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imperialparadox posted:Yeah, I hope the game comes out just to see the panic once dudes who are solo-running their $500 spergboats realize that Fixed that for you.
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# ? Aug 10, 2015 13:30 |
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# ? Jun 14, 2024 14:17 |
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Quantum Drive needs to be an animated 3D goatse stretched across the screen that you fly through.
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# ? Aug 10, 2015 13:32 |
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DancingShade posted:Quantum Drive needs to be an animated 3D goatse stretched across the screen that you fly through.
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# ? Aug 10, 2015 13:47 |
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Cpt Underpants posted:Finally got to watch the Gamescon presentation. I'm timezonally challenged and was busy this weekend, plus who can take more than a few minutes at a time of this drivel? I think at this point CIG realizes their burn rate is exceeding their income and is really pushing to get SQ42 done first. However if SQ42 hits store shelves sometime between now and Q4 2016 they'll probably make a boatload of money and it will fun them well past the $150 million level. Nearly all of CIG's problems relate to multiplayer, and SQ42 does not have that problem.
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# ? Aug 10, 2015 13:56 |
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Eldragon posted:I think at this point CIG realizes their burn rate is exceeding their income and is really pushing to get SQ42 done first. However if SQ42 hits store shelves sometime between now and Q4 2016 they'll probably make a boatload of money and it will fun them well past the $150 million level. Nearly all of CIG's problems relate to multiplayer, and SQ42 does not have that problem. You think so? I wonder how many people there are who would buy SQ42 who are not already backers with access to it? I have no real idea, just curious.
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# ? Aug 10, 2015 14:01 |
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I'm thinking most people out there aren't interesting in preordering something they might play in 2 years, but are interesting in buying something they can play *now*. It depends on if the game is fun though, people won't play an un-fun game.
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# ? Aug 10, 2015 14:08 |
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imperialparadox posted:You think so? I wonder how many people there are who would buy SQ42 who are not already backers with access to it? I have no real idea, just curious. I'm inclined to think if they do a campaign at least as good as previous wing commander games, it would sell to a lot of people who aren't into the kickstarter/early backer thing. Pillars of Eternity got good reviews, and sold a lot of copies beyond just those to the initial backers. Of course CIG would actually have to spend money on marketing, and I have no evidence to back any of this up.
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# ? Aug 10, 2015 14:08 |
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Truga posted:I'm thinking most people out there aren't interesting in preordering something they might play in 2 years, but are interesting in buying something they can play *now*. It depends on if the game is fun though, people won't play an un-fun game. I'm sorry that reality doesn't fall neatly into the personal narrative you've constructed where all people who choose to spend money on a game of their choosing suffer from some mental disorder that you get to play the hero and save them from. The reality is that people see something in the game that excites them, and they are willing to spend money because of that.
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# ? Aug 10, 2015 14:11 |
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Eldragon posted:I think at this point CIG realizes their burn rate is exceeding their income and is really pushing to get SQ42 done first. However if SQ42 hits store shelves sometime between now and Q4 2016 they'll probably make a boatload of money and it will fun them well past the $150 million level. Nearly all of CIG's problems relate to multiplayer, and SQ42 does not have that problem. Yeah I thought there was a chance they'd gently caress the Games Con stream up, have a couple of crashes or something, that combined with DEREK SMART and the press finally paying attention might possibly have been enough to spook a real fire sale on the 2nd hand market and maybe start a flood of refunds. Instead the stream managed to impress the faithful a bit, even if only the multi player. SC-Druggie is an example of the type of player they want to keep on side until it reaches a point when he can't get a refund. Selling some of the popular module stripped ships with LTI again and the Glaive injecting life into the "investor" market is enough to mean they just need a good live stream at Citizen Con leading up to the November sales, considering they haven't shown anything at all of SQ42 yet, it should be easy enough to impress. They made a million in 48 hours over Games Con, more than the monthly totals in July & June and far more than the Space bus sale, they'll probably take another 500k easy before the LTI Retaliator sale is over. If they don't break 100 million this year, high 90's is looking very possible, there's plenty more laughs to come.
