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Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Quoted for new page

Swedish Thaumocracy posted:

Trouble on the Rim, Book 2, Chapter 9
Attack on Whale
The Fourteenth of December, 347 A.R.

City of Whale
Part 4:Battle of the bees part three


You sign for Skvababt to use the liquid fire on the scythehopper at her discretion, as you continue scanning the horizon for new murderbeasts to appear. Alongside you the battle rages, with clouds of angry Vespids swooping down upon the city both hither and yon, only to fall at the walls or nearby them.

The emergency siren blares at regular intervals, mixing with the buzz and the droning of drones and the screams of people dying to form a horrible melody of battle, the song of war. But even though every second feels like a lifetime, and the swarm looks endless, time inevitably marches forward. Through death, through happenstance and fate, by the grace of the God's themselves, as the old Emperor once stood firm against the impossible, hostile world, so do the citizens of Whale.



In the days to come, stories would not be told of bravery and selfless sacrifice. Such acts are not virtues upheld by your culture. Rather, they who held the line but retreated when faced with overwhelming odds, only to return later with reinforcements are lauded, or those that through ingenuity and effort defeated their foes with a minimal loss of precious resources. Celebrated are not the Heroes, then, but rather those Citizens who followed orders and did what must be done.

That is not to say the battle was without its heroes; you personally witnessed a small contingent of the Lord of Whales personal guard slay a score of Vespid stingbombers with uncanny swiftness, and rumours abound of a wandering Quackiknight who feld a beehemoth all by his lonesome. Not yet a Paladin, a wandering Knight must usually accomplish some great and difficult task to be considered for the honour, that much is common knowledge, so there is a strange sense of pride in the districts around the wall that one is that much closer to their goal, that such an individual would traverse their streets and defend their home.

As for yourself, your efforts in defending the wall were appreciated but largely ignored by greater powers, movers and shakers, only notable at all for the quality of firepower and spectacle of gore with which your Duty was carried out.
Your reputation amongst the commoners who lived nearby and the conscripts of the local militia however, is greatly increased. For who could deny the efficiency of bringing their own ballista to a siege?

++ Reputation; Commoners ( The Dorsal)
+ Reputation; Imperial Militia (Whale)
- Liquid Fire (you'll have to ask Skvababt what happened to it later)


~

The Sixteenth of December, 347 A.R.


Whilst reports of the battle were hard to come by for commoners, this is not so for members of your guild. In short, though the defence was a success, heavy damage was sustained to the outer defensive structures and what farms and estates lay on the eastern side of the city are a write off, having been devoured by the passing of the Vespid Army. Losses to combat able personnel was strangely limited, as it seemed the angry insects largely ignored direct confrontation in favour of damaging infrastructure and breaching further into the city, leading the guilds monster tacticians to worry about some larger agenda. Their efforts proved moot however as word has come that the Lord of Whale wishes that a counter attack is to be mounted post haste, leading to a general call for 'all hands' and this, exciting meeting, with your fellow hunters in the general assembly hall of the guild of monster hunters entente Whaleian chapter headquarters merely two days after the battle. There is not one space on the walls not covered by some grisly trophy or mural of murder, and the floor is a visually nauseating mismatch of furs and skins, such that you might be mistaken for having entered the worlds sloppiest butcher tanner workshop. Which, in many ways, it is.



Surrounding you are many unknown faces, people of all manner of stature only united by their bristling weaponry and questionable life choices. At the head of the hall stands four people. The lawyer, whom you met earlier, the Warden of the Wall whom is acting as a liaison between company Captains (that would be you) and guild leadership, presumably those two and two previously unseen figures at the front of the hall. One is a spindly human clerk with a sharp walking stick that doubles as a 'regiment pusher' for the war table that dominates the scene, and also as pointer for the large board behind them, which is rather obviously a table turned on it's side with a map of the area stapled onto it with some spare knives. The other figure...



