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After playing UoC 2 some more I think it's really great, just the right level of depth for me and a nice fast pace to it. I have three annoyances though (which I think others have highlighted as well): 1) No restart from turn 1 - it's annoying to do the setup every time 2) It requires multiple unspent movement points to move onto a hex with a HQ. This is normally reasonable enough, but can be frustrating when the enemy HQ ends up an objective on the final turn. Obviously you can play around this but it is easy to miscalculate or forget. 3) The AI seems to be aware of both the turn limits and your objectives, and it will sometimes play very passively until it's final turn (which you can't respond to) when it will launch an all out assault on one of the objectives. Again you can play around this but the first time it happens it can be annoying.
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# ? Mar 29, 2020 14:20 |
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# ? Jun 6, 2024 21:45 |
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gradenko_2000 posted:The original Panzer General had a "Rugged Defense" mechanic: Wow, thanks for the refresh, it's been 26 years after all and now I can finally remember how it worked.
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# ? Mar 29, 2020 14:23 |
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pedro0930 posted:Anyways, how do I capture a poo poo ton of stuff in Panzer Corps 2 besides devoting 6 units and artillery per turn? Just force retreat into river and pray there's still enough things to capture after hitting it again? Use splitting and flexible command, especially with recons(that can move, split, reform, move). The bonus with splitting is that it gives you shots that are likely to do 1 damage which will cause a fully suppressed units to retreat which maximizes your equipment gain. gradenko_2000 posted:The original Panzer General had a "Rugged Defense" mechanic: In PC2 now, any combat involving a unit with 'close fighter(all infantry has this)' in a close terrain hex causes units to use their close defense value. There's no rugged defense any more, but infantry now has 15 steps base and entrenchment cannot be reduced below certain minimum values. Pioneers still ignore all entrenchment but now they also cause neighboring units to ignore 50% of enemy entrenchment, too. Pioneers are a bit broken IMO, though they use up more core slots than normal infantry. In theory, a normal infantry next to a pioneer can do more damage than a pioneer itself, but this requires some significant setup, and it's usually better to just use overstrength pioneers rather than try to work the situations where you can set up an attack with two infantry units in this way.
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# ? Mar 29, 2020 15:15 |
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Ugh I wanna get into JTS games so bad, but at $40 a pop, and there's so many I want...ah well.
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# ? Mar 29, 2020 15:23 |
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Splitting with recon is a good call, uses less unit and do lower damage. Though looks like you pretty much have to build the whole campaign around it to get enough trophies.
pedro0930 fucked around with this message at 17:19 on Mar 29, 2020 |
# ? Mar 29, 2020 15:54 |
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pedro0930 posted:Splitting with recon is a good call, uses less unit and do lower damage. Though looks like you pretty much have to build the whole campaign around it to get enough stuff to get enough trophies. Yeah, in the blitzkrieg campaigns you'll be lucky to get enough units to form anything(I have used a b1 bis in Paris), once you get to the '41 sections you'll face similar opponents for long enough to get useful equipment, though the Russians have some juicy t-34s if you can get your hands on them. Overall, though, if you're going for capture you need to take a good perk setup for it, plunder, deadly grasp, flexible command, and perimeter control.
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# ? Mar 29, 2020 15:57 |
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COOL CORN posted:Ugh I wanna get into JTS games so bad, but at $40 a pop, and there's so many I want...ah well. Them demos for Panzer Campaigns and Panzer Battles, at least, will last quite a while. For what it's worth, after AGONIZING over it, I wound up with Karkov '42 and Minsk '44 out of the PC set, and Battles of Normandy out of the PB games. That said, if I recall, you're one of the wargames thread's Napoleonic dorks - which I'm not, so that DID help limit my choices pretty heavily.
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# ? Mar 29, 2020 20:10 |
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COOL CORN posted:Ugh I wanna get into JTS games so bad, but at $40 a pop, and there's so many I want...ah well. Join usssss...... let Hippocrass or gradenko kick your rear end...
