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Synthbuttrange
May 6, 2007

FIRETELL EVERYTHING

Or at least, there's an extremely hostile set of aliens suddenly attacking and on their way through the jumpgate. If it doesnt push the farseeker crew into insanity, they should try jump ahead to warn the Terrans so they can strike first. They can retire in Nova Sol if that takes them beyond reasonable jump safety.

Synthbuttrange fucked around with this message at 02:13 on Dec 2, 2017

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Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

LLSix posted:

Jump sickness be damned, send the SS Farseeker back through immediately to warn the Terrans and provide an ETA.

Provide full combat data of the enemy ships to UT, repackaged so as not to include Martian tech of course.
Advise them to stand back from the JP and engage with missiles as the hostiles seem to have a primarily beam armament.
Warn them about the Naga boarding shuttles.
Inform that we killed one of the 3 combat ships before the enemy used their speed advantage to disengage.


e.g. pass along best guess at armor layers, max speed, armament ranges, Jump Radius, etc.

Do this. All joking aside it'd be idiotic to not tell the Terrans to start shooting and not bothering asking questions.

LLSix
Jan 20, 2010

The real power behind countless overlords

Also, pursue the Shivans with every ship able to make maximum fleet speed.

Arriving to help out will make a hell of an impression on the Terrans and possibly gain us some more sweet sweet salvage.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat
Tell the Terrans everything relevant to alien capabilities and their upcoming encounter.

Tell the fartcrabs everything relevant to Terran capabilities and their upcoming encounter.

Morrow
Oct 31, 2010
It was me wonder why the Rakshesha (the slightly larger fourth ship) didn't do anything. Even if it was just a jump tender it should have some armament.

It may be that it's carrying a significant support package, including sensors, while the Rakshasas (with an a) rely on it.

sebmojo
Oct 23, 2010


Legit Cyberpunk









LLSix posted:

Jump sickness be damned, send the SS Farseeker back through immediately to warn the Terrans and provide an ETA.

Provide full combat data of the enemy ships to UT, repackaged so as not to include Martian tech of course.
Advise them to stand back from the JP and engage with missiles as the hostiles seem to have a primarily beam armament.
Warn them about the Naga boarding shuttles.
Inform that we killed one of the 3 combat ships before the enemy used their speed advantage to disengage.


e.g. pass along best guess at armor layers, max speed, armament ranges, Jump Radius, etc.

Also the ECM.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
Yeah, now is not the time for witholding info.

Offer to give UT all our info on our previous engagements with the Pit aliens in exchange for shared salvage rights.

We shouldn't have to risk jump sickness since the Farseeker has almost 2 days before the enemy reaches them.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat

LLSix posted:

Also, pursue the Shivans with every ship able to make maximum fleet speed.

Arriving to help out will make a hell of an impression on the Terrans and possibly gain us some more sweet sweet salvage.

Yes, do this, but don’t go too fast. With any luck the encounter will be nearly decided before we show up.

OwlFancier
Aug 22, 2013

We do not have the facility to hold the pit with our current force.

We do not know what the disposition of the enemy's total force is.

It is extremely likely that we are going to need to pull back beyond our jump point, and the terrans already expect alien attack from the pit.

Therefore I strongly suggest we Give Terra all meaningful combat data for the pit aliens and try to warn them as soon as possible that an attack is incoming to the nova sol jump point.

Omit the details of our ship capabilities as much as possible but advise terra on the best ways to combat the alien craft and of our best understanding of their capabilities.

Also, if possible, please try to watch their fight with terra so we can get info on terra's capabilities.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell

Morrow posted:

It was me wonder why the Rakshesha (the slightly larger fourth ship) didn't do anything. Even if it was just a jump tender it should have some armament.

It may be that it's carrying a significant support package, including sensors, while the Rakshasas (with an a) rely on it.

Standard tactics suggest that unarmed support vessels shouldn't combat jump in with a task force, and should flee combat rather than stay in formation. However, if this is a design built around operating in the nebula then by necessity it requires significant armor to keep up with it's taskforce. In that instance it might stay in formation to be used as an extra target to split fire like we have been using our missile ships.

Alternatively it might be a missile boat itself. If the aliens intended to travel past the Pit to attack humanity they might have included a missile ship to make sure they wouldn't be outranged once they left the nebula.

OwlFancier
Aug 22, 2013

Yeah definitely do not assume that they don't have missiles, we have no idea what the system past the nebula is like.

sebmojo
Oct 23, 2010


Legit Cyberpunk









OwlFancier posted:

We do not have the facility to hold the pit with our current force.

We do not know what the disposition of the enemy's total force is.

It is extremely likely that we are going to need to pull back beyond our jump point, and the terrans already expect alien attack from the pit.

