Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Eggplant Squire
Aug 14, 2003


How does this look?

Qapu Khalqi
──────────────────────────────────────────────────

Group 1 7 2 2
ODALISQUE (Fireteam: Haris L1) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (1 | 25)
ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 30)
ODALISQUE Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (24)
DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
SHIHAB REMOTE HMG / Electric Pulse. (1 | 25)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (8)
JANISSARY Akbar Doctor (MediKit) AP Rifle + Light Shotgun / Pistol, CCW. (41)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (8)
HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)

Group 2 5 0 0
HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (16)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (16)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (16)
GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (13)
GHULAM Rifle + Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 15)

5.5 SWC | 298 Points

Open with Army 5

Adbot
ADBOT LOVES YOU

Flipswitch
Mar 30, 2010


Looks OK to me mate, I'd be tempted to get one or two more specialists in there because it's quite stacked into the second group. I'm quite fond of the FO Hawwa for double infiltrating specialists, but I've been known to play triple Al Hawwa' because I think they're great and love the models.

adhuin posted:

http://www.firestormgames.co.uk/clearance-sale#20 seems to clearing out their old Infinity-models. Mostly -50% off.
Someone can score themself a full set of Kum-unicycles or older Fusiliers.
This clearance list should keep up to date as I tend to pass on which things are phasing out of the range so to speak.

Eggplant Squire
Aug 14, 2003


Thanks! Do you just use two of the flip phone guy for that or convert something?

Flipswitch
Mar 30, 2010


I picked up a hacker for free so I just use him. :shobon: I'd just proxy if you take the third one.

Eggplant Squire
Aug 14, 2003


Ok. I'm trying to think up a good way to differentiate between the hacker and FO Hawwa on the table. I like the sniper model, I wish they made it so you could give her a shotgun instead.

Comrade Merf
Jun 2, 2011
How viable is a Sogorat link team? I have the Fuerbach one from the starter and Kornak as well as the new HMG one on the way and am going to try it out regardless but was just wondering if any other CA players have tried it out.

Here is a list I ran on Saturday. I wanted to run an army with zero proxy models and it worked out pretty well. The link team ended up going hog wild on some Bakunin fools wasting 2 Zeroes, half a moderator link team, and a Reverened Moira on my first turn.4 out of the 5 members died on my opponents next turn to Cassandra but the rest of the army besides the Daturazi made it out unscathed.

Morat Aggression Force
──────────────────────────────────────────────────

Group 1 10 0 0
MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (15)
MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (15)
MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (15)
MORAT Hacker (EI Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 22)
MORAT Missile Launcher / Pistol, Knife. (1.5 | 19)
MORAT K1 Sniper Rifle / Pistol, Knife. (1 | 21)
MORAT HMG / Pistol, Knife. (1 | 22)
KORNAK Lieutenant Mk12, Light Flamethrower / Pistol, DA CCW. (41)
RAKTORAK Combi Rifle + Heavy Flamethrower / Pistol, Knife. (22)
SOGARAT Feuerbach / Assault Pistol, AP CCW. (1.5 | 57)

Group 2 3 0 3
DĀTURAZI Combi Rifle, Smoke Grenades / Pistol, DA CCW. (22)
DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (14)
DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (14)

5.5 SWC | 299 Points

Open with Army 5

It was a little light on specialists but we were playing annihilation and my two secret objectives were Extreme prejudice and Data Scan. My opponent was nice enough to AD a remote within the ZoC of my hacker on his last turn but I got all hopped up on that sweet sweet Morat "murder everything on the table" spruce juice and forgot to Data Scan the thing before I shot it to death. Game ended in a tie with both of us losing about half of our armies and each completing one secret objective. I honestly can't wait for that new Yaogat box to come out as I always had a blast with them whenever I proxied the Vanguards as them and so I can really run a train all over the usual Camo and ODD spam I go up against.

Hortism
Oct 25, 2010

Comrade Merf posted:

How viable is a Sogorat link team? I have the Fuerbach one from the starter and Kornak as well as the new HMG one on the way and am going to try it out regardless but was just wondering if any other CA players have tried it out.


As someone who's had a 3 man sogarat link run against me a few times I'd say it's they can be pretty brutal. Not much, (including a few Tags I've run), can go toe to toe with them.

