever. Back in Seattle this would've been the end of it right here, but on this side of the pond it's nothing our Trauma Kit doesn't immediately solve. Still, a good reminder that getting stunned is just as nasty for us as it is for the enemy.



The unexpected developments continue as the Conjurer who rudely threw acid at us simultaneously loses control of her Inferno, which then expresses its newfound freedom by first lighting half the people in the room on fire and then proceeding to turn its summoner into a pile of ash with Flamethrower. Such is the circle of life.



With the threat of losing control of the MKVI eliminated, winning the fight now is purely a matter of not dying like an idiot... again. Glory and Max whose teamwork has been yielding a lot of good results in recent times continue to do solid work bringing down the Guard. Then the Cyberzombie goes to town.



The stunned Grenadier never had the time to recover, and unfortunately for him this particular alarm clock is a lot better at putting you to sleep for good than at waking you up.



The Enforcer who took part in the assault on our person gets completely obliterated from full health and from across the room with efficiency that a still image wouldn't have done proper justice.

...Maybe this project isn't all bad after all.



The rogue spirit's the last one to go, and that's all she wrote.


Oh yeah! This thing is awesome, boss! You sure we can't keep it?

Those Knight Errant drekheads have a little surprise coming their way.



AG Chemie oughta send us a check for all the field testing we're doing for them, and it's not looking like our prototype knife is done cutting through Knight Errant butter just yet either. Things are about to get messy down on the 24th, and this time it won't be just in the storage closet.










-- EXTRAS --

Not that much of interest to show off here, only a couple of interactions with the MKVI that were mentioned but not available to us.

First, rigging into the MKVI yourself instead of having Blitz do it:



And second, extracting the Schockwellenreiter's visual data directly from the MKVI:





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Agnosticnixie
Jan 6, 2015
With the MkVI the big secret is eventually realizing that axe is way, way better at ending hackers asap than the minigun is.

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