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Doctor Spaceman posted:I did, but the crafting UI and the tactical view were so clunky it wasn't fun. Those are both fair complaints, they did a poo poo job on both.
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# ? Jun 20, 2024 20:40 |
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Curious; is there a game that has a "fun" crafting interface other games should crib?
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marshmallow creep posted:Curious; is there a game that has a "fun" crafting interface other games should crib? The Atelier series? Kind of an unfair answer since the crafting system in those is one of the big draws around which they base the entire game, I suppose.
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A Buff Gay Dude posted:Turn up the difficulty ffs. I bet all you guys run normal. Or you use cheesy builds and then complain about your power. Try a no cheese build. In my first run through DAI I put it up to Nightmare mode about halfway through the game and then just slowly outscaled Nightmare, which soon becomes super easy as well. I haven't played since they added the Trials system though, so maybe that ups the challenge. And to be fair, there are some hard fights in the midgame on Nightmare, it's just that you continue to scale past the difficulty pretty soon after that.
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By default on hard, if you have been doing everything, the final boss of inquisition is one of those inflatable punching clowns, and you are Wolverine
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I bet all of you run 3 guard shield 5 guard armor tanks
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Infinity Gaia posted:The Atelier series? Kind of an unfair answer since the crafting system in those is one of the big draws around which they base the entire game, I suppose. This is a good answer. Spellcrafting in Morrowind too. I have some sympathy for the trial and error alchemy stuff in Skyrim, though really that's just FAQ bait.
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A Buff Gay Dude posted:I bet all of you run 3 guard shield 5 guard armor tanks You're right, the itemisation is poorly balanced. This franchise would have the same complaints if every class had ME1 immunity.
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hampig posted:You're right, the itemisation is poorly balanced. This franchise would have the same complaints if every class had ME1 immunity. I'm not disagreeing that there's some OP stuff. I am saying everyone knows the OP stuff at this point and if you choose not to use it things are actually very pleasant.
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A Buff Gay Dude posted:Personally I love games that have easily ignorable collection and fetch quests that drive spergs insane The problem with bad side quests is that they should be good side quests instead.
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Seemlar posted:Worth keeping in mind They should have just had everyone play the side quests from Wither 3 and said "do it that way"
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A Buff Gay Dude posted:I bet all of you run 3 guard shield 5 guard armor tanks No, I ran a pretty suboptimal 2h/Reaver build that refused to let go of Combat Roll and often brought ungeared party members on missions to hear their dialogue. The game is really fun and I love it, but out of the box it isn't hard.
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I bought the Witcher 3 today, thanks gang!
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Alain Post posted:They should have just had everyone play the side quests from Wither 3 and said "do it that way" It's not like they don't know how to do it, ME loyalty missions and most of the DLCs are all great side content. My pipe dream is that they unlink dialogue from mechanics (which it sounds like they might possibly be doing) and make more of the choices like Ashley vs Kaidan, not necessarily mutually exclusive and binary, just not 'did you pass a speech check?' Even as I say it though, I know that one of the reasons people like ME2 so much is because they can 'beat' the choices, rescue everyone, and get everything in one playthrough. I'm sympathetic to that, I'm not sure it makes for more memorable games though. hampig fucked around with this message at 01:19 on Nov 25, 2016 |
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marshmallow creep posted:Curious; is there a game that has a "fun" crafting interface other games should crib? Drifter posted:You don't need a gun all of the time, but when you want one, there's always Resonance of Fate
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IMO the right way to do speech checks/RPG mechanics is to have the skill checks be invisible.
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Alain Post posted:IMO the right way to do speech checks/RPG mechanics is to have the skill checks be invisible. I think the ideal way to do it is like Tyranny--make the checks invisible by default but have an option to turn them for people who just have to have perfect information.
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Alain Post posted:IMO the right way to do speech checks/RPG mechanics is to have the skill checks be invisible. One counterargument is that then it's hard to see the benefit of some stats.
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dialogue checks should largely be tied to actions taken by the player prior to the conversation find a secret document off the beaten path? take out a guard tower you could have bypassed? Extra dialogue options right there
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http://www.gameinformer.com/b/featu...campaign=bufferGame Informer posted:3. You find clues about what happened to the other arks. For instance, as you locate asari escape pods, you learn more about what happened to them and their ark, and that thread is eventually resolved in a mission.
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Pattonesque posted:dialogue checks should largely be tied to actions taken by the player prior to the conversation This was solved long ago, but you can't have content that people won't see because then the game experience won't be consistent and people will be confused and and Aves Maria! fucked around with this message at 04:54 on Nov 25, 2016 |
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Goddamn, the picture they went with. #8 ![]()
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nm, figured it out
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quote:“The key for us has been ensuring that the content is rich and up to BioWare quality standards,” Walters says. ![]() I mena, I'm just having a go; I'm gonna play it unless reviews throw it under the bus, or it's like Arkham Knight, but I'll deffo wait for a little discount. Drifter fucked around with this message at 05:31 on Nov 25, 2016 |
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I love Bioware.
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quote:The blistering heat of Elaaden is only one kind of environmental hazard. “Another planet you might have ice, or radiation, or another kind of hazard,” says producer Mike Gamble.
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Pattonesque posted:3. You find clues about what happened to the other arks. For instance, as you locate asari escape pods, you learn more about what happened to them and their ark, and that thread is eventually resolved in a mission. All the other arks blew up and left us alone in the galaxy, didn't they? quote:22. You don’t have to start New Game+ after finishing the game. You can just keep exploring once the final mission is complete. Not having to obsessively finish side quests before doing any main story is nice, but after Skyrim, this translates to, "You'll want to stop playing after the story ends" for me.
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ive yet to play a game where i beat the main story and then wanted to beat the side quests. something about beating the game just devalues the rest of it for me
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Verviticus posted:ive yet to play a game where i beat the main story and then wanted to beat the side quests. something about beating the game just devalues the rest of it for me Bethesda games. Mainly because the "main story" is always dumb and just a distraction.
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Verviticus posted:
Fryda Wolff is going to own it as FemRyder.
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Bethesda have never made a good video game
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Hah, bioware standards? They are bad at making videogames. The fact that they made some of my most favourite videogames of all time is mere coincidence
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Verviticus posted:ive yet to play a game where i beat the main story and then wanted to beat the side quests. something about beating the game just devalues the rest of it for me New Vegas. Or well, I would have if I hadn't beaten all the side quests before I completed the main story quest.
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I hope there's a robot with a big smiley face and a cowboy hat on the casino planet
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Alain Post posted:Bethesda have never made a good video game Morrowind says hello.
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Assuming the game is not a total disaster, what are people thinking of playing as for their first play through? I'm thinking vanguard male Ryder.
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Alain Post posted:Bethesda have never made a good video game Bethesda hasn't made games for years now. They develop modding platforms with some example content thrown in. In fact, their last 'game' was just an update to a 5 year old platform to make it more stable.
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Olanphonia posted:Assuming the game is not a total disaster, what are people thinking of playing as for their first play through? I played an adept femShep last time. I thinking thinking of a BroRyder engineer/adept this time. Basically get the drone and fully upgrade that then go down the adept trees for throws and singularity.
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Pattonesque posted:http://www.gameinformer.com/b/featu...campaign=buffer The obvious reason is that it's too much work. FronzelNeekburm posted:All the other arks blew up and left us alone in the galaxy, didn't they? Sounds like something like that.
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# ? Jun 20, 2024 20:40 |
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hopefully they got pirated so we get to fight pirates
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