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KakerMix posted:A full length story driven single player AAA game in VR is pretty innovative now that you mention it. Lone Echo?
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# ? Mar 5, 2020 16:13 |
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# ? Jun 5, 2024 04:34 |
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PIZZA.BAT posted:We're not at the stage with VR where we need more innovation. We're at the stage where we need more AAA titles Strongly disagree. IMO, innovation is exactly what VR games need because nobody yet has any loving idea how to make VR games. My biggest personal pet peeve is that I can count the amount of VR games where locomotion feels natural and doesn't clash with the action on the fingers of one hand.
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# ? Mar 5, 2020 16:17 |
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Jack Trades posted:Lone Echo? Never played it.
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# ? Mar 5, 2020 16:20 |
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KakerMix posted:Never played it. Full-length, high budget story driven AAA VR game which incidentally also uses an innovative locomotion method that actually feels natural in VR, unlike analog stick or teleport. Highly recommend it.
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# ? Mar 5, 2020 16:22 |
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Jack Trades posted:Strongly disagree. IMO, innovation is exactly what VR games need because nobody yet has any loving idea how to make VR games. That's pretty much what I'd expect Valve to get right, though, a highly tuned, well thought-out VR experience. Unless you're posting from the future and have discovered it's actually garbage or something.
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# ? Mar 5, 2020 16:28 |
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Jack Trades posted:Full-length, high budget story driven AAA VR game which incidentally also uses an innovative locomotion method that actually feels natural in VR, unlike analog stick or teleport. Unfortunately having to use a third party tool to play it, while could probably be considering ~innovation~ on some level, is what I would call 'rear end backwards' and pretty much robs any allure of AAA.
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# ? Mar 5, 2020 16:29 |
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KakerMix posted:Unfortunately having to use a third party tool to play it, while could probably be considering ~innovation~ on some level, is what I would call 'rear end backwards' and pretty much robs any allure of AAA. Yeah, Oculus does a good job of trying to make me not want to play their stuff. Their vr software is just loving awful, too.
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# ? Mar 5, 2020 16:35 |
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If you haven't already, go check out the HL:A SteamVR environments. Even without the full interactivity, the level of detail they put into everything is astonishing. https://steamcommunity.com/id/valve_artists/myworkshopfiles/ They're "Index exclusive", but the only access control is them not appearing in the environment menu, so it's possible to join someone else's room, or copy over some files: https://www.youtube.com/watch?v=0i0D2mMOje0
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# ? Mar 5, 2020 16:51 |
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Jack Trades posted:Strongly disagree. IMO, innovation is exactly what VR games need because nobody yet has any loving idea how to make VR games. This is literally what every Half-Life game has been so far and looks like what Alyx will be
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# ? Mar 5, 2020 16:58 |
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KakerMix posted:A full length story driven single player AAA game in VR is pretty innovative now that you mention it. RE7 already did it. (Release the VR on PC CAPCOM!!!)
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# ? Mar 5, 2020 17:11 |
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The marketing campaign continues. Now interview in Tested https://www.youtube.com/watch?v=cRVXhA0-TI4
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# ? Mar 5, 2020 17:37 |
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I am hyped for all this Half Life
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# ? Mar 5, 2020 17:48 |
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Jack Trades posted:I didn't say there was anything wrong about what I've seen or that the game looked bad. In fact I said that it looked very visually impressive and polished, just not innovative in any way. Not really supposed to be "innovative" its supposed to be a AAA VR experience and an intro to VR for lots of people Jack Trades posted:You're being mighty defensive
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# ? Mar 5, 2020 18:29 |
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This rock music from this rock band I like is using guitars, how fuckin' unoriginal.
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# ? Mar 5, 2020 18:33 |
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Jack Trades posted:Based on the gameplay videos the game looks extremely pretty, extremely polished and extremely derivative, without a single innovative idea. Maybe I'm nuts but didn't you post this exact same thing in another thread?
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# ? Mar 5, 2020 18:34 |
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Zaphod42 posted:Not really supposed to be "innovative" its supposed to be a AAA VR experience and an intro to VR for lots of people It's pretty reasonable to be disappointed, Valve is responsible for some pretty drat innovative games, like HL2 and Portal. Like there's nothing inherently wrong with not being innovative, but if that's what you wanted it to be it's still kind of a bummer.