I think they're perfectly doable at around 300 points with no real sacrifice to your order pool, though in might be harder to go for a 4 man, as SWC is pretty prohibitive.

They're also not quite as versatile as a heavy knight link in pano since I dont believe you can have a specialist in there, so you'll cant just use them to dominate objective points as easily.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

MJ12 posted:

Speaking of listbuilding, Patroclus. How do you use him? I kind of want to figure out how to make use of him because he's kind of neat like a Mini-Achilles but I dunno how to actually use him well. Are there any good lists that can combine him, Achilles, and Ajax somehow for a wall of pain and explosive CCWs?

Patroclus is pretty average. He doesn't bring anything exciting to the table, has contradictory wargear, and is expensive as gently caress. He's got a solid statline, but most everything in Phalanx does. I'd look into Eurodos or Machaon before I added in Patroclus.

MJ12
Apr 8, 2009

WAR FOOT posted:

Patroclus is pretty average. He doesn't bring anything exciting to the table, has contradictory wargear, and is expensive as gently caress. He's got a solid statline, but most everything in Phalanx does. I'd look into Eurodos or Machaon before I added in Patroclus.

Well he does have one exciting feature, being the only 6-4 move MI in existence and one of the... two, I think? 6-4 move infantry in the entire game (the other being Achilles ofc). I sort of wish that they had given him some BTS and 2 Wounds instead of 1 + NWI in the conversion, because an unhackable non-impetuous fast infantry unit would have rocked.

And yeah, Machaon is pretty cool. How do you use him? I'd probably end up super afraid of him Frenzying so I'd have him hide in the back doing rear defense and rocking that -9 to hit from partial cover + ODD and I dunno if that's a good attitude when he seems a bit wasted due to his decentish armor, ODD, and good stats.

Comrade Merf
Jun 2, 2011
Do 1 wound models with transmutation die immediately when wounded by shock? My Fraacta took a shock round while landing on Saturday and Shock and Transmutation don't mention each other at all. We played it that Shock would kill the model before the Transmutaion took place.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
How different is corregidor from NCA?

Edit: Also why in the name of gently caress does the alguacile Lt cost 1 SWC.

DJ Dizzy fucked around with this message at 02:36 on Apr 7, 2015

Flipswitch
Mar 30, 2010


They're pretty different! anything specific you want to know about them? Corregidor tends to be far better at actually securing table sides and with the addition of Bandits, covering the mid field too (especially in conjunction with our lords and saviors, the Tomcats) but NCA bulldozes far harder than Corregidor could ever dream of largely thanks to being PanO.

Alguacils are not leaders, they're mercs, that is the official reason. :v:

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


MJ12 posted:

And yeah, Machaon is pretty cool. How do you use him? I'd probably end up super afraid of him Frenzying so I'd have him hide in the back doing rear defense and rocking that -9 to hit from partial cover + ODD and I dunno if that's a good attitude when he seems a bit wasted due to his decentish armor, ODD, and good stats.

Keep him in a fireteam. Here's my 300 point list for example, its been working very well thus far. Ajax, Eudoros, Machaon, and 1 Chain Myrmidon make up one 4 man link, and the other 2 myrmidons and Phoenix make up a 3 man link.

Steel Phalanx
──────────────────────────────────────────────────

Group 1 10 0 2
EKDROMOS Hacker (Assault Hacking Device) Chain Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 25)
AGÊMA Marksman Missile Launcher / Pistol, Knife. (1.5 | 27)
THRASYMEDES Infiltrator (Infiltration) Submachine gun, Nanopulser, Flash Grenades / Pistol, Shock CCW . (27)
AJAX 2 Combi Rifles, Nanopulser / AP Heavy Pistol, EXP CCW. (39)
EUDOROS Mk12, Nanopulser, Zero-V Smoke Grenades / Pistol, DA CCW. (40)
MACHAON Lieutenant Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Pistol, DA CCW. (0.5 | 38)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
MYRMIDON (Chain of Command) Boarding Shotgun, Nanopulser, Zero-V Smoke Grenades / Pistol, AP CCW. (1 | 37)
PHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Assault Pistol, DA CCW. (2 | 35)

5.5 SWC | 300 Points

Open with Army 5

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

MJ12 posted:

Well he does have one exciting feature, being the only 6-4 move MI in existence and one of the... two, I think? 6-4 move infantry in the entire game (the other being Achilles ofc). I sort of wish that they had given him some BTS and 2 Wounds instead of 1 + NWI in the conversion, because an unhackable non-impetuous fast infantry unit would have rocked.

