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Jan 2, 2015





Really Pants posted:

Who do you use for tanking if you have a ranged Force Commander? Melee Tarkus seems to take an awful lot of damage, even with max Stamina and Melee Tactician.

Iretep has a good alternate handle on it but Tarkus, Thaddeus, Thule and Jonah on CR are all fine subsitutions for an FC tank.

If you're playing on Primarch, you don't wanna send melee tarkus at melee units - in fact you don't wanna send any of your melee specced guys at melee units until they've got abilities that make them briefly invulnerable. Those kinds of fights are too even and you'll take damage. You always want to fight the enemy asymmetrically on that difficulty, meaning you try and tie up with enemy's ranged units with your melee and you try to pin down their melee with your suppression/ranged. Melee Tarkus should approach, definitely with tactical advance on, and drop grenades (blind, frag or both) to disrupt melee and then charge ahead to hack up ranged. Your ranged guys should prioritize the disrupted melee.

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Velius
Feb 27, 2001
I've been trying to do an Ork campaign alongside the LP (which is very enjoyable) and none of the plot cutscenes are happening. I'm running Windows 10. Is this a known issue, or do the plot things just only happen with strongholds? I'm really not getting the Gorgutz experience so far and it's making me sad.

Edit: oh dear. Are there any Orks incorporated into the greater good? Because I've always felt a kinship with both groups. But obviously the Greater Good is the true path we should all follow...

Velius fucked around with this message at 02:08 on Aug 29, 2015

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Velius posted:

I've been trying to do an Ork campaign alongside the LP (which is very enjoyable) and none of the plot cutscenes are happening. I'm running Windows 10. Is this a known issue, or do the plot things just only happen with strongholds? I'm really not getting the Gorgutz experience so far and it's making me sad.

Only happens with strongholds

Iretep
Nov 10, 2009

Velius posted:

Edit: oh dear. Are there any Orks incorporated into the greater good? Because I've always felt a kinship with both groups. But obviously the Greater Good is the true path we should all follow...

Some Orks work as mercenaries but any proper Ork society will just kill any diplomats the Tau send. At best the Tau can kindly pay an Ork group to go and attack someone else instead. Afterwards the Orks will obviously come back and kill the Tau too since they are obviously weak but have loot to take.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
I suppose you could get a bunch of Kroot to eat a load of Orks until their children can act as a suitable diplomatic channel.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

goatface posted:

I suppose you could get a bunch of Kroot to eat a load of Orks until their children can act as a suitable diplomatic channel.

The way to diplomat with orks is to punch out the nearest Boy, toss the boss you're talking to the teeth, and offer a good scrap. Then a better scrap after that scrap.

This is difficult, but not impossible, for a sufficiently badass human to do.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Night10194 posted:

The way to diplomat with orks is to punch out the nearest Boy, toss the boss you're talking to the teeth, and offer a good scrap. Then a better scrap after that scrap.

This is difficult, but not impossible, for a sufficiently badass human to do.
Right but that's just to get them to go be mercenary for you.
To get them to actually join you you have to punch out the Warboss to make yourself the new warboss and then keep on punching out all of the Orks that come and challenge you, which is going to be every Ork because you're smaller than they are which makes them instinctively think they can take you and become the new warboss themselves.
It only ends in which you've punched out all of the Orks in which case diplomacy has failed because you killed them all. Congratulations for being a Badass, they'll be back for anov'a go in a few years.

Alternatively it's way easier for a human to spy on them. Just gotta get covered in miscellaneous green excrement, keep your mouth shut and coincidentally aid a Nob so that he thinks your his lucky lanky grot.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

EponymousMrYar posted:

Right but that's just to get them to go be mercenary for you.
To get them to actually join you you have to punch out the Warboss to make yourself the new warboss and then keep on punching out all of the Orks that come and challenge you, which is going to be every Ork because you're smaller than they are which makes them instinctively think they can take you and become the new warboss themselves.
It only ends in which you've punched out all of the Orks in which case diplomacy has failed because you killed them all. Congratulations for being a Badass, they'll be back for anov'a go in a few years.

Honestly this will probably only encourage them.

Sally
Jan 9, 2007


Don't post Small Dash!

goatface posted:

I suppose you could get a bunch of Kroot to eat a load of Orks until their children can act as a suitable diplomatic channel.

