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white centaurs led by another centaurs could do it. because Pangaea needs more in their toolbox
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# ? Jul 24, 2019 08:46 |
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# ? Jun 2, 2024 01:28 |
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Would a "deep strike" be stopped by any of the intervening provinces having PD or present hostile units? I imagine it would. So the pro strat of "1 point of PD" would completely nix it.
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# ? Jul 24, 2019 11:50 |
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PurpleXVI posted:Would a "deep strike" be stopped by any of the intervening provinces having PD or present hostile units? I imagine it would. So the pro strat of "1 point of PD" would completely nix it. It isn't.
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# ? Jul 24, 2019 14:52 |
wind walker centaur can pretty much go around taking province at will and can just walk right through 500 patrol strength without stopping as long as they don't end their turn there. I did it as helheim in a game to make people mad once it was p good though the fact that you get no income from unconnected provinces makes it useless for you beyond the obvious pain and suffering inflicted on your victims
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# ? Jul 24, 2019 21:26 |
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e: try and guess who won; earth elemental vs ironskin'd, temper flesh'd, body ethereal'd Mind Lord
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# ? Jul 26, 2019 18:24 |
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Inexplicable Humblebrag posted:
I'm guessing the EE due to time out rout.
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# ? Jul 26, 2019 19:05 |
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probably. he did win, but idk if he actually did enough damage to the fishslug to kill it, i wasn't gonna watch the million-turn slapfight
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# ? Jul 26, 2019 19:11 |
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LordSloth posted:Big IF, if I understand correctly. (I've already had to revise this twice as my sleep-deprived brain failed to notice the Dom Inspector didn't show the right map move, and my brain failed basic arithmetic, twice). Helhirdings, Which are one of Helheim's (Death Vanheim, exists in EA only) sacreds, and also Mounted Hirdman, which are Vans but not sacred, which EA Vanheim and Helheim can recruit anywhere. Basically, any elf on a fey horse, Tir na n'Og has some commanders like this but no troops. Alex0080 fucked around with this message at 19:57 on Jul 26, 2019 |
# ? Jul 26, 2019 19:51 |
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Is there a consensus on Helhirdlings vs Valkyries as the "better" sacred for EA Helheim?
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# ? Jul 26, 2019 21:02 |
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I'd probably use Helhirdlings for expansion because they have better stats and will have less attrition, but flying is likely to be more useful versus other players.
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# ? Jul 27, 2019 23:44 |
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Ahahaha, what the hell. As Pan, just had a random event happen in a province - not even one in/adjacent to my dominion or provinces - that attacked it with a bunch of Maenads led by a couple dryads. Killed the PD that was there and put it under my control. If this was an actual MP game, that wouldn't count as an NAP break, right? Hell, do any other nations even have events like that? edit: Next turn the same province genned a similar event, swapping Dom control and genning a bunch more maenads and dryads. That's 880g worth of free mages in two turns - sure, I need to actually get them back to my own territory, but still. Lord Koth fucked around with this message at 21:43 on Jul 28, 2019 |
# ? Jul 28, 2019 21:36 |
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yeah lots of nations get stuff like that, theres ones for lizard uprisings in swamps with the right base pop if ctis is in the game, or for vanheim to just randomly get a big attack on a coastal province.
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# ? Jul 28, 2019 21:53 |
Lord Koth posted:edit: Next turn the same province genned a similar event, swapping Dom control and genning a bunch more maenads and dryads. That's 880g worth of free mages in two turns - sure, I need to actually get them back to my own territory, but still. Dryads can sneak. Maenads are maenads so who cares if you just abandon them there.
