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Well nearly four years after a friend of mine badgered me into donating to my first and last Kickstarter, Torment: Tides of Numenera will (supposedly) release on February 28th, 2017. I haven't been following the development at all so I really have no idea what to expect outside of it continuing the resurgence of isometric CRPGs.
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# ? Dec 14, 2016 17:48 |
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# ? May 30, 2024 17:52 |
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FredMSloniker posted:Okay, now let's try one my mom would not be horrified to see on my Christmas list. (More seriously, it looks like a visual novel, not something where I could actually walk around a virtual Tokyo.) Not exactly what you asked for, but have you considered Sleeping Dogs? It's like GTA set in Hong Kong.
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# ? Dec 14, 2016 17:56 |
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Has anybody tried Screeps? I'm very intrigued by this, even though my programming skills are mediocre. I am progressing through TIS-100 fine, and plan to get Shenzhen I/O when I'm done with that, but this is something different. I'm just wondering if the game is dominated by super nerds who make it no fun for mere tinkerers, and how much room is there to get creative and see some interesting stuff. Edit: Nevermind. While I get the need to implement a subscription for CPU cycles, it feels kinda pay-to-win to me, so I'll just pass on this. skeletronics fucked around with this message at 17:59 on Dec 14, 2016 |
# ? Dec 14, 2016 17:56 |
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Can someone take a look at my Steam wishlist and tell me if there are any absolute dogs on it? I love low-dexterity games like Artifex Mundi's HOGs and This War of Mine. Don't care much for multiplayer other than local like Drawful
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# ? Dec 14, 2016 18:04 |
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Before I mention the top 3, I have to mention I'm taking The East New World off the list (it was #45) and replacing it with LiEat. I rec'd TENW on the basis that it was a chill podcast game, but for some reason the back half of the game is the most bizarrely difficult stretch of levels. I finished the game near 500 deaths. NOPE. Any of the top 3 games could've been my #1 but I went with the one that was the most fun for me personally. Here they are, followed by the final list (Note on the list which games have demos you can try!) #3: Wuppo Price: $14.99 Sale Price: $9.99 Genre: Open-World Platformer Length: 8-10 hours Grade: A+ Store Page: http://store.steampowered.com/app/400630/ https://www.youtube.com/watch?v=-vZgQCEcRa0 Wuppo is pure, unbridled joy. Wonderful, weird, silly strange, creative and unique, with the love and craft you'd expect from a Nintendo title. The game models itself after the kind of open world indie titles of the mid-2000s (ie Untitled Story, Cave Story, Seiklus, Knytt) but in a loving adorable shell. Wuppo starts off slothful, and kicked out of his apartment by an overzealous landlord, and from there his world significantly expands as he explores all the territories of the world in search of a new place to live. Let's talk about what there is to do in the game. For starters, the action. Your gun fires not bullets so much as an endless stream of slop (at some point you gain the ability to modify it as well). Enemies are sometimes hostile, sometimes neutral, mostly immersed in their own cultures. There are a TON of bosses if that is your fancy, several of which are hidden and completely optional. But the game isn't just about action. How about a bustling underground city where you get various jobs, debate at town hall, deliver newspapers, clean up the sewers? How about a fully functional theme park? Oceans that seemingly are empty but actually have islands to find? Filmstrips to collect that you can play in projectors and learn about the history of the world? The world is unbelievably believable. Every character in the game is quirky and fun (and not HIPSTER quirky, I mean Nintendo quirky. like Paper Mario quirky). All the different species on the planet have their own ways (including their own filmstrip historian who each offer different perspectives on the filmstrips you collect). The underground city is basically a weird socialist acid trip, where everyone contributes to a giant city-wide credit in order to power a drill to expand the city further. Even the 'enemies' of the game, have their reasons and their own culture to observe. If I have any criticism about the game, it's that your time in the underground city is spent performing your jobs for far too long to build up that credit. I don't know if this has been patched yet or not but they are still adding stuff to the game so if it does bother you maybe reach out to the developer? They just put out an update that adds a boss rush and practice mode. This is the happiest game you'll