Therefore I strongly suggest we Give Terra all meaningful combat data for the pit aliens and try to warn them as soon as possible that an attack is incoming to the nova sol jump point.

Omit the details of our ship capabilities as much as possible but advise terra on the best ways to combat the alien craft and of our best understanding of their capabilities.

Also, if possible, please try to watch their fight with terra so we can get info on terra's capabilities.

yeah, tell the scout to jump back, signal dump to terra then hoof it, watching from a distance and being prepared to drop a signal buoy with all its findings in case it get geeked.

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug

LLSix posted:

Jump sickness be damned, send the SS Farseeker back through immediately to warn the Terrans and provide an ETA.

Provide full combat data of the enemy ships to UT, repackaged so as not to include Martian tech of course.
Advise them to stand back from the JP and engage with missiles as the hostiles seem to have a primarily beam armament.
Warn them about the Naga boarding shuttles.
Inform that we killed one of the 3 combat ships before the enemy used their speed advantage to disengage.


e.g. pass along best guess at armor layers, max speed, armament ranges, Jump Radius, etc.

Do this.

CoffeeQaddaffi
Mar 20, 2009

LLSix posted:

Jump sickness be damned, send the SS Farseeker back through immediately to warn the Terrans and provide an ETA.

Provide full combat data of the enemy ships to UT, repackaged so as not to include Martian tech of course.
Advise them to stand back from the JP and engage with missiles as the hostiles seem to have a primarily beam armament.
Warn them about the Naga boarding shuttles.
Inform that we killed one of the 3 combat ships before the enemy used their speed advantage to disengage.


e.g. pass along best guess at armor layers, max speed, armament ranges, Jump Radius, etc.

This looks like the best plan.

Jack2142
Jul 17, 2014

Shitposting in Seattle

Morrow posted:

1) An unknown extrasolar force has attacked our ships multiple times in the Pit system.
2) They are moving towards the transit point to Nova Sol.
3) In every engagement they have fired first and made no attempt at communication.

This, no need to provide them details. I want to see what the Terrans try to do to stop their run.

Also,

1. Withdraw from the Pit

We have taken unacceptable losses because we have been fighting an enemy on their turf, with our entire fleet gimped to a certain degree. Our Beam ships still have heavy shields which are currently useless at anything other than soaking Meson hits and our missile ships which are not an insignificant part of the fleet are either completely helpless (Hubble/Revolution) or gimped (Taiaha) likewise our strikecraft are not going to be effective as their lack of armor will gimp their speed and the fighter bombers themselves are just as helpless as the missile ships.

2. Setup a defensive Perimeter

Defend the Ranganui-Pit jump point with the expedition fleets non-damaged ships + reinforcements. We can hold the point and once we see the outcome of Terra's Nova Sol Battle, we will know how well prepared the Fart Krabs are for out of Nebula Combat.

3. Make a better plan to return

We can return to the pit, I am still opposed to working with Terrans, but if the thread votes for it sure... and try to secure the system with them. Ignoring that I think a more disposable force of Nebula-Refit Beam Destroyers escorting Salvagers is a better option than risking entire Jump Cru-Div's against superior alien forces. At the very least I think we need to pull back and take a deep breath before diving back into the PIT.

Jack2142 fucked around with this message at 04:17 on Dec 2, 2017

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Saros posted:

:siren: I need proposals put forward for what to tell Terra, if anything. :siren:

"We have Crab Sign the likes of which even Long John Silver has never seen!"


LLSix posted:

Also, those are some fairly nice railguns. 60 shots from 3 ships means 20 per ship so either 4 or 5 shots per volley seems likely. Probably 5 given how fast they are and that they also carry a large plasma cannon. Shivan railguns have a cycle time of 30 seconds.
Railguns fire 4 projectiles per cycle, each of which does 1/3 the damage of a similar-caliber laser.

silentsnack fucked around with this message at 04:03 on Dec 2, 2017

ManifunkDestiny
Aug 2, 2005
THE ONLY THING BETTER THAN THE SEAHAWKS IS RUSSELL WILSON'S TAINT SWEAT

Seahawks #1 fan since 2014.
Yeah agreeing with that earlier plan sending the Farseeker as an envoy/information ship...

..though I'd add that after it tells the Terrans everything, it burns at maximal speed perpendicular to the converging vectors of the Terran and fartcrab fleets and just observe and gather as much data as possible on the capabilities of both sides

Crazyeyes24
Sep 14, 2014

Your good vision is your fatal weakness!
Agreeing with telling the Terrans everything we can without disclosing Martian capabilities. Also support having the Farseeker flip right away, understanding the associated jump sickness risks.

We can't afford the Fartcrabs gaining intel on Humanity through Terran incompetence.

