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Archonex posted:Speaking of difficulty, I am at a legitimate loss as to how to deal with this bandit camp that's set up and harassing my peasants. if its like 30 high level people i would honestly just say gently caress it and cheat, but if you dont want to do that hideouts dont replenish troops. so you can just go in, kill a few dudes then retreat from the tab menu with no downside other than waiting 24 hours to attack again.
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# ? Apr 5, 2020 17:22 |
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# ? May 26, 2024 20:34 |
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Is the soft counter to horse archers just pinning em in place with your skirmish cav and your archers gunning em down? I generally go in personally to disrupt em and my Malmukes and knights can catch up and give my archer lines an opportunity to engage. Also, modding question ... is the amount of health per unit even moddable anymore? Or is it a uniform 100 across the board Dandywalken fucked around with this message at 17:30 on Apr 5, 2020 |
# ? Apr 5, 2020 17:27 |
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They have poor accuracy as a rule, so I would probably suggest just letting them shoot themselves out on your shielded troops. Form a circle around your archers if you can, or use a smaller number of horses to distract them as they are even worse at hitting moving targets.
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# ? Apr 5, 2020 17:31 |
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The good thing is that the AI doesn't care about troop composition and they get their rear end kicked regularly so their parties are almost always like 50% raw recruits, 25% tier 2 trash, and a handful of decent soldiers so even when fighting the Khuzaits you don't have to worry about ever facing the veteran all-horse archer armies that players will field.
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# ? Apr 5, 2020 17:40 |
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Gobblecoque posted:The good thing is that the AI doesn't care about troop composition and they get their rear end kicked regularly so their parties are almost always like 50% raw recruits, 25% tier 2 trash, and a handful of decent soldiers so even when fighting the Khuzaits you don't have to worry about ever facing the veteran all-horse archer armies that players will field. the downside is of course when you go up against a country that got lucky with its previous wars and still has a big chunk of their elite units from when the game starts so ur stuck in an army thats mostly trash vs an army thats also mostly trash but has like 50 cataphracts causing havoc
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# ? Apr 5, 2020 17:44 |
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Horse archers are really bad on the rough maps where they get caught up on geometry or the AI can plonk down its infantry in a dip, but yeah it's very powerful when the map is open enough for them.
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# ? Apr 5, 2020 17:45 |
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I'll catch you and your drat entourage alone one of these days Garios!!!
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# ? Apr 5, 2020 17:46 |
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Gobblecoque posted:The good thing is that the AI doesn't care about troop composition and they get their rear end kicked regularly so their parties are almost always like 50% raw recruits, 25% tier 2 trash, and a handful of decent soldiers so even when fighting the Khuzaits you don't have to worry about ever facing the veteran all-horse archer armies that players will field. This is probably more because the auto calculate system is heavily weighted towards incurring casualties for both sides regardless of how powerful one side is compared to another and less because they don't care about troop composition. The end result of that is that npc armies will always have more recruits than they do standard or elite warriors since the auto calc has no mercy when it comes to choosing who dies and is overly murderous in situations it shouldn't be. I don't even think it factors in whether archers should be safer given that they're backlines infantry since i've noticed archers get hosed up even when fighting looters or bandits at a 72 versus 9 rate. By no means should seven looters be KOing a few archers unless the rest of the army just stood around them as they slowly stoned the poor bastards into unconciousness. Edit: I really want to see a post game mod. With the rebellion system and the steamrolling taking place it's be great if the game had somethijng like in Starsector's Nexelerin mod where factions can "re-emerge" after a fairly decent amount of time with a huge army to retake an area or two and restart the wars. Just the equivalent of an infinite play mod. With the way there's a steamrolling effect and the slowness of the leveling system I don't see it being that easy to get that far into many of the game's features. Hell, the main quest to form your own kingdom is so tedious a good chunk of the map could be conquered while you're chasing down lords. It's not like there isn't narrative precedence for it too. The entire idea behind the rebellions in the first game was a former king or leader coming out of hiding to kick rear end and take the country back from _____. The same idea could just be applied on a more general scale to justify why these guys have an army coming out of nowhere to siege not-Praven or whatever. Also, they should take a page out of Prophecy of Pendor and have all these minor factions be joinable since they're basically knightly orders, mercenaries, secret police, or just straight up peasants that said "Yeah gently caress this lovely life these assholes want us to die toiling in. Let's go live in the forest.". I mean, they've literally got a Praetorian Guard expy hidden in the game. How loving cool would it be to be the guy that determines if the guy that owns the entire map gets to live or die? Archonex fucked around with this message at 18:00 on Apr 5, 2020 |
# ? Apr 5, 2020 17:51 |
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Archonex posted:Speaking of difficulty, I am at a legitimate loss as to how to deal with this bandit camp that's set up and harassing my peasants. The solution for this is that a nearby city has a quest to kill X bands of forest bandits. Take the quest, and the bands will scatter from the hideout.
