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gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

simplefish posted:

Am I remembering correctly that WITP only lets allies nuke with the historically-accurate squadron?

If so is there a way to be un-nukeable if Grey still has the historic bases they were located at? Or will the AI re-base the right bombers somewhere in range? Unless Grey has control of all of those somehow?

And if he shoots down the historical bombers, does the US get another shot? Is it possible to destroy all nuke-capable allied units?

1. Yes, the atomic bombs can only be delivered by the specific squadron that historically did it

2. The atomic bombing mission does not have to be delivered from the same place it was done historically. The squadron enters the game on the West Coast of the US, and has to be ferried/shipped to wherever it's going to bomb from. The Allied player could run a mission from India to drop a nuke on Hong Kong, if they wanted to and moved the squadron accordingly.

3. Similarly, preventing this kind of thing would require establishing a defensive ring that has Japan in possession of all bases with airbases large enough to support B-29s that are in range of the Home Islands. I believe the AI in this particular game has already taken a base in the Marianas.

4. I don't know if the game only subtracts from the nuke count in the event of a successful drop (realistically, it shouldn't), but it should be possible to shoot down the bombers and make the mission fail. It should also be possible to deplete the bombers that go into that squadron ... but the Allies can always redirect replacements into the squadron. It might be possible to eliminate the squadron entirely if the Allied player transports the squadron by sea, and then the ship is sunk, but that's why you just use the Base Transfer option to ferry them from California to Pearl to wherever point east.

5. The Allies get one nuke a month after the initial two, so they can keep trying, but every (successful) atomic bombing after the historical two will cause their victory level to drop by one.

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simplefish
Mar 28, 2011

So long, and thanks for all the fish gallbladdΣrs!


gradenko_2000 posted:

1. Yes, the atomic bombs can only be delivered by the specific squadron that historically did it

2. The atomic bombing mission does not have to be delivered from the same place it was done historically. The squadron enters the game on the West Coast of the US, and has to be ferried/shipped to wherever it's going to bomb from. The Allied player could run a mission from India to drop a nuke on Hong Kong, if they wanted to and moved the squadron accordingly.

3. Similarly, preventing this kind of thing would require establishing a defensive ring that has Japan in possession of all bases with airbases large enough to support B-29s that are in range of the Home Islands. I believe the AI in this particular game has already taken a base in the Marianas.

4. I don't know if the game only subtracts from the nuke count in the event of a successful drop (realistically, it shouldn't), but it should be possible to shoot down the bombers and make the mission fail. It should also be possible to deplete the bombers that go into that squadron ... but the Allies can always redirect replacements into the squadron. It might be possible to eliminate the squadron entirely if the Allied player transports the squadron by sea, and then the ship is sunk, but that's why you just use the Base Transfer option to ferry them from California to Pearl to wherever point east.

5. The Allies get one nuke a month after the initial two, so they can keep trying, but every (successful) atomic bombing after the historical two will cause their victory level to drop by one.

Thanks for the info!

aphid_licker
Jan 7, 2009


gradenko_2000 posted:

1. Yes, the atomic bombs can only be delivered by the specific squadron that historically did it
WHAT THE poo poo

Bold Robot
Jan 6, 2009

Be brave.



aphid_licker posted:

WHAT THE poo poo

There’s a bunch of weirdness like this involving specific squadrons. IIRC as the Japanese player a bunch of squadrons disappear at some point in the second half of the game because they were historically paper squadrons at that point that had no planes, even though they may still be doing fine in the player’s hands.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Bold Robot posted:

There’s a bunch of weirdness like this involving specific squadrons. IIRC as the Japanese player a bunch of squadrons disappear at some point in the second half of the game because they were historically paper squadrons at that point that had no planes, even though they may still be doing fine in the player’s hands.

unless two of them bug out and crash the game every time you try and withdraw them, and then slowly drain every single political point you have......

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

aphid_licker posted:

WHAT THE poo poo

I'd guess it's related to the fact that the group that dropped the bomb, 509th Composite Bomb Group, was extremely specialized; their B-29s were modified (called Silverplate, after how expensive they were) and had been specifically training for the atomic bomb missions since August of '44.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Bold Robot posted:

There’s a bunch of weirdness like this involving specific squadrons. IIRC as the Japanese player a bunch of squadrons disappear at some point in the second half of the game because they were historically paper squadrons at that point that had no planes, even though they may still be doing fine in the player’s hands.

in War in the East there was also a kerfuffle about how certain German divisions were being withdrawn because of their historical removal from the battlefield as part of their post-Stalingrad recuperation ... even if Stalingrad never happened in your game

Zeroisanumber
Oct 23, 2010

Nap Ghost

PittTheElder posted:

I'd guess it's related to the fact that the group that dropped the bomb, 509th Composite Bomb Group, was extremely specialized; their B-29s were modified (called Silverplate, after how expensive they were) and had been specifically training for the atomic bomb missions since August of '44.

