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Wow totally not cool guys
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# ? Mar 2, 2016 02:08 |
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# ? May 23, 2024 07:26 |
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quote:Omnitron-X stood in the corner, typing various calculations into a hovering holo-screen. He seemed unaware of the other heroes walking towards him. Hal Incandenza aka Baron Blade (Villain-Aligned) has been incapacitated. Game Over - Sentinels Win!
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# ? Mar 2, 2016 05:50 |
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Man, I really got paranoid at the end there.
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# ? Mar 2, 2016 05:52 |
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quote:"But I got a Sentinel-Aligned result," sighed Guise, sipping a coffee in a local cafe. "Was he a Godfather? Was I an insane cop? I mean, if I'm a cop, of course I'm an insane one. Hey, Little Mac! Make with the moddoc, will ya? I'm dying to know!" Mod Doc Design Doc (All powers and cards) Scum Doc So yes, everyone had a deck of three cards - mostly to not drive me insane with creating powers. I can go a little in-depth into how some of the heroes were designed in another post if you're interested. In all, while it's possible the heroes were a LITTLE more overpowered than the villains, nailing two of the three right off the bat gave the town a fairly insurmountable advantage. Outing the cop/doc early was actually really helpful! I'd love to hear your thoughts. I hope you guys had fun - I know some of this game was a slog and I was bad with keeping with some of the deadlines, this last one included. I wanted to do something a little different - as per usual - and I loved a lot of the discussion in the last few days! You guys are awesome.
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# ? Mar 2, 2016 05:54 |
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GJ friends. Sorry I killed discussion D2 with my cop result and then things kinda stagnated for a while I just got really lucky, cause I think if I had come back with a town result on someone, nobody would have believed me.
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# ? Mar 2, 2016 06:00 |
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Fun game, and I like the mechanic! Thanks for the game mac
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# ? Mar 2, 2016 06:01 |
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Tremendous Taste posted:Fun game, and I like the mechanic! Thanks for the game mac Yeah, LM, great game. Sorry I got all paranoid at the end there Taste. You were freaking me out and I figured that Podima blocked both me and Hal.
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# ? Mar 2, 2016 06:04 |
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It's all good. I've certainly been there many times before
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# ? Mar 2, 2016 06:06 |
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Thanks for running the game Little Mac! I agree the balance felt skewed toward town, but maybe it just looked that way because we got lucky on earlier nights. No hard feelings about that last day, TMM. Like you I tend to get paranoid at the end of games, and really wanted to close this one out for town.
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# ? Mar 2, 2016 06:07 |
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TNL and Dok were exactly right - I opted to not block Dok because I felt that I would be a distraction to town if I lived through the night after roleblocking 3 people, as there was still no way to concretely confirm me as town at that point and your attention was better focused elsewhere. I blocked TMM and Hal as the two scummiest people, and I was right! P.S. TMM holy poo poo, you had awful luck with your masonries this game.
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# ? Mar 2, 2016 06:09 |
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The Ninth Layer posted:Thanks for running the game Little Mac! I agree the balance felt skewed toward town, but maybe it just looked that way because we got lucky on earlier nights. No it's all good. I had to be like extra paranoid too because I can't believe I literally visited or tried to visit basically every single NK target except for N3.
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# ? Mar 2, 2016 06:09 |
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I'm flattered that you fear me enough to kill me Quid. But also sad.
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# ? Mar 2, 2016 06:09 |
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Podima posted:TNL and Dok were exactly right - I opted to not block Dok because I felt that I would be a distraction to town if I lived through the night after roleblocking 3 people, as there was still no way to concretely confirm me as town at that point and your attention was better focused elsewhere. I blocked TMM and Hal as the two scummiest people, and I was right! I was actually quite honest when I said if you had roleblocked me/Hal/Dok, I wouldn't have voted for you the next day.
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# ? Mar 2, 2016 06:11 |
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TMMadman posted:I was actually quite honest when I said if you had roleblocked me/Hal/Dok, I wouldn't have voted for you the next day. Fair - I'm not sure I would have believed that, but either way I made the call that I was better off dead at that point in the game for the good of town.
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# ? Mar 2, 2016 06:13 |
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I never even considered that you would only block two people and let yourself get killed, Podima. I couldn't reconcile Doktor Per's kill going through with you using a 3-block and couldn't quite buy that Per would use an unblockable kill on you like that instead of using it earlier on Taste or me.
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# ? Mar 2, 2016 06:13 |
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Great job town! Great job LM!