play on Steam, and it does have some teeth to the action too, if you're wondering how old this skews. I'd say it's fairly all-ages but you do at one point talk to a giant disembodied overdetailed human face so maybe not TOO young. #2: Khimera: Destroy All Monster Girls Price: Free Genre: Melee Megaman Length: 3-4 hours Grade: A+ Store Page: http://store.steampowered.com/app/467380/ https://www.youtube.com/watch?v=8WbWmjQZSLc It's honestly a crime that this game is free. I do not know why they gave it away, but I'm glad I got to play it. Khimera is a love letter to retro-- no wait don't run away, I'm not talking like some generic bundle trash, I'm talking like Shovel Knight. Khimera isn't quite as good as Shovel Knight, but it's still fantastic for a free game. The game starts off a little awkward because it's tutorial stage is kind of.. plain. Once you're past it though, the level design is right up there with the Blue Bomber and the Blue.. Shoveller? Similarly to Shovel Knight, the world map is similar to Super Mario 3, both with conventional stages with a boss at the end, and optional stages as well (I recall a couple having bosses too but it's been a while since I played). Unlike Megaman you don't shoot enemies, and you don't pogo-shovel like Shovel Knight. You punch enemies in the face. Good enough for me! After defeating bosses, your DNA is altered to give you new abilities themed after bosses, but these aren't new weapons so much as Metroidvania-like boons, like wings for gliding, for example. Naturally you can then go back to stages and reach new areas and find secrets. There are also unlockables, and upgradables, you know the deal. Like Undertale or the Shantae series, the game is very "FRIENDSHIP IS COOL!" While bosses you defeat get jailed, they each form a bond of friendship with you. Oh, I should also mention that there is a hub town as well, which has its own secrets to find and things to do. The visuals are a mixed bag but they're cute, and the music is really catchy. The controls are responsive and the game is tailor made for speedrunning and includes a Race Mode for racing against the community. #1: Copy Kitty Price: $9.99 Sale Price: $7.99 Genre: Treasure Length: 3-4 hours Grade: A++ Store Page: http://store.steampowered.com/app/349250/ https://www.youtube.com/watch?v=oAyWj9ls0Tk I didn't want to have an Early Access game in my top 50, but I'll make an exception for my Indie GOTY. The game is practically done anyway so gently caress it. Also, yeah, the game has an ugly splash image on its store page. I don't get it either. Copy Kitty is an absolute G-E-M gem. The gameplay is an awesome mix of Kirby, Megaman, and Treasure games. Almost every enemy has a weapon you can steal from them, and then you can mix them with other weapons you've picked up to make a new combination weapon, and then you can stack that with ANOTHER weapon to make a super combination weapon. There are, no joke, over 150 different weapons you create out of these combinations that all handle differently. And many of them are loving rad, so don't think that you'll just settle for one combination like Transistor. From laser swords to star bombs to lightning fireballs. As of right now there are 120 levels across 10 chapters. Though the Early Access page says that the game is 90% complete, the game does have what I would consider to be a pretty epic last boss, so for me I'd consider the game pretty dang complete. Every level brings a new idea to the mix, and plans out new enemy combinations to encourage weapon experimentation. It doesn't get boring once. I TORE THROUGH THIS GAME in a way I haven't done since Strider 2014. The game also includes a hard mode which remixes level layouts and upgrades the bosses with new attacks/patterns, as well as an endless mode which can unlock a bonus world in the main campaign with even more levels. This is a game with phenomenal attention to design. I don't know WHY the game looks like it does (it seriously looks like Blade Kitten's niece), but it doesn't matter. This is my favorite game all year. THE FINAL LIST! (bolded = demo available, italicized/underlined = free) quote:#1: Copy Kitty SO WHAT NEXT??: No, there were no snubs, I just didn't have time to play every game. My next post will detail the games that I missed out on but that I know are good!! The 7th Guest fucked around with this message at 18:22 on Dec 14, 2016 |