"ORDER! I WILL HAVE ORDER!" the Imperial Buntyhunter yells over the crowd, it's voice high pitched and gentle.
When that doesn't get everyone's attention, it stomps the ground with its front left paw, hard, almost knocking the war table and the war-map over and shaking some of the trophies of off their purchases. Indeed, even at the back of the hall you can feel the power of those legs and the wooden floor buckles underneath. "The Lord of Whale demands we set the Hives aflame, and I for one am in concordance! But risking all in this endeavour is foolhardy, so a call for """volounteers""" <the shrill voice drips with sarcasm> it be. Those of you with previous Vespid Fighting experience, the latest attack notwithstanding, and those with some manner of delving or climbing experience be preferred - I know we all specialize to some degree - from these we will select our first few groups; on the left please, and then onto a generalized bidding from those who remain, on the right."

1: How do you move forward?

A: Move to the left of the chamber, together with the 'a' teams. You do have the necessary requirements to qualify after all, and it is your Duty.
B: Move to the left of the chamber, together with the 'a' teams. You do have the necessary requirements to qualify after all, and you'll likely get a better payday out of it, too.

C: Move to the right of the chamber, together with the 'b' teams, indicating you are unqualified (a plausible lie, unless someone recognizes you) but willing to enter the general bid. Expect easier tasks and less pay.
D: Stay in the back of the chamber, indicating your unwillingness to volounteer. You may still be conscripted, but it is unlikely.

---

Editors Note: Many things have happened and there was a hiatus or a longer than average period without updates. Fear not, I will not abandon this thread, though as life continues to be unpredictable so too will the updates. If there are any questions you have of the world or the NPCs, you need but ask and I shall try to get to them as soon as possible. For now though, know that you are your companions have survived, with mostly minor injuries.



B, cash money

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Cornuto
Jun 26, 2012

For the pack!
B - :capitalism:

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

B Sounds good to me!

HBar
Sep 13, 2007

B :bandwagon:

super sweet best pal
Nov 18, 2009

AB

Waci
May 30, 2011

A boy and his dog.
A

Blasphemaster
Jul 10, 2008

B We're Broke As gently caress and we need income to fix our situation.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Blasphemaster posted:

B We're Broke As gently caress and we need income to fix our situation.

170 pages of poverty and counting :homebrew:

Blasphemaster
Jul 10, 2008

Chasing that Capital Dragon at all costs! :capitalism:

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
B we're not quite holy enough for A

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
B def

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

Ballista ain't cheap.

Arcanuse
Mar 15, 2019

B, and make a note to talk to the guild lawyer about culpability and if they have advice on sharing information on the hive without revealing to the other volunteers how or why we have it.
Since, y'know.
We only did our job back when, and our career gives a measure of protection from legal consequences circumstances considering; but no doubt more than a few legally recognized citizens would be less than pleased at finding our involvement provoking the bee attack.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Arcanuse posted:

B, and make a note to talk to the guild lawyer about culpability and if they have advice on sharing information on the hive without revealing to the other volunteers how or why we have it.
Since, y'know.
We only did our job back when, and our career gives a measure of protection from legal consequences circumstances considering; but no doubt more than a few legally recognized citizens would be less than pleased at finding our involvement provoking the bee attack.



"Ah, yes. Sendvïcs crew, was it? Kontrractss must, for meny komplikated rreasonss, be available for thee purrview of otter guildememberrs - I trrust you underrstand? ccsHhoweverr, the public need not know the specificks of everry kase - it vould only vorry them. Fearrrr not, ve haff yourr bakk. - If anyone should vorry, it would be vho kontrakted you. They best hope the Lord of Whale is feelink leeenient, or lazy."

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Hot Dog Day 80 posted:

B . I'm sure we need the cash anyway. How well do we expect this to pay?



"The Lord of Whale is sponsoring this retaliation, but it is a risky endeavour and it will take more than one company to succeed. As always, reward follows risk, but our tacticians should have some spread of missions available for both teams. Either way you'll be able to take some time off afterwards, just in time for the Holy Season - isn't that nice - and <she looks you over, quickly> - perhaps some armour that isn't entirely rags. For most of you."

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Feels like defending a city satisfies the 'risk' quotient to one extent or another. Does the Lord of Whale have funds to demonstrate the Risk-Reward concept is still in effect?

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Outrail posted:

Feels like defending a city satisfies the 'risk' quotient to one extent or another. Does the Lord of Whale have funds to demonstrate the Risk-Reward concept is still in effect?