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# ? Mar 2, 2016 06:13 |
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I am so surprised this lasted as long as this did considering the scum team was lurksauce city. MAJOR bad luck with the combo of being fingered by the cop N1 and then being gone all weekend after it was outed - I came home exhausted, saw I was at -1, kneejerked, saw I had gotten named as scum, and was just like "welp, gently caress, I give up." Had no energy to fight at that point especially since people had already decided that was the case. NOT TRUE I WAS GONE! I guess we could have tried to kill Asiina N1 but my thought was that she was almost certainly going to get the doc protect so, what was the point. But oh well~ Good job town!
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# ? Mar 2, 2016 06:14 |
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You guys got hosed by night actions, if that had happened to my team I would have given up too. FWIW I did block Asiina night 1, decided I couldn't afford to protect myself and be the doctor that didn't protect the claimed cop.
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# ? Mar 2, 2016 06:15 |
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P.S. The game was really cool, thanks for running LM! I love Sentinels' flavor, so it was neat that you worked that in. P.S. Here's the depressing death flavor I got:quote:You run at full speed and then, in a flurry of swift movements, stop Omintron and Legacy in their tracks. You're not sure if you can trust either of them, but as you stop to catch your breath you see a looming shadow over you. Haka screams in a rage - he thinks you're the traitor! He must! I think balance-wise, maybe letting the scumteam all start with a card drawn already might help balance out a pretty beefy town? Just a random thought.
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# ? Mar 2, 2016 06:15 |
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The Ninth Layer posted:You guys got hosed by night actions, if that had happened to my team I would have given up too. Yeah having been in this exact situation in Splatoonfia, kudos to you guys for sticking it out.
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# ? Mar 2, 2016 06:16 |
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The Ninth Layer posted:I never even considered that you would only block two people and let yourself get killed, Podima. I couldn't reconcile Doktor Per's kill going through with you using a 3-block and couldn't quite buy that Per would use an unblockable kill on you like that instead of using it earlier on Taste or me. To be perfectly fair and transparent, at the time I sent in the night action orders I was also pretty heated up and frustrated at TMM and didn't really feel like going through another day of the same. It's demoralizing to fullclaim, drop a (perfectly correct!) case on someone for being scummy as hell, and still have someone implacably pushing for your lynch!
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# ? Mar 2, 2016 06:18 |
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I actually think this is probably a game that could have handled 4 scum.
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# ? Mar 2, 2016 06:18 |
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Podima posted:To be perfectly fair and transparent, at the time I sent in the night action orders I was also pretty heated up and frustrated at TMM and didn't really feel like going through another day of the same. It's demoralizing to fullclaim, drop a (perfectly correct!) case on someone for being scummy as hell, and still have someone implacably pushing for your lynch! Sorry, I was completely gearing up into paranoid mode at that point. I mean I had spent the game almost desperately trying to get a masonry started with someone and I just kept targeting the NK. The only two people I wouldn't have gone after were TNL and PMom, although towards the end I was starting to rethink TNL.
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# ? Mar 2, 2016 06:23 |
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TMMadman posted:
On the plus side, your situation made me think of a really interesting scum role I might have to use for another setup someday! So there's that.