And yeah, Machaon is pretty cool. How do you use him? I'd probably end up super afraid of him Frenzying so I'd have him hide in the back doing rear defense and rocking that -9 to hit from partial cover + ODD and I dunno if that's a good attitude when he seems a bit wasted due to his decentish armor, ODD, and good stats.

6-4 isn't worth the extra cost you pay, imo. Especially with Shock more available, and Viral more available.

Machaon I have a lot of success with. He can throw down in CC quite well, and going Frenzy isn't so bad. You don't have to spend the order, and I find putting him in Sup Fire as a last order if he's out of the link keeps him safe. NWI and -9 to be shot is pretty beefy. Otherwise, he tends to roll around in a link with Ajax, and usually a Myrm Chain and a Myrm Officer.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Flipswitch posted:

They're pretty different! anything specific you want to know about them? Corregidor tends to be far better at actually securing table sides and with the addition of Bandits, covering the mid field too (especially in conjunction with our lords and saviors, the Tomcats) but NCA bulldozes far harder than Corregidor could ever dream of largely thanks to being PanO.

Alguacils are not leaders, they're mercs, that is the official reason. :v:

Well, seeing as I do have a nomad box from O:I, I might aswell put them to use :v:

Hows this for a starter list:

Nomads
──────────────────────────────────────────────────

Group 1 10 0 0
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (1 | 53)
HELLCAT Spitfire / Pistol, Knife. (1.5 | 28)
GRENZER Lieutenant Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (25)
REVEREND HEALER MULTI Rifle, Nanopulser / Pistol, EXP CCW. (37)
SPEKTR MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 39)
INTERVENTOR Hacker (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
HELLCAT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (24)

6 SWC | 300 Points

Open with Army 5

DJ Dizzy fucked around with this message at 02:52 on Apr 7, 2015

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


Are there good N3 full battle demo videos? It seems everything I see is like the ultra basic Icestorm missions 1-2 explaining AROs and stuff. I really want to get into the game because I love the aesthetic and setting but coming from Malifaux it's hard to gauge the actual flow of the game without someone knowledgeable to play with. I'm 900 miles from my models and paints and I want to nerd vicariously for a while :(

E: vvvv looks promising, thanks

Rockman Reserve fucked around with this message at 03:12 on Apr 7, 2015

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Ryoshi posted:

Are there good N3 full battle demo videos? It seems everything I see is like the ultra basic Icestorm missions 1-2 explaining AROs and stuff. I really want to get into the game because I love the aesthetic and setting but coming from Malifaux it's hard to gauge the actual flow of the game without someone knowledgeable to play with. I'm 900 miles from my models and paints and I want to nerd vicariously for a while :(

Theres this: https://www.youtube.com/watch?v=9bUB-WgqFp0

Exmond
May 31, 2007

Writing is fun!

Any good videos where they are speaking english?

heheheheheh

Flipswitch
Mar 30, 2010


DJ Dizzy posted:

Well, seeing as I do have a nomad box from O:I, I might aswell put them to use :v:

Hows this for a starter list:

Nomads
──────────────────────────────────────────────────

Group 1 10 0 0
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (1 | 53)
HELLCAT Spitfire / Pistol, Knife. (1.5 | 28)
GRENZER Lieutenant Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (25)
REVEREND HEALER MULTI Rifle, Nanopulser / Pistol, EXP CCW. (37)
SPEKTR MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 39)
INTERVENTOR Hacker (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
HELLCAT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (24)

6 SWC | 300 Points

Open with Army 5
I quite like the Grenzer Lt choice here 'cause a lot of people default onto thinking its the Interventor. The list looks fine to me although I'd be tempted to give the Intruder a HMG because you've got a lot of MSR threat but not in the way of offensive damage weapons (like HMGs/SF). That's a preference/playstyle thing though.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo

