|
Evil Mastermind posted:Um, it's "Weeping Widow", now "Willow". God, I'm an idiot: I misread it like every time I checked the name, and even as I was typing it out I was like "Why the hell do they call a standing stone a willow?" Whoops. Fixed now.
|
# ? Jul 12, 2015 20:49 |
|
|
# ? Jun 4, 2024 16:55 |
|
Sorry! I was away for the weekend and didn't expect the game would be under way this early. Ratpick posted:Your friend Jerald, the reformed bully, once really hurt another youth while you were practicing for the shield wall, and you showed him the error of his ways, gaining +1 Str. Did you approach Jerald scolding him for his behavior knowing that he was the village bully or did you show empathy to him? 1) The latter, I think. Victor knows that Jerald is genuinely tougher than he is, and he wouldn't want to start a conflict that might not go his way. 2) Everyone in town thinks Victor and Joan might have something going: why wouldn't she be interested in a big, strong, handsome guy? But he doesn't feel that he deserves her until he does something with his life, and Joan is smart enough to see through his inflated reputation. As far as he's concerned, Jerald is no different from the other dozen boys who stare when Joan goes down the street; he has no idea Jerald might be harboring any more serious feelings.
|
# ? Jul 13, 2015 00:51 |
|
Selachian posted:Sorry! I was away for the weekend and didn't expect the game would be under way this early. That's quite alright. I just got very excited about the game over the weekend, but I' m actually in no hurry to get this game going. Speaking of which, my schedule is pretty full for the next couple of days, so I won't be able to post a game thread until then. I've already got the Scenario Pack prepared for the game, but before I post the game thread I need all of you to do one more thing: give me a 1d12 roll so I can see what recent event has touched you in town. For each recent event, the character to your left will also be there to help you. These recent events are not entire encounters, more like little vignettes to get the scenario rolling. Once I've got everyone's roll I'll start working on the game thread.
|
# ? Jul 13, 2015 09:35 |
|
Ratpick posted:Speaking of getting into serious trouble, remember that time you got caught in the woods with Jerald and you saved each other's lives? What had been your experience of Jerald before that incident? A troubled boy who usually tried to quell his inner unrest by unleashing it upon others. Still, it was obvious he wasn't all bad but merely in need of guidance and purpose. Ratpick posted:Speaking of which, my schedule is pretty full for the next couple of days, so I won't be able to post a game thread until then. I've already got the Scenario Pack prepared for the game, but before I post the game thread I need all of you to do one more thing: give me a 1d12 roll so I can see what recent event has touched you in town. For each recent event, the character to your left will also be there to help you. These recent events are not entire encounters, more like little vignettes to get the scenario rolling. Once I've got everyone's roll I'll start working on the game thread. 1d12: 8
|
# ? Jul 13, 2015 13:49 |
|
Ratpick posted:Speaking of which, my schedule is pretty full for the next couple of days, so I won't be able to post a game thread until then. I've already got the Scenario Pack prepared for the game, but before I post the game thread I need all of you to do one more thing: give me a 1d12 roll so I can see what recent event has touched you in town. For each recent event, the character to your left will also be there to help you. These recent events are not entire encounters, more like little vignettes to get the scenario rolling. Once I've got everyone's roll I'll start working on the game thread. Die roll: 1d12 6
|
# ? Jul 13, 2015 13:57 |
|
something happens: 1d12 6
|
# ? Jul 13, 2015 14:09 |
|
Oooo, mysterious...: 1d12 2
|
# ? Jul 13, 2015 15:14 |
|
Rocks fall, everyone dies: 1d12 6
|
# ? Jul 13, 2015 18:41 |
|
Three sixes. That's not ominous at all.
|
# ? Jul 13, 2015 18:44 |
|
Capfalcon posted:Three sixes. Haha, holy poo poo. That's actually really perfect for my... purposes.
|
# ? Jul 13, 2015 18:45 |
|
The Reformed Bully, the Wannabe Knight, and the Teenage Male Witch are about to embark on a ridiculous buddy adventure, aren't we?