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# ? Mar 5, 2020 18:37 |
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Lemming posted:It's pretty reasonable to be disappointed, Valve is responsible for some pretty drat innovative games, like HL2 and Portal. Like there's nothing inherently wrong with not being innovative, but if that's what you wanted it to be it's still kind of a bummer. These days you should be happy they make games at all And expecting everything from a studio to be innovative seems highly unrealistic. Its cool if they do make something innovative (which, VR is but lets ignore that for the people who are hardcore into VR) but you shouldn't demand it. Portal was just a polished Narbacular Drop
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# ? Mar 5, 2020 18:39 |
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Zaphod42 posted:These days you should be happy they make games at all That first line is definitely true, but I don't think anybody's demanding it be innovative, I still hoped that it would be.
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# ? Mar 5, 2020 18:40 |
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Again- the innovation is in the SDK they're publishing along with an example game showing developers how it's done. This is how Half-Life has always been
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# ? Mar 5, 2020 18:42 |
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I'm just confused what innovation is missing You guys want two gravity guns? Well u got em', in glove form
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# ? Mar 5, 2020 18:42 |
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PIZZA.BAT posted:Again- the innovation is in the SDK they're publishing along with an example game showing developers how it's done. This is how Half-Life has always been VR is a completely new frontier for game design, we've seen a ton of janky but cool experiments people have done, as well as a lot of solid gameplay mechanics that can only work in VR that open up entirely new avenues. We've also seen a lot of "let's put this flatscreen game but in VR" and I'm really not extremely excited about those. Sure, having more tools is always good, but at this point I'm more interested in the new gameplay ideas themselves, not the platform for coming up with those ideas. Like even in the developer interview, they were like "yeah we started with just putting HL2 mechanics in VR, and it was a great fit! So we've been working with that as a base and going from there" and it's like... sure, but man I already played HL2 I don't really want "HL2 but in VR" even though it's neat it's not compelling to my tastes. If that's what you want that's awesome! It's literally not bad or wrong. If someone told me they were making a pie and it turned out to be pecan and not pumpkin I would be disappointed because pumpkin is my favorite, but it's still great that the people who like pecan are getting exactly what they want.
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# ? Mar 5, 2020 18:47 |
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Zaphod42 posted:Not really supposed to be "innovative" its supposed to be a AAA VR experience and an intro to VR for lots of people Yes? I get that the goal with Alyx is to sell a lot of Index headsets and give those new to VR a great introductory experience, and it will probably totally succeed in that, but as someone who already played a poo poo ton of VR stuff the gameplay that they showed doesn't really excite me personally. I'm really not sure why y'all are crawling up my rear end for not think that this will be the best thing since sliced bread. Especially since I didn't really say anything negative about it in the first place.
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# ? Mar 5, 2020 18:54 |
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it's natural to deify artists/studios that are masterful at their craft but aren't prolific. And while being at the prime age for absorbing half life 1 and 2 (bought the Half Life 2 special edition when I was a teenager, got hyped watching the source tech demo over and over again) I'm not expecting valve to make a "revolutionary" game... it just seems kind of unreasonable considering what the half life series of games was/is. Games that valued the immersion of the player in the environment above most everything else, which at the time of HL2 meant incorporating physics at a time when they were fairly computationally expensive. That technology WAS revolutionary, considering all of the game design implications of say, actually being ABLE to bar a door shut with a busted washing machine. The revolutionary technology here that helps Valve achieve their goal of better immersion is VR... it's just that the tech was out of the gate before the game. Which is fine? I'm expecting nice music, good writing and acting, fun level design, an expansion/exploration of the art design of Viktor Antonov, and some fun physics stuff thrown in for good measure. The moments I remember from Half Life 2 and the episodes were moments where the objective was fairly clear and the soundtrack made itself known. When you're attacking the prison in HL2, or defending the vortigaunts in the mineshaft of episode 1. If I get some moments like that, but I'm actually there, that's all I need 🤔
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# ? Mar 5, 2020 18:55 |
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Jack Trades posted:I'm really not sure why y'all are crawling up my rear end for not think that this will be the best thing since sliced bread. Lmao look at the last page dude this isn't about thinking its the best thing ever or not if anybody's crawling up anybody's rear end you're the one doing it. Chill the gently caress out.