Tau usually send riderless Krootox as delegates to Orkz. If it's a particularly menacing Warboss they're dealing with they send a Gnarloc.

The Vosgian Beast
Aug 13, 2011

Business is slow
Can we just talk about how great the Kroot are for a while?

ProfessorCurly
Mar 28, 2010
I've actually been assembling my various Dark Heresy and Play-by-Post characters into a warband for Necromunda or some other story driven skirmish game - Inquisitor Daren "Reckless" Andser with a band of aliens and blanks that go around dicking with Chaos.

Or as Murdah Wrathbeard, da Orkonomist and Kaptin of da Industree calls them, "Reckless' Kaos Krumpin Kill Team"

I still need a model for Daren, but ya it basically went like that. Kill the boss, kill all the ones who look like they might want to be boss and then announce "I know where the best fights are and if anyone has a problem with it they can take it to the complaints department, which happens to be the end of my force staff that I've written 'complaints' on." Then they pick up some Tau later and tool around on a stolen/borrowed Tau Explorer carrier ship that Murdah has improved. Why does it go faster through the warp than normal?

Because Murdah painted the engines red, obviously.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

EponymousMrYar posted:

Right but that's just to get them to go be mercenary for you.
To get them to actually join you you have to punch out the Warboss to make yourself the new warboss and then keep on punching out all of the Orks that come and challenge you, which is going to be every Ork because you're smaller than they are which makes them instinctively think they can take you and become the new warboss themselves.
It only ends in which you've punched out all of the Orks in which case diplomacy has failed because you killed them all. Congratulations for being a Badass, they'll be back for anov'a go in a few years.

Alternatively it's way easier for a human to spy on them. Just gotta get covered in miscellaneous green excrement, keep your mouth shut and coincidentally aid a Nob so that he thinks your his lucky lanky grot.

Well poo poo now I have to make a lore post about Commissar Yarrick



Commissar Yarrick is one of the most balls to the walls badass Commissar's to ever live. having a pretty regular life as a Commissar until his retirement to the Armageddon sector, what happened then is what made him the legend he is. You see Ghazghkull Mag Uruk Thraka was an Ork who, in his own words "I woz one of da boyz till da godz smashed me in da ‘ead an’ I ‘membered dat Orks is meant to conquer and make slaves of everyfing they don’t kill." And like many a warboss he had his own Waaagh! with the Armageddon sector as his target, the second War for Armageddon had Yarrick coming out of retirement to face this warboss, utterly kicking the teeth out of his Waaagh in the process. This lead Ghazghkull to declare that Yarrick was the best humie ever. During the war an Ork tore his arm off, so he said gently caress YOU and tore that Orks arm off, and attached it to himself, this is where he got his gently caress huge powerclaw from. As for the laser eye? He heard rumors that the Orks believed he could kill them with a stare and went "Well if they bloody well believe it I'm going to make it so!"

Ghaz and Yarrick have been fighting each other for years, to the point where Ghaz can actually speak High Gothic. In one story, Yarrick is captured upon one of Ghazghkull's ships, goes balls to the walls mental to Rambo his way out only to run into Ghaz right as he's making his escape, Ghaz simply laughs and says "A great fight! My best enemy. Go to Armageddon, make ready for the greatest fight!"

And thus, the 3rd War of Armageddon

Iretep
Nov 10, 2009
To my understanding Orks tend to not accept non-Orks into warboss status. If only being the strongest was enough to be a warboss then it'd be a pretty simple thing to take over Ork tribes. But Orks are fairly racist and have traditions so even if some human comes and murders the warboss in single combat, they wont follow him because hes not green skinned and unorky to boot. There are ways to manipulate Orks though, like putting an Ork that listens to your commands into warboss status. Of course once hes warboss actually controlling him will probably end up being a lot harder. Eldar also tend to manipulate Orks by using their psychic powers to fake being one or putting ideas into a warboss's head to make him do stuff like attack some planet. Humans do similar stuff also. Assasinating a warboss with bad ideas is fairly common too.

