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simplefish posted:Am I remembering correctly that WITP only lets allies nuke with the historically-accurate squadron? 1. Yes, the atomic bombs can only be delivered by the specific squadron that historically did it 2. The atomic bombing mission does not have to be delivered from the same place it was done historically. The squadron enters the game on the West Coast of the US, and has to be ferried/shipped to wherever it's going to bomb from. The Allied player could run a mission from India to drop a nuke on Hong Kong, if they wanted to and moved the squadron accordingly. 3. Similarly, preventing this kind of thing would require establishing a defensive ring that has Japan in possession of all bases with airbases large enough to support B-29s that are in range of the Home Islands. I believe the AI in this particular game has already taken a base in the Marianas. 4. I don't know if the game only subtracts from the nuke count in the event of a successful drop (realistically, it shouldn't), but it should be possible to shoot down the bombers and make the mission fail. It should also be possible to deplete the bombers that go into that squadron ... but the Allies can always redirect replacements into the squadron. It might be possible to eliminate the squadron entirely if the Allied player transports the squadron by sea, and then the ship is sunk, but that's why you just use the Base Transfer option to ferry them from California to Pearl to wherever point east. 5. The Allies get one nuke a month after the initial two, so they can keep trying, but every (successful) atomic bombing after the historical two will cause their victory level to drop by one.
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# ? Jun 18, 2024 20:13 |
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gradenko_2000 posted:1. Yes, the atomic bombs can only be delivered by the specific squadron that historically did it Thanks for the info!
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gradenko_2000 posted:1. Yes, the atomic bombs can only be delivered by the specific squadron that historically did it
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aphid_licker posted:WHAT THE poo poo There’s a bunch of weirdness like this involving specific squadrons. IIRC as the Japanese player a bunch of squadrons disappear at some point in the second half of the game because they were historically paper squadrons at that point that had no planes, even though they may still be doing fine in the player’s hands.
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Bold Robot posted:There’s a bunch of weirdness like this involving specific squadrons. IIRC as the Japanese player a bunch of squadrons disappear at some point in the second half of the game because they were historically paper squadrons at that point that had no planes, even though they may still be doing fine in the player’s hands. unless two of them bug out and crash the game every time you try and withdraw them, and then slowly drain every single political point you have......
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aphid_licker posted:WHAT THE poo poo I'd guess it's related to the fact that the group that dropped the bomb, 509th Composite Bomb Group, was extremely specialized; their B-29s were modified (called Silverplate, after how expensive they were) and had been specifically training for the atomic bomb missions since August of '44.
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Bold Robot posted:There’s a bunch of weirdness like this involving specific squadrons. IIRC as the Japanese player a bunch of squadrons disappear at some point in the second half of the game because they were historically paper squadrons at that point that had no planes, even though they may still be doing fine in the player’s hands. in War in the East there was also a kerfuffle about how certain German divisions were being withdrawn because of their historical removal from the battlefield as part of their post-Stalingrad recuperation ... even if Stalingrad never happened in your game
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PittTheElder posted:I'd guess it's related to the fact that the group that dropped the bomb, 509th Composite Bomb Group, was extremely specialized; their B-29s were modified (called Silverplate, after how expensive they were) and had been specifically training for the atomic bomb missions since August of '44. I saw the Enola Gay at the National Air and Space Museum hangar. Up close, even all these years later, she's ominous.
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gradenko_2000 posted:in War in the East there was also a kerfuffle about how certain German divisions were being withdrawn because of their historical removal from the battlefield as part of their post-Stalingrad recuperation ... even if Stalingrad never happened in your game Is... Is this what peak grognard looks like? ![]()
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Yeah, it's not that crazy, they needed special planes and training to drop it. Presumably they had only a squadron of those.