# ? Dec 14, 2016 18:13 |
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Enola Gay-For-Pay posted:PVE content scales down to your level, so you'll never out-level things. There'll always be stuff to do. PVP content, if you're into that, also scales up so you can do it at any level. Your level 10 guy won't be quite as good as a level 80 guy, but you can still contribute and get rewards. This is only half true! The 5v5 structured pvp mode actually scales you to 80 and gives you full access to every skill and trait and almost every gear type and stat set. There's restrictions on the expansion skills and subclasses, and I think a couple of runes you need to buy, but beyond that a level 5 player with two hours in the game is statistically equal to my level 80 with a thousand hours. The mass server v server mode (make sure you're on the right one if you want to play that mode with goons) doesn't give you access to everything, but still scales you up to an extent. You can just join the back of a train of thirty other people and then your low level doesn't matter so much as long as you can place AoEs and don't overextend. Also, PvE actually scales -you- down to meet the content, which is a subtle difference but it's important to recognise why sometimes you run across a zone and all of a sudden you're hitting for 200 fewer damage. It's a really good casual MMO. Also has raiding and structured pvp and huge events to grind for a year if you're not after a casual MMO. Deformed Church fucked around with this message at 18:16 on Dec 14, 2016 |
# ? Dec 14, 2016 18:14 |
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Not home currently, can anyone say if the new Guilty Gear has a loyalty discount for owners of SIGN?
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# ? Dec 14, 2016 18:14 |
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Anonymous Robot posted:Not home currently, can anyone say if the new Guilty Gear has a loyalty discount for owners of SIGN? Not as far as I can tell. It's asking me for full price (with a 10% release sale), nothing on top to make up for all my time being terrible at sign.
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# ? Dec 14, 2016 18:18 |
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Anonymous Robot posted:Not home currently, can anyone say if the new Guilty Gear has a loyalty discount for owners of SIGN? It does but it's only 10%, so the deluxe version is still 52$
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# ? Dec 14, 2016 18:18 |
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yeah i gotta agree with everyone recommending Guild Wars 2, the base game is really fantastic, free with pretty generous limitations, and basically my favorite MMO ever i really did not like the expansion though but i haven't played it since then due to a combination of lovely grindy xpac content and it taking up too much of my time and i've heard it's gotten better since then.
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# ? Dec 14, 2016 18:20 |
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Who am I kidding, my friends just get salty and quit when we play Sign anyhow.
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# ? Dec 14, 2016 18:21 |
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FredMSloniker posted:I'm gonna be getting something off Steam for Christmas, and I'm trying to think of some games to put on my wishlist. Can I get some suggestions for looking-around type games? Games where you can just roam the game world and look at the sights? I already have Flight Simulator X and Euro Truck Simulator 2. Variety is essential; I'd rather have one well-crafted city than a procedurally generated galaxy. I'm open to games that aren't focused on sightseeing as long as it's still viable; combat's fine, for instance, as long as I'm not going to have assholes continually spawning around me while I'm trying to admire the architecture. Assassin's Creed Brotherhood and Revelations are great sightseeing sims if you like history.
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# ? Dec 14, 2016 18:24 |
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FredMSloniker posted:Can I get some suggestions for looking-around type games? Games where you can just roam the game world and look at the sights? Firewatch seems like an obvious suggestion (and has a full freeroam mode now.) The newest Hitman might be a little too combat focused, but its second level is a really well realized Italian town that's fun to explore.
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# ? Dec 14, 2016 18:31 |
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zedprime posted:Ranking of Spreadsheet Games not even half way through
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# ? Dec 14, 2016 18:56 |
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Koburn posted:not even half way through
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# ? Dec 14, 2016 19:19 |
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Captain Ninja dude made a comment about the OMG CENSORSHIP stuff on the Holy Avenger game
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# ? Dec 14, 2016 19:24 |
Quest For Glory II posted:
Thanks for this, didn't realize there was a demo for Wuppo. Tried it out and it's pretty fun! Thinking of getting the ultimate edition.
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# ? Dec 14, 2016 19:25 |
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Light Gun Man posted:Captain Ninja dude made a comment about the OMG CENSORSHIP stuff on the Holy Avenger game So he's saying that her costume has been the way it is in the game for 10 years? Some people really don't update their porn once they find something they like I guess.