"Defending the city in times of emergency is, to quote legal, "for the common good" and "our public duty" and regrettably not something we can charge for."

"Fortunately attacking a fortified monster hive outside of city limits is precisely the sort of thing we do charge for - and excessively at that. Now, If you'll follow me to the war table let's have a look at your options, yes?"

---

Splayed out before you is a map of the eastern reaches of Whale, with "safe" paths through the monster ridden wilderness, marked by string and nails, various flags marking known and recently cleared nests or hotspots of monster activity and a very clear border demarkation indicating where it is not recommended you tread without an army or two, where The Forest encroaches on the regular, boring old forest that houses not one, but two giant Vespid hives and numerous other structures both natural and artificial.

The clerk you saw earlier rakes a few miniature company tokens across the board and harumphs for your attention, and that of the others.



"Mhhyes, you'll be divided into two teams, with the A-team tasked with the breaking and entering, whilst the B-team distracts and clears the way." <Turning to you, and the captains that have gathered around your side of the table.>

"A-Team. Taking down the Hives will be no easy task. We cannot let any Vespid Royalty escape, or they will just regroup and rebuild. Quackeen smiles upon us however, as one of our own has already dealt with most of Hive 1's inner circle. That still leaves us Hive two and any recently promoted Drones to keep an eye out for.

Regicide is priority one. You'll be going to the second hive. You'll need to be quick, precise and ruthless. Pay is [07 wealth] for the lot.

Priority two. Find the birthing chambers and kill everything inside. They would be underground, protected from alchemical attacks no doubt and guarded most zealously. Again, the rest of the mission is pointless if this task fails or is ignored.
It is unclear whether or not these chambers are in common for both hives, or separated, but we assume the latter, therefore, take your pick of hive. One or two. Patience and thoroughness is key here. Pay is [10 wealth] on account of the dangers involved.

Priority three. Cutting off reinforcements. The Hives are connected. Whilst the B-Team will have their hands full clearing the air so to speak, one A-team company will have to secure and collapse the main tunnel network. I'll leave the how to your discretion.
Should be a simple task if the other teams keep to the plan. In and out, the quicker you do this the better. Pay is only [03 Wealth] but if you are feeling particularly greedy you could combine this with one of the other tasks for a better payday. As long as it gets done we don't care one way or the other.

Priority four. Demolition. The hives are frankly massive. Swords just wont cut it, but there is not much good old alchemy can't deal with. We've identified, based on previous encounters with the Vespids and their similarity to Wasps in general, several key sites which, should they be compromised, would ensure the collapse of the hive at large. You'll be the last ones out, so make sure you gear up for the long haul. Pay is [03 wealth] per site and with five per Hive, this is where we expect to send most of you. Please let us know which hive and how many sites you think your company can handle so we know how to divide the explosives and their handlers. Oh, and you'll be running escort for said handlers, so please remember your manners. Wouldn't want the explosives to go off early, yes?"

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Priority Two: Money and a perfect place to throw some FOOF

HBar
Sep 13, 2007

3, then 4 (one site). We have time for both because 3 needs to be done early and 4 needs to be done late. But we don’t want to stick around too long when the hive might collapse, or worry about protecting too many handlers.

Are there any extra explosives available for the tunnels?

Cornuto
Jun 26, 2012

For the pack!
Examine proposed contracts. Use our haggling proficiency. Try to bump up the price and addons ... Reimbursement for cost of supplies etc.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

HBar posted:

3, then 4 (one site). We have time for both because 3 needs to be done early and 4 needs to be done late. But we don’t want to stick around too long when the hive might collapse, or worry about protecting too many handlers.

Are there any extra explosives available for the tunnels?



"We are already draining the local Alchemists dry for the hive collapse, you'll have to improvise. But if you have any business contacts that could supply you with something that would aid you, I'll see to it that the Guild will compensate you for any expenditures."

Cornuto posted:

Examine proposed contracts. Use our haggling proficiency. Try to bump up the price and addons ... Reimbursement for cost of supplies etc.


"Each team will be provided with the supplies necessary to perform the given tasks, outside of what you are expected to bring by default. I'm afraid the prices are fixed on this, as our budget is imposed by the Lord of Whale and has to be divvied up between all participating companies."