TheFlyingLlama
Jan 2, 2013

You really think someone would do that? Just go on the internet and be a llama?



great now I have to reinstall dark crusade again

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Iretep posted:

To my understanding Orks tend to not accept non-Orks into warboss status. If only being the strongest was enough to be a warboss then it'd be a pretty simple thing to take over Ork tribes. But Orks are fairly racist and have traditions so even if some human comes and murders the warboss in single combat, they wont follow him because hes not green skinned and unorky to boot. There are ways to manipulate Orks though, like putting an Ork that listens to your commands into warboss status. Of course once hes warboss actually controlling him will probably end up being a lot harder. Eldar also tend to manipulate Orks by using their psychic powers to fake being one or putting ideas into a warboss's head to make him do stuff like attack some planet. Humans do similar stuff also. Assasinating a warboss with bad ideas is fairly common too.
Orks are comically easy to manipulate once you know how they tick. They're just not on your side nor are they more than allies of convenience. And they might not care about seeing through your plan because they only care about good fights (and they love free for alls so they might drag you into it just to have more fun.)

The only race the Orks have ever accepted into their society is the humble squig, because when the two met both instinctively the inherant 'orkyness' in each other.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Aren't squigs part of the orkish ecosystem (Orkosystem)? I thought they were among the first base life forms created from Ork spores.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Iretep posted:

Eldar also tend to manipulate Orks by using their psychic powers to fake being one or putting ideas into a warboss's head to make him do stuff like attack some planet. Humans do similar stuff also. Assasinating a warboss with bad ideas is fairly common too.
Now I really want to play a 40K Shadow of Mordor.

President Ark
May 16, 2010

:iiam:
Two additions to that post:

1. I really want to hear what a deep cockney accent speaking latin* sounds like. :allears:
2. If Ghazgkull's name sounds weird, "Mag Uruk Thraka" is actually supposed to be Orkish for "Margaret Thatcher". Yes, her.





*High gothic is latin.

Lord Cyrahzax
Oct 11, 2012

anilEhilated posted:

Now I really want to play a 40K Shadow of Mordor.

The orcs in SoM were pretty much Warhammer Orkz, personality-wise.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Lord Cyrahzax posted:

The orcs in SoM were pretty much Warhammer Orkz, personality-wise.

Yeah, but you didn't have a bolt pistol and hell powers.

Well, you had some hell powers, but they weren't hell enough.

Goddamn, SoM was fun.

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment

President Ark posted:

Two additions to that post:


2. If Ghazgkull's name sounds weird, "Mag Uruk Thraka" is actually supposed to be Orkish for "Margaret Thatcher". Yes, her.







Ghazgkull is honest about wanting to destroy society as we know it though, which automatically makes him the better sentient being.

Iretep
Nov 10, 2009

CommissarMega posted:

Aren't squigs part of the orkish ecosystem (Orkosystem)? I thought they were among the first base life forms created from Ork spores.

I think one of the theories is that squiqs come from tyranids somehow, maybe the tyranid genestealers did some genetic manipulation to Orks or the Orks loved tyranid rippers so much that they willed their own Ork DNA to start producing them. But yes, they are part of the Ork ecosystem.

EponymousMrYar posted:

The only race the Orks have ever accepted into their society is the humble squig, because when the two met both instinctively the inherant 'orkyness' in each other.

In old fluff some warbosses also took in Ogryns as well. Not sure if new fluff has any refrence to this though.

Sally
Jan 9, 2007


Don't post Small Dash!

chiasaur11 posted:

Take out the Necrons.

No, grandpa. You get the hell off OUR lawn!

VolticSurge posted:

Attack the Necrons! Wipe those lovely robots off the map! We have the best robots-time to prove it.

Dr. Snark posted:

Kill the Necrons. Between the upgrades O'Kais has and the ability to place a forward base at our destinations, we are more than ready to begin the assault on their stronghold. Not only that, but they have no other territories, so taking the plateau would finish them off for good.

This is it, then, we attack the Necron! Although, since the War Council hasn't shown much interest in playing defensively, we don't have a lot of requisition to spend on a forward base. I've opted to NOT bring up our new Kroot Alpha Pack Honour Guard, to instead give ourselves a Barracks, Path of Enlightenment, and a single Plasma Core. Hopefully our combined forward base and Honour Guard can hold off the infamous Necron first assault. It will be a difficult first fight.







O'Kais, our scouts are reporting back. They have yet to return from the catacombs, but are giving us reports in real-time, if you'd like to listen in.
Sure, punch it through.
Shas'o, something calling itself the "Voice Of The Necron" is calling.
Uh, okay. I thought the Necron didn't speak?
I'll add it to the call.
H-hold on!
Am I speaking to Shas'o Kais The Doomed?
Who is? Is that--Thomas Macabee? That's you, isn't it? Is this your fault? Are your asinine archaeological expeditions the reason the Necron woke up in the first place, starting this whole "Dark Crusade" thing?
Shh, shh, shh! You must listen--




Ethereals protect us!
Sh-Shas'o? There's an awful lot of Necron down here, and an awful lot of weird green lights and robot pyramids.
We're bugging out!