I saw the Enola Gay at the National Air and Space Museum hangar. Up close, even all these years later, she's ominous.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!

gradenko_2000 posted:

in War in the East there was also a kerfuffle about how certain German divisions were being withdrawn because of their historical removal from the battlefield as part of their post-Stalingrad recuperation ... even if Stalingrad never happened in your game

Is... Is this what peak grognard looks like? :stare:

pthighs
Jun 21, 2013

Pillbug
Yeah, it's not that crazy, they needed special planes and training to drop it. Presumably they had only a squadron of those.

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




pthighs posted:

Yeah, it's not that crazy, they needed special planes and training to drop it. Presumably they had only a squadron of those.

The 509th Composite Group did a LOT of operational training to deliver the bombs. In addition to the bomb raids and recon flights, they made about 50 attacks with the conventional "pumpkin bomb" - essentially a Fat Man replica with the physics package replaced with conventional explosive, and designed to mimic the ballistic characteristics of the Fat Man as closely as possible. The Silverplate B-29 modifications were quite extensive, requiring a total reconfiguration the bomb bay - at one point, the USAAF considered buying some Avro Lancasters to deliver the bombs because of the difficulty modifying the B-29 to have a continuous bomb bay. Additionally, all armor plate and armament was removed to save weight, and extra fuel tanks were added. Only 46 Silverplate B-29s were actually delivered before the end of the war.

It's fair to say that, if the unit were wiped out, there would be absolutely no capability to actually drop a nuke for at least another 6 months.

Flavius Aetass
Mar 30, 2011
:siren: Thread hijack but related :siren:

Real life has taken some of our commanders away from Grey's Combat Mission: Final Blitzkrieg German team thread.

https://forums.somethingawful.com/showthread.php?threadid=3865550

If you aren't currently reading the threads, we would be happy to assign you a platoon!

We are currently defending two towns from the Americans during the Battle of the Bulge and it's been a great LP so far with lots of explosions and hapless goon troops running into MG fire.

Come share in our general Teutonic vigor and such and save the Fatherland from nations who haven't hosed their whole country up with immensely stupid decisions and lunatic ideology!

Make cool banners like these:





Join in our Sherman-killing contest! I'm leading with like 4 or 5 or something but I'm sure a go-getter can surpass that quickly!

Goat mittens!

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Or, don't do that because they're literally playing the Nazis.

(and let their units sit around so we Muricans can get some sweet, sweet flank shots on their armor)

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Flavius Aetass posted:

Goat mittens!

nice

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets






Yeah, that ones dead.



Wait, no CAP?



Carrier spotted!



My planes fly into hell and bounce a bomb off the Langley.



Their planes strike Truk.






This is not the most efficient bombing run on record.






As always I take heavy losses striking a carrier. Looking at my own carriers, they are still short on planes, and it's 4 days before they can take the next batch!



Always nice to have a kill.

Danann
Aug 4, 2013

Is Grey slowly killing his airforce's veterancy by stranding them on nearby airbases and then not shipping them out with the retreating carriers or is that just management not being shown?

hailthefish
Oct 24, 2010

Danann posted:

Is Grey slowly killing his airforce's veterancy by stranding them on nearby airbases and then not shipping them out with the retreating carriers or is that just management not being shown?

My guess is "Yes"

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Nah, my airforce's veterancy is being killed by flak on their ships.

aphid_licker
Jan 7, 2009


Could a US carrier group have done better against US flak than a Japanese carrier group or is this just part of the general decline in viability of the basic "fly a prop plane over the target and drop a bomb on it" tactic in this era?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

aphid_licker posted:

Could a US carrier group have done better against US flak than a Japanese carrier group or is this just part of the general decline in viability of the basic "fly a prop plane over the target and drop a bomb on it" tactic in this era?

flak and radar became significantly more lethal over time, but if your pilots are actually trained, and if you're launching 3+ deckloads full of planes, you're still going to overwhelm those defenses

if you cloned four Essex-class carriers circa 1944, their airwings, and their escorts, and threw them against each other, you'd probably still see decisive sinkings

Kibayasu
Mar 28, 2010

Sometimes it seems like it would be better if the AI did take the thing that unlocked kamikazes. Probably wouldn’t lose any more pilots or planes overall :v:

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets






It's insane I have to do this to a base that has been cut off for months, but I need to get supplies ashore. These guys hang around longer than the cargo ship task forces as well, so more supplies should get ashore.



I continue to confirm that Rabul is my airspace.








At least air losses are a bit more even today! And Manus is back at positive supplies for the first time in a long time, so tomorrow we attack again!