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# ? Apr 5, 2020 17:56 |
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An all-infantry group of AI parked itself in the middle of a river to defend against my mostly-horse army. Pretty clever.
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# ? Apr 5, 2020 18:35 |
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Bold Robot posted:An all-infantry group of AI parked itself in the middle of a river to defend against my mostly-horse army. Pretty clever. In that same vein, I find it cool that enemy archer-heavy armies will run into the woods on battlefields to hinder cavalry.
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# ? Apr 5, 2020 18:43 |
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I saw this on reddit, custom banners are a thing apaprently but I haven't tried yet myself https://bannerlord.party/banner/
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# ? Apr 5, 2020 18:46 |
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They need to fix being a mercenary so your contract actually has a fixed (but extendable) length so I can just play a roaming mercenary band like I want to.
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# ? Apr 5, 2020 18:48 |
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Just did a family feud quest. They attacked me at the negotiation, I killed the guards and my ward is safe and still considered my companion, and the guy who attacked me immediately asked me to solve a problem for him. No sign that the quest is resolved, though. Do i need to wait out the timer?
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# ? Apr 5, 2020 18:57 |
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Generation Internet posted:I saw this on reddit, custom banners are a thing apaprently but I haven't tried yet myself It works!
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# ? Apr 5, 2020 18:58 |
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Galaga Galaxian posted:It works! goatse banners incoming
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# ? Apr 5, 2020 19:13 |
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Galaga Galaxian posted:It works! Hell yeah... the assets aren't there to actually recreate my old SCA heraldry, but I can come sort of kind of recognizably close! This is cool. It doesn't scale well to the icon on the world map very well so I'll have to narrow it even more than this to really work right.
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# ? Apr 5, 2020 19:35 |
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Generation Internet posted:I saw this on reddit, custom banners are a thing apaprently but I haven't tried yet myself wonder if its possible to add in new shapes so i can give clan atreides its proper heraldry
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# ? Apr 5, 2020 19:39 |
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Agean90 posted:wonder if its possible to add in new shapes so i can give clan atreides its proper heraldry Right on that page where you make the banners: Note that pasting with Ctrl+V will crash your game if you paste something that isn't a valid banner code So looks like you are limited to the graphic assets that are available in the game banner editor, but you can flip them, resize them and combine them however you want.
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# ? Apr 5, 2020 19:50 |
and how:
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# ? Apr 5, 2020 19:53 |
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Galaga Galaxian posted:They need to fix being a mercenary so your contract actually has a fixed (but extendable) length so I can just play a roaming mercenary band like I want to. YES! Also, other factions should be able to send you counter offers if you want to rogue it up a bit more.
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# ? Apr 5, 2020 19:59 |
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DrBox posted:YES! Also, other factions should be able to send you counter offers if you want to rogue it up a bit more. I want to be able to launch sneak attacks on cities. Like if your roguery is high enough and/or the owners trust you enough you can just move your whole army in then start a giant hellbrawl in the streets to take it over without a siege.
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# ? Apr 5, 2020 20:08 |
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Game would be better if training wasn't so grindy. Right now I can't get troops good enough to take on other lords (49 party cap) and if I do pick my battles and fight one, I lose 10-15 guys and have to grind up another batch of recruits on looters.
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# ? Apr 5, 2020 20:58 |
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Just did an experiment. Shield infantry set to circle with archers set to block in the center of the infantry circle worked exceedingly well. Many archers have effective secondary weapons so when the odd lancer comes running they get skewered. I ran around with a small corps of mounted cav a fair distance away to pick off straggling enemy cav post charge or mounted archers circling about Edit: All set to realistic
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# ? Apr 5, 2020 20:59 |
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Sandwich Anarchist posted:What's the secret to getting borrowed troops trained in time for the village quest? It timed out with one to go after obsessively hunting looters and auto battling. Would a smaller party guarantee they get more xp? auto-battle large groups of enemies. It massively increases the XP across the board. This also won't matter, as you often can't actually take them back and turn in the quest, and oftentimes the game will just stop counting their progress altogether (so you get stuck at like 3/10 when all 10 have been trained).
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# ? Apr 5, 2020 21:16 |
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TheAnomaly posted:auto-battle large groups of enemies. It massively increases the XP across the board. This also won't matter, as you often can't actually take them back and turn in the quest, and oftentimes the game will just stop counting their progress altogether (so you get stuck at like 3/10 when all 10 have been trained). Ended up ditching my entire party into a garrison except my companions and the borrowed troops, they all leveled up lightning fast by auto battling looters. When they all finished, I got a pop up to send them all back right away and complete the quest.
