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Not a viking posted:How does the seed embryo works for shasvasti? They start as a marker and have to spend an order to turn into a "real" model? Short skill or an ARO. Alternatively, they hatch on their own at the start of their second turn if left alone.
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# ? Jun 30, 2024 19:18 |
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So in an ITS game they might be useless 1/3 of the game? Or I need to spend a short skill just to do anything! I see why they are unpopular. VVV Why is that? Are they specialists? Not a viking fucked around with this message at 00:19 on Apr 5, 2015 |
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Seed Soldiers are one of the few "only take in specific gimmick lists" units. They're overpriced and terrible. Same for the Corax. The only Seeds you might want to pay attention to are Cadmus and Hasht.
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Played 2 games yesterday. Lesson from 1st game: Use my Sierra to pummel his stupid tohaa bullshit sniper untill he dies from bullets. Lesson from 2nd game: Cover my Sierra with cover. Range bands, brah, and do not under any circumstance shoot back at someone who is about to fry 4 of your dudes with a flamethrower.
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Yesterday my newly-opened local gaming store started its Infinity Escalation League. I was all set to take the list I posted a while back until I realised I'd left Thamyris round a friend's house after our last game, so I ran this:![]() ────────────────────────────────────────────────── Group 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 2 SWC | 100 Points Open with Army 5 I was a bit worried I'd be light on specialists but thought I'd give it a game and make adjustments as needed. It turned out both my games were Annihilation. The first match was against vanilla ALEPH, as follows: ![]() ────────────────────────────────────────────────── Group 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 1 SWC | 100 Points Open with Army 5 We had an absurdly dense board of tight and winding streets, which I thought would give my Thorakitai the advantage except canny deployment with Dakini on rooftops gave them much better coverage of fire lanes than I expected. In the end I didn't lose a model as Machaon's Zero V Smoke let me push up the board, then he used a combination of ODD, cover and range bands to kill Dakini at long range (sure I was hitting on 3s, but the Dakini could barely shoot back at a -12BS mod). After 3 turns I'd killed 2 Dakini and the Deva (with Alke doing the honours there with a double crit with her Spitfire) and put the Myrmidon into NWI. My opponent did forget to use smoke for some of the game, which may have helped, but at the same time his Myrmidon was mostly sat in a crate doing nothing except daring my Thoraki to run into his shotgun. One turn saw a truly absurd number of crits, with a lucky roll of 4 for a Dakini to crit Machaon cancelled out by his own crit, then Alke presumably just exploding the Deva. Game 2 was versus Nomads, and it was pretty obvious how it was going to go when my opponent's Spektr rolled a natural 20 for his infiltrate check and forgot to turn his camo on. ![]() ────────────────────────────────────────────────── Group 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 2 SWC | 100 Points Open with Army 5 It was clear he was banking on my not taking any MSV for his TO Camo guy to just clean house, but a bungled Infiltrate just left him wasting a lot of his limited order pool getting the guy into position. In the end, the Spektr did nothing except eat orders all game as Machaon would just throw a smoke grenade and waltz between houses, presumably blasting the Benny Hill theme over the tannoy. With only 3 models making a credible threat, I was able to use smoke to get past the Grenzer's fire lane, assassinate his Lt and the single Alguacil, and then I could have sat smugly in a house covered by B2 chain rifles and dared him to make a move. Instead I tried using Machaon and Alke to kill the Grenzer, and Alke died to a crit cancelling out all 5 hits from her Spitfire. Overall the morning's gaming was quite good fun. I think I lucked out not getting missions that needed specialists, but my second opponent specifically requested Annihilation. I also ended up buying Teucer, I don't really care if he's a bit bad in game he's a smug bearded dude with a sniper rifles the size of him that he can wield one-handed to pull sick 360 noscopes on TAGs.
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If a link team of Myrmidons spend an order to perform a move and an enemy model sees them all move and declares an ARO and shoots, then the entire team can dodge and they each make a PH face to face roll against the shots. However if they want to throw smoke to perform a special dodge, only the link leader can throw smoke, and that smoke is a face to face only for the link leader, and even if the smoke obscures LOS to the non-leader members of the link team the shots from the ARO is still a normal roll against them. Is that correct?