Exmond posted:

Any good videos where they are speaking english?

heheheheheh

I don't know if these are good, but they are speaking English.

https://www.youtube.com/playlist?list=PLliZQodsai-g5_ilMFNn6VpPixBGpfAyC

Flipswitch
Mar 30, 2010


Just hacked a Marut apart with Joan 2.0. :shepface:

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Flipswitch posted:

Just hacked a Marut apart with Joan 2.0. :shepface:

viva la france

Genghis Cohen
Jun 29, 2013

Flipswitch posted:

Just hacked a Marut apart with Joan 2.0. :shepface:

Lol. I killed Sun Tzu with McMurrough once. I love that close combat is properly usable in this edition of the rules. Still very order intensive to get in, but real CC specialists just murder things once they get close now.

Sephyr
Aug 28, 2012
Last game Ajax kocked a Szalamandra apart in a single order. It was a lucky event (my crit followed by poor same rolling on the other guy's part), but still impressive.

CC definitely has a role now, which is mostly punishing attackers who stay too close to your lines without support (the Sxally mentioned above had charged forward a bit too far to flame my Thrasymedes), or using fast brawlers to fold weak flanks guarded by shooty, loose units that cant hack it in CC.

Corbeau
Sep 13, 2010

Jack of All Trades
My Hospitaller killed a Kuang Shi in CC and lived.

Hortism
Oct 25, 2010

I almost had my whole game fall apart because my sphinx got into Cc with a daturazi rolling b2.

Luckily only had to waste three orders before I got lucky.

Exmond
May 31, 2007

Writing is fun!
Okay I have a rules question.

Lets say I have Joan of Arc (Who is currently frenzying) on top of a building. In LOF 8 inches in her direct front is an enemy trooper on the ground level. 3 inches behind her is a ladder to get to the ground floor.

On my turn, during my impetuous order phase when she activates she has to jump off the building as that is the closest way to get to the trooper right? Or can I move (3 inches toward ladder, and then down to ground floor) and shoot?

Edit: Or I could spend an order and cancel her impetuous order. Just wondering what would happen if i didnt

Signal
Dec 10, 2005

RAW, I think that she would simply move up to the edge of the building. If she was fully at the edge, she would have to use the Jump or Climb skills to descend.

Exmond
May 31, 2007

Writing is fun!

Signal posted:

RAW, I think that she would simply move up to the edge of the building. If she was fully at the edge, she would have to use the Jump or Climb skills to descend.

But with RAW you have to just climb or jump if its the most direct path. In this case jumping lets you get closer. That poses an interesting question since you did legally move, then encountered something that stopped your movement. Does closer == direct path?

Regardless I like your version though and it makes sense. It still causes impetuous to have some restrictions but also makes it that your unit doesn't dumbly jump off a roof.

Pierzak
Oct 30, 2010

Exmond posted:

Does closer == direct path?

IIRC, closest path = least orders needed to reach the target. I'll have to check.

Flipswitch
Mar 30, 2010


Off the top of my head it's the shortest route/least amount of orders spent to reach target, so she'd Move to the edge, stop and BS (Shoot). If she was already at the edge, then she would climb/jump.

I'm not super confident on that answer though because I haven't had that type of scenario come up in a long time, I'll check it over later on when I'm at the store.

JoshTheStampede
Sep 8, 2004

come at me bro
I don't understand why she would stop at the edge. The closest/shortest path is to just jump off the edge, unless it says "shortest safe path" or whatever.

Exmond
May 31, 2007

Writing is fun!

JoshTheStampede posted:

I don't understand why she would stop at the edge. The closest/shortest path is to just jump off the edge, unless it says "shortest safe path" or whatever.

I.. think she would walk off the bloody edge.

When you move you have to move your full first movement value unless you encounter something that prevents you from moving (I.E: Terrain). Ill grab my rule book because i know there is something about climbing/jumping in that section.

It came up last game with a couple of friends. We ruled it that Joan is a smart lady and jumped straight down, landing on the ground screaming something about burning a witch.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

JoshTheStampede posted:

I don't understand why she would stop at the edge. The closest/shortest path is to just jump off the edge, unless it says "shortest safe path" or whatever.

