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veedubfreak posted:
Noooooooooooooooooooooooo
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# ? Jan 21, 2017 02:19 |
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# ? Jun 19, 2024 18:12 |
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PoptartsNinja posted:Edit: And All of the structure was turned into armor (and then some), it's a straight minor buff. Flame did lose 5% turn speed for no apparent reason, though.
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# ? Jan 21, 2017 02:28 |
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Time to play the poo poo out of my Black Widow before the patch hits. Laser vomit Warhammer next, or switch to looking at the laser vomit Grasshopper after this?
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# ? Jan 21, 2017 02:29 |
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thats my spirit animal
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# ? Jan 21, 2017 02:29 |
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Cease to Hope posted:All of the structure was turned into armor (and then some), it's a straight minor buff. Flame did lose 5% turn speed for no apparent reason, though. Yeah, I was referencing the turn speed after the edit, I just didn't clean up the rest of it. It's what I get for looking at the red numbers without looking at what they were actually doing, not that extra armor really helps the Dragon in any case.
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# ? Jan 21, 2017 02:29 |
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Wait the Grasshopper still has the size of a skyscraper doesn't it?
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# ? Jan 21, 2017 02:29 |
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how did they hit the warhammers?
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# ? Jan 21, 2017 02:37 |
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Cyrano4747 posted:how did they hit the warhammers? They nerfed the structure bonuses.
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# ? Jan 21, 2017 02:39 |
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# ? Jan 21, 2017 02:55 |
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After reading the patch notes, gently caress . Seriously. Battletech can't come out soon enough.
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# ? Jan 21, 2017 03:06 |
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Lol, 4x mg's are going to be godly. IS robots will be squishy. And now I want a refund on my warhams.
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# ? Jan 21, 2017 03:33 |
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Pattonesque posted:https://www.youtube.com/watch?v=8Kife4Wywq4 goes both ways, i've seen my srms sail through a mech and explode behind twice this evening. in any case he deserves to die for having dogshit taste in music Banano fucked around with this message at 03:40 on Jan 21, 2017 |
# ? Jan 21, 2017 03:34 |
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One thing to keep in mind about mechs getting their structure slanted to armor- If people continue to slant their armor to the front (as they should) mechs that have had that switch happen will now explode gloriously when shot in the back. Jenner IICs bombers can now potentially one shot an atlas from the rear.Willfrey posted:at work, cant check, but is the D more armored than the RS? If not the RS may be better, packing all the lasers in the arms, unless you prefer the ct zombie setup http://mwo.smurfy-net.de/mechlab#i=18&l=c6d1b6bcb5323007323371e9ee97005c3ee4f29d You can do the poor man's boar's head with the RS, which is what I used prior to dishing out MC for the boar's head. Four LPLs works pretty well and has a whole lot of sustainability in the fight. If you're courageous (or stupid) you can even drop down to large lasers and a STD 300 and pick up an AC20. I don't recommend going that slow or you will be murdered every time when the team leaves you behind. Ignore the fact that there is lots of back armor. I just didn't feel like distributing it for a slapdash mech build. Commoners fucked around with this message at 03:56 on Jan 21, 2017 |
# ? Jan 21, 2017 03:49 |
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Good thing known OP mech shadowcat was nerfed. Oh I like how they addressed the semi resurgence of jump shooting - nerfing torso yaw. Because gently caress you for trying.
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# ? Jan 21, 2017 04:21 |
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they got it right the first time when it shook you all the time thrust or not.
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# ? Jan 21, 2017 04:46 |
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The only solution is to remove pitch and yaw completely from all mechs. Also perhaps they could have more fixed ranges of motion. Something like a grid... or perhaps a hex.
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# ? Jan 21, 2017 05:05 |
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Someone posted this on the MWO forums and it is amazing. Watch the highlander at the start just rocket thrust into a u turn. https://www.youtube.com/watch?v=jDzzcNr7rZU They changed the jump jet vectoring to push mechs forwards instead of up, so that instead of fighting 4x gravity they are now shooting in the direction that they're thrusting. The game would be amazing if you could vector jump jets like this, and jump jet assaults would suddenly be really loving good. As far as I'm aware, this is (though not as extreme) mostly what battletech jump jets are supposed to be capable of, right? Sending a mech rocketing forward before it has to wobble around slowly on its tiny engine while the jump jets recharge. The std60 urbanmech would also trash people if it could get jump jets like this. Commoners fucked around with this message at 05:44 on Jan 21, 2017 |
# ? Jan 21, 2017 05:38 |
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DancingShade posted:Good thing known OP mech shadowcat was nerfed. "Theyre jump sniping too much! Make it harder to do things besides jump snipe!"