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DJ Dizzy posted:Played 2 games yesterday. Lesson from 1st game: Use my Sierra to pummel his stupid tohaa bullshit sniper untill he dies from bullets. Also: Never scare a reaction drone. They go into alert mode when scared and it's surprisingly easy to one-shot a Charontid in cover. ![]()
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Cyclomatic posted:If a link team of Myrmidons spend an order to perform a move and an enemy model sees them all move and declares an ARO and shoots, then the entire team can dodge and they each make a PH face to face roll against the shots. However if they want to throw smoke to perform a special dodge, only the link leader can throw smoke, and that smoke is a face to face only for the link leader, and even if the smoke obscures LOS to the non-leader members of the link team the shots from the ARO is still a normal roll against them. Its a Special Dodge, so I think you are correct in this reading. Only the link leader would throw smoke, so they can either break the link or take normal rolls vs. the AROs. Or just all roll dodge normally instead of trying to special dodge. DJ Dizzy posted:Played 2 games yesterday. Lesson from 1st game: Use my Sierra to pummel his stupid tohaa bullshit sniper untill he dies from bullets. I generally figure out which dude I am going to sacrifice and which dudes are going to dodge in this scenario.
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So, the Infinity RPG is coming out soon, later this spring. Anyone gotten a chance to playtest it and can fill us all in?
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Is the Hassassin Bahram sectoral as terrible as people on the internet seem to think? I have a bad miniature game habit of picking a faction for a game I think looks cool, somehow choosing the one that plays the absolute worst or is crazy difficult as my first army, then getting discourage and quiting. Is sounds like the only benefit they really have over the standard Haqqislam is the fire team since their increased numbers of certain troops aren't that useful due to point cost. I really haven't played enough to know. I'd be tempted to use regular Haqqislam but my friends are all playing sectorals for their factions and dominate me with fireteams which feels unfair.
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Radish posted:Is the Hassassin Bahram sectoral as terrible as people on the internet seem to think? I have a bad miniature game habit of picking a faction for a game I think looks cool, somehow choosing the one that plays the absolute worst or is crazy difficult as my first army, then getting discourage and quiting. Is sounds like the only benefit they really have over the standard Haqqislam is the fire team since their increased numbers of certain troops aren't that useful due to point cost. I really haven't played enough to know. I'd be tempted to use regular Haqqislam but my friends are all playing sectorals for their factions and dominate me with fireteams which feels unfair. It's actually a very effective army, just it has one of the worst load outs for a starter box. Proxying the Daylami as standard Ghulams goes miles towards fixing it, though. You'll end up focusing pretty heavily on light and medium infantry compared to other factions if you go for it, I usually ran Muyib link teams with various other MI choices in support and a Barid hacker. Dulkor fucked around with this message at 12:41 on Apr 6, 2015 |
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Laphroaig posted:So, the Infinity RPG is coming out soon, later this spring. Anyone gotten a chance to playtest it and can fill us all in? Radish posted:Is the Hassassin Bahram sectoral as terrible as people on the internet seem to think? I have a bad miniature game habit of picking a faction for a game I think looks cool, somehow choosing the one that plays the absolute worst or is crazy difficult as my first army, then getting discourage and quiting. Is sounds like the only benefit they really have over the standard Haqqislam is the fire team since their increased numbers of certain troops aren't that useful due to point cost. I really haven't played enough to know. I'd be tempted to use regular Haqqislam but my friends are all playing sectorals for their factions and dominate me with fireteams which feels unfair.
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Spec-Ops module present in Army V. Still a bit buggy, though:![]() PanO is OP, plz nerf
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QK list building just sounds really complicated but that might be my inexperience with the system.
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It's the simplest thing ever. A triad of Odalisques, Hafza LT, basic link of Ghulams (replace with Hafzas to taste), two Al'Hawwa specialists, a chain Yuan Yuan or two, Djanbazan with HMG or sniper rifle, a reaction drone, holy poo poo I can fit all this in 300pt ![]() So basically, shovel everything from every role into the list. No wooden cube puzzle list building, no points-wrangling, units are both cheap and useful! Holy poo poo all this CA is making me bitter ![]() Pierzak fucked around with this message at 14:00 on Apr 6, 2015 |
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Radish posted:QK list building just sounds really complicated but that might be my inexperience with the system. Infinity list building is just way harder and more complicated than any other game I have played. You get used to it like you get used to anything but it's still kinda hard for me.