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# ? Mar 5, 2020 18:59 |
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Penpal posted:it's natural to deify artists/studios that are masterful at their craft but aren't prolific. And while being at the prime age for absorbing half life 1 and 2 (bought the Half Life 2 special edition when I was a teenager, got hyped watching the source tech demo over and over again) I'm not expecting valve to make a "revolutionary" game... it just seems kind of unreasonable considering what the half life series of games was/is. Games that valued the immersion of the player in the environment above most everything else, which at the time of HL2 meant incorporating physics at a time when they were fairly computationally expensive. That technology WAS revolutionary, considering all of the game design implications of say, actually being ABLE to bar a door shut with a busted washing machine. I think one of the stealth-innovations of HL2 and especially the episodes was actually the interaction with Alyx as a companion, they did a really great job of integrating her in a way where she didn't get in the way or drag down the experience like a lot of games end up having your companions do, but the back and forth (well, I guess just... back...) was fantastic and they did it much better than most games I've played since. One exception which I think is actually really dope is Lone Echo, which is the VR game that was referenced just a bit ago. The story of that game is that you're a companion AI that's helping a scientist named Liv on a space station around Saturn, and then stuff happens yadda yadda, but there's a ton of emotional interaction and attachment you get that the developers worked really hard on and they absolutely nailed it. It felt like a natural evolution of that kind of character interaction from Alyx, and I would love for it to be focused on as well here because it's really, really fantastic when done well in VR.
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# ? Mar 5, 2020 19:00 |
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Wonder if the game will end with Alyx finding Gordon near the beginning of HL2.
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# ? Mar 5, 2020 19:04 |
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I've never seen Valve games as revolutionary. I've seen them as evolutionary and a good culmination of everything that came before it. Half-Life was fantastic, but it certainly wasn't the first FPS to combine FPS gameplay with narrative gameplay. Portal was just that college group's Narbunkyoular Drop or whatever bought by Valve and remade as Portal. Valve has made some crazy good and classic games, but expecting them to reinvent the wheel every time is a touch unrealistic.
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# ? Mar 5, 2020 19:08 |
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Cartoon Man posted:Wonder if the game will end with Alyx finding Gordon near the beginning of HL2. Comedy cut to credits just as he looks over and opens his mouth to say hello
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# ? Mar 5, 2020 19:08 |
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Jack Trades posted:Based on the gameplay videos the game looks extremely pretty, extremely polished and extremely derivative, without a single innovative idea. Jack Trades posted:I didn't say there was anything wrong about what I've seen or that the game looked bad. In fact I said that it looked very visually impressive and polished, just not innovative in any way. *holds finger next to your face* "im not touching you! im not touching you!"
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# ? Mar 5, 2020 19:15 |
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Cartoon Man posted:Wonder if the game will end with Alyx finding Gordon near the beginning of HL2. Valve has been cagey about calling it a prequel. We know that portals can travel through space and time, so my theory is this game involves Alyx from after HL2E2 going back in time to get something important from the combine before the citadel is destroyed.
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# ? Mar 5, 2020 19:46 |
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The original Alyx preview had explicit quotes from the end of Episode 2.
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# ? Mar 5, 2020 19:48 |
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I would say between the gussied up version that valve released and the direct feed from ign the gameplay looks very similar which to me means they haven't really fabricated much from their gameplay to make it look better, it already looks amazing.
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# ? Mar 5, 2020 20:04 |
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This looks really nice and I look forward to a competent streamer to play it for me because I'm not spending 200 bucks for the game + vr headset.
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# ? Mar 6, 2020 00:36 |
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Freakazoid_ posted:This looks really nice and I look forward to a competent streamer to play it for me because I'm not spending 200 bucks for the game + vr headset. BY GOLLY DO I HAVE A CHANNEL FOR YOU!
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# ? Mar 6, 2020 00:40 |
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rage-saq posted:BY GOLLY DO I HAVE A CHANNEL FOR YOU! EbolaIvory's? 🤔
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# ? Mar 6, 2020 00:50 |
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Penpal posted:EbolaIvory's? 🤔 You hurt me Jk I’m sure he’s gonna do it too and it’ll be good I’m taking the day off to do it all day, subathon, various fun HL irl things, it’s gonna be a blast
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# ? Mar 6, 2020 00:51 |
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Freakazoid_ posted:This looks really nice and I look forward to a competent streamer to play it for me because I'm not spending 200 bucks for the game + vr headset. You should tho. VR owns
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# ? Mar 6, 2020 00:53 |
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Jim Silly-Balls posted:You should tho. VR owns VR owns pretty hard, and its honestly just been getting better.
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# ? Mar 6, 2020 01:29 |
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Cartoon Man posted:Wonder if the game will end with Alyx finding Gordon near the beginning of HL2. A sequence where you have to knock out all the metrocops with your bare hands, breaking your grabbity gloves in the process.
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# ? Mar 6, 2020 02:45 |
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# ? Jun 5, 2024 04:34 |
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Lol at spending 200 dollars for VR...it's expensive and stupid. But if you're a manchild like me spending the money on it had no regrets. I ain't played a non VR game since investing.
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# ? Mar 6, 2020 04:42 |