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# ? Dec 14, 2016 19:30 |
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FredMSloniker posted:I'm gonna be getting something off Steam for Christmas, and I'm trying to think of some games to put on my wishlist. Can I get some suggestions for looking-around type games? Games where you can just roam the game world and look at the sights? I already have Flight Simulator X and Euro Truck Simulator 2. Variety is essential; I'd rather have one well-crafted city than a procedurally generated galaxy. I'm open to games that aren't focused on sightseeing as long as it's still viable; combat's fine, for instance, as long as I'm not going to have assholes continually spawning around me while I'm trying to admire the architecture. NaissanceE
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# ? Dec 14, 2016 20:06 |
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The Witness is a pretty game to wander around and explore.
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# ? Dec 14, 2016 20:13 |
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dad on the rag posted:I don't know if it is a price glitch and the keys will get revoked but Dishonored 2 is $20 on the Dell site. This is back up to 59.99 now, so it must have been in error. I got my order in while it was still $20, we'll see if they honor it.
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# ? Dec 14, 2016 20:55 |
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When is the Steam Winter Sale? 12/22? I have $50 in my wallet. Doubtful it will be enough.
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# ? Dec 14, 2016 20:58 |
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man nurse posted:This is back up to 59.99 now, so it must have been in error. I got my order in while it was still $20, we'll see if they honor it. If they don't then it'll be a huge...dishonor.
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# ? Dec 14, 2016 21:39 |
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Morter posted:If they don't then it'll be a huge...dishonor.
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# ? Dec 14, 2016 21:57 |
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Wuppo looks like extremely my poo poo, and this pretty much confirms it. I've really enjoyed this rundown because there's a lot of stuff included that I didn't know a thing about. Now, on my end I have something that plenty of people probably know about, and hopefully most have ignored. On the fourth day of Roguemas, the RNG gave to me... Four junky exos Three jingling coins Two blighted crabs And a feisty little deity The big issue with Arcen Games is how all of them are missing that last level of essential polish, the pass that adds transition effects between menus or visual feedback when you click a button. The result is that all of their games feel fundamentally unfinished, like you're playing the final alpha candidate. That being the case, it's entirely up to the gameplay to redeem the title. With Starward Rogue, it's worth the hassle to experience. With Shattered Haven, it isn't. And with Bionic Dues, it really, very, aggressively is not worth struggling through. Bionic Dues places you as the commander of a futuristic city's defenses. The robots have risen just like the Wachowskis said they would, and you're the last hope of keeping the city from being overrun. When you start a new game you choose four classes of bots to command and your commander persona, and then get dumped to the city overview. The terribly verbose popups explain the setup and your basic approach: Complete missions on the map to grow your forces and weaken theirs in preparation for the final assault on the city. The map is a network of nodes spreading out from your HQ. Completing the mission at a node allows you access to the nodes connected to it. You have 50 days before the robots try to make jaunty hats out of your human rear end, and each mission takes one day to complete. As you might expect, missions come in many different flavors, providing different challenges, objectives, and rewards. This makes it important to not only choose useful missions in terms of what resources you need, but also for what subsequent missions they unlock. Once you click on a mission, you get launched straight into the wall that Bionic Dues shatters against. The actual gameplay is roguelike, with you moving your bot around dark, narrow hallways one grid space at a time. Enemies don't activate until they get line of sight on you, and you'll have a variety of bots and weapons on each to switch between and fight back with. It looks pretty complicated at first, but you'll soon get the hang of scooting around and picking off enemies from afar. At that point, one of three things is going to happen. The first and most likely is that an enemy bot will end up in your face, either from being strangely well-armored or just hiding behind a door, and systematically one-shots your entire team. Mistakes in Bionic Dues are punished harshly, to the point that