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pthighs posted:Yeah, it's not that crazy, they needed special planes and training to drop it. Presumably they had only a squadron of those. The 509th Composite Group did a LOT of operational training to deliver the bombs. In addition to the bomb raids and recon flights, they made about 50 attacks with the conventional "pumpkin bomb" - essentially a Fat Man replica with the physics package replaced with conventional explosive, and designed to mimic the ballistic characteristics of the Fat Man as closely as possible. The Silverplate B-29 modifications were quite extensive, requiring a total reconfiguration the bomb bay - at one point, the USAAF considered buying some Avro Lancasters to deliver the bombs because of the difficulty modifying the B-29 to have a continuous bomb bay. Additionally, all armor plate and armament was removed to save weight, and extra fuel tanks were added. Only 46 Silverplate B-29s were actually delivered before the end of the war. It's fair to say that, if the unit were wiped out, there would be absolutely no capability to actually drop a nuke for at least another 6 months.
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![]() ![]() Real life has taken some of our commanders away from Grey's Combat Mission: Final Blitzkrieg German team thread. https://forums.somethingawful.com/showthread.php?threadid=3865550 If you aren't currently reading the threads, we would be happy to assign you a platoon! We are currently defending two towns from the Americans during the Battle of the Bulge and it's been a great LP so far with lots of explosions and hapless goon troops running into MG fire. Come share in our general Teutonic vigor and such and save the Fatherland from nations who haven't hosed their whole country up with immensely stupid decisions and lunatic ideology! Make cool banners like these: ![]() ![]() Join in our Sherman-killing contest! I'm leading with like 4 or 5 or something but I'm sure a go-getter can surpass that quickly! Goat mittens!
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Or, don't do that because they're literally playing the Nazis. (and let their units sit around so we Muricans can get some sweet, sweet flank shots on their armor)
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Flavius Aetass posted:Goat mittens! nice
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![]() ![]() ![]() Yeah, that ones dead. ![]() Wait, no CAP? ![]() Carrier spotted! ![]() My planes fly into hell and bounce a bomb off the Langley. ![]() Their planes strike Truk. ![]() ![]() This is not the most efficient bombing run on record. ![]() ![]() As always I take heavy losses striking a carrier. Looking at my own carriers, they are still short on planes, and it's 4 days before they can take the next batch! ![]() Always nice to have a kill.
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Is Grey slowly killing his airforce's veterancy by stranding them on nearby airbases and then not shipping them out with the retreating carriers or is that just management not being shown?
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Danann posted:Is Grey slowly killing his airforce's veterancy by stranding them on nearby airbases and then not shipping them out with the retreating carriers or is that just management not being shown? My guess is "Yes"
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Nah, my airforce's veterancy is being killed by flak on their ships.
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Could a US carrier group have done better against US flak than a Japanese carrier group or is this just part of the general decline in viability of the basic "fly a prop plane over the target and drop a bomb on it" tactic in this era?
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aphid_licker posted:Could a US carrier group have done better against US flak than a Japanese carrier group or is this just part of the general decline in viability of the basic "fly a prop plane over the target and drop a bomb on it" tactic in this era? flak and radar became significantly more lethal over time, but if your pilots are actually trained, and if you're launching 3+ deckloads full of planes, you're still going to overwhelm those defenses if you cloned four Essex-class carriers circa 1944, their airwings, and their escorts, and threw them against each other, you'd probably still see decisive sinkings
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Sometimes it seems like it would be better if the AI did take the thing that unlocked kamikazes. Probably wouldn’t lose any more pilots or planes overall ![]()
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![]() ![]() ![]() It's insane I have to do this to a base that has been cut off for months, but I need to get supplies ashore. These guys hang around longer than the cargo ship task forces as well, so more supplies should get ashore. ![]() I continue to confirm that Rabul is my airspace. ![]() ![]() ![]() At least air losses are a bit more even today! And Manus is back at positive supplies for the first time in a long time, so tomorrow we attack again! ![]() Damage is fairly minimal as well!