Ha, they're pretty drat slow! It looks like we're gonna make it out alright.
Seriously? You're gonna say garbage like that? I swear, you've just killed us all. The moment some idiot opens up their mouth to say something like that it winds up ending poorly for the whole group.
Fire Warriors, what are you babbling on about?
They can't hear you, O'Kais. We have blocked your signal.
Are you some kind of bargain bin horror movie monster now?


Uh oh.




St'eve?
Yes?
You're a dick.


I regret everything.


...








Lucky creatures. At long last you have found the tranquility of death.
Don't quit your day job, Macabee, you always were a bad poet.




I was like you, once--
Oooookay, here we go.


--clinging to life, and blind to the truth.
I'm going to get a drink. Here, hold this.
Uh--


H-hello?


When I uncovered the truth, I too shuddered and paled with fear.
...yes?


Deep in these catacombs, I was remade. Here, my brethren slumbered for eons while the living grew like weeds.
...ok?


My Lord knew this day would come.
Is this--this is some kind of religious thing, isn't it?


He had plans for us all.
Haha, this is a religious thing! Unbelievable!


We would purge this world once more.
And here I thought the Necron were some sort of eldritch abomination, incomprehensible to mere mortal beings. All this time, you've just been Space Jesuits!


Or am I totally off? Space Jehovah's Witness? What sort of religious doctrine do you have?
Stop.


So come, poor victims of life--
No, I swear, I'm actually interested!
--we will--stop, please--


I majored in religious studies, I find it super interesting.
--will grant you tranquil--stop--tranquility in--
I am very open-minded, I just want you to know that.
--in--stop--in these crypts.


Is he still talking? Here, pass me the comlink.
Did you know this was all just a religious thing?
Kronus will--
Hello?


--be a Tomb World once more!
Hello? Macabee? Huh, he hung up.


O'Kais, allow us to give you a quick review of our forward base. There is only a single entrance into the Necron catacombs, so we've chosen to entrench ourselves there to prevent them from controlling the exit.


It is a large cavern. It's going to be a nightmare finding our way through all the old Necron technology and relics, but at least we'll have the relative safety of the base to retreat to.


We've lost contact with most of our scout squads. This suggests that the Necron are already mobilizing. One thing to take note of is that there are three deactivated Tomb Spyders within the base. They could be a problem:






Oh, incoming message from Aun'el Shi'Ores, patching it through.
The Necrons are an offense to the Greater Good, Commander. We must destroy them here and now.
I concur, Aun'el, and I have a plan.The Earth Caste--
I AM HELPING.
--has discovered that these catacombs are unstable. If we can place a fusion bomb at the deepest point, we can bring the whole complex down on top of the Necron.
I see. The fate of this planet depends on your success, Commander.
I understand. I will plant the charge myself.
Very well, but this is no suicide mission, O'Kais. There are battles still to fight even if you succeed here. I expect you to survive this day, Commander.
Of course.




O'Kais, the Necron are here!
Ahh, Necron Immortals. Good anti-vehicle, but useless since we didn't bring any. They lack the same defense most Necron have and will fall easily. Do not become complacent, Fire Warriors, the Necron are infamous for their ability to overwhelm any force that dares intrude upon their crypts!


Flayed Ones rise from the ground too! This is it! It's starting! This will be one of our most difficult fights yet!


Actually, that was it, Shas'o.
W-what? No, that can't be. That's impossible. I've played this mission a dozen loving times and I always get rushed by the Necron here.
You've been here before?


The Tomb Spyders, are they reactivating?
No, Shas'o. Maybe the Necron are really under-prepared?
Are you loving kidding me?
No.
After all that build up? After all the warnings? The thread is going to think I'm nuts!
You aren't still talking to me, are you?
This is shameful. This is the single most pathetic Necron Stronghold I have ever seen.
Uh, no, you aren't. Okay, then.


There's, uh, another squad coming up the hill if that would make you feel better?
No, it's not enough. This Stronghold is usually difficult, even with an Honour Guard. We should be getting our asses kicked!