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# ? Aug 10, 2015 14:11 |
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imperialparadox posted:You think so? I wonder how many people there are who would buy SQ42 who are not already backers with access to it? I have no real idea, just curious. Elite sold 500k units by may, 160k of which were preorders. It's also a working game, which will be expanded from that base, with devs that seem pretty trustworthy and not a development mess with huge feature creep. If SQ42 is stable and has a decent campaign that will give at least 20 hours of play and isn't expensive I might get it. With what we know what are the chances of that happening?
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# ? Aug 10, 2015 14:20 |
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alex314 posted:Elite sold 500k units by may, 160k of which were preorders. It's also a working game, which will be expanded from that base, with devs that seem pretty trustworthy and not a development mess with huge feature creep. If SQ42 is stable and has a decent campaign that will give at least 20 hours of play and isn't expensive I might get it. With what we know what are the chances of that happening? Fair enough, I think my perspective gets thrown off since there are people that are essentially spending thousands of dollars on a preorder when you look at Star Citizen. CIG does keep repeating that they want to push out some form of SQ42 by the end of the year (yeah right), so that does seem indicative of them needing the money.
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# ? Aug 10, 2015 14:24 |
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imperialparadox posted:CIG does keep repeating that they want to push out some form of SQ42 by the end of the year (yeah right), so that does seem indicative of them needing the money. I don't think they've said that for quite a while, dodged the question and said wait till Citizen Con a while back, Social Module this month, FPS September, Multi Crew October is the latest I think. Given their track record, we might see Social Module this year but that's uncertain.
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# ? Aug 10, 2015 14:29 |
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Is Kimsemus allowed back yet??
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# ? Aug 10, 2015 14:45 |
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Can we get a status update of Kimsemus' space truck fleet?
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# ? Aug 10, 2015 14:47 |
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Cpt Underpants posted:Finally got to watch the Gamescon presentation. I'm timezonally challenged and was busy this weekend, plus who can take more than a few minutes at a time of this drivel? I agree on everything. Personally what I saw of the social module made me think it's going to be boring and tedious, essentially Mass Effect with random encounters and running from store to store getting whatever supplies I need before taking off again. The idea of "randomly" getting mugged in the same alley over and over again just seems stupid. The FPS feels generic and derivative. But the core gameplay, multi-JARED!-crew, looks like it could be amazi-JARED? RED ONE! JARED!-ng. And as you say working together with friends is going to be hilariously OP. Also there's an interesting post from the Brown Sea from someone who talked to Jared about changes to mechanics. Most notably is the notion that the variant system is "obsolete" and they'll be fully embracing Retaliator-style modularity, up to and including swapping external modules so you could theoretically have the head of a Aquila and the tail of a Taurus. quote:Alright so, I talked to @DiscoLando-CIG at gamescom booth Saturday.
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# ? Aug 10, 2015 14:57 |
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Star Signal E50! - Special Guest Sandi Gardiner and Win a Glaive! The difficulties of marketing Star Citizen.
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# ? Aug 10, 2015 14:57 |
Beer4TheBeerGod posted:Also there's an interesting post from the Brown Sea from someone who talked to Jared about changes to mechanics. Most notably is the notion that the variant system is "obsolete" and they'll be fully embracing Retaliator-style modularity, up to and including swapping external modules so you could theoretically have the head of a Aquila and the tail of a Taurus. I'm not sure that system is going to apply to all ships with variants. It sounds more like that is the planned system for those ships that are designed to be modular, like the redesigned Cutlass, Constellation, and the Retaliator (and likely those going forward), but not necessarily like it will be implemented for all the older ships with unique-hull variants like the 300 series or the Aurora that aren't necessarily slated for modular conversion.