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# ? Jul 29, 2019 21:39 |
Lord Koth posted:Ahahaha, what the hell. As Pan... As Pan you should have already had hellwar declared upon you by every neighbor, or you should use that event as an opportunity to launch your sneak attacks that are already in the rest of that guys provs already
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# ? Jul 29, 2019 22:12 |
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So reading the newbie let's play ( https://forums.somethingawful.com/showthread.php?threadid=3891653&userid=0&perpage=40&pagenumber=22 ) convinced me to finally pick this up. I have really no idea what I'm doing, and have been splattering games against the AI trying to figure out how to at least not stab myself in the face quite so quickly. What are some benchmarks for being able to have your god truck around attacking neutrals alone? Definitely had less than stellar luck with that. Current team cold hugs is doing ok, with what I'm sure is a terrible setup. Frost giants, and I gave my guy 10 water so they can get in fast and start with the cold hugs. And uh, some +undead command so I can bring their friends back for more hugs. And set my realm to frost3 and undead3 because it matches I guess? Not sure if its just giants being good early game, but smearing a lot less against random opponents at least.
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# ? Jul 30, 2019 03:26 |
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neifelheim should have 3 cold by default i think iirc the really good early expander gods are basically the bulls, some dragons, the boar, earth mother, bloody mother, uhhhhhhhh if you use jbre's balance mod you can use goku
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# ? Jul 30, 2019 03:43 |
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ZypherIM posted:So reading the newbie let's play ( https://forums.somethingawful.com/showthread.php?threadid=3891653&userid=0&perpage=40&pagenumber=22 ) convinced me to finally pick this up. I have really no idea what I'm doing, and have been splattering games against the AI trying to figure out how to at least not stab myself in the face quite so quickly. Get on to the discord. https://discord.gg/5EyAzT I'll let someone who plays more with Frost Giants than me give you specific advice. As for "God Trucking Neutrals" you want your god to have regeneration, a lot of HP, and probably some other stuff like Trample, Reinvigoration, and some sort of affliction healing. Then point him at not-barbarians and let him get to work. There's somewhat specific god chassis that work with this, like Thrice-Horned Boars, Serpents, Drakkons, and Great White Bulls. Basically you want a giant monster that's probably only good at one or two types of magic, and take a very specific bless.
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# ? Jul 30, 2019 03:46 |
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Except for certain nation specific stuff, growth is the most important scale, and the last one you sacrifice. For playing against the AI, if you want a heavy bless for your giants and also an expander god, the monster wolf chasis that goes berserk can do just fine with N7W5 for regen and stacking even more freezing aura on your giant dudes. You can get growth 3 for money and dominion 7 to help spread your cold around better, at the cost of taking misfortune 2 and sloth 3. Get enchantment 2 to get the spells your pretender needs to double down on the bless bonuses. Only use your pretender within your dominion, to avoid having it go splat. The giant nations are actually somewhat difficult to play right because everything is expensive as hell. My suggestion for learning how to play Dominions is playing middle age Ulm. Straightforward, clearly defined strengths and weaknesses, limited magic paths that make it easier to figure out research goals, and no sacreds to waste points on blessing before you know what you need a bless for in the first place. Take production 3, drain 3, maybe growth 3, then do whatever, you can't really go wrong. my dad fucked around with this message at 04:35 on Jul 30, 2019 |
# ? Jul 30, 2019 04:31 |
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Decrepus posted:As Pan you should have already had hellwar declared upon you by every neighbor, or you should use that event as an opportunity to launch your sneak attacks that are already in the rest of that guys provs already It was an AI game because I was just testing some stuff, so diplomacy was wholly irrelevant. I just rarely play a Pan, so hadn't seen an event like that before. And in this particular case it wouldn't have mattered if it was an actual MP game, because the event spawned on the opposite side of a large lake, like 6 provinces away from my closest territory (that didn't involve going through the water). Nuclearmonkee posted:Dryads can sneak. Maenads are maenads so who cares if you just abandon them there. I'm aware? I was referring to the sneaking transit time, which was considerable. Doesn't take away from being a massive windfall, but it still takes a a lot of time to get them somewhere useful.
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# ? Jul 30, 2019 14:58 |
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ah, AI
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# ? Aug 1, 2019 20:05 |
Jesus. Looked through that horde and saw less than 30 helmets.
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# ? Aug 1, 2019 23:01 |
oh lord i love a good ros.jpg In my first newbie game ever I ros'd my mortal enemy into rage-AI. That felt good.
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# ? Aug 2, 2019 18:17 |
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I have absolutely no idea what the hell I am doing in this game. Apparently my army disappeared after taking a province?