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# ? Mar 29, 2020 20:33 |
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Hippocrass posted:Since there hasn't been much John Tiller discussion, JTS just released the third game in their First World War Campaign series, Serbia '14, Expanding the "grand campaign" for the whole series. There's also been a lot of updating work on their other series', With Napoleonic and Civil War battles being concluded, and a few of their older discontinued series' finally getting an actual map creator tool. Picked it up, it's going to be wacky. Did the intro scenario as the Serbs and absolutely abused an AH infantry division. Like everyone was low ammo after the first couple of volleys and I Broke half a dozen of the regiments in the division. The AI was idiotic as usual, stacking all 16+ MG units in a single hex and not using them in the attack, which was certainly a choice. I think I may have swung enough to want to try and do an LP of the campaigns again.
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# ? Mar 29, 2020 20:37 |
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Hypnobeard posted:Picked it up, it's going to be wacky. Did the intro scenario as the Serbs and absolutely abused an AH infantry division. Like everyone was low ammo after the first couple of volleys and I Broke half a dozen of the regiments in the division. The AI was idiotic as usual, stacking all 16+ MG units in a single hex and not using them in the attack, which was certainly a choice. I just pretend JTS models their generals as extreme morons which is at least in some cases not that ahistorical
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# ? Mar 29, 2020 20:42 |
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Squiggle posted:I just pretend JTS models their generals as extreme morons which is at least in some cases not that ahistorical Yeah, it was just really hilarious seeing the stack. My partisans got close enough to let me scroll through the like 16 in the hex and it was just all of the MG units plus an HQ. They were ~6 km from the actual front just hanging out, while the regular infantry units stacked up four to the hex at the bottom of an incline getting murdered.
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# ? Mar 29, 2020 20:45 |
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gradenko_2000 posted:I've actually been playing a PBEM of John Tiller's Napoleon - Campaign Marengo with another goon. I'll post a trip report once we're done with the match, I think we've got three turns left to go. I haven't played much due to time, but I've heard good things. Don't bother with Fulda Gap or North German Plain since Danube front contains the whole German theatre including Berlin making the other two redundant. I've been playing in a tournament for Eylau-Freidland the last several months. Was actually working on a Let's Play of it but my main computer died, and I lost too much. I've learned that I have a nasty habit of throwing cavalry away on foolish charges. I'm planning a play through of 7 years war, since it's a simpler type of warfare and punishes charging infantry most of the time while still basically being the same engine. Also the new, massive 150 to 300 turn hypothetical scenarios look interesting if anyone wants to spend a decade moving pixelmen across Belgium. Why did Tiller have to make so many games!
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# ? Mar 29, 2020 21:20 |
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Think I'm done with this with game. Sank a cvl a hex off Pearl with cruisers the first week in January. Now the first week of Feb akagi and kaga show up in the same hex with 2 destroyers for escort and get pasted by the Mississippi reacting out with a few light cruisers. It's just not fun to put in so much time for the ai to just throw the game away. Maybe I'll try a game as the Japanese.
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# ? Mar 30, 2020 05:16 |
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oops posted too earlypointsofdata posted:3) The AI seems to be aware of both the turn limits and your objectives, and it will sometimes play very passively until it's final turn (which you can't respond to) when it will launch an all out assault on one of the objectives. Again you can play around this but the first time it happens it can be annoying. I don't think it's necessarily a last turn thing. Since the first game the AI has always been very aggressive in counterattacking to retake objectives whenever there's an opportunity to do so. As a rule you want to screen the objective with friendlies, or land your strongest unit on the objective hex to discourage an attack. BBJoey fucked around with this message at 05:55 on Mar 30, 2020 |
# ? Mar 30, 2020 05:51 |
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Hypnobeard posted:Picked it up, it's going to be wacky. Did the intro scenario as the Serbs and absolutely abused an AH infantry division. Like everyone was low ammo after the first couple of volleys and I Broke half a dozen of the regiments in the division. The AI was idiotic as usual, stacking all 16+ MG units in a single hex and not using them in the attack, which was certainly a choice. I mean, in 1914 (gently caress the entire war almost) machine guns were considered a cumbersome weapon only suited for defense. So the AI is just giving you some historical flavor.