Synthbuttrange
May 6, 2007

Crazyeyes24 posted:

We can't afford the Fartcrabs gaining intel on Humanity through Terran incompetence or Martian bloodthirst

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

if you get captured by fartcrabs make sure to only give out your name, rank, and preferred crab boil spice mixture

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


We need to tell the Terrans that we were attacked by an alien force, and upon bloodying their nose, they started fleeing towards the Terran jump point to escape us, so Terra needs to be ready to clap those crabs.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service


Let's be real here, Terran incompetence has proven to get millions of civilians killed. Martian bloodthirst only gets a few hundred people who signed up for it killed.

Spoggerific
May 28, 2009

LLSix posted:

Jump sickness be damned, send the SS Farseeker back through immediately to warn the Terrans and provide an ETA.

Provide full combat data of the enemy ships to UT, repackaged so as not to include Martian tech of course.
Advise them to stand back from the JP and engage with missiles as the hostiles seem to have a primarily beam armament.
Warn them about the Naga boarding shuttles.
Inform that we killed one of the 3 combat ships before the enemy used their speed advantage to disengage.


e.g. pass along best guess at armor layers, max speed, armament ranges, Jump Radius, etc.

Another vote for this one. We should try and observe the fight between the Fartcrabs and Terrans if we can.

Rawkking
Sep 4, 2011
You know when reading how the fight was going bad I was seriously considering suggesting we flee through the Nova Sol jump point for uh... "strategic reasons".

And now well, poo poo.

Tell them everything about the enemy.

And if possible squad jump our relatively combat-capable nebula fighters through the Nova Sol jump point after the Rakshashas go in while everyone else withdraws to Raganui, transponders on so we don't get fried by panicked Terrans. I do want to observe the Terrans fight but just having a scout craft do so seems selfish and liable to hurt our relations with them. Also we really, really don't want the Terrans to lose.

Rawkking fucked around with this message at 04:54 on Dec 2, 2017

Crazyeyes24
Sep 14, 2014

Your good vision is your fatal weakness!
The fight will be long over before we get anything with a gun over there.

Rawkking
Sep 4, 2011
Well I guess observe away then.

Hopefully outside the nebula the relative speeds of the combat ships involved are more advantageous for humanity.

RA Rx
Mar 24, 2016

Provide full combat data of the enemy ships to UT, repackaged so as not to include Martian tech of course.
Advise them to stand back from the JP and engage with missiles as the hostiles seem to have a primarily beam armament.
Warn them about the Naga boarding shuttles.
Inform that we killed one of the 3 combat ships before the enemy used their speed advantage to disengage.

Retreat Cruiser squadrons towards Ranginui, we need those dreadnoughts to hold this system.

With a rabid alien species we can finally put these minor ideological differences behind us and ally with our human brothers to farm the Prador!


The Terrans won't be too mad we observe their battle, they know we've done our part.

RA Rx fucked around with this message at 05:43 on Dec 2, 2017

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat
I volunteer my entire fighter wing of obsolete Deimos fighters to be refitted as kamikazes to fight this new spacecrab menace.


I’m going to keep my museum ship relevant any way I can.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

RA Rx posted:

With a rabid alien species we can finally put these minor ideological differences behind us and ally with our human brothers to farm the Prador!

The Terrans won't be too mad we observe their battle, they know we've done our part.

God I wish both those statements were true, but knowing Terra they'll find some way to blame this mess on us.

Veloxyll
May 3, 2011

Fuck you say?!

As soon as practical for our scout ship, have them enter Nova Sol and inform them of the FartCrab Menace, providing all intel we have on Fartcrab vessels.
Commence withdrawal from the Nebula until we can bring a more specialised force to bear.

Start designing some high speed nebula scouts to keep am eye on things and warn us when we have incoming.

Rawkking
Sep 4, 2011
Also I've noticed the spacedorfing sheet that I'm the proud commander of a "fast salvager" spacecraft...

... just how fast are we talking? And how stealthy? and how long does salvaging take anyway?

It seems likely it's a civilian design so a heroic ninja salvaging of the Shiva wreckage isn't possible due to not having enough armor layers to be fast at all in this nebula

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

For what it's worth, mathematically speaking I don't think we have any chance of making it to Nova Sol in time to even witness the fight, let alone participate in it, with our combat ships:

quote:

At 6930kps they are forty-seven hours from the Nova Sol jump point and there is nothing in the Martian fleet that can catch them.

The weirdness with the speed displays is still present so the cruisers are actually making 4300kps.

The Shivans are making the distance in 47 hours, but it'll take us almost 76 hours to do the same -- that's more than a day between their transit and ours. I think we have to just give Terra the information and advice we have and move our fleet back towards Ranginui. Terra should be able to hold the line without the nebula interference hurting their hit chances and with the advantage of being able to stand back and bombard the Shivans without having to weather the plasma lance fire.