Blasphemaster
Jul 10, 2008

Could you clarify the alchemical attack resistance? FOOF being in essence an alchemical attack, would be difficult to deploy successfully would it not? Perhaps if preceded by the blast wave from an explosive, which being an alchemically induced physical source of trauma, could nullify these defenses to a degree?

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Swedish Thaumocracy posted:

Regicide is priority one. You'll be going to the second hive. You'll need to be quick, precise and ruthless. Pay is [07 wealth] for the lot.



Swedish Thaumocracy posted:

Priority two. Find the birthing chambers and kill everything inside. They would be underground, protected from alchemical attacks no doubt and guarded most zealously. Again, the rest of the mission is pointless if this task fails or is ignored.
It is unclear whether or not these chambers are in common for both hives, or separated, but we assume the latter, therefore, take your pick of hive. One or two. Patience and thoroughness is key here. Pay is [10 wealth] on account of the dangers involved.



Swedish Thaumocracy posted:

Priority three. Cutting off reinforcements. The Hives are connected. Whilst the B-Team will have their hands full clearing the air so to speak, one A-team company will have to secure and collapse the main tunnel network. I'll leave the how to your discretion.
Should be a simple task if the other teams keep to the plan. In and out, the quicker you do this the better. Pay is only [03 Wealth] but if you are feeling particularly greedy you could combine this with one of the other tasks for a better payday. As long as it gets done we don't care one way or the other.



Swedish Thaumocracy posted:

Priority four. Demolition. The hives are frankly massive. Swords just wont cut it, but there is not much good old alchemy can't deal with. We've identified, based on previous encounters with the Vespids and their similarity to Wasps in general, several key sites which, should they be compromised, would ensure the collapse of the hive at large. You'll be the last ones out, so make sure you gear up for the long haul. Pay is [03 wealth] per site and with five per Hive, this is where we expect to send most of you. Please let us know which hive and how many sites you think your company can handle so we know how to divide the explosives and their handlers. Oh, and you'll be running escort for said handlers, so please remember your manners. Wouldn't want the explosives to go off early, yes?"

Outrail fucked around with this message at 01:17 on Jan 28, 2022

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Blasphemaster posted:

Could you clarify the alchemical attack resistance? FOOF being in essence an alchemical attack, would be difficult to deploy successfully would it not? Perhaps if preceded by the blast wave from an explosive, which being an alchemically induced physical source of trauma, could nullify these defenses to a degree?



"As I said, the birthing chambers are well protected, and underground. How well protected, we do not know. A blast of sufficient force to squash the grubs inside of their honeyed cells would likely collapse the ceiling down upon you as well, and whilst we do want the Hive to collapse, we want to make sure everything important inside is dead before that happens. If enough grubs survive, however buried, it is feasible they could just tunnel their way out and start anew."

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Let's take three demo sites and try to accidentally end up killing some royalty in the chaos for bonus money.

Comedy option: Since we have the magic identification we could take some explosives and just kinda sorta walk in on our own just before the attack and gank some bugs. As long as we're in places the royalty don't hang out we could be fine.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Has the guild approached the Temple of Lolth to see if she is offering any bounties for Royal Wasps and other big bugs?

HBar
Sep 13, 2007

Swedish Thaumocracy posted:

"We are already draining the local Alchemists dry for the hive collapse, you'll have to improvise. But if you have any business contacts that could supply you with something that would aid you, I'll see to it that the Guild will compensate you for any expenditures."
Let's ask Ivana about it.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Is our escort/guard about (did we recruit him?)?

We could offer to bring anyone else who wants to come, 0.5 wealth payment for the survivors. Could be great meat shield interview tool for prospective recruits

Blasphemaster
Jul 10, 2008

Relevant Reading regarding the biological strengths and weaknesses of vespid species from the WSU Department of Etymology.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Blasphemaster posted:

Relevant Reading regarding the biological strengths and weaknesses of vespid species from the WSU Department of Etymology.

Somewhat surprised that didn't link to some flavour of insect-themed furry porn.

No mention of fluoride compounds, mallets and fire. I'm not sure the author did their research.

alpaca diseases
May 19, 2009

have a quick read of the guilds copy of the Vespid edition of Monster Monthly

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

alpaca diseases posted:

have a quick read of the guilds copy of the Vespid edition of Monster Monthly

Previously, on Monsters Monthly posted:

On Vespids.