The jump is long skill and the impetuous rules specify that you are allowed to terminate your move if it contacts an obstacle requiring you to do the jump/climb special skill.

I do wonder though - will impetous figures lemming off a tower according to RAW? Say they are on a 12-inch high tower and they have to execute a jump skill to get closer.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo

JoshTheStampede posted:

I don't understand why she would stop at the edge. The closest/shortest path is to just jump off the edge, unless it says "shortest safe path" or whatever.


Exmond posted:

I.. think she would walk off the bloody edge.

When you move you have to move your full first movement value unless you encounter something that prevents you from moving (I.E: Terrain). Ill grab my rule book because i know there is something about climbing/jumping in that section.

It came up last game with a couple of friends. We ruled it that Joan is a smart lady and jumped straight down, landing on the ground screaming something about burning a witch.


Z the IVth posted:

The jump is long skill and the impetuous rules specify that you are allowed to terminate your move if it contacts an obstacle requiring you to do the jump/climb special skill.

I do wonder though - will impetous figures lemming off a tower according to RAW? Say they are on a 12-inch high tower and they have to execute a jump skill to get closer.

I'm not sure, but I think she's jumping. p 48

"Jump or Climb skills must be used if that would shorten the route."

I think the lesson here is: Don't put Joan on top of a tall building.

Corbeau
Sep 13, 2010

Jack of All Trades
I don't think you have to commit literal suicide by making an unsurvivable jump. Assisted suicide by Entire Order Climbing, sure, but I don't think you have to kill yourself outright. That just... seems wrong.

Exmond
May 31, 2007

Writing is fun!

Corbeau posted:

I don't think you have to commit literal suicide by making an unsurvivable jump. Assisted suicide by Entire Order Climbing, sure, but I don't think you have to kill yourself outright. That just... seems wrong.

I agree that it seems wrong but it is Rules As Written. You have to get close as possible.

Next time I play against a list that has impetuotus models Ill bring it up and my opponent and I will house rule it. I like the "Move towards edge and then declare 2nd skill" and the "If at edge, do a complete order to SAFELY move down to the ground".

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo

Corbeau posted:

I don't think you have to commit literal suicide by making an unsurvivable jump. Assisted suicide by Entire Order Climbing, sure, but I don't think you have to kill yourself outright. That just... seems wrong.

I think you might have to risk taking damage, though. You could argue that dying from falling damage wouldn't bring the model any closer :)

I think you're probably right... It does say "Jump or Climb if that would shorten the route." So you can pick to Jump or Climb. I sometimes forget that Climb is risk-free in N3.

Exmond posted:

I agree that it seems wrong but it is Rules As Written. You have to get close as possible.

Next time I play against a list that has impetuotus models Ill bring it up and my opponent and I will house rule it. I like the "Move towards edge and then declare 2nd skill" and the "If at edge, do a complete order to SAFELY move down to the ground".

I'm not sure yet, but I don't think she has to get as close as possible with regard to the whole order, you have to use as much of your Move distance as you can if you declare a Move. Also on p 48.

"A trooper using an Impetuous Order can move a distance
shorter than the maximum only if he reaches base contact
with an enemy, or if he enters an area of Special Terrain
that impairs his Movement or forces him to declare Jump
or Climb in order to keep moving."

So. I think the key is that you have to move toward the closest enemy model that you can reach. If she's not at the edge, I think you'd have to move to the edge. If she is already at the edge, I think she would have to jump or climb, but you choose. The direction has to be toward the closest enemy model. I think it's to keep people from not jumping their model into an ARO above some total reaction remote because "I'd have to jump across that alleyway so technically Moving toward the closest means I would move down this stairway" or whatever.

Cyberpunkey Monkey fucked around with this message at 19:41 on Apr 9, 2015

admanb
Jun 18, 2014

Assuming Climb is possible, RAW allows you to use it instead of Jump. But if Climb isn't possible without backtracking (if, say, you were on a diving board) you would be forced to Jump.

So, you know, don't do that.

Adbot
ADBOT LOVES YOU

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
Keep in mind that Joan in mobility is 6-2, so she can hop down 6 inches (the height of most terrain) without taking an ARM roll.

  • Locked thread