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.

Zurai posted:

For what it's worth, mathematically speaking I don't think we have any chance of making it to Nova Sol in time to even witness the fight, let alone participate in it, with our combat ships:


The Shivans are making the distance in 47 hours, but it'll take us almost 76 hours to do the same -- that's more than a day between their transit and ours. I think we have to just give Terra the information and advice we have and move our fleet back towards Ranginui. Terra should be able to hold the line without the nebula interference hurting their hit chances and with the advantage of being able to stand back and bombard the Shivans without having to weather the plasma lance fire.

Maybe don't head towards Ranginui til the fartcrabs have jumped out? May as well keep up the (flimsy? I imagine their scoutships saw us jump in) deception and let the Terrans facetank the next few invasion waves. Should give us some nice intel on UT capabilities as well.

Plus that lets us come to their aid which might foster better relations, yadda yadda for all the earthling lovers.

Not Alex fucked around with this message at 06:55 on Dec 2, 2017

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

We can certainly move to obfuscate our true destination by heading towards a point which is in the vague direction of the Rangi point until we're out of passive sensor range or they transit the Nova Sol point, whichever is sooner. But I don't think it's a good idea at all to jump in unannounced to Nova Sol through a known hostile jump point. That sounds like a very bad idea to me. We can't help against the Rakshasas, and according to the terms of the treaty we're not allowed in Nova Sol. That treaty may get changed to allow for joint operations now that there's an external threat to both worlds, and if we could transit in time to actually make a difference I'd be all for following the Shivans, but as is we'd be doing nothing but invading their space. We can't help them physically and I don't think they especially need our help against a weakened enemy cruiser squadron when they have multiple battleships and carriers on station. Our information and battle logs will be more than enough to earn us some brownie points with the Terrans given that we literally can't stop them from transiting to Nova Sol and very clearly did not reveal the jump point intentionally.

Again, I suggest retreating to Rangi (circumspectly if deemed necessary but retreating nonetheless). We have a dreadnought squadron heading this way and we should be able to hold the point until we can convene a meeting with Terran leadership to decide what to do about the enemy.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

We kinda already did go in there though. And an existential crisis to all of humanity overrides any treaty saying that "no you can't go in here."

The ships are heading to the JP because they just saw our own come out of it. And the crabs aren't going to differentiate between Terra and Mars.

Rawkking
Sep 4, 2011
I guess I didn't do a proper bold text response to overwrite my previous vote, so regroup at Raganui, don't try to be heroes riding in our combat ships to Nova Sol to save UT because we won't get there in time to affect the outcome of the battle.

Vote to warn UT and tell everything about the enemy still stands. Which probably means that poor scout ship has to go jump back into Nova Sol and enjoy another experience from the horrors from beyond again.

Rawkking fucked around with this message at 07:49 on Dec 2, 2017

habituallyred
Feb 6, 2015
I think the Pit alien base is sort of on our way to Ran'. Our support elements should head there as long as we know or suspect that Pit alien forces are still here to monitor us. Then we can run back to our point from there.

Incidentally we need volunteers for a suicide mission. We need to dispatch one or more ships to frighten off the Pit alien ship that did not engage us and to make the aliens think twice about trying to monitor our retreat. Imagine if the whole drat ship is a jump drive and the universe's biggest sensor array.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Nevets posted:

Yeah, now is not the time for witholding info.

Offer to give UT all our info on our previous engagements with the Pit aliens in exchange for shared salvage rights.

We shouldn't have to risk jump sickness since the Farseeker has almost 2 days before the enemy reaches them.

That's true, but if we send the message now, Terra has almost two days to bring in any reinforcements they can.

Send the Farseeker through pronto with all the information about the Crabs (and as little about our ships as possible) that we can and then have it gently caress off to a safe-ish distance to watch the fireworks.

Have Triton Fleet fall back to the Pit side of the Pit-Ranginui jump point once the crabs are out-of-system, and try to hold there until the big boys arrive, so we don't have to jump them into a 60cm Plasma Carronade Doom Fort.

Also, get in touch with UT and negotiate permission for both sides to send warships through each other's territory while the "oh poo poo aliens!" part of the Lunar Accords is in use, and once that's handled, send reinforcements via Nova Sol if that route's quicker. Seeing as they already have a colony in Ranginui, we don't lose any secrecy, even, and the First United Crab Killers probably ought to co-ordinate this sort of thing.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Oh, just in case: I'm not advocating for following the aliens into the jump point, but if we do, please please please don't do so right after telling the Terrans to shoot at anything that comes out. Because that seems like the sort of thing someone would forget about. :downs:

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RA Rx
Mar 24, 2016

Saros posted:


I can't believe how lucky you a-holes are.

Lucky battles are a Martian birthright.

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