Scout squad reporting in! We're the last survivors, O'Kais, but I think we can make it back to the forward base.
What? Oh, sure, whatever. That's fine.










What? No! Shas'o, we're surrounded!
You are? Hey, that's great!
You have penetrated but the very surface of our catacombs.
Macabee?


Oh Ethereals save us, they're killing us! They're killing us! They're--
Haha! This is great!
More and more of us rise from the depths with every passing moment.
Yes! Own it, you lame-rear end robot man, give us your best!



O'Kais, they're dead.
That's good! This Stronghold is supposed to be a challenge!
...
No, no, this is great! They'll be sending another wave to attack us!


Flayed Ones attacking from within the base!
Yes, it's all going according to plan! Then a bunch of Necron Warriors will show up and the Tomb Spyders will come back online and there'll be a really intense skirmish that requires some quick squad management to survive!


They even drove in one of their lame Destroyers! Save your EMP Grenades, Stealthsuits, you're going to want them for when the Tomb Spyders come back online.


I, uh, I don't see many reinforcements, but--ah ha! Look! A Pariah squad! And they are, uh. Huh. They're unenforced. Just a couple of them, no, uh, no reinforcements. It's not even at full strength. Are the, uh, Tomb Spyders coming back online yet?


No, Shas'o, and all the Necron attacks are dead. We're safe now.


OH NO! YOU SPOKE TOO SOON! IT'S A BUNCH OF WRAITHS!


Yeah, no, it's fine, Shas'o. We got'em before they could even get within the base perimeter.


All the War Council's talk of the Necron being cranky old grandparents, and they turn out to be just as effective as an army of geriatrics.
But it was supposed to be challenging!
I know, Shas'o, I know.
:sigh:


Commander, there are malignant energies concentrated at certain locations in this cavern. Dangers certainly away at each one.
These locations match up with where we lost our scout squads, O'Kais.
Better we scout and eliminate them before planting the bomb. Any surprises while escaping could prove deadly.


The War Council has a decision to make.
Okay, so Strongholds are going to play out a bit differently. They are long enough that they will get multiple updates, so the War Council will decide our actual battlefield tactics. Right now I need two decisions from you. 1) the Earth Caste Drones want to know whether to build a Mont'ka Command post or a Kauyon Command post. 2) I need to know if you want us to strike at the nearest northern energy source, or the one just to the south of us.
O'Kais can attack with the full brunt of the Tau Strike Force if we go north. South is also an interesting proposition, but it is beyond cliffs, so only O'Kais and his Stealthsuit Teams will be able to provide reconnaissance.
Bear in mind, the full Necron force is coming from the north, so we could leave the bulk of the Honour Guard to fight on that front while I go with the Stealthsuit Teams to attack behind enemy lines to the south.
Yes, it does provide us with an interesting opportunity. Whichever route we choose, we will eliminate that danger.
To be absolutely clear to the War Council: these "malignant energies" are currently creating localized gameplay effects. That is to say, within the immediate vicinity of whatever that Necron relic may be, it will exert a specific force. HOWEVER, once we plant that bomb, the Necron will fully reactivate them and whatever ability that relic produces will effect the entire map in an attempt to prevent us from leaving the catacombs. In our journey to the deepest part of the catacomb, it will be up to the War Council to decide which of these locations we neutralize. We can neutralize all or some of them. It's up to you. (Hopefully it gets more difficult further in).

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Create a Mont'ka command post. That way, you can have Crisis Suits jetpacking off of all the cliffs in the area. Send your main forces to the north source, and have the Stealthsuits and Crisis Suits handle the southern source.

Sounds a bit boring, I know, but it's worked for me every time I've done this mission. And you must have lucked out with that early part, because even on Normal you get a Spyder or two activated.

BlazetheInferno
Jun 6, 2015
Strike to the north, first - the threat up there is irritating and immediate, and will directly hamper your ability to leave your base with anything that can't cliffjump. The threat to the south on the other hand is, as far as I can tell, completely dormant until you plant the bomb.

As for Kauyon or Mont'ka, I'll say Mont'ka, simply to show off the fun toys it gives you some more. Though be careful with them. People who've played this mission know what I'm talking about.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Mont'ka, northern source.

Hell, even on Easy you almost always get at least one spyder.