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# ? Aug 10, 2015 15:07 |
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the thread where we endure our faith
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# ? Aug 10, 2015 15:17 |
Nostalgia4Infinity posted:I'm sorry that reality doesn't fall neatly into the personal narrative you've constructed where all people who choose to spend money on a game of their choosing suffer from some mental disorder that you get to play the hero and save them from. The reality is that people see something in the game that excites them, and they are willing to spend money because of that. Underappreciated post
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# ? Aug 10, 2015 15:22 |
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lot of trolling about kimsemus and well, now i think it's good that he got banned from goonrathi
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# ? Aug 10, 2015 15:22 |
If you guys for real want me to fix the OP I will also, can't go back and add posts for the guilds tho
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# ? Aug 10, 2015 15:23 |
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I think "Jared! Red one!" has finally replaced Great job, Jeremy in awkward conference presentation banter.
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# ? Aug 10, 2015 15:23 |
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Eonwe posted:im not going to fix the fact that the headers are timg oh my god are you honestly= doing this to me
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# ? Aug 10, 2015 15:23 |
2DCAT posted:Is Kimsemus allowed back yet?? FireWhizzle posted:Can we get a status update of Kimsemus' space truck fleet? Good
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# ? Aug 10, 2015 15:23 |
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Octopode posted:I'm not sure that system is going to apply to all ships with variants. It sounds more like that is the planned system for those ships that are designed to be modular, like the redesigned Cutlass, Constellation, and the Retaliator (and likely those going forward), but not necessarily like it will be implemented for all the older ships with unique-hull variants like the 300 series or the Aurora that aren't necessarily slated for modular conversion. Seems to me the larger a ship gets, the more modularity matters. The single seaters barely have the space to actually swap components. There is the Hornet ball turret/cargo/radar/stealth "module". Beyond that Cutlass is probably the smallest ship where "modular" is actually worth the effort. I guess that IS what give the Cutlass's big advantage?
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# ? Aug 10, 2015 15:23 |
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Eonwe posted:Underappreciated post i enjoyed it but appreciation isnt really a part of my posting gimmick, gently caress you
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# ? Aug 10, 2015 15:24 |
I just want to watch them sell a pretend module for a concept art ship and make thousands of dollars from deluded morons. It's the next level.
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# ? Aug 10, 2015 15:24 |
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Cowcaster can you please change my name to My Posting Gimmick
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# ? Aug 10, 2015 15:26 |
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Octopode posted:I'm not sure that system is going to apply to all ships with variants. It sounds more like that is the planned system for those ships that are designed to be modular, like the redesigned Cutlass, Constellation, and the Retaliator (and likely those going forward), but not necessarily like it will be implemented for all the older ships with unique-hull variants like the 300 series or the Aurora that aren't necessarily slated for modular conversion. Well it's information relayed from a member of the ALWAYS RELIABLE AND NEVER WRONG CIG Community staff so I would take it with a pillar of salt, especially since the last Jump Point also flat out said that all variants would have unique hulls (and even went so far as to call out the Aurora CL, which as far as I can tell is a loving Aurora with a big box under it). The original Aurora commercial actually had a fantastic vision for modularity that hopefully we'll see more of, down to having an Aurora LN with luxury seats in it. Personally I think variants are stupid and modularity makes a lot more sense. If I want a Freelancer MIS with Freelancer MAX engines then I should be able to pay for it. Same with a Constellation Aquila with a Taurus cargo bay and manned top and bottom turrets, or a 325a mated to a 350r engine.
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# ? Aug 10, 2015 15:26 |
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Eldragon posted:Seems to me the larger a ship gets, the more modularity matters. The single seaters barely have the space to actually swap components. There is the Hornet ball turret/cargo/radar/stealth "module". Beyond that Cutlass is probably the smallest ship where "modular" is actually worth the effort. I guess that IS what give the Cutlass's big advantage? i want to understand, each ship has slots for things, correct? are these parts interchangable? i think it would be fun to put huge weapons on a tiny ship and turn it into essentially a one shot suicide ship. think battlefield jihad jeep
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# ? Aug 10, 2015 15:26 |
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Big weapons don't fit on small ships, but honestly, small ships themselves are pretty big weapons. Never not ram.
