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LaSquida
Nov 1, 2012

Just keep on walkin'.

anthony patch posted:

We had an implementation for Agravs to have a secondary ability which would toggle their hover height in exchange for different handling characteristics. Left it in because I still might do something with it, especially for the Big Boys.

I am happy to know I didn't just miss something.

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Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

To be fair, i started playing back when the AKP was really bad and smoke was even better.

strange feelings re Daisy
Aug 2, 2000

I was up late playing Brigador last night and I didn't want to go to bed so I did an adderall and kept playing until early morning. When I crashed I had a weird dream that I was surrounded by a swarm of attacking party vans. Clearly I have overloaded my neural jacks.

Hey devs, can I get The Auditor's portrait art in high resolution?

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

You know it may be slow as balls and have no place in the longer runs as a result, but there is nothing as cathartic as crushing everything on the screen in a Lowmill.

anthony patch
Mar 20, 2008

nope

The Lone Badger posted:

Does Chuffer smoke block LOS like normal smoke?

Nope.

Ugly In The Morning
Jul 1, 2010
Pillbug

Psycho Landlord posted:

You know it may be slow as balls and have no place in the longer runs as a result, but there is nothing as cathartic as crushing everything on the screen in a Lowmill.

Also, double Konigs.

BRAAP BRAAP MOTHERFUCKERS.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Nah son, Konig/Kraken. That way when the little guys flee you can tag them through cover.

The Lone Badger
Sep 24, 2007

Why does MB think driving a Huss into combat takes cohones? It's tough, it's decently manoeuvrable (compared to a ground-tank) and it's hideously well armed.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Probably because it's large, easy to hit, and looks like it might be made out of cast-iron.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

The Lone Badger posted:

Why does MB think driving a Huss into combat takes cohones? It's tough, it's decently manoeuvrable (compared to a ground-tank) and it's hideously well armed.

My personal take was because it's one of the loyalist's equivalents of Corvid engineering of the "We took construction equipment and then slapped armor and guns on it" variety.

And we all know how well the SNC commentators deal with processing Corvid engineering, if even just in spirit.

PS: I miss the old "Bloody termite trails" Drummond description.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

What's the weapon that looks like a smaller, (even more) rapidfire Galinha?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Speaking of commentary what does "MB" stand for?

Young Freud
Nov 26, 2006

RBA Starblade posted:

Speaking of commentary what does "MB" stand for?

I believe Marvin Beck, one of the pilots. There's a lot of speculation, since he has a lot to say via intel and lore entries, that he's a Loyalist tech specialist that is secretly a Corvid.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!
From some of the posts in the last couple pages, that was the result of writing-past-each-other confusion that might get smoothed out in a future lore cleanup?

Be interesting to see a collection of all the story bits over time, complete with when they changed.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Captain Foo posted:

What's the weapon that looks like a smaller, (even more) rapidfire Galinha?

How fast are we talking? The Banshee has similar trails, though they're noticeably more red, but that gun is also basically a metal storm pod that spits hitscan bullets out to extreme ranges.

uber_stoat
Jan 21, 2001



Pillbug

RBA Starblade posted:

Speaking of commentary what does "MB" stand for?

many of the intel logs are written from the perspective of 3 of the unlockable pilots. besides MB, you have Efi, Efigenia Tseng, and m.p.c.c, Cephei Chatfield.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Oh gotcha. I thought it was a military acronym.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Psycho Landlord posted:

How fast are we talking? The Banshee has similar trails, though they're noticeably more red, but that gun is also basically a metal storm pod that spits hitscan bullets out to extreme ranges.

hm this may be it!

Inexplicable Humblebrag
Sep 20, 2003

uber_stoat posted:

many of the intel logs are written from the perspective of 3 of the unlockable pilots. besides MB, you have Efi, Efigenia Tseng, and m.p.c.c, Cephei Chatfield.

they basically all are except for like four random ones (e.g. phil bromlin) that are by some random analyst

i still think cephei's got holes in his intel network

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

DOWN JACKET FETISH posted:

they basically all are except for like four random ones (e.g. phil bromlin) that are by some random analyst

i still think cephei's got holes in his intel network

Just change the tag line to -SRA and call it good :v:

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Psycho Landlord posted:

How fast are we talking? The Banshee has similar trails, though they're noticeably more red, but that gun is also basically a metal storm pod that spits hitscan bullets out to extreme ranges.

I was thinking of the Banshee!

Dick Valentine
Nov 4, 2009

Don't know how feasible it is but I had a couple of suggestions. It would be neat to have your high scores tracked for different vehicles/pilots or even leader boards.

The difficulty seems to scale by adding more spawns and tougher opponents and on the higher levels you get these giant blobs that can be really overwhelming on lighter vehicles and weapon mounts. A difficulty setting where the population is kept lower like in the early levels but the opponents still get tougher would be cool. Or even if there was a way to mod this yourself at some point.