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# ? Mar 2, 2016 06:28 |
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Thought process for each hero: Legacy - Had to have him. His power in the card game is more about being a leader, so I felt a mason recruiter that could boost his allies worked well. Parse - Needed a normal cop. Her cards were fairly powerful, but I felt a cop power was more useful than wasting a night drawing cops and most sensible players would never discover the powerful cards unless someone helped her out. Wraith - Wraith's Stealth ability in the card game matched well with need for a town doctor. Wraith's cards were all just more powerful protects for the most part, operating under the same "might never draw them" idea as Parse. Once I got those three, I hit the rest of the heroes up. Argent Adept - My favorite character to play in the card game, so I wanted him in. He's all about comboing powers and doing crazy stuff so I gave him kind of out there abilities. If Rhapsody of Vigor had been played I would have 100% mod-confirmed on threat of Toxx that Taste was town. No room for squirming. Tachyon - Another favorite, her mechanic in the card game was mostly about having certain cards in her own discard pile. With the smaller decks, I instead made her major gamechanger (Lightspeed Barrage) dependent on the entire game's discard pile - she was given updates on it nightly, but really anyone could have asked. Her own power would've allowed her to make other people drop their cards, strengthening Lightspeed Barrage. Chrono-Ranger - A very cool hero in the card game but focused on damaging others, which doesn't fit well. His main ability pretty much sucks for a town player, so all of his good stuff is in his cards - but there's a damned vig hiding in there, so, like, yeah. Haka - The Hulk of the Sentinels universe, big and burly but not a town doctor equivalent, so I made him more tied into the card mechanic. Obviously, however, his more useful abilities also lie in his deck. Ground Pound was the real star, possibly giving the town two lynches in a row. The Visionary - The lynchpin for the whole drawing mechanic and in retrospect a flawed design. She's meant to be an empowerer essentially, but giving cards. There was, however, no incentive for her to use her main ability other than empowering others when the promise of cards to come lay in wait. She was supposed to help get cards into both the hero and villain hands to give everyone more choice. That said, we never got to see it anyway! Guise - Like a shapeshifting Deadpool, I liked his card game ability to mimic powers and thought it was cool here. Like Parse and the Wraith, had ultra-powerful cards hiding behind a really useful ability. Sky-Scraper - The last character I designed. Her card game counterpart has three modes each with different innate abilities and I wanted my version to have that as well, so each card has a one-shot action that also changed her mode and inherent ability. Thoratian Monolith, essentially a three-way Gladiator ability, is my fave of the bunch and one I'm sad we didn't see used. Baron Blade - I have a Godfather about 90% of the time. I just find them to be a real damned useful scum ability, however in this game scum had to ACTIVATE Godfather - it wasn't a passive. Blade and his cards are mostly about making him and his allies stronger and less detectable. Using his Godfather ability on the night he was investigated spared him a few days, but couldn't delay the inevitable forever. I also came up with the majority of the Omnitron-X fakeclaim, though Hal altered it a bit. That fakeclaim closely matches how Omnitron works in the card game, but would be pretty wildly overpowerful in this one. Fright Train - Had mostly lame cards and a fairly lame inherent ability. He mostly existed to be an easy choice to make the nightkill. Miss Information - All about confusing the town. A framer ability is pretty powerful in and of itself, but she also had a janitor inside her deck and a three-target card-block which could have been useful to continue sewing confusion. ---- Perhaps the villains could have used something better - maybe a fourth member?
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# ? Mar 2, 2016 06:30 |
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Some comments on balance: It didn't come into play so much, but I think scum would have been in real trouble for a massclaim. Hal sorta BS'd his way through it and it helped that he had an investigation, or he may have been voted out day 4. Neither of the other two scum had claimable abilities or anything they could demonstrate. Scum needed a roleblock in this game. Cop/doc/watcher are tough roles to fight without one, throw in PMom's role copy and the setup became downright unmanageable. Taste's role was too strong and I think my role was on the strong side. The drawback Taste's role had was offset by the huge power of a watcher that only sees the nightkiller. If Taste had seen Pint, TMM and Opop all target Asiina it would have been a very different day 3. My role was better than a regular doctor's because it was confirmable. PMom had a night of getting blocked by my role and it essentially confirmed our night actions to each other. I think the mason recruiter would have been better for scum than the loved player. Being able to make yourself loved is a super strong ability and one that any scum team would love to have in lylo, but it wasn't a practical role or one that player would have an easy time claiming. Mason recruiting is a nice way to convince other players you're on the level, and it's also a night action that can be easily claimed and demonstrated. Finally in a role-heavy setup like this, I wouldn't be opposed to scum being able to kill on top of using their night actions, or at least on top of drawing a card. If you're the last scum left and you have a cool ability, it sucks not to be able to use it because you need to make kills to have a chance of winning. Hal didn't have an ability that could have broken the circle of protecting/watching that PMom, Taste and I could do, but even if he did have an ability he wouldn't have been able to use it.
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# ? Mar 2, 2016 06:31 |
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^^Agreed with the majority of thisPodima posted:I think balance-wise, maybe letting the scumteam all start with a card drawn already might help balance out a pretty beefy town? Just a random thought. Also a good idea! And I love writing personalized death flavor. It is my whole deal.
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# ? Mar 2, 2016 06:33 |
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Podima posted:To be perfectly fair and transparent, at the time I sent in the night action orders I was also pretty heated up and frustrated at TMM and didn't really feel like going through another day of the same. It's demoralizing to fullclaim, drop a (perfectly correct!) case on someone for being scummy as hell, and still have someone implacably pushing for your lynch! My one regret is that I didn't get to the thread in time to tell Doktor Per not to kill you. I thought you were town and wanted to keep your ability around to lock out kills, and the math of killing you that night (dropping player count fro 7 to 6) was bad for the town. By the time I thought to post it the hammer had been dropped so I couldn't say anything.