stepping one square too far can mean the difference between a flawless victory and total defeat. Your foes are wildly different in the threats they present, but even after memorizing which ones will end you in an instant you're still going to have moments where they pop up from behind cover or a door to ruin your run. If the unforgiving enemies don't get you right away, you might find yourself clicking on them with empty guns. Your bots have two or three weapons each, and they're all on extremely limited ammo counts. This makes it even harder to recover from mistakes, because losing even one bot usually means losing out on ammo essential for reaching the end of the mission. You have stealth and hacking options but of course these too are under strict point limitations. The takeaway after a mere thirty minutes with Bionic Dues is that you need to be on point with your strategy and your resource management right from the gate. And yet even that won't always save you, because of the third issue with the game, heavily randomized factors like traps and consoles. Deadly traps are to be expected in any roguelike but the consoles are just awful, offering random effects in exchange for hacking points but can very easily steal all your ammo or break your weapons. Even the layout of the level works against you, because there's never any logic to guide you to the goal and the foes in your way can number in the single-digits or the high dozens. Presumably you can mitigate some of this pain by upgrading your bots, but there's yet another wall of stats and slots and abilities to sort through for each of your mechs. As with the rest of the cobbled-together interface the upgrade screen is a mashup of overly-detailed item slots and tiny eye-straining text that tries as hard as it can to be funny in far too many words. This is a persistent problem across the entire game, the absolutely atrocious writing that turns simple status messages into a dialog between you and the world's least witty unseen adjutant. You'll find a ton of randomized gear to slot into your mechs on each mission, but sussing out what is actually going to be useful on which mech takes a lot of study and experience that Bionic Dues simply doesn't earn. For as much as I love Starward Rogue, I hate Bionic Dues. Arcen's cluttered, garish graphics are at their worst here with indistinct mechanical shapes dropped onto grids of dark, ugly squares evocative of nothing. The sound design is inconsistent in its impact or even presence, with virtually no audio cues for important happenings like being spotted or stealth running out. These issues could be overlooked if the core gameplay is compelling, but there's far too much frustration and wasted effort to dig through to get to the actual strategy. I'm having trouble thinking of a roguelike I've had less fun with than Bionic Dues, and its only saving grace is that it was eventually succeeded by Starward Rogue.
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# ? Dec 14, 2016 22:12 |
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Catching up with suggestions, and covering a few I missed earlier:SirSamVimes posted:Mad Max is pretty god drat pretty too if you like desert wastelands. Is there a lot of variance in the desert wastelands, though? And are the cool-looking spaces filled with perpetually spawning enemies, or can they be at least temporarily cleared out? Radiation Cow posted:AFAIK the base game [of Guild Wars II] is free, so you don't lose anything by giving it a whirl. Well, that wouldn't make it a great thing to put on my Christmas list, then. Also, it doesn't appear to be on Steam. I'll take a look anyway. Ghostlight posted:Have you considered No Man's Sky? I think I've mentioned a few times that infinite procedurally generated content doesn't interest me. I mean, theoretically it could, but it'd have to have a huge variety, and from what I hear that's very much not NMS. kuroiXiru posted:Someone linked the Life in the Woods Minecraft modpack in this thread a while back, which is exploration-focused. As someone who burned himself out playing Minecraft to death several years ago I really enjoyed playing around with it. Hm. I'll take a look. deadly_pudding posted:I will glowingly endorse the hell out of Just Cause 2, having played an obscene number of hours on the xbox 360. Also noted. ymgve posted:Not exactly what you asked for, but have you considered Sleeping Dogs? It's like GTA set in Hong Kong. I'm not a big fan of games where you play a horrible person doing horrible things. I don't know if that applies to Sleeping Dogs, but when I see a game described as 'like GTA', it isn't a selling point. I think I've got a fair number of items for the ol' wishlist, but if anyone is about to go WAIT WAIT YOU FORGOT THIS AWESOME GAME, feel free!
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# ? Dec 14, 2016 23:10 |
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Light Gun Man posted:Captain Ninja dude made a comment about the OMG CENSORSHIP stuff on the Holy Avenger game Is... is that Shantae's mom?