"Vespids, the creepy crawlies of the sky!"



Vespids are small to medium sized flying insect type monsters with a strictly caste based societal structure. They are somewhat intelligent, enough to cooperate for hunting and defence, but have no intellectual needs or forms of expression beyond what is needed for survival. They show no signs of cross species communication. They are highly territorial and, with the exception of the noble caste, show no indication of fear or self.

Interactions with the Empire have been universally hostile, as they tend to view Citizens as Game for their larvae, as they do most anything else that moves excepting other Vespids. Aside from flight, they possess a sharp, venomous stinger, capable of piercing even modest leather armour at the right angle of attack. That is however, where their advantages end. For though they possess an exoskeleton, it is hollow and quiet fragile, and though they can and do fly everywhere, their wings present large, alluring targets for ranged attacks as well. The end result is a monster as easy to kill as it is dangerous, which is why any decent (read: living) monster hunter would recommend bows, crossbows and combative alchemy when facing them in battle.

As for salvage, the stingers are said to make for decent arrows, able to paralyze small prey if the impalement doesn't outright kill them, and their wings find some uses in alchemy.
The Big Prize however is found at the core of their hive, where a specialized Vespid 'chef' bug converts raw materials into Vespid Honey for which there are many functions.
When Salvaging, make sure to kill or incapacitate the Vespids first, and never forget to wear proper protection!

At the center of the hive is also where you might find the Queen, a large and continuously fertile bug, as well as royal drones and occasionally a princess. These Vespids show a slightly higher degree of self (ie, any at all) and are often larger than the work and guard drones you will find around the perimeter, but are in all other regards the same.

There appears to have been a few extra page stuck on to the guild copy since last you read it....

Known Vespiforms posted:


Designation: Vespid-Grub

Typing: Tiny Monstrous Insectoid
Tier: Least Vespiform.
Combat Role: Dies horribly
Noteable Traits: Mindless, Squishy, Beeloved
Recommended Strategy: Apply boot to face

Designation: Vespid-Drone

Typing: Small Monstrous Insectoid
Tier: Lesser Vespiform.
Combat Role: Skirmishers who overwhelm the foe and obscure higher tier vespiforms.
Noteable Traits: Fearless, Suicidal, Mindless, Flying, Prone to Swarm
Recommended Strategy: Shoot them

Designation: Vespid-Warrior

Typing: Medium Monstrous Insectoid/Humanoid Hybrid
Tier: Lesser Vespiform.
Combat Role: Versatile flying infantry,
Noteable Traits: Fearless, Suicidal, Flying,
Recommended Strategy: Easy enough to disable at range, they are only really a menace in close quarters where their crude quasi-organic imitations of Imperial Weaponry come into play. That said, blunt trauma is preferred over slashing attacks, as their carapace is both slick and hard. Piercing attacks are of course equally valid, if you have the accuracy required to hit the thin and vulnerable joints between for instance, the thorax and abdomen. Fire works well, as do various acids and alchemical compounds and even smoke seems to have a deliberating effect on them. When in doubt, go for the head.

Designation: Vespid-Knight

Typing: Medium Monstrous Insectoid/Humanoid Hybrid
Tier: Greater Vespiform.
Combat Role: Elite Guard
Noteable Traits: Fearless, Suicidal, Flying, Shielded, Heavily Armoured, Jumping, Bodyguard
Recommended Strategy: "Knights" are the strongest singular vespiforms you might find in a nest, the equivalent in size and strength of a common Rimian Citizen, though with a variety of tricks up their sleeve and a lifecycle devoted to the singular cause of protecting their section of the hive. The fiercest of these become the Royal Guard and serve as escorts for the Princess or other members of the Court when they leave the hive, or stand vigil by the Queen in perpetuity. When facing one in combat, avoid slashing attacks, favouring blunt weapons such as warhammers or mauls or even better, spears and pikes. Archers will have a hard time finding targets of opportunity unless the Knight is actively in flight, as its thick carapace covers nearly all of it otherwise, though a skilled markscitizen would find the greatest degrees of success in going for the joints. Watch out for their lunging attacks, the front horn is not merely for show.