I love Brigador a lot, it's brilliant.

Inexplicable Humblebrag
Sep 20, 2003

higher difficulties should increase spawn difficulty but also spawn density. yes. yessss.

Young Freud
Nov 26, 2006

Psycho Landlord posted:

How fast are we talking? The Banshee has similar trails, though they're noticeably more red, but that gun is also basically a metal storm pod that spits hitscan bullets out to extreme ranges.

While it looks that's what Captain Foo's looking for, Banshee is just the Main version of the Koeing.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

The Chieftain is hilarious and amazing when it works, but how is it supposed to be effective?

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Young Freud posted:

While it looks that's what Captain Foo's looking for, Banshee is just the Main version of the Koeing.

Yeah no. It may occupy the same general role if that's what you're going for, but the Banshee is a big hitscan or very near it cone of death that is explicitly described as a caseless hypervelocity automatic that runs on Spacer black magic. And it uses the same sort of trails effect the railgun weapons do to indicate that it is being fired, which is why Foo compared it to the Galinha when asking about it.

Psycho Landlord fucked around with this message at 04:56 on Jan 7, 2017

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Psycho Landlord posted:

Yeah no. It may occupy the same general role if that's what you're going for, but the Banshee is a big hitscan or very near it cone of death that is explicitly described as a caseless hypervelocity automatic that runs on Spacer black magic. And it uses the same sort of trails effect the railgun weapons do to indicate that it is being fired, which is why Foo compared it to the Galinha when asking about it.

true, but the usage of the Banshee ends up being closer to the usage of the Koenig than the Galinha

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Yep. That is what I said with "occupies the same general role." The link is the visuals, not how the gun is used.

Inexplicable Humblebrag
Sep 20, 2003

Captain Foo posted:

The Chieftain is hilarious and amazing when it works, but how is it supposed to be effective?

what, the big Heavy mount laser that isn't an Otomo? it's an automatic Zeus with no penetration or shield cracking capability that you can't hold down the trigger on, so, uh, like that, i guess

Young Freud
Nov 26, 2006

DOWN JACKET FETISH posted:

what, the big Heavy mount laser that isn't an Otomo? it's an automatic Zeus with no penetration or shield cracking capability that you can't hold down the trigger on, so, uh, like that, i guess

Speaking of the Zeus and penetration, it's little brother the Galinha seems to have lost it's wall-penetrating ability. I've been mounting it and it doesn't seem to shoot through those grid barrier fences anymore.

Edit: nvm, just looks like a bad playthrough. I played it again on a Mantis and shot through Corvid barricade and tagged some vehicles.

Young Freud fucked around with this message at 18:35 on Jan 7, 2017

gauss
Feb 9, 2001

by Reene

Young Freud posted:

I believe Marvin Beck, one of the pilots. There's a lot of speculation, since he has a lot to say via intel and lore entries, that he's a Loyalist tech specialist that is secretly a Corvid.

Marvin Beck is, as of the game's time frame, a Corvid--he's wearing blue/gray coveralls with a Corvid color pin. He is orginally from off-world and did spend some time in Loyalist ranks prior to joining the Corvids. While it's only implied, not all the entries were written at the same time.

TheBlandName
Feb 5, 2012

DOWN JACKET FETISH posted:

what, the big Heavy mount laser that isn't an Otomo? it's an automatic Zeus with no penetration or shield cracking capability that you can't hold down the trigger on, so, uh, like that, i guess

What? How is it a Zeus without being able to oneshot fully shielded spacers through... Oh. I see you mentioned the flaws. Yes, the [Spacer weapon] is bad and impractical.

Cuntellectual
Aug 6, 2010
This game is so close to being my favorite indie game of 2016, but it's just not quite there.

If there was an expansion I'd love to see varying numbers of weapon hardpoints, and some non-weapon options (Eg lower defence for better top speed, increase rear armor, or whatever).

Shibawanko
Feb 13, 2013

Bought this game recently and I'm having fun with it. What upgrades should I buy first?

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Shibawanko posted:

Bought this game recently and I'm having fun with it. What upgrades should I buy first?

Trying to get more of the utilty powers (Cloak, EMP, Audi kinetic pulse) sooner rather than later will open up play style options for everything you buy in the future. Though smoke is incredibly solid so you can stick with that forever as well.

I have a soft spot for the Duchess main mount weapon. I ignored it for ages due to the "A chain with only 80 bullets? Why would I use that instead of the one with almost 2,000 bullets?" info you see before you buy it, but now it's one of my favorites. Because it fires explosive ammo (They actually point that out when you buy it now). It's basically the main mount autocannon. Hefty stun, plenty of ammo, and just enough of a radius to be forgiving swatting fast movers.