Maekrix Waere
Jul 10, 2010
Its a hard decision between Kauyon and Mont'Ka, but I'm gonna have to go Mont'Ka because the Hammerheads' railguns will be useful against any Monoliths you run into, and the Crisis Suits' jump packs let them have surprising mobility in the twisty caverns.

As for the energy sources, go North for now, and South once you have a force of Crisis Suits with Stealthsuit support.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
I also triggered the "horde of necrons" my first attempt, It happened because I ran down and started prodding the secondary objective. Got overrun hard.

habituallyred
Feb 6, 2015
Mont'ka, go North but minimize the damage to those artifacts. When this war is over we want archaeologists all over this planet so we know what to look for next time. And that disintegration technology could be useful for waste management at least.

NewMars
Mar 10, 2013


Commander, I have a question. If we have sophisticated AI technology capable of commanding starships, why do we not have some kind of robot scouting drone here? I mean, the point of them is to serve as forward scouts for a fireteam, so why didn't you just send drone swarms into the giant evil catacombs from which no living thing has ever returned?

The Lone Badger
Sep 24, 2007

I say Kauyon because caves seem like the right place to deploy a Gnarloc.
And go North. Subtlety is wasted on these necrons, hammer them with force.

akulanization
Dec 21, 2013

Mont'ka and south just to be contrarian.

My fondest memory of this game is when I got attacked at the necro stronghold (as necron) and had a wall of guardsmen and baneblades keep me hemmed in at my incredibly underwhelming starting base. I cowered behind turrets for like a thirty minutes then said gently caress it. Defense 10 my rear end.

my dad
Oct 17, 2012

this shall be humorous
The reason this mission is much easier than usual is that A) You probably murdered the Necron Lord's retinue in previous fights, so they aren't dropping by to say hi, and B) Every base assault raises the difficulty of the next one, and people rarely attack the Necrons first. It's completely possible to take out the Necrons with the Imperial Guard on turn 2, even on hard, though I highly recommend grabbing the extra requisition wargear for their commander before the battle.

Sally
Jan 9, 2007


Don't post Small Dash!

The Lone Badger posted:

I say Kauyon because caves seem like the right place to deploy a Gnarloc.

Gnarlocs are universal and are p much only dependent on having a relic. We gain Krootox, Kroot Hounds, and slew of great offensive and defensive upgrades with Kauyon.

ProfessorCurly
Mar 28, 2010

NewMars posted:



Commander, I have a question. If we have sophisticated AI technology capable of commanding starships, why do we not have some kind of robot scouting drone here? I mean, the point of them is to serve as forward scouts for a fireteam, so why didn't you just send drone swarms into the giant evil catacombs from which no living thing has ever returned?

Necrons have a thing with machines, where they can just take them over if they want. This includes things like looking at a baneblade and going "lolnope" and making it turn its guns on its own people.

Or Emperor Battle Titans. You know, whatevs.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Necrons taking over Machines is indeed a thing, titans take a bit more work though. So here's a thing in Soulstorm, they did a number of changes in Soulstorm and one of them is increase the number of things that can spot infiltrated units. As such Necrons in Soulstorm can use either Spyders or Wraiths to see stealth which makes changing into the Nightbringer much less of a problem. Also I sure hope we get to see the transformation in this map at least because I don't think it's shown up yet and it really is something to behold. Although the big gaunt zombie face in the hood was in fact the Nightbringer. Also turning into the Deciever in Soulstorm is hilarious because you can create fake monoliths.

Yvonmukluk
Oct 10, 2012

Everything is Sinister


ProfessorCurly posted:

Necrons have a thing with machines, where they can just take them over if they want. This includes things like looking at a baneblade and going "lolnope" and making it turn its guns on its own people.

Or Emperor Battle Titans. You know, whatevs.

Probably because one of the C'tan is pulling double duty as the Omnissiah of the Adeptus Mechanicus. After the Emperor beat him up and made him do it.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Kauyon to prepare for the grind. Also I suppose it might be good to have decent melee tanks to tie up all those warriors while out ultra-buffed dudes shoot them to little pieces of slag.

Also, North.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Lord_Magmar posted:

Also turning into the Deciever in Soulstorm is hilarious because you can create fake monoliths.

'Fakes' that still throw your men about, and Necrons can still warp to. All it lacks is the actual damage.

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Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
Oh good. The Necron mission has an unmentioned timer. That would have been helpful to have on screen.

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