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# ? Aug 10, 2015 15:29 |
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Beer4TheBeerGod posted:Well it's information relayed from a member of the ALWAYS RELIABLE AND NEVER WRONG CIG Community staff so I would take it with a pillar of salt, especially since the last Jump Point also flat out said that all variants would have unique hulls (and even went so far as to call out the Aurora CL, which as far as I can tell is a loving Aurora with a big box under it). The original Aurora commercial actually had a fantastic vision for modularity that hopefully we'll see more of, down to having an Aurora LN with luxury seats in it. yeah, i tricked out my fiesta with a taurus turbo and its amazing as gently caress. cig, let us play space mechanic with our collection of ships Truga posted:Big weapons don't fit on small ships, but honestly, small ships themselves are pretty big weapons. Never not ram. thats a shame
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# ? Aug 10, 2015 15:30 |
Truga posted:Big weapons don't fit on small ships, but honestly, small ships themselves are pretty big weapons. Never not ram. Neoooooooorm *bssshrhhhhrkkk* KABOOOOOM
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# ? Aug 10, 2015 15:31 |
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im the spinning space toilet in the bottom right corner e: left!!!
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# ? Aug 10, 2015 15:32 |
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Blazing Zero posted:i want to understand, each ship has slots for things, correct? are these parts interchangable? i think it would be fun to put huge weapons on a tiny ship and turn it into essentially a one shot suicide ship. think battlefield jihad jeep ATM the evolving rule seems to be that if the ship has a rectangle they might produce smaller rectangles that can fit into it. Otherwise modularity means guns or something. They've never really clarified. Variants not being some kind of fixed tier thing is good. Though I really doubt that CIG will push their primary milking mechanism for wringing a few more dollars out of people who've bought ships that are suddenly terrible without a second infusion of cash off a cliff while their income to outgo disparity is so high this far away from release. If they really do want to get S42 out the door and bring in a good return the way the game plays is going to need a serious examination in the upcoming months if they're going to move the masses to spend.
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# ? Aug 10, 2015 15:34 |
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Blazing Zero posted:i want to understand, each ship has slots for things, correct? are these parts interchangable? i think it would be fun to put huge weapons on a tiny ship and turn it into essentially a one shot suicide ship. think battlefield jihad jeep
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# ? Aug 10, 2015 15:34 |
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Dusty Lens posted:Variants not being some kind of fixed tier thing is good. Though I really doubt that CIG will push their primary milking mechanism for wringing a few more dollars out of people who've bought ships that are suddenly terrible without a second infusion of cash off a cliff while their income to outgo disparity is so high this far away from release. Modularity is the new milking mechanism. Selling a base Retaliator for $150 opens up the market for folks who dropped $110 and want something bigger, and then it's easier to justify dropping $25 or so for a cargo pod. Now extend that to all of the other platforms and you can see how things would work. For example let's say the Cutlass somehow manages to not suck. I might own a Black for $110, but I might be willing to drop an extra $5 for the Red cockpit and maybe another $40 for souped up engines. At this point most backers will likely melt and convert stuff, but you're still going to capture people dropping an extra $5 here and there.
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# ? Aug 10, 2015 16:06 |
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AP posted:Star Signal E50! - Special Guest Sandi Gardiner and Win a Glaive! The Next Great Also Sandi Gardiner says the marketing department at CIG only recently recruited an assistant for her, marketing has been all her work. I think Derek Smart said she was taking credit for the work of others in marketing (I'm not reading it all again to find the quote), so somebody is feeding him bad information or he's making it up.
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# ? Aug 10, 2015 16:18 |
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Blazing Zero posted:lot of trolling about kimsemus and well, now i think it's good that he got banned from goonrathi The entertainment value far outweighs any negatives, sort of like this thread's entertainment value far outweighs anything SC can provide. Kimsemus fucked around with this message at 16:22 on Aug 10, 2015 |
# ? Aug 10, 2015 16:20 |
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# ? Jun 14, 2024 14:17 |
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So what happened to the old thread? There was 30 pages of posts in 2 days and then this.
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# ? Aug 10, 2015 16:21 |