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# ? Mar 2, 2016 06:39 |
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I agree with TNL. Part of the reason I was freaking out at the end was because town seem completely overpowered compared to scum and I just kept expecting a curveball. As I said in game, town had a doctor that blocked, a person who could copy that doctor AND a town roleblocker. I really was assuming there was some kind of permanent way to get around blocks.
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# ? Mar 2, 2016 06:42 |
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From my perspective it was as simple as: if scum had an ability like that they would have already used it, but they never did, so I figured they didn't have an ability like that. I didn't think both Asiina and I would survive night 1, if scum could have I'm sure they would have liked to block me and kill Asiina instead of risking a 50/50 that one of us was protected.
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# ? Mar 2, 2016 06:46 |
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You guys are jerks! Any pointers?
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# ? Mar 2, 2016 11:36 |
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Aafter posted:You guys are jerks! You did well at not ragequitting It's pretty common to get voted out your first game. Best thing you can do is remember that being town means you don't have to give a crap about what you post, and being less afraid/nervous to post goes a long way to helping your game presence. Scum traditionally comes off as nervous/calculating in what they post, or otherwise insincere. The majority of the cases presented on you were to do with your lurking/lack of analysis, which could easily correlate to scum or nervous newbie. You should play in more Mafia games! Here's the New Game Announcement thread: http://forums.somethingawful.com/showthread.php?threadid=3743445 and here is another game currently taking signups: http://forums.somethingawful.com/showthread.php?threadid=3764598
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# ? Mar 2, 2016 13:15 |
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This was a really fun game. My heart goes out to the scum who fought an uphill battle with grace and poise.Aafter posted:You guys are jerks! I agree with Pod. Last game I was in, I was considered scum for most of it and I know the frustration. My biggest pointer is to break through the fear of posting or even shitposting. I'm a major lurker by habit and these games get me to come out of my cybershell more.
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# ? Mar 2, 2016 15:31 |
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Doktor Per posted:This was a really fun game. My heart goes out to the scum who fought an uphill battle with grace and poise. Yeah I'm really glad you signed up for this game after your long slog in the soldiers game, my was genuine!
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# ? Mar 2, 2016 15:35 |
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Oh also Aafter, you may notice that immediately after the game ended, we were all chiming in with 'good game, no hard feelings' - that's pretty much the norm. As the Mafia discussion thread puts it, this is a game where we call each other idiots in the name of fun. It requires a bit of a thick skin to get through without taking it personally, but that builds up over time.
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# ? Mar 2, 2016 15:36 |
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Yeah. In my book Aafter is a class act.Podima posted:Yeah I'm really glad you signed up for this game after your long slog in the soldiers game, my was genuine! In a rage, you rush after Tachyon, perhaps thinking her one of the traitors. You hold your arms high to deliver a monstrous blow - she doesn't move. Either she's a fraud or she's your friend and she doesn't believe you would strike her. You let loose your fist and strike her down. She's out. but I really liked playing the soldiers game, and I think the lengthiness and the uphill battleness of it once my lurking got me in trouble, did me real good. It was really good having familiar faces here.
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# ? Mar 2, 2016 15:45 |
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drat that flavor. Little Mac rules.
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# ? Mar 2, 2016 15:46 |
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Podima posted:drat that flavor. Little Mac rules. He does.
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# ? Mar 2, 2016 16:27 |
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I like the card mechanic idea, but I think it doesn't work if the primary powers are too powerful. If I'm drawing a card instead of using my power, I'm better that whatever card I draw will be better than using my power two nights in a row - the night I'm drawing the card instead of using my power, and the night I'm using the card instead of using my power. That's a huge investment, and if my power is any good at all, not a risk I'm going to take. Anarc's role would have helped with that, of course, but I think overall something could be done to shift the night actions towards having players interact with the card deck. Maybe primary powers could have been toned down, or players could have had some indication of what cards could do, or there could have been a small bonus to the draw a card action - something like "watch someone, you get to see who kills them, OR draw a card + watch someone and receive the number of people who visited them". Just anything to make drawing a card feel better.
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# ? Mar 2, 2016 16:34 |
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# ? May 23, 2024 07:26 |
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I definitely considered at one point telling each player the contents of their deck. Might have helped the risk/reward aspect of drawing.
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# ? Mar 2, 2016 22:47 |