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Ibram Gaunt posted:So has anyone else just been hit randomly for 40k during O4N? Never had it happen before in any attempt until now. Killed 4 people outright which caused a wipe and then two the second attempt, and we salaved it. doesn't show up in the combat log for any of us and ACT lists it as an "unknown source" very strange. Hmm, interesting. Have you ever thought it's because YOU'RE BAD?!?!? ![]()
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# ? Jun 27, 2024 03:53 |
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re: the upcoming Super Savage fight:quote:By the way, we won’t be calling it “V5.0 (Savage)”. We are creating an independent battle, and we plan to make it into series. There is a name already decided for the series, and while I would love to tell you…I can’t yet! :p Please be Four Fiends please be Four Fiends please be Four Fiends
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I thought Super Savage was just another difficulty on a current fight. Hardcore getting to see content casuals/no-timers can't again ![]() Ciaphas fucked around with this message at 04:09 on Jul 21, 2017 |
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Having super hard content to strive to be able to do is epic and I'm glad of it.
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Minrad posted:re: the upcoming Super Savage fight: It's going to be Kefka's Tower and you're going to like it.
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Ciaphas posted:I thought Super Savage was just another difficulty on a current fight. Hardcore getting to see content casuals/no-timers can't again eventually ilvl will make that stuff more easily doable, so it's not completely inaccessible.
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Catering to the 5% of people who do progression raiding when it's new is stupid.
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Thundarr posted:It's going to be Kefka's Tower and you're going to like it. It's going to be the Jenga tower in Onokoro. Kefka Tower style ![]()
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Evil Fluffy posted:The 12 being ancient beings of great power and not being primals wouldn't be new. The elementals of Gridania aren't primals (in theory). This reminds me of the conversation a few dozen pages back about what people wish would be done to develop Gridania further (instead of hey it's Ol'duh again!). YoshiP gimme a storyline where the Gridanians ask the scions to summon the Matron to protect them from omnicidal elementals tia
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the new improvements to lvl 70 DRG AOE really give me a new appreciation for just how boring lvl 50-60 DRG AOE is.
Augus fucked around with this message at 05:26 on Jul 21, 2017 |
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Augus posted:the new improvements to lvl 70 DRG AOE really give me a new appreciate for just how boring lvl 50-60 DRG AOE is. This but for almost all jobs and for all situations not just AOE. I can handle getting Heavensward dungeons but ARR dungeons are active pain.
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Yeah, pre-60 dungeons just feel so bad now.
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Bell_ posted:I do get the /pet emotes, but it's from other goons and none are BFM so it's okay. Please tell me he's not here and in a goon guild.
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Dear SE, we arent all no life neckbeard basement dwellers So stop with the forced multiplayer dungeons already! Make them solo for MSQ and then have them be raid-hard for repeating. In queue for over 20 minutes now. Not every one has time to waste like this. Dont say play a tank or healer either. That is not a solution and beyond stupid to say because then we'd all be tanks and healers and no other jobs. And you dont always have 8 people in an fc willing to run dungeons. This is an unacceptable design idea from SE.
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Verranicus posted:Dear SE, we arent all no life neckbeard basement dwellers verranicus you forgot the punchline this guy is a level 60 paladin and that's his only class
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Sotar posted:Ok the logo for Taco Time is a cactus, so the primal is a giant Cactar. Jumbo Cactaur rides again!
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I ran a dungeon as summoner just for a change from scholar, and apparently doing your ordinary course of business leaves you locked out of your AoE half the time? That's insane. I also can't figure out why the cooldowns for your Aetherflow abilities are so much faster than the cooldown for Aetherflow itself, so that using them when you want them means a wait for it to come back up. Are you just supposed to space it out with a bunch of Ruins?
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Verranicus posted:Dear SE, we arent all no life neckbeard basement dwellers Shout out to all the people not playing a neckbeard's slutty scantily clad sad waifu fantasy and not doing some cringey pose. Not all heroes where capes
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To be honest, extreme/savage modes of some dungeons would be awesome. Snowcloak, Keeper of the Lake, The Vault, Sohr Khai, Baelsar's Wall, Bardam's Mettle, Kugane Castle...
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Waci posted:To be honest, extreme/savage modes of some dungeons would be awesome. Snowcloak, Keeper of the Lake, The Vault, Sohr Khai, Baelsar's Wall, Bardam's Mettle, Kugane Castle... Don't kid yourself. Brayflox's Extremestop would be the first implemented.
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Rhymenoserous posted:Please tell me he's not here and in a goon guild. even if through some fantastical means he somehow got into pbc I would immediately and repeatedly kick him out
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Waci posted:To be honest, extreme/savage modes of some dungeons would be awesome. Snowcloak, Keeper of the Lake, The Vault, Sohr Khai, Baelsar's Wall, Bardam's Mettle, Kugane Castle... Palace of the Dead is your extreme 4-man dungeon.