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# ? Jan 21, 2017 05:42 |
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DancingShade posted:Good thing known OP mech shadowcat was nerfed. When did this happen? Last time I played people laughed at my for using a Shdowcat?
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# ? Jan 21, 2017 05:43 |
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Bad jump snipers are unaffected by the change, but the good ones have one more step that they have to perform while jump sniping. It also makes the IIC more vulnerable in brawls as a whole, so if you actually close on jump snipe or poke oriented builds it will get trashed. The HBKIIC has always been kind of an awful brawler because it's either hot, lacking weapons, or lacking armor, and you need good heat management, a pile of close range weapons, and plenty of armor to brawl effectively. It's a super effective trailing mech to assist the brawlers though, and torso yaw being reduced doesn't affect that role very much at all. Shadowcats are really good if you position yourself during the match to be firing at every single available laser or ppc cooldown that you have, heat permitting, but loving terrible if they're just being used to poke passively. They get their damage in by scraping off armor over time, kind of like the locust 1V. The structure nerfs won't punish good shadowcat players very much because they are mobile enough that you really shouldn't be getting shot with effective return fire anyway while also making GBS threads on people from afar. Commoners fucked around with this message at 05:54 on Jan 21, 2017 |
# ? Jan 21, 2017 05:52 |
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Commoners posted:Someone posted this on the MWO forums and it is amazing. Watch the highlander at the start just rocket thrust into a u turn. this would unironically own and would make things like the Victor more usable like maybe some mechs get verti-jets and others get horizontal jets?
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# ? Jan 21, 2017 06:11 |
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In their skill tree preview one of the trees was entirely dedicated to jump jets, and one of them was jump jet vectoring. If maxing that out allows you to add speed to your ground speed in whatever direction you're going, it will be amazing for jump jet mechs.
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# ? Jan 21, 2017 06:12 |
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Commoners posted:In their skill tree preview one of the trees was entirely dedicated to jump jets, and one of them was jump jet vectoring. If maxing that out allows you to add speed to your ground speed in whatever direction you're going, it will be amazing for jump jet mechs. it could legit open up a whole new playstyle
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# ? Jan 21, 2017 06:14 |
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Low engine mech loadouts with shitloads of weapons and vectored jump jets would be able to launch into enemy teams and close ground quickly via jump jets, which would turn them into a massive threat against poke mechs due to the sheer weapon disparity. It would also mean that standard engines at low caps would be good because you no longer need to rely exclusively on that to get you into the fight. It would also mean that bracket building to some degree would be a good idea if you aren't on the jump jet train- You give your mech a little bit of poking capability to jab at people from afar while they try to stage an assault point, and when they rush in and are in your face you need weapons to actually fight them.
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# ? Jan 21, 2017 06:20 |
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Great Beer posted:"Theyre jump sniping too much! Make it harder to do things besides jump snipe!" Seriously, every time they try to come up with a solution for this, it's the dumbest poo poo possible.
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# ? Jan 21, 2017 06:38 |
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In beta the jumpjets had much more forward momentum than upwards, and were more responsive as well. You could take a jenner and spend a solid half of the match rocketing back-and-forth pewpewing at the enemy. It was pretty fun.
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# ? Jan 21, 2017 06:56 |
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Plek posted:In beta the jumpjets had much more forward momentum than upwards, and were more responsive as well. You could take a jenner and spend a solid half of the match rocketing back-and-forth pewpewing at the enemy. It was pretty fun. You could also take your Jenner and fly off into space.
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# ? Jan 21, 2017 07:36 |
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Xae posted:When did this happen? There's been some speculation that PGI's metrics on the SHC are just showing its users get a high KDR; but what do Shadowcats do? They sit back 700m away with ECM and MASC and don't help the team and then when the other 11 people die they run away until the match ends to avoid dying. Think about how often the last mech you see alive is a Shadowcat. So yeah, they're probably getting nerfed because Shadowcat pilots are the loving worst. Apologies to you if this isn't how you're playing your Shadowcat.
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# ? Jan 21, 2017 08:09 |
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Well before large clan pulses were ranged nerfed I used to like climbing the walls in HPG Uplink to snipe from there in a shadowcat. Haven't touched the mech since my weapon of choice was "adjusted" though. Easier to just use other mechs since the SHC has hardpoint issues and can't stack medium pulses.