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# ? Aug 4, 2019 20:39 |
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post the end battle report
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# ? Aug 4, 2019 21:06 |
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Inexplicable Humblebrag posted:post the end battle report I figured out what happened: I'm soft-brained and didn't realize that you right click to look at provinces. You could say I'm something of a master at this game
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# ? Aug 4, 2019 23:13 |
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Did your only commander there die, too?
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# ? Aug 4, 2019 23:20 |
haunted bong posted:I figured out what happened: I'm soft-brained and didn't realize that you right click to look at provinces. You could say I'm something of a master at this game To be fair in most games left click is selection right click is action but ~dominions~
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# ? Aug 5, 2019 00:46 |
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Hey, that convention's had time to flip back and forth in the 100 years since the Dominions UI was designed!
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# ? Aug 5, 2019 00:53 |
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LordSloth posted:Did your only commander there die, too? oh yeah, he was slaughtered
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# ? Aug 5, 2019 02:34 |
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Would anyone happen to know if there's link to a full list of changes and new content from Dominions 4 to Dominions 5 somewhere, maybe? Didn't see anything in the OP. It would be nice to know how much they really added or made different in general. I do like to support the devs where possible, but I've already bought Dom 2-4 and since I never really got into the multiplayer, I'm not sure this time that I really want to buy yet another one if there isn't also some substantial new content this time on top of the usual incremental changes to the mechanics. VVV I've picked that much up already, I was just hoping there might be something more comprehensive around somewhere. Cardiovorax fucked around with this message at 16:47 on Aug 6, 2019 |
# ? Aug 6, 2019 16:07 |
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my understanding is that the three big things are that blesses work differently now and theres some more variety, recruitment points are a thing and relevant sometimes, and battles handle movement and fire in a more real-time-ish fashion now
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# ? Aug 6, 2019 16:35 |
Cardiovorax posted:Would anyone happen to know if there's link to a full list of changes and new content from Dominions 4 to Dominions 5 somewhere, maybe? Didn't see anything in the OP. It would be nice to know how much they really added or made different in general. I do like to support the devs where possible, but I've already bought Dom 2-4 and since I never really got into the multiplayer, I'm not sure this time that I really want to buy yet another one if there isn't also some substantial new content this time on top of the usual incremental changes to the mechanics. There is not a coherent changelog but then this is very much how Illwinter operates. I haven't posted here in forever but here is the latest version of JBBM, a balance mod that is quite often used on the discord: https://www.dropbox.com/s/5ggwpki8glyywiz/JBBM_v_0_5_9f2.zip?dl=1 It's got some UI stuff like putting the summonables for Ermor/Lemuria/Therodos/Asphodel on the nation overview, convenience changes like giving all the tiny buffs 100 precision, and a fair old wack of balance tweaks; you might just enjoy it.
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# ? Aug 6, 2019 16:52 |
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what was ur like before
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# ? Aug 6, 2019 16:55 |
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There's a list here: http://www.illwinter.com/dom5/changes.html I'll say that if you're mostly into the fluff there's not a whole lot that's new there. There are a few new nations which are interesting but may not be worth the price point all by themselves.
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# ? Aug 6, 2019 17:13 |
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The secret star feature is multi-turn movement. A bit flawed, perhaps, but a miracle for me actually using scouts.
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# ? Aug 6, 2019 17:30 |
Tollymain posted:what was ur like before
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# ? Aug 6, 2019 17:30 |
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Do worldwide effects from Thrones persist so long as the throne is claimed, or do they die off after a few turns? Or is it random which throne effects take effect on a turn?
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# ? Aug 7, 2019 01:18 |
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the worldwide stuff is only for a few months after claiming them, and you can have multiple running at the same time
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# ? Aug 7, 2019 01:32 |
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Certain combinations of claimed Throne effects can be frustrating, to say the least.
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# ? Aug 7, 2019 05:54 |
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# ? Jun 2, 2024 01:28 |
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For those not in the discord, we've started doing mod games now.
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# ? Aug 7, 2019 13:48 |