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I don't think he even plays this game though so no, he's not here to my knowledge
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Now I'm curious as to who this person is and what they did to get this reaction.
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Finished off my last gatherer, fisher. Why the gently caress do fish in SB escape so often? I stopped at the level 65 fisher quest and ground up to 70, came back with HQ 290 gear and I was still having fish escape.
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SKULL.GIF posted:Does anyone know what the parser skin that Jump is using, in bottom left? It looks like Rainbowmage default but with columns for crit/DH/maxdamage/deaths. I want it. https://github.com/hibiyasleep/kagerou#kagerou
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Verranicus posted:Catering to the 5% of people who do progression raiding when it's new is stupid. A single fight every six months isn't catering you moron.
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Thank you very much. edit: This is what I wanted, but this doesn't seem to be the translated version, and the bars are different (skinny instead of full-height). SKULL.GIF fucked around with this message at 05:59 on Jul 21, 2017 |
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Leal posted:Finished off my last gatherer, fisher. Why the gently caress do fish in SB escape so often? I stopped at the level 65 fisher quest and ground up to 70, came back with HQ 290 gear and I was still having fish escape. Because Fishing was a mistake and every day that it's not just another reskin of the Mining/Botany gathering system is another day where it's the worst gathering class.
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Is there a way to hide ui elements like the hotbars and job gauge when out of combat without having to manually turn them on and off with a macro? ![]() I need 'em front and center when fighting to keep track of procs and such, but they're an eyesore when out of combat.
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Ciaphas posted:I thought Super Savage was just another difficulty on a current fight. Hardcore getting to see content casuals/no-timers can't again I'm guessing it won't be a major plotline like the other raids since I think they tried to avoid that after Bahamut Your Computer posted:Is there a way to hide ui elements like the hotbars and job gauge when out of combat without having to manually turn them on and off with a macro? There's some options under character configuration to hide specific hotbars when your weapon is sheathed. You can also use the hotkeys assigned to hotbars even if they're hidden, but that's only really useful for skills without cooldowns
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Emalde posted:Palace of the Dead is your extreme 4-man dungeon. Palace of the Dead certainly is extreme...ly boring until like floor 180. Though honestly I don't get why they don't actually make "hard" (read: level cap) versions of non cap dungeons. While it is lazy; just bumping dungeons to level 70 and adding new mechanics would be better than wasting resources on poo poo like diadem.
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Evil Fluffy posted:The 12 being ancient beings of great power and not being primals wouldn't be new. The elementals of Gridania aren't primals (in theory). You also have the great wyrms like Midgarsorymr and Nidhogg. Another possibility I've considered is the Twelve are what people were like before this whole sundering happened. The Ascians DO remark that each Rejoining diminishes the spiritual strength of mortal beings born afterwards.
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Maguoob posted:Palace of the Dead certainly is extreme...ly boring until like floor 180. Though honestly I don't get why they don't actually make "hard" (read: level cap) versions of non cap dungeons. While it is lazy; just bumping dungeons to level 70 and adding new mechanics would be better than wasting resources on poo poo like diadem. They do that; hard mode dungeons are (current at time of release) level cap remixes of old dungeons with new mechanics.
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Is it still necessary to level all the crafts to be good at one of them? I kind of want to just bang out alc with all the leves I've got so I can make raid pots on the cheap
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Kalenn Istarion posted:Is it still necessary to level all the crafts to be good at one of them? I kind of want to just bang out alc with all the leves I've got so I can make raid pots on the cheap I mean you can, but it's going to be a lot more painful and I doubt you can reach true macro-craft potential with only 1 DoH.
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Kalenn Istarion posted:Is it still necessary to level all the crafts to be good at one of them? I kind of want to just bang out alc with all the leves I've got so I can make raid pots on the cheap Everything to 50, at minimum. SB's skills appear to have the trend of "upgrades of stuff you would normally be cross-classing, but with a small < 10 CP cost attached".
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Kalenn Istarion posted:Is it still necessary to level all the crafts to be good at one of them? I kind of want to just bang out alc with all the leves I've got so I can make raid pots on the cheap You can definitely hit level 70 in a single class without even touching any of the others, and if all you care about is ALC then leveling up the others would be a waste of time and money. The current tier of potions will be easy to make, but for later ones you'll probably need some cross class skills.
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I want a Kugane Castle (Hard) for no other reason than I feel Yojimbo deserves a second shot. He's a really cool boss, but he's completely ineffectual as long as you try.
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# ? Jun 27, 2024 03:53 |
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Thanks to the goons for aiding a bad Stark in their time of need with clearing Menagerie. The paladin I had in my original group literally didn't even have his 70 gear or 70 skill ![]() Managed to clear it in one go, and had a good laugh afterwards. Bonus edit: Clearly the servers had enough of Cute's poo poo ![]()
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