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# ? Jan 21, 2017 08:33 |
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I only ever used the Shadowcat as an SRM striker.
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# ? Jan 21, 2017 08:49 |
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Artificer posted:Time to play the poo poo out of my Black Widow before the patch hits. ZEU-9S laser vomit . It was already viable and it's getting upgraded to -10% heat gen, so I legit think it could become the middle ground between the Warhammer / Grasshopper and the Battlemaster laser vomits. NihilCredo fucked around with this message at 10:05 on Jan 21, 2017 |
# ? Jan 21, 2017 10:03 |
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NihilCredo posted:ZEU-9S laser vomit . It was already viable and it's getting upgraded to -10% heat gen, so I legit think it could become the middle ground between the Warhammer / Grasshopper and the Battlemaster laser vomits. Not really, unfortunately. It's an okay mech, but it has none of the features that make it good compared to those. The warhammer has great hitboxes, good quirks (even after the nerf,) and good hard points allocations. The grasshopper has jump jets and stupidly good hard points to go with decent energy quirks. The battlemaster also has stupidly good hard points that don't get much more ideal, and is only five tons higher than the zeus. The zeus is a knuckle dragger, and because that particular variant absolutely has to deadside smart players can just cut off the gun side with selective shots even if you are torso twisting properly because of its really obvious hit geometry. It also has to compete with the awesome 8t for the laser vomit quirks with poor hard points and hit boxes award, and the awesome can also easily pile some SRM6s into its loadout to just run around making GBS threads on people with 30% cooldown, 15% heat, 15% duration, and 10% range on its lasers and 15% cooldown and 10% velocity on missiles. It can also zombie very effectively with a standard engine if you're not worried about going fast. Zeuses can be fun to play because they're just not very good so it's fun to embarrass people with them. They don't really have special niche situations where they just rock everyone's poo poo and slaughter entire teams like the awesome or the vindicator. Commoners fucked around with this message at 10:19 on Jan 21, 2017 |
# ? Jan 21, 2017 10:17 |
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On the upside it's quite clear the old 3 light / 3 medium / 3 heavy /3 assault random team composition died some time ago so just drive whatever you like when you solo drop, "optimum" tonnage be damned. Just have a 50 tonner you like on standby if you group queue. Should add that deadsiding with an obvious geometry mech is actually really bad. When I did the hellbringer my side torso with the triple energy mounts was almost always torn off first.
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# ? Jan 21, 2017 10:28 |
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The vindicator and awesome have situations where they are good?
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# ? Jan 21, 2017 10:29 |
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Artificer posted:The vindicator and awesome have situations where they are good? Tier 5 I assume.
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# ? Jan 21, 2017 10:30 |
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DancingShade posted:Tier 5 I assume. Back in beta there was the Awesome MPL rush squad.
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# ? Jan 21, 2017 10:35 |
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Commoners posted:Not really, unfortunately. It's an okay mech, but it has none of the features that make it good compared to those. The warhammer has great hitboxes, good quirks (even after the nerf,) and good hard points allocations. The grasshopper has jump jets and stupidly good hard points to go with decent energy quirks. The battlemaster also has stupidly good hard points that don't get much more ideal, and is only five tons higher than the zeus. The zeus is a knuckle dragger, and because that particular variant absolutely has to deadside smart players can just cut off the gun side with selective shots even if you are torso twisting properly because of its really obvious hit geometry. yeah pretty much
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# ? Jan 21, 2017 10:40 |
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Artificer posted:The vindicator and awesome have situations where they are good? the one PPC awesome is at least average because even though it's an awesome it is capable of throwing PPCs downfield very quickly and for a long time the vindicator-1AA makes a good jumpsniper and is actually pretty tough. The problem is it's going up against HBK-IICs and Blackjacks which are straight-up better at their jobs than it is
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# ? Jan 21, 2017 15:41 |
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The vindicator is excellent at making the phoenix hawk look worse by comparison, which is quite an achievement.
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# ? Jan 21, 2017 15:52 |
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# ? Jun 19, 2024 18:12 |
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novaSphere posted:I only ever used the Shadowcat as an SRM striker. This and 7 MG rape bot is how I use one. Snipings only fun if you're doing it in a light with no armor and running for your life half the game. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jan 21, 2017 17:24 |