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JoshTheStampede posted:Infinity list building is just way harder and more complicated than any other game I have played. You get used to it like you get used to anything but it's still kinda hard for me. Says someone who plays Malifaux ![]()
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WMH is dead easy to list build for once you've gotten to grips with the faction you're playing and how the combos work with specific synergies, model groups and Warlocks. Malifaux I've never gotten experienced enough to build lists properly with (instead relying largely on my henchman telling me what's good and playing a game every few months ![]() Infinity is a different beast when it comes to list building though because it has quite a wide pool of things to choose from which increases the depth of playstyle. It's actually why I think Infinity is such a great system; it's so far removed from other systems you just don't get the same type of game from another system. Radish posted:QK list building just sounds really complicated but that might be my inexperience with the system.
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Hmm, I didn't realize you got an extra Odalisque link for 1 SWC. That's pretty crazy. I just wish the spitfire model wasn't so terrible. All the tags are also kind of appealing. I might have to just switch over since I'm not too heavily invested in models yet either way. Are the Al'Hawwa models with the sniper rifle and the other with the flip phone the only ones right now?
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Radish posted:Are the Al'Hawwa models with the sniper rifle and the other with the flip phone the only ones right now? Yes. And don't expect extras soon.
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TO Camo on a TAG as maneuverable as a Sphinx is dirty and I love it. Infinity was really my first serious mini game and I don't think I've ever had a major problem with list building. Not that I only field the best stuff, but I think as long as you can justify the function of the unit and cover all your bases you should be fine. Getting the balance right when playing ITS is a little trickier since since you generally have to balance firepower or specialists, but I don't think that's a big issue with Haqq.
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Radish posted:Hmm, I didn't realize you got an extra Odalisque link for 1 SWC. That's pretty crazy. I just wish the spitfire model wasn't so terrible. All the tags are also kind of appealing. I might have to just switch over since I'm not too heavily invested in models yet either way. Are the Al'Hawwa models with the sniper rifle and the other with the flip phone the only ones right now? ![]()
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Laphroaig posted:I generally figure out which dude I am going to sacrifice and which dudes are going to dodge in this scenario. I thought everyone in a linkteam had to do the same.
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Pierzak posted:Says someone who plays Malifaux Two point resources to juggle and models are much less specialized so it's harder to tell what they are good at without playing. Malifaux stuff is pretty easy, you can tell what a model does well and not well and it costs x points. No SWC to manage, no LT requirement as such, no specialists needed for objectives.
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I like the idea of Malifaux and think it's probably a pretty good game, I just find the aesthetic so incredibly off putting that I don't want to put in the effort to learn all of the combos you need to know in order to do well at it.
Eggplant Squire fucked around with this message at 16:18 on Apr 6, 2015 |
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JoshTheStampede posted:no specialists needed for objectives. I haven't played ITS yet but the specialists are a bit annoying. How bad is ITS if you don't have any specialists? Are there any scenarios where any model can do something? I liked making lists for warmachine because the objectives were simplified. As well you could tell what worked together fairly easily thanks to the unit cards (and all the bloody rules being on the card usually) and due to the large amount of information out there about warmachine. Im sure once I get more experience with infinity and list building it'll get easier, but it can be quite intimidating at first.
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Exmond posted:I haven't played ITS yet but the specialists are a bit annoying. How bad is ITS if you don't have any specialists? Bad. Really bad.
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Radish posted:I like the idea of Malifaux and think it's probably a pretty good game, I just find the aesthetic so incredibly off putting that I don't want to put in the effort to learn all of the combos you need to know in order to do well at it. If you don't like the aesthetic you still won't like it, but it's not as combo based as something like WM/H. It's more synergy based than specific wombo combos or whatever. It's perfectly doable to just play a crew of solid all-rounders instead of more combo-y pieces.
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Exmond posted:I haven't played ITS yet but the specialists are a bit annoying. How bad is ITS if you don't have any specialists? Are there any scenarios where any model can do something? ![]()
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JoshTheStampede posted:If you don't like the aesthetic you still won't like it, but it's not as combo based as something like WM/H. It's more synergy based than specific wombo combos or whatever. It's perfectly doable to just play a crew of solid all-rounders instead of more combo-y pieces. That seems to be true but last time I played like my second game the other dude who was supposed to be easing me in had all these models which were buffing each other in ways that wasn't really explained. After getting decimated it really sapped my interest. The game looks good I and I'm glad people have fun with it just wish that the models were different and it left a bad first impression (through no fault of its own).