Damage is fairly minimal as well!

mercenarynuker
Sep 10, 2008

Waiting to find out that the troops at Manaus have consumed enough supplies in one day to replenish their grog counters to once again put them at supply malus

Proust Malone
Apr 4, 2008

aphid_licker posted:

Could a US carrier group have done better against US flak than a Japanese carrier group or is this just part of the general decline in viability of the basic "fly a prop plane over the target and drop a bomb on it" tactic in this era?

The three systems with the biggest budgets thrown at them by the Americans were 1) the B-29 2) the Manhattan Project and 3) the VT fuse.

The bomb finished the war, the B-29 dropped it, but it was the VT fuse that got them close enough to fly a B-29 there.

OpenlyEvilJello
Dec 28, 2009

27 November 1944

U-679 scores the u-boat fleet's only Baltic kill on a Soviet warship by sinking the 440-ton minesweeper T-217.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets






More supplies are thrown onto the shore.



The fighting over Rabaul does not go our way today.



Today the game decides that my men, who have been here for months, are inexperienced. Which they have never been rated as before.






I will beat whoever designed the combat system for this game to death with a copy of the manual!

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
That's the AI that's inexperienced. They're the defender. You're the attacker.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Then its even worse....

simplefish
Mar 28, 2011

So long, and thanks for all the fish gallbladdΣrs!


Today Grey decides that he, who has been playing for years, is inexperienced and misreads a combat report. Which let's be fair, has probably happened before.

Ardeem
Sep 16, 2010

There is no problem that cannot be solved through sufficient application of lasers and friendship.
I would like to know how the allied AV got multiplied by 10.

wedgekree
Feb 20, 2013

Ardeem posted:

I would like to know how the allied AV got multiplied by 10.

I'm guessing with all the other flaws this game engine has, they may not have thrown in an actual calculator to figure out ratios and odds.

barman
Jan 29, 2013

Ardeem posted:

I would like to know how the allied AV got multiplied by 10.


It is not het assault value which is multiplied, its is the DEFENSE value , please see the printscreen

Raw AV only indicates the abilty to take ground, for the allies the DEFENSE value is the only inportant thing, since the allied side is not doing the assaulting

A 1944 us coastal artillery battery or baseforce has a lot of defense value, I think multiple people already pointed to that (and Yes it is is the manual)

NO way that 10.000 japanese, half prepped are going to beat 10.000 allied defenders with a lot of guns in 1944

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Man, the ground combat in this game is so borked. The idea that any part of the Manus garrison, under siege for months if not over a year, is "inexperienced" is crazy. In reality, they'd be out of ammo and food, and would probably be forced to surrender. Meanwhile, lets make sure we have accurate names for every fighter pilot in the US and Japanese carrier wings for as long as possible!

Caconym
Feb 12, 2013

habeasdorkus posted:

Man, the ground combat in this game is so borked. The idea that any part of the Manus garrison, under siege for months if not over a year, is "inexperienced" is crazy. In reality, they'd be out of ammo and food, and would probably be forced to surrender. Meanwhile, lets make sure we have accurate names for every fighter pilot in the US and Japanese carrier wings for as long as possible!

Can you tell that land, air and sea-combat was handled by three completely different teams with very limited interaction yet? :v:

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Caconym posted:

Can you tell that land, air and sea-combat was handled by three completely different teams with very limited interaction yet? :v:

I would not be surprised if after this LP I never touch the game again.

Then again, its not like it owes me anything....

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Grey Hunter posted:

I would not be surprised if after this LP I never touch the game again.

Then again, its not like it owes me anything....

of course not,you'll be too busy doing War in the West :unsmigghh:

DarkParchment
Sep 23, 2016

A new power is rising! Its victory is at hand! This night, the land will be stained with the blood of Rohan!

Grey Hunter posted:

I would not be surprised if after this LP I never touch the game again.

Then again, its not like it owes me anything....

Even for a PBEM or something like that? Aww...then again, you proved that you bested the game twice despite the gameplay issues, so I'd say you beat it by knockout in a most spectacular manner.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
The problem with PBEM is finding someone else crazy enough to sign on for 5 years.

There is also the logistics of making sure you have 1,500 consecutive turns ready on the right days....

wiegieman posted:

of course not,you'll be too busy doing War in the West :unsmigghh:

WITW comes when Combat mission wraps up!

dublish
Oct 31, 2011


Grey Hunter posted:

The problem with PBEM is finding someone else crazy enough to sign on for 5 years.

You're the one responsible for how mini-Grey turns out. Best get started early to get him on the right path.

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habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

dublish posted:

You're the one responsible for how mini-Grey turns out. Best get started early to get him on the right path.

Start him at 7 and he'll be done before he even hits his teens!

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