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Sandwich Anarchist posted:Well yeah, but a different narrative isn't neccesarily "punishment for playing wrong". If it was definitely "what you're not supposed to do", why would you do a second Chaos playthrough? Most people will perceive everything turning to poo poo narratively as a negative thing. Like when Ciri eats poo poo in Witcher 3 if Gerald is a bad dad
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# ? Jun 26, 2024 02:10 |
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JBP posted:I can't remember a CRPG where this happened. Does Deus Ex: Human Revolution counts when it gave you MORE xp for doing things stealthly?
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ufarn posted:I could do without the Deus Ex air vents this time, though. One of the previews made a comment about it being "A little like Deus Ex without all the air vents."
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Schneider Inside Her posted:Turns out killing heaps of people has a negative effect on society. People want a good ending. In dishonored it was a problem because murdering is fun as hell and 90% of your tools make you better at murdering whereas stealth gets barely anything. It's dumb to make the players have to choose between a really fun playstyle and a good ending for your characters/the world. Dishonored 2 is better at it since you have plenty of fun non-lethal tools as well. Andrast fucked around with this message at 14:28 on Jun 14, 2019 |
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The thing I’m the most concerned about is how Arkane and Deus Ex and Fallout all do this thing in the last generation where they always include lockpicking and hacking... but then the security password or a set of lockpicks is usually just in the desk down the hall, and every level seems designed with this in mind. Please make hacking a meaningful and beneficial way to play the game that encourages player agency and not just a way to read the worlds most boring library of employee intrigue emails
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Collapsing Farts posted:Cyborg trans lady is hot tbh Jesus gently caress
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I think it was Metro 2 that had an incredible gun customization system and bullet economy and then the only way to get the good ending was not to kill anyone. Like, thematically I get it, but why make it so that you're locked out of the good ending by engaging with all the cool systems the game made?
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The "good ending" trend is so frustrating when the triggers for them are so absurdly arbitrary. AC:O is really bad in this regard, and I really don't want to do research to avoid stuff like that. I hope 2077 won't make the same mistake, but OTOH, they basically did this with W3. Hopefully someone can ask them a direct question about this, especially since death and failure seem to be mechanics CDP are trying to fix by letting you keep playing, regardless of what happens.
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I wonder if “Jesus Christ, my legs” is going to make it into the final product (it should)
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Are the wrist blades going to be a baseline body mod or can you go for a regular sword instead?
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I mean depends how penalizing; VtMB's stealth segments generally gave bonus XP if you actually did them stealth and without killing anyone; plus iirc it could also delay or outright lock you out of the downtown apartment if you weren't Tremere or Nos if you hosed up the two downtown stealth missions
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Eraflure posted:Are the wrist blades going to be a baseline body mod or can you go for a regular sword instead? I want to see the equivalent of the 2077 trenchcoat weeb
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Look how can I play a max cool build without my knockoff katana
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RazzleDazzleHour posted:I want to see the equivalent of the 2077 trenchcoat weeb When you were partying and having premarital sex, I studied the blade. Then they invented forearm blades and everybody got them and they laughed at my katana
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mango sentinel posted:Jesus gently caress ![]()
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Bust Rodd posted:The thing I’m the most concerned about is how Arkane and Deus Ex and Fallout all do this thing in the last generation where they always include lockpicking and hacking... but then the security password or a set of lockpicks is usually just in the desk down the hall, and every level seems designed with this in mind. Apparently hacking can do all kinds of poo poo besides open doors, like a bad guy could be using a weight machine and you can remotely hack it to put a metric ton on the bar and crush him, because every goddamn thing in the future has a chip in it..
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sean10mm posted:Apparently hacking can do all kinds of poo poo besides open doors, like a bad guy could be using a weight machine and you can remotely hack it to put a metric ton on the bar and crush him, because every goddamn thing in the future has a chip in it.. This is the future John McAffee warned us about
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RazzleDazzleHour posted:I think it was Metro 2 that had an incredible gun customization system and bullet economy and then the only way to get the good ending was not to kill anyone. Like, thematically I get it, but why make it so that you're locked out of the good ending by engaging with all the cool systems the game made? With Metro 2033 it's more like a "alternative ending". The "bad" ending is canon so it makes sense playing normally gets you there. But for Metro: Last Light the "bad" ending you get for just playing the game isn't canon.
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WoodrowSkillson posted:If anything my concern is it's like Wolfenstein where the stealth is there but realized to the same degree as the "normal" guns blazing method Wolfenstein stealth seemed fine to me when i played the games? Pick off a few dudes and then go guns blazing when you're spotted. RottenK fucked around with this message at 14:54 on Jun 14, 2019 |
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RazzleDazzleHour posted:I want to see the equivalent of the 2077 trenchcoat weeb Cyberpunk weeb uses a monowhip instead of katana and has a bulk discount on prosthetic limb replacement at local ripperdoc.