Small mounts are an interesting subject, because most of them are niche gimmick weapons in one way or another. The Carlos, Bonesaw, and Faker all are all straight forward "Small version of a Cannon/Machine gun/Mortar".

As for the rest?

Donkey: 60 round of Holy loving poo poo high penetration carnage... but it has a maximum range of about arms reach.

Lockdown: Fires anti-shield tennis balls without any actual "EMP" effect (So it won't prevent people calling an alert in, like the actual EMP special weapon would). The projectiles are relatively slow, and it does laughable damage to scenery and enemy health. The hitstun isn't as good as advertised either, but that's okay because if it was spacers would essentially stunlock you (The lockdown is common on their small units). It's still quite effective if you know how to use it, but probably the most niche weapon in the list.

Pinch: 30 max ammo Anti-shield rocket with a habit of momentarily killing the engines in enemies. But it has a minimum arming distance, and is also of very small terrain and health damage. (I keep forgetting a direct hit will not quite kill many trash enemies, that my brain remembers splash damage killing whole crowds of in the past). Much more user friendly as a panic button when Zardoz is after you than the lockdown.

Temblor: A nearly silent laser. Pros, It carves through scenery quite quickly. Cons, tickle damage against enemy health and shields. Great for quickly carving through walls with a tiny ride that can't stomp worth a drat, and you don't want the attention an AKP will cause.

Black Hand: Radioactive turbo murder. Though with limited range (Like, several mech lengths away. Donkey has 1/5 the range of a black hand).
Pros: Silent. Passes through scenery without really damaging it. Holy loving poo poo damage to unshielded enemies.
Cons: 30 shots. Does gently caress all to enemies with even a little bit of shielding.
It's essentially a ganking/finishing blow weapon. loving amazing to murder a commander through a wall before they even know you exist. Not so great in open combat once people have turned on their shields.

Section Z fucked around with this message at 21:08 on Jan 7, 2017

Pornographic Memory
Dec 17, 2008
Personally, starting out, I bought as many vehicles with Heavy class mounts as I could because they were cheap and fun. They're not as great on higher difficulties sure because they're big slow fire magnets, but at low difficulties it doesn't matter and it's really fun being able to go nuts with the absurd destructive power of some of the heavy weapons. If firing off a Harvester round for the first time doesn't convince you Brigador is GOTY 2016 I don't know what will. Koenig is probably the best in class Heavy weapon, though, just for being so useful against everything while having a generous ammo supply.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Young Freud posted:

Speaking of the Zeus and penetration, it's little brother the Galinha seems to have lost it's wall-penetrating ability. I've been mounting it and it doesn't seem to shoot through those grid barrier fences anymore.

Edit: nvm, just looks like a bad playthrough. I played it again on a Mantis and shot through Corvid barricade and tagged some vehicles.

The Galinha tends to not penetrate barrier walls like the Zeus will, but if it's anything but a dedicated barrier (so buildings, Corvid constructions, trees and houses) then the Galinha will penetrate just fine. I haven't really been able to find a real cutoff point though, it also seems range dependent to an extent.

Young Freud
Nov 26, 2006

Shibawanko posted:

Bought this game recently and I'm having fun with it. What upgrades should I buy first?

It's difficult to say, because half the fun is unlocking the stuff on your own. But this should help...

Like Section Z says, there's a lot of gimmick weapons but there's also somewhat standardized guns (which have differing effects). For instance: "Machine Guns" cover from the Bonesaw (small), Mae Dois (turret), Belter (auxiliary), Banshee (main), and finally the Koeing (heavy). Or volley or "shotgun" type weapons like the Parliament and the Crambo (turret), Broiler (auxiliary), the 88 and the Kraken (heavy). Read the text though since they do have special effects that another might not have, so if you're planning your mounts it pays to pay attention.

Some are different sized versions like the Chuffer (aux) and the Ploughman (heavy) being reactive gas munition throwers, the Galinha (aux) and the Zeus (main) being railguns, and the Thunderclap (main) and Chieftan (heavy) being pulsed lasers.

Some interesting gimmicks included are the aforementioned Duchess, Temblor and the Black Hand; the Gutterball, a long range, median-arc howitzer that just smashes through terrain and the Harvester, a mortar that saturates it's target area with submunitions.

For vehicles, I'd unlock the Mantis and the Sweatheart for mechs (because Auxiliary and Heavy offer the best range to play with), the Huss for anti-grav, and the Canmore for tanks.

gauss
Feb 9, 2001

by Reene
The campaign is also designed in part to suggest weapon/loadout synergies without having to buy them first. Like a taster's platter, and one of the appetizers is the Party Van.

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Lemon-Lime
Aug 6, 2009
Weirdly, I don't think the campaign has the objectively most superior loadout of "superheavy mech with dual Krakens and AKP." :confused:

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