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# ? Dec 14, 2016 23:11 |
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FredMSloniker posted:I'm not a big fan of games where you play a horrible person doing horrible things. I don't know if that applies to Sleeping Dogs, but when I see a game described as 'like GTA', it isn't a selling point. You literally play as an undercover cop in Sleeping Dogs. You have a morality system of sorts in it so you only be as bad as you want to be.
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# ? Dec 14, 2016 23:18 |
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owl_pellet posted:Well nearly four years after a friend of mine badgered me into donating to my first and last Kickstarter, Torment: Tides of Numenera will (supposedly) release on February 28th, 2017. I haven't been following the development at all so I really have no idea what to expect outside of it continuing the resurgence of isometric CRPGs. I've followed the developed for a bit, watched some videos and stuff, and I have nearly nothing solid to base it on, but I feel like the game is being developed for a vocal minority of backers who don't really know what goes into making a fun game. It's just not instilling me with a lot of confidence. It got my backing way back, entirely on the basis of 'oh hey, Planescape', buffeted by the general wave of haphazardly happily kickstarting things in good faith. I got lucky that I also backed Divinity: Original Sin and Pillars of Eternity, both of which turned out to be excellent, but I feel like Torment is where my kickstarter luck is going to run dry.
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# ? Dec 14, 2016 23:24 |
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FredMSloniker posted:I'm not a big fan of games where you play a horrible person doing horrible things. I don't know if that applies to Sleeping Dogs, but when I see a game described as 'like GTA', it isn't a selling point. The main character of Sleeping Dogs is an undercover cop, if that helps. He's the "over the line, but GETS RESULTS" type of cop, but the game isn't about causing havoc for the sake of it or being a complete poo poo to get rich quick. You go after the horrible people because they do horrible things.
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# ? Dec 14, 2016 23:24 |
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Plus pork buns Edit - I'd second Just Cause 2 as a great (huge) open world game with varied settings. But if you've concerned about your actions - the whole name of the game is pretty much causing chaos.
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# ? Dec 14, 2016 23:31 |
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He also kinda has to go over the top, because otherwise his cover get blown.
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# ? Dec 14, 2016 23:31 |
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FredMSloniker posted:Catching up with suggestions, and covering a few I missed earlier: That's a large part of what makes Mad Max so spectacular: for being a whole bunch of desert, it's very varied and with a good sense of geography. While there's still sand everywhere, they've managed to put pretty much every conceivable iteration of it in there, from salt flats to sandstone mountains to volcanic sand to oil-soaked sand to sand covered in garbage. The beginning half of the game actually takes place in a dried-out sea or large lake, and they play with that sea bottom vs. island juxtaposition really well. Towards the end of the game, you will have progressed into more mountainous regions that even hint at some kind of struggling greenery… It's a relentless and haunting wasteland, but it is also relentlessly and hauntingly beautiful in its presentation. It's one of those games where, until and unless you start to really grind every location (don't, for the love of all that's holy, try to grind every location) you can often find yourself reluctant to use the quick travel as opposed to just driving there, because you're missing out on the sights. Also, targe parts can be permanently cleared out, and if you're the completionist type, this will be 80% of the gameplay. e: Not very varied since they're pretty much all from the same region, but still… Tippis fucked around with this message at 23:48 on Dec 14, 2016 |
# ? Dec 14, 2016 23:37 |
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Sleeping dogs is good and does "undercover cop" game extremely well. And the dlc missions also own.
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# ? Dec 14, 2016 23:37 |
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WarpedNaba posted:Is... is that Shantae's mom? Now wouldn't that be a hell of a reveal?