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Radish posted:That seems to be true but last time I played like my second game the other dude who was supposed to be easing me in had all these models which were buffing each other in ways that wasn't really explained. After getting decimated it really sapped my interest. The game looks good I and I'm glad people have fun with it just wish that the models were different and it left a bad first impression (through no fault of its own). Yeah there certainly are crews like that but it mainly sounds like the opponent was to blame.
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Pierzak posted:Says someone who plays Malifaux Building WM/Malifaux lists is hard because everything is very tight and leaving out key problem solvers can make the whole thing fall apart in certain matchups. Building Infinity lists is hard because of MATH MATH MATH MATH. If you're the type of person who has to obsessively optimize for 300/6.0 the huge variety in profiles makes it very difficult to both optimize your numbers and keep your original concept together -- i.e. "upgrading this hacker Deva to a Spitfire Deva gets me to exactly 300/6! ... and leaves me with no hackers. gently caress."
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No one I know optimizes for exactly 300/6, that'd mean a lot of sub-optimal builds just to fill the budget. It's not like some committee's gonna make you play 299/4.5 for the next battle because you clearly have too much resources to use ![]()
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Yeah I'll optimize to within 2pts, but SWC is a varying factor depending on faction. It's criminally easy to stay below 3-4SWC in Bakunin for example.
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Speaking of listbuilding, Patroclus. How do you use him? I kind of want to figure out how to make use of him because he's kind of neat like a Mini-Achilles but I dunno how to actually use him well. Are there any good lists that can combine him, Achilles, and Ajax somehow for a wall of pain and explosive CCWs? I suspect you'd need 400pts to really do it but I'm wondering if there's a goodish 300pt list which combines all 3.
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http://www.firestormgames.co.uk/clearance-sale#20 seems to clearing out their old Infinity-models. Mostly -50% off. Someone can score themself a full set of Kum-unicycles or older Fusiliers.
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Radish posted:Is the Hassassin Bahram sectoral as terrible as people on the internet seem to think? I have a bad miniature game habit of picking a faction for a game I think looks cool, somehow choosing the one that plays the absolute worst or is crazy difficult as my first army, then getting discourage and quiting. Is sounds like the only benefit they really have over the standard Haqqislam is the fire team since their increased numbers of certain troops aren't that useful due to point cost. I really haven't played enough to know. I'd be tempted to use regular Haqqislam but my friends are all playing sectorals for their factions and dominate me with fireteams which feels unfair. I'd wait for Govad miniatures unless you really want to field a Muyib link team. I think Hassassins are perfectly playable though. Pretty sure I'm going to run them for the next escalation league here, since miniature market had a ridiculous deal on Mutts. I'm split between proxying a Govad link team, playing a cheap defensive Ghulam link (escalation leagues use spec-ops, so I can fill out the 5-man), or playing a 3-man Asawira link. I've been having good luck in MO using HI teams to clog objectives and soak massive order investments from my opponent. Regenerating doctors that heal their link-mates on WIP 18 seems obnoxious to deal with. Especially when they have defensive template weapons, PH14, martial arts, and good CC capacity. Corbeau fucked around with this message at 19:16 on Apr 6, 2015 |
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DJ Dizzy posted:I thought everyone in a linkteam had to do the same. I don't think so, not in ARO. DJ Dizzy posted:
It's hard to make a list that doesn't have *any* because of how much counts as a specialist. But if you don't have any, you will basically automatically lose the game and also lose the tournament. Cyberpunkey Monkey fucked around with this message at 19:18 on Apr 6, 2015 |
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osirisisdead posted:I don't think so, not in ARO. If they're in a link team, yeah, they do have to declare the same thing. Which is why you probably break one or two dudes out of the link in order to shoot.
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# ? Jun 30, 2024 19:18 |
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An example of the kind of HB list I'm considering:![]() ────────────────────────────────────────────────── Group 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group 2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 6 SWC | 299 Points Open with Army 5
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