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Waiting to find out that the troops at Manaus have consumed enough supplies in one day to replenish their grog counters to once again put them at supply malus
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aphid_licker posted:Could a US carrier group have done better against US flak than a Japanese carrier group or is this just part of the general decline in viability of the basic "fly a prop plane over the target and drop a bomb on it" tactic in this era? The three systems with the biggest budgets thrown at them by the Americans were 1) the B-29 2) the Manhattan Project and 3) the VT fuse. The bomb finished the war, the B-29 dropped it, but it was the VT fuse that got them close enough to fly a B-29 there.
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27 November 1944 U-679 scores the u-boat fleet's only Baltic kill on a Soviet warship by sinking the 440-ton minesweeper T-217.
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![]() ![]() ![]() More supplies are thrown onto the shore. ![]() The fighting over Rabaul does not go our way today. ![]() Today the game decides that my men, who have been here for months, are inexperienced. Which they have never been rated as before. ![]() ![]() I will beat whoever designed the combat system for this game to death with a copy of the manual! ![]()
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That's the AI that's inexperienced. They're the defender. You're the attacker.
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Then its even worse....
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Today Grey decides that he, who has been playing for years, is inexperienced and misreads a combat report. Which let's be fair, has probably happened before.
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I would like to know how the allied AV got multiplied by 10.
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Ardeem posted:I would like to know how the allied AV got multiplied by 10. I'm guessing with all the other flaws this game engine has, they may not have thrown in an actual calculator to figure out ratios and odds.
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Ardeem posted:I would like to know how the allied AV got multiplied by 10. It is not het assault value which is multiplied, its is the DEFENSE value , please see the printscreen Raw AV only indicates the abilty to take ground, for the allies the DEFENSE value is the only inportant thing, since the allied side is not doing the assaulting A 1944 us coastal artillery battery or baseforce has a lot of defense value, I think multiple people already pointed to that (and Yes it is is the manual) NO way that 10.000 japanese, half prepped are going to beat 10.000 allied defenders with a lot of guns in 1944
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Man, the ground combat in this game is so borked. The idea that any part of the Manus garrison, under siege for months if not over a year, is "inexperienced" is crazy. In reality, they'd be out of ammo and food, and would probably be forced to surrender. Meanwhile, lets make sure we have accurate names for every fighter pilot in the US and Japanese carrier wings for as long as possible!
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habeasdorkus posted:Man, the ground combat in this game is so borked. The idea that any part of the Manus garrison, under siege for months if not over a year, is "inexperienced" is crazy. In reality, they'd be out of ammo and food, and would probably be forced to surrender. Meanwhile, lets make sure we have accurate names for every fighter pilot in the US and Japanese carrier wings for as long as possible! Can you tell that land, air and sea-combat was handled by three completely different teams with very limited interaction yet? ![]()
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Caconym posted:Can you tell that land, air and sea-combat was handled by three completely different teams with very limited interaction yet? I would not be surprised if after this LP I never touch the game again. Then again, its not like it owes me anything....
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Grey Hunter posted:I would not be surprised if after this LP I never touch the game again. of course not,you'll be too busy doing War in the West ![]()
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Grey Hunter posted:I would not be surprised if after this LP I never touch the game again. Even for a PBEM or something like that? Aww...then again, you proved that you bested the game twice despite the gameplay issues, so I'd say you beat it by knockout in a most spectacular manner.
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The problem with PBEM is finding someone else crazy enough to sign on for 5 years. There is also the logistics of making sure you have 1,500 consecutive turns ready on the right days.... wiegieman posted:of course not,you'll be too busy doing War in the West WITW comes when Combat mission wraps up!
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Grey Hunter posted:The problem with PBEM is finding someone else crazy enough to sign on for 5 years. You're the one responsible for how mini-Grey turns out. Best get started early to get him on the right path.
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# ? Jun 18, 2024 20:13 |
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dublish posted:You're the one responsible for how mini-Grey turns out. Best get started early to get him on the right path. Start him at 7 and he'll be done before he even hits his teens!
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