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crytms: TEST MODE 2 errors UI:[+] NVRAM:[+] DRAM:[+] FPGA:[-] +DRIVE:[+] AUDIO:[-] LR12345678 UI FIRMWARE: 1.2 ![]()
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# ? Jun 15, 2024 02:02 |
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heads up for all you iphonehavers, Korg just put out a new batch of instruments for gadget: a bass synth, an acoustic drum sampler, and of all things a wavetable synth loaded with old Namco arcade instruments
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Module just released a free Mellotron and a $10 80s EP also.
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the ob-6 is a good synth spent a couple of hours this afternoon smoking a weed and playing arpeggios... an afternoon well spent
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Mario Incandenza posted:the ob-6 is a good synth what are the filters like. the mister is spergin hard over it, but has reservations
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im no expert but sweepin sounds great and the envelope sounds great also
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In a recent fit of autism I've been slowly building an automatic acid generator in Reaktor...everything built from scratch with basic units and Core, including oscillators, filters, delays, reverbs etc. Randomly generated drums, synths and sequences etc so I can just keep spamming the Randomize button to generate new 'tracks'. Most of what it comes up with is total garbage, but it did make this just now which I quite liked: https://soundcloud.com/djfireextinguisher/auto. Not great music by any stretch but its sort of fun sitting and listening to it doodle along doing it's thing ![]()
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i played a bunch of snes games and ended up getting that 1990s japanese video game soundtrack style stuck in my head unfortunately my attempt to replicate it at ended up as me jamming for 16 bars with a pan flute sample over a 50s bass progression? lol at least it only took 30 seconds to record love that m1 though it's perfect for the 90s vibe
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Bought some more crap for the 'rack, now have a more or less complete three-voice system if I try hard enough https://soundcloud.com/dumbledog/saturday-morning-sketch
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these are p good as stands, the rear foot has a rubber strip that keeps it from sliding around too much: http://www.ikea.com/us/en/catalog/products/60150176/
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Quick little one-take jam I made on my OP1 using part of a horn sample pitched down, and then way down https://clyp.it/33jq42y4
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hey so, thinking about the physical interface for that synth i want to make out of soundblaster chips, the OPL3 allows for attack/decay/sustain/release to be set differently for every individual operator - would it be worth actually having ADSR controls for each operator, or just stick to having the one set for controlling the whole channel? figure some of you might have mucked around with them, or have used synths that let you set a different envelope for each waveform. I LIKE TO SMOKE WEE posted:Quick little one-take jam I made on my OP1 using part of a horn sample pitched down, and then way down nice, the OP-1 seems like it'd be a lot of fun to muck about with.
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epipen posted:would it be worth actually having ADSR controls for each operator yes. simple example: use 3 ops as drawbars, 1 op for percussion so you can make all your cheesy hammond organ clone thingies. also, when you set 4 of 'm in series you can give the top two short pluck type of envelopes and because 4 ops at different frequencies = chaos you get a kind of noisy attack which helps in emulating brass, or synth bass stuff. basically envelopes per operator allow nice evolving sounds, by making everything the same it kind of misses the point of fm especially since the lfo is global and for pitch
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Laserjet 4P posted:yes. simple example: use 3 ops as drawbars, 1 op for percussion so you can make all your cheesy hammond organ clone thingies. also, when you set 4 of 'm in series you can give the top two short pluck type of envelopes and because 4 ops at different frequencies = chaos you get a kind of noisy attack which helps in emulating brass, or synth bass stuff. thanks, that seems like the best idea. I thought i could get some interesting sounds out of it, but I don't really have much experience with them.
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fm is cool but then again is it the best thing
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epipen posted:hey so, thinking about the physical interface for that synth i want to make out of soundblaster chips, the OPL3 allows for attack/decay/sustain/release to be set differently for every individual operator - would it be worth actually having ADSR controls for each operator, or just stick to having the one set for controlling the whole channel? You're basically describing the Alkemie's Castle: http://busycircuits.com/alm011/
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Tayter Swift posted:You're basically describing the Alkemie's Castle: I'd say similar, but maybe not quite - I intend to actually make it into a (semi)portable synth. Probably with two OPL3s for better 4op polyphony. Most of the more interesting stuff is on the programming end of things. Also there's way more parameters on the OPL3 than that. echinopsis posted:fm is cool but then again is it the best thing it's interesting but it's not the most versatile thing in the world. This is mostly babby's first synth + a pretty decent electronics and programming project for something to do. I think i mentioned it here before, but I *might* be able to make the programming aspect into a final year university project. Current thinking is having arduinos taking control signals and writing the appropriate data to the OPL3's registers, while using a raspi or whatever other single board computer to deal with the interface + run things like a sequencer, loop, patch selection/editing, etc. Potentially also make a USB soundblaster card just for fun, the chips are cheap as hell, it'd just be a matter of writing a driver for it and getting the output filtering right. and getting dosbox or whatever to actually use it instead of the emulated one.