Designation: Vespid-Bishop

Typing: Medium Monstrous Insectoid/Humanoid Hybrid
Tier: Royal Vespiform.
Combat Role: Spiritual? Leadership?
Noteable Traits: Intelligent, Flying, Coveted
Recommended Strategy: There is a saying amongst monster hunters; when faced with a choice between Brutal and Weird, always kill Weird first.
Imperial Buntyhunters Note: The United World Church will pay handsomely for live-captures of these bugs, so consider knocking them out rather than outright slaying them, if you think you can pull it off.

Designation: Vespid-Princess

Typing: Medium Monstrous Insectoid/Humanoid Hybrid
Tier: Royal Vespiform.
Combat Role: Leadership
Noteable Traits: Beeloved, Flying, Intelligent
Recommended Strategy: Not much is known about the Vespid Princess, other than that they have some sort of influence on lesser vespiforms. They are to be killed on sight.

Designation: Vespid-Queen

Typing: Colossal to Gargantuan Monstrous Insectoid
Tier: Royal Vespiform.
Combat Role: Troop Production
Noteable Traits: Beeloved, Stationary, Armoured.
Recommended Strategy: Whilst massive, the Queens should not pose much of a threat in and off themselves. Killing one is more a matter of access and patience than anything else. Heavy weapons, explosives and assorted alchemicals are key unless you want to spend all day digging through their egglayers to get to any vital organs.

Designation: Vespid-Beehemoth

Typing: Large to Collosal Monstrous Insectoid
Tier: Greater Vespiform.
Combat Role: Elite Shock Troop, Siege Weapon, Fearmonger
Noteable Traits: Heavily Armed, Single-Minded, Fearless,
Recommended Strategy: Bring siege weapons. Try to avoid melée.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
We're gonna need a bigger FOOF

Blasphemaster
Jul 10, 2008

Find an Urchin and request they find us a *possibility* mad alchemist what can get us oodles of FOOF.

Also send another Urchin to Ivana regarding resources for this venture.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Maybe send us a gnome. The maddest gnome you have.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

:kimchi:

Arcanuse
Mar 15, 2019

Would the guild be willing to fund a gnome alchemist, ideally outside city borders?
I don't have a particular gnome in mind, but the kind of explosives we would like to use are best made well outside city limits.
Possibly surrounded by a moat or two for everyone else's safety.

Also, the vespid article is interesting: I've some doubts about it's comments on vespid-sapiency, but it's not like it would be reasonably doable to prove otherwise.
The comments on how to fight vespids however, those feel quite practical/accurate.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Outrail posted:

We're gonna need a bigger FOOF

Blasphemaster posted:

Find an Urchin and request they find us a *possibility* mad alchemist what can get us oodles of FOOF.

Also send another Urchin to Ivana regarding resources for this venture.


Outrail posted:

Maybe send us a gnome. The maddest gnome you have.

The Monster Hunters Guild is already contracting with the Alchemist Guild for this mission, if you want explosives or alchemical, just pick the mission where you explicitly deal with them! Demolition!

Outrail posted:

Is our escort/guard about (did we recruit him?)?

We could offer to bring anyone else who wants to come, 0.5 wealth payment for the survivors. Could be great meat shield interview tool for prospective recruits

He is [around], you'll be able to converse with him before heading out.

--


Blasphemaster posted:

Find an Urchin and request they find us a *possibility* mad alchemist what can get us oodles of FOOF.

Also send another Urchin to Ivana regarding resources for this venture.


You feel a tug at your shirt and hear a not very healthy sounding cough from behind you.


"Hey mistah! I couldn't findz ya again back durin' the fite on account' of bein' dragged into the temple by an oiveily concerned Clerkic, but I 'erd you woz around again an' came as soon as i could'... not sure what use it'l be to ya now tho..."

The Urchin hands you a small package. It is soft. Incredibly soft.



+1 Floof get.

2: The Urchin looks at you expectantly...
Do you want to send him anywhere, give him anything, tell him something or just ignore him?

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

Give him some coin and tell him to get that cough sorted out.

Then stroke the floof happily and think about our owlbears.

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Cornuto
Jun 26, 2012

For the pack!
Is our Urchin still in a coma?

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