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ufarn posted:The "good ending" trend is so frustrating when the triggers for them are so absurdly arbitrary. AC:O is really bad in this regard, and I really don't want to do research to avoid stuff like that. Bad dad gets bad end
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Agnosticnixie posted:Half my initial hype in 2013 when they did that first announcement was that it might also mean an update to 2020 (although I still play 2e when I can rope in people interested in trying) especially considering the most recent news before that was that Talsorian had almost gone bankrupt, so tabletop stuff is good too. This game is gonna be cool and all but Mike and R.Tal can get hosed for the Mekton Zero debacle. Sit on that poo poo for 5 years in dev limbo then once they’ve got their video game money and no longer have pressure decide that Mekton Zero isn’t gonna be finished any time soon and offer refunds. I get it from a business angle, 2077 is gonna keep the lights on a lot easier than Mekton but they can still get hosed.
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Eraflure posted:Are the wrist blades going to be a baseline body mod or can you go for a regular sword instead? They showed V's gun room and she had empty sockets and mounts that were obviously katana shaped Pyromancer posted:Cyberpunk weeb uses a monowhip instead of katana and has a bulk discount on prosthetic limb replacement at local ripperdoc. Whip is the future
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RottenK posted:Wolfenstein stealth seemed fine to me when i played the games? Pick off a few dudes and then go guns blazing when you're spotted. I think for me part of the problem was how the advancement worked, where kind of like in Far Cry 3 you had to have so many "perfect" stealth encounters to unlock stealth perks you wanted to make stealth better, so it could lead to frustrating reloads when things go awry. It's been a while since The New Order, so I may be remembering wrong.
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RottenK posted:Wolfenstein stealth seemed fine to me when i played the games? Pick off a few dudes and then go guns blazing when you're spotted. It was fine, but relatively simple and they did not often present scenarios where you could actually fully stealth areas. But it felt like it was trying to do that, like the team that designed it had big plans that got nixed or whatever.
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https://youtu.be/3LeYWTjUMoM?t=188 He says “mono katana” when talking about weapons for an agile solo
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so the rumour was that lady gaga was in this game? another keanu sort of deal? between them i wouldnt know who i want as my AI ghost concience
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The_White_Crane posted:Either narratively, as in Dishonored where killing people locked you into a more gloomy storyline, or mechanically, as in Human Revolution where you got less XP from taking a direct combat approach than from stealthing around. Dishonored IS an stealth game. It's isn't an action/adventure game with some stealth options. High Chaos is there for second playthrough ![]()
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Andrast posted:Most people will perceive everything turning to poo poo narratively as a negative thing. I loved W3 'bad' ending. Thing is, it's bad for the character, but narratively it was a good ending. Enigmatic Cakelord posted:https://www.youtube.com/watch?v=3LeYWTjUMoM I really hope the effect is small, at least. /flashbacks of Alpha Protocol. Oh god.
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RottenK posted:Wolfenstein stealth seemed fine to me when i played the games? Pick off a few dudes and then go guns blazing when you're spotted. Yeah, same. I have no idea why so many people complain about it. I think those game blended stealth and combat more or less perfectly.
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Turin Turambar posted:I loved W3 'bad' ending. It really is a great scene.
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Eraflure posted:Are the wrist blades going to be a baseline body mod or can you go for a regular sword instead? If I were to guess, I'd say you get wrist blades and some other cool poo poo to play with during the intro/tutorial that you lose when you're dumped into the game proper. Gives you a chance to play with a bunch of mods to see what you enjoy before having to commit. A complete guess but wrist blades seem too advanced to be base line, certainly seem too specialised for such an early point
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Turin Turambar posted:I loved W3 'bad' ending. Au Revoir Shosanna posted:It really is a great scene. My dad played W3 without knowing there were multiple endings, and while a great parent IRL got the You Were a Bad Parent ending and liked how it wrapped the game up. ![]()
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Turin Turambar posted:Dishonored IS an stealth game. It's isn't an action/adventure game with some stealth options. High Chaos is there for second playthrough Nah it doesn't work like that, you don't make 75% of equipment/powers dedicated to murdering fun and then call it a stealth game
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Dishonored actually added all the non-lethal weapons and gadgets way late in development. They’d set out to make a violent revenge fantasy and then after they did some game shows the overwhelming response they got asking about non-lethal and stealth options got tooled into the game. The devs were very open about how surprised they were at that response. Dishonored was always supposed to be about loving poo poo up, and the moral choice system was dedicated to how brutal your murders were, not whether or not you killed people. We got a different, and I’d argue worse, game than the one they intended to make.
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DoctorGonzo posted:so the rumour was that lady gaga was in this game? Best guess I've seen is that she'd be Alt Cunningham, Johnny's semi-fridged internet ghost (ex?)-girlfriend. She's the hacker who set up some brain copying tech that unfortunately wipes the brain of the subject and even more unfortunately was used on her by some Arasaka person (the CEO??) as a test and now lives in the internet. Presumably she's the one that V is trying to get to via the ice bath in this year's demo. Here's Johnny being a ghost: ![]()
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DoctorGonzo posted:so the rumour was that lady gaga was in this game? Maybe she's Alt Cunningham, Johnny's dead girlfriend who got turned into a computer ghost because Johnny picked the exact wrong moment to try and rescue her.
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Gaga would be a great fit for this game, and I hope the rumours are true.
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DoctorGonzo posted:so the rumour was that lady gaga was in this game? I really need this to be true, that’d be rad as hell!
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# ? Jun 26, 2024 02:10 |
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Mike Pondsmith has a dreamy voice in that YongYea video. I don't remember it being so smooth in the previous ones ![]()
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