|
# ? Jul 13, 2015 19:35 |
|
Evil Mastermind posted:The Reformed Bully, the Wannabe Knight, and the Teenage Male Witch are about to embark on a ridiculous buddy adventure, aren't we? Where they learn that the real magic... is friendship. And magic. Magic is also magic.
|
# ? Jul 13, 2015 19:38 |
|
By the way, I just went back and added a description and background for Jacoby, in addition to naming the witch I learned under. I'm pretty much going to be basing things on the Pratchett witchcraft mode; I picture Jacoby as a sort of mix between Magrat and Tiffany Aching. And yes, Jacoby wears the witch's hat. Not sure what it looks like yet, though. e: Lawks, I suppose. Evil Mastermind fucked around with this message at 20:09 on Jul 13, 2015 |
# ? Jul 13, 2015 20:06 |
|
Evil Mastermind posted:By the way, I just went back and added a description and background for Jacoby, in addition to naming the witch I learned under. I'm pretty much going to be basing things on the Pratchett witchcraft mode; I picture Jacoby as a sort of mix between Magrat and Tiffany Aching. I am 100% behind this. I love Pratchett's witches. You are a good person for doing this. e: Oh my god, this part Evil Mastermind posted:Jacoby first came to the attention of Zabitha, the town's elderly witch, when she saw him carving small wooden totems. The totems resembled a few of the smaller spirits that lived in the forest, and when Zabitha asked how Jacoby knew how to carve those images, he simply replied, "I don't know, that's just how they're supposed to look." That is so good! Ratpick fucked around with this message at 20:26 on Jul 13, 2015 |
# ? Jul 13, 2015 20:23 |
|
Allie Humbug Scoolbus fucked around with this message at 03:35 on Jul 14, 2015 |
# ? Jul 13, 2015 21:01 |
|
Ratpick posted:I am 100% behind this. I love Pratchett's witches. You are a good person for doing this. Aw man you're making me blush.
|
# ? Jul 13, 2015 21:32 |
|
Hendrick
|
# ? Jul 13, 2015 22:30 |
|
Jacoby (only a little dweebier, and not as well dressed)
|
# ? Jul 14, 2015 01:27 |
|
Victor
|
# ? Jul 14, 2015 02:19 |
|
Game thread up! Just a bit of explanation as to how these recent events things work: these are not full, fleshed out scenes with multiple checks being made, but a single ability score test to get the game started. As with normal ability score test, you're trying to roll under the relevant ability with a d20. To influence the outcome of the ability score test you can:
However, there's a secondary character involved in the scene as well. They can't make the test for you, but they can help you in one of the following ways:
After you've all rolled your checks (and helped others on their checks) I'll segue into a scene where your characters are all together, going over the events of recent days! Oh, and instead of making a separate OOC thread, let's just use this one for OOC chatter and such. Ratpick fucked around with this message at 17:31 on Jul 15, 2015 |
# ? Jul 15, 2015 12:30 |
|
Ratpick, since I made the roll, do I get to pick the King's name, or do you know what it is? Just let me know and I'll edit it in.
|
# ? Jul 15, 2015 16:58 |
|
Evil Mastermind posted:Ratpick, since I made the roll, do I get to pick the King's name, or do you know what it is? Just let me know and I'll edit it in. Good question: I've got the King's name figured out, but since the scenario pack states that success on the roll grants you the King's True Name it's probably not what I've got down in my notes: knowing how powerful True Names are, the King probably wouldn't have gone by his True Name in life. Having said that, since I haven't got a True Name established for the King, go right ahead and make one up!
|
# ? Jul 15, 2015 17:29 |
|
I'm sorry for killing all your parents, Jerald.
|
# ? Jul 16, 2015 11:15 |
|
Ratpick posted:I'm sorry for killing all your parents, Jerald. I'm an RPG character. It happens.
|
# ? Jul 16, 2015 11:49 |
|
Capfalcon posted:I'm an RPG character. It happens. Moreso in a JRPG
|
# ? Jul 16, 2015 16:06 |
|
nah, if it was a JRPG, the entire village would have been wiped out.
|
# ? Jul 16, 2015 17:03 |
|
Selachian posted:nah, if it was a JRPG, the entire village would have been wiped out. Please stop reading my campaign notes.