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# ? Apr 5, 2020 21:24 |
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I finished a campaign, sort of: I went it alone with my own imperial faction, seizing an isolated castle that Khuzait had taken from the northern empire so I could finish the kingdom quest and get access to the kingdom screen, then I started executing Khurzaits because they kept escaping from my dungeons. Later after killing probably 2/3rds of their leaders I realized that as a faction leader I could straight up ask people to join me, so I started doing that instead. The remaining Khurzaits hated my guts because for most of them I'd executed multiple family and friends but I still convinced a couple of them to become my my vassals even though my Honour was "Devious", probably from executing people, and I only had 20 charm. I had a huge pile of renown at this point though, so maybe that has an impact, but probably the conversation and barter mechanic just isn't close to properly balanced/implemented yet. Also, I'm playing on the middle difficulty, which is called 'easy', so maybe it really is supposed to be easy At this point Vlandia declared war on me and had expanded across most of the map (I started the campaign a few patches ago, before the anti-snowball stuff) so I paid whats left of Khurzait 15k gold to make peace. Vlandia doomstacks began sieging multiple castles and cities but I convinced some of their nobles to defect and one of them gave me half of Vlandia. I also convinced more random nobles from other nations to defect to me so I at this point I became the snowball. Eventually I took a settlement that I think gets me to the 2/3rd Imperial culture settlements I needed to win but if I try to assign it to a clan in the Election screen the game crashes. Close enough I'll probably try a Realistic campaign as a vassal to see if the diplo stuff in that feels much different. 5 star early access game though, even if it did take a decade Flavahbeast fucked around with this message at 21:32 on Apr 5, 2020 |
# ? Apr 5, 2020 21:27 |
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Also, fians are death gods. I want to get Leader 125 in my next game so I can turn forest bandits into fians. The super units for the other factions all seem to be cavalry but a AI horseman with 280 riding and polearm isn't going to rack up the kills like a 280 archer aimbotting it up. Here's a battle where the AI sallied forth from a besieged city to try and finish off my few remaining troops after I nearly got wiped out by a Vlandia doomstack: (I have no kills because I was at 20% health and archer AI gets real dumb if the player dies)
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# ? Apr 5, 2020 21:27 |
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loving love me a battanian khergit battle on mutliplayer because its going to be a massacre and its a coin flip as to which side it'll be
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# ? Apr 5, 2020 21:28 |
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Also the trick with horse bowmen is they're actually acceptable bowmen just on horseback so if you're not liking your mobility... just fuckin' park. Just find a good vantage, park your bows and flick sticks.
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# ? Apr 5, 2020 21:32 |
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Generation Internet posted:I saw this on reddit, custom banners are a thing apaprently but I haven't tried yet myself Round shield is perfect. code:
BeAuMaN fucked around with this message at 22:03 on Apr 5, 2020 |
# ? Apr 5, 2020 22:01 |
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BeAuMaN posted:
The internet is a magical place.
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# ? Apr 5, 2020 22:04 |
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BeAuMaN posted:
You call yourself a goon? WHAT ABOUT THE RING?!
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# ? Apr 5, 2020 22:04 |
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I added that pack mod but turned the difficulty up and it's kind of a nice change. I never played the first game of this and was on the fence about buying this one because I misunderstood and thought it was a FPS thing like Mordhau, but if anyone else is reading this and wondering if they should get the game, jump on it for sure. The combat is kind of janky but is really satisfying and fun. If the game was just riding around spearing raiders and winning tournaments I'd play it, never mind the huge sieges and stuff. It really is fun as gently caress
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# ? Apr 5, 2020 22:10 |
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Motherfucker posted:Also the trick with horse bowmen is they're actually acceptable bowmen just on horseback so if you're not liking your mobility... just fuckin' park. Just find a good vantage, park your bows and flick sticks. Yes, if you're using them and you aren't being pressured by cavalry, it's a good idea to literally treat them like highly mobile archers, position them somewhere and have them stay there. Use them like dragoons, basically.
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# ? Apr 5, 2020 22:12 |
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Galaga Galaxian posted:You call yourself a goon? WHAT ABOUT THE RING?! code:
BeAuMaN fucked around with this message at 22:22 on Apr 5, 2020 |
# ? Apr 5, 2020 22:14 |
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What is the effect of the various character traits on companions etc? Generous, cruel, devious, etc?
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# ? Apr 5, 2020 22:17 |
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i wonder what determines the size of looter groups i been seeing ones that are 20-30 people strong, even saw one with 60 people
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# ? Apr 5, 2020 22:48 |
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Looters can't ransom prisoners in town, so captured peasants and soldiers are indoctrinated just like in the player's army: eventually they throw off the trappings of civilization and learn to love loot
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# ? Apr 5, 2020 22:54 |
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# ? May 26, 2024 20:34 |
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Flavahbeast posted:Looters can't ransom prisoners in town, so captured peasants and soldiers are indoctrinated just like in the player's army: eventually they throw off the trappings of civilization and learn to love loot More like they throw off their shirt and start wearing a potato sack around their legs.
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# ? Apr 5, 2020 23:13 |