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# ? Dec 14, 2016 23:37 |
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FredMSloniker posted:Is there a lot of variance in the desert wastelands, though? And are the cool-looking spaces filled with perpetually spawning enemies, or can they be at least temporarily cleared out? Did you ever see Fury Road? I'd compare it to that in terms of locations. You've got your rocky deserts, sand deserts, canyon deserts, volcanic deserts, old-world ruin deserts, one area in the game is also obviously a dry sea bed desert. It's a lot of desert. The only places enemies spawn constantly are on the roads but you have to do a lot of driving so you'll always be under the occasional attack until you do the Far Cry thing and clear enough stuff from the map through generous application of violence. FredMSloniker posted:I'm not a big fan of games where you play a horrible person doing horrible things. I don't know if that applies to Sleeping Dogs, but when I see a game described as 'like GTA', it isn't a selling point. The main character is an undercover cop but also very much a bad person doing bad things but only to bad people who also do bad things. You are actively penalized, though not massively so, for harming bystanders. Basically its that "for the right reasons" clause for violence, occasionally rather extreme violence in Sleeping Dog's case. Kibayasu fucked around with this message at 23:45 on Dec 14, 2016 |
# ? Dec 14, 2016 23:42 |
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FredMSloniker posted:Is there a lot of variance in the desert wastelands, though? And are the cool-looking spaces filled with perpetually spawning enemies, or can they be at least temporarily cleared out? I wouldn't say there's a TON of variance in the wasteland areas, but there are differences. The neatest thing about the wasteland in the game is that it's actually a dried-up ocean bed. So there are dried and bleached coral formations everywhere, and occasionally bones of long dead sea creatures. There are basic deserts, dune seas, rocky hardscrabble areas, toxic sulfurous areas, garbage dumps, etc etc. The random enemies do respawn, but they're not particularly numerous, and easy to avoid if you don't want to deal with them. There are roving convoys of enemy vehicles, which are a blast to take out. Enemy encampments and towns stay cleared out once you clear them out the first time.
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# ? Dec 14, 2016 23:44 |
WarpedNaba posted:He also kinda has to go over the top, because otherwise his cover get blown. well, there's over the top and then there's impaling a dude on a sword fish or hanging a dude from a meat hook. slow your roll Wei Shen.
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# ? Dec 14, 2016 23:45 |
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uber_stoat posted:well, there's over the top and then there's impaling a dude on a sword fish or hanging a dude from a meat hook. slow your roll Wei Shen. What do you mean A sword fish?
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# ? Dec 14, 2016 23:49 |
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# ? May 30, 2024 17:52 |
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Mad Max and Sleeping Dogs both have cool worlds to explore that get communicated very well in the story, the action, the graphics, the gameplay choices- it's all there. Both are great underdog bargain-bin games. Biggest concern about Mad Max: Even if you don't like the Sandboxy aspect of Mad Max because Lord knows there's grinding in there and the on-foot portions are not the best polished, you can definitely do a minimal path to the end area to accomplish the story. While it's certainly nothing revolutionary it is quite well-written, and having to tread through this game to get there makes it more worthwhile. At the end you'll think, how did such a generic-looking sandbox game get a for-real story in it? Sleeping Dogs is way more shallow in the sense that it's definitely a map with like 5 actual mapped locales to walk into, but it's so focused. Once you adapt to the quirks it's a really smooth experience. Like the shooting sucks and you'll die at first until you realize you're an action hero, the point is to nail the one sniper then rush in and blindside a guy and throw his face into an electrical box. Cool. rear end. Game. Biggest wasted opportunity for sequels ever, the cop vibe means it could be huge in the era of episodic content. Everyone talks about this game in memes because it's just a cool world to be in, you should experience it. Bloody Hedgehog posted:I wouldn't say there's a TON of variance in the wasteland areas, but there are differences. The neatest thing about the wasteland in the game is that it's actually a dried-up ocean bed. So there are dried and bleached coral formations everywhere, and occasionally bones of long dead sea creatures. There are basic deserts, dune seas, rocky hardscrabble areas, toxic sulfurous areas, garbage dumps, etc etc. ...and the randos even dry up if you 100% the area, until you will basically have to seek out baddies to have any interaction. I cleared up one area just to make sure I'd have a clean zone in case I wanted to fart around. My recommendations for Sleeping Dogs and Mad Max in the GTA-ish sandbox-y genre are up there for my bargain-bin recommendations for Alpha Protocol and Binary Domain. The latter are much more flawed gems, but that should give you some idea. I know they're not perfect, but they've got pizazz.
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# ? Dec 15, 2016 00:05 |