|
# ? Jul 16, 2015 17:45 |
|
I've updated the game thread with a few prompts for possible leads and how you might approach investigating them. If there's a lead I didn't mention but you think is important, feel free to narrate it and make a test for an ability as appropriate. In relation to that, since the PbP format is not particularly well-suited to a style of gameplay where the GM prompts all rolls, feel free to make tests without me specifically asking for them: not only will this keep the game going more quickly, when I don't prompt every single check from you it's more likely that you'll find a path towards unraveling the mystery I hadn't even thought about. Having said that, I've done some of your work for you and provided a few leads to act as starting points.
|
# ? Jul 17, 2015 11:27 |
|
"King Osric", eh?
|
# ? Jul 17, 2015 14:52 |
|
Evil Mastermind posted:"King Osric", eh? Yeah. I decided to go with the idea that the ancient culture of your characters' region is modeled after Saxon culture, as opposed to the faux-German trappings of your characters' age, and Osric is a good Saxon name (e: Well, Anglo-Saxon, but I'm not that particular). Also, it doubles as a subtle nod to the fact that we're playing a retro-clone of sorts, so there's that too. Ratpick fucked around with this message at 15:14 on Jul 17, 2015 |
# ? Jul 17, 2015 15:11 |
|
We're, uh, we're not very good at this whole mystery thing.
|
# ? Jul 17, 2015 16:28 |
|
Speak for yourself! I got this handled...or not.
|
# ? Jul 17, 2015 17:07 |
|
Did I kill the game already
|
# ? Jul 19, 2015 12:32 |
|
Combat! Beyond the Wall doesn't have all that many options in combat, so to give you a bit more choice as to what to do beyond "I hit them with my sword," here are a couple of extra rules from Further Afield: Stances Basically, stances give you combat modifiers. You declare a stance on your turn and its effect lasts until the beginning of the next turn. They are: Aggressive Stance - +2 to hit, -4 to AC Defensive Stance- +2 to AC, -4 to hit Protective Stance- +2 to AC but may not attack at all. Choose a nearby ally whom you are protecting: if they take a hit, you can choose to take the hit instead. Commanding Stance- -6 to AC and may not attack at all, but on your turn you can make a Charisma test which, if successful, gives your allies +2 to hit for one round.
|
# ? Jul 19, 2015 21:32 |
|
Just a quick heads up, today's post will come much later than usual. I've been cat-sitting for a friend of mine and after I got back home from looking after her cat I got caught up assembling my newly arrived Kings of War miniatures. Currently on my way to band practice, so I'll update the thread once I'm back home.
|
# ? Jul 23, 2015 15:13 |
|
Ratpick posted:Alright, I'll preface this with a bit of explanation: the two big lugs have a Wisdom of 10, so even if they made the check they have no way of exceeding Allie's roll of 12 (that's how opposed checks work by the way: both roll a normal check, if both succeed the one who rolled the highest breaks the tie in their favor) so they're not going to hear anything. However, the guy in the Green Sash has a Wisdom of 14, so if he rolls a 13 or a 14 he will hear Allie. In the case of a tie... well, I don't know, I'll figure something out. So, I roll a d20 and compare it to my Dex+4 (if Stealth is involved) if I don't roll a twenty the higher the number the better I do?
|
# ? Aug 22, 2015 01:22 |
|
|
# ? Jun 4, 2024 16:55 |
|
Humbug Scoolbus posted:So, I roll a d20 and compare it to my Dex+4 (if Stealth is involved) if I don't roll a twenty the higher the number the better I do? Yeah, exactly! In general the game only measures pass and fail so you really don't need to worry about rolling high outside of the context of opposed rolls. It's a sort of a blackjack mechanic, I've seen it in other games as well but not to any great extent, which is a shame because I think it's quite neat. Also, in case you're wondering what Allie's +4 Stealth is good for with her already impressive 19 Dex, some test might have a higher difficulty, expressed as decreasing your relevant ability by two or four. So even in those circumstances Allie would still only fail one time out of twenty.
|
# ? Aug 22, 2015 10:06 |