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its cool. I was just being a dick. I go back and forward between analog and fm when loving around in ableton live. in theory I guess, at least if I am compareing fm and analog in live, is that fm can do everything analog can do and then more
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echinopsis posted:its cool. I was just being a dick. I go back and forward between analog and fm when loving around in ableton live. in theory I guess, at least if I am compareing fm and analog in live, is that fm can do everything analog can do and then more OPL-3 also has additive synthesis, too, even tho it's digital in the strictest sense
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FM is sick but has massive janitoring overhead
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Jonny 290 posted:FM is sick but has massive janitoring overhead oh yeah i've been thinking abt that, i'm not reaaally sure an arduino will actually be powerful enough - going to have to janitor a whole lot of individual bits in the registers, which is all well and good but computationally kinda sucks, we'll see how we go I guess, but if I feel operations are too slow i may end up stepping up to something more powerful.
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epipen posted:OPL-3 also has additive synthesis, too, even tho it's digital in the strictest sense i guess im just referring to the process not a true analog system. its cool epipen posted:oh yeah i've been thinking abt that, i'm not reaaally sure an arduino will actually be powerful enough - going to have to janitor a whole lot of individual bits in the registers, which is all well and good but computationally kinda sucks, we'll see how we go I guess, but if I feel operations are too slow i may end up stepping up to something more powerful. you talking about a arduino uno or something beefier?
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echinopsis posted:i guess im just referring to the process not a true analog system. its cool was gonna be an uno, but i can go beefier if i need to. Ideally i want to be operating the thing as fast as possible, 'cos it'd be neat to write demos and poo poo for it, and I kinda want to write a cool tracker or something for it. And nah it's cool, it's just the opl3 has some cool features and that it had additive synthesis is pretty unusual and interesting to me, didn't really expect it. On another topic: the behringer deepmind 12 looks really cool, probably the first time a behringer product has actually interested me lmao.
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genuinely intrigued what youll achieve with the arduino hang on are you creating the sounds with the uno or controlling another chip i wasnt paying attention before
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echinopsis posted:genuinely intrigued what youll achieve with the arduino oh there's already arduino synth projects out there, they're not amazing but they're interesting I guess. Yamaha OPL3 chip, used in the Soundblaster 16 and AdLib Gold 1000 audio cards of the late 80s/early 90s. Soundblaster has the easiest circuit to make, and the DAC it uses is far more common. Adlib sounds far better because the dac it uses oversamples, but the DAC is more expensive and more complicated to use, so i'm not real sure what I'll use yet.
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im so far behind you in life its not even funny
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The Behringer is cool but apparently it was supposed to be 500-600$? welp the ceo said it was more along the lines of a thousand
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Olivil posted:The Behringer is cool but apparently it was supposed to be 500-600$? welp the ceo said it was more along the lines of a thousand idk that's still a bit of a steal for the hardware.
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that's a complete steal, the only sub-$1000 polysynths you're going to get are either virtual analog, not real analog, or if they're analog they don't have a shitload of knobs and are mostly that cheap because their prices already depreciated since they're close to 30 years old
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i mean sure it looks like its worth at least a thousand, but people were pitching this against the minilogue price-wise which was p lol a things for sure they have a bona fide hit on their hand if theres no strings attached at 999$
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Teenage Engineering is giving a talk at Pause Fest (some sort of Aussie conference?) and might be showing off a bit of the OP-Z, their next audio/video synth. The rest seems like bits and pieces of other presentations theyve given Is live on their FB page only unfortunately https://www.facebook.com/pausefest Edit: Also a lot of pocket operator stuff ![]() New Zealand can eat me fucked around with this message at 13:34 on Aug 19, 2016 |
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doublepost w/ my doublecup etc Footwork/160BPM WIP w/ MPC2500 and OP1 https://clyp.it/yxqfwo50
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i wrote this snippet on a kraftwerk kick https://soundcloud.com/luigi30/a-bunch-of-korgs i also set up an amiga emulator and installed protracker! this isn't v good tho https://soundcloud.com/luigi30/mod
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Shooting from the hip with another lazily sequenced classic https://clyp.it/acafpa0uLuigi Thirty posted:i wrote this snippet on a kraftwerk kick This is a jam! I got to see them in glorious 3D at Movement this year and it was p much a religious experience. Modeselektor was also fantastic. It was kind of surreal to have all these yuge Monkeytown graphics on the screens like the day Harambe died, not even joking ![]() ![]() Edit: Luigi Thirty posted:i also set up an amiga emulator and installed protracker! this isn't v good tho I actually like this more than the first one because it reminds me of Simcity 2000 after disasters are over
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thanks I downloaded a massive pack of original 1980s sample disks and I've been plugging away just making little snippets in ProTracker with them like it's 1992
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fasttracker ii for life imo
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Sometimes the OP1 is really unforgiving and you leave the line-in enabled not realizing that you're re-recording everything every time you do a take (weird audio routing setup rn) and by the time you realize the levels are hosed it's too late ![]() I need to redo most of this but I'm happy I cranked 3 out in one day https://clyp.it/vuy5sbpv gonna try to keep at this daily until I break the chain
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Olivil posted:fasttracker ii for life imo get the gently caress out IT motherfuckers
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https://serato.com/roland Probably timecode SoundCanvas, hell yeah.
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# ? Jun 15, 2024 02:02 |
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update: i sold off all of my hardware except for my kurzweil, which i will sell as soon as someone figures out how good it is. might not ever sell the cirklon tho. gently caress hardware
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