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# ? Mar 30, 2020 14:10 |
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France 14 or East Prussia 14 or Serbia 14 might just be meaty enough for me to invest in a JTS game. There's really a dearth of hex-based WW1 PC games.
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# ? Mar 30, 2020 14:19 |
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ZombieLenin posted:I mean, in 1914 (gently caress the entire war almost) machine guns were considered a cumbersome weapon only suited for defense. Yeah, probably. Didn't nearly bring enough artillery, though. COOL CORN posted:France 14 or East Prussia 14 or Serbia 14 might just be meaty enough for me to invest in a JTS game. If you pick one of 'em up, happy to do some PBEM.
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# ? Mar 30, 2020 14:49 |
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Has anyone played the JTS tactical First World War stuff? I have always dreamed of a good meat grinder trench warfare game, but never pulled the trigger on the JTS stuff because the engine is so old... But now that I have plenty of time to kill at home every night, it might be worth it.
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# ? Mar 30, 2020 17:23 |
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ZombieLenin posted:Has anyone played the JTS tactical First World War stuff? I have always dreamed of a good meat grinder trench warfare game, but never pulled the trigger on the JTS stuff because the engine is so old... Those specific games are mentioned on both this and the last page, as well as JTS games in general. I've played a few of the WW2 and Napoleonic ones, and they're really well done.
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# ? Mar 30, 2020 18:56 |
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ZombieLenin posted:Has anyone played the JTS tactical First World War stuff? I have always dreamed of a good meat grinder trench warfare game, but never pulled the trigger on the JTS stuff because the engine is so old... COOL CORN posted:Those specific games are mentioned on both this and the last page, as well as JTS games in general. I've played a few of the WW2 and Napoleonic ones, and they're really well done. There's also the First World War Squad Battles entry (http://www.johntillersoftware.com/SquadBattles/FirstWorldWar.html) which is actually tactical instead of the roughly operational level of the other games. (40m vs 1km hexes, squads vs battalion/company units). Any of these would satisfy the meatgrinder, though.
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# ? Mar 30, 2020 23:32 |
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My mistake! I missed the "tactical" part of the request
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# ? Mar 31, 2020 00:00 |
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COOL CORN posted:My mistake! I missed the "tactical" part of the request Nah, they all feel tactical somehow.
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# ? Mar 31, 2020 00:09 |
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For the JTS games with the big campaign scenarios, is the AI worth a drat? The choose your own adventure style campaigns are ok, but I'm really interested in playing it out. Mostly interested in WWI and ACW games.
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# ? Mar 31, 2020 02:38 |
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ProfFrink posted:For the JTS games with the big campaign scenarios, is the AI worth a drat? AI in JTS games is charmingly dumb, and the bigger the scenario the dumber it gets. Occasionally it looks clever because it does something so stupid you couldn't reasonably have expected it, but they're much better games played with a human opponent. Like, get them because they cover (in often exhausting detail) a huge variety of military conflicts and have a reasonably active community. The AI is ..adequate, technically.
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# ? Mar 31, 2020 03:54 |
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Yeah the AI is okay. All of the JT games always devolve into such large campaign-spanning maps with hundreds of units that simply doing a turn and keeping a plan together can be daunting, and in that sense, an AI that is even just capable of fighting back can be more than enough of a challenge, especially since you've also got a time limit to worry about, and those can be tight. Whenever the scenario is too large for the AI to be playable, the scenario description will tell you about it - like there's a monster 500+ turn scenario in Campaign Peninsula that does the entire Seven Days Battles in one go that specifically says you're only supposed to play it with a human opponent, but not only are most scenarios small enough that the AI can be used, there are also even scenario variants that are specifically geared for vs-AI play, alongside scenarios that are intended for vs-human matchups.
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# ? Mar 31, 2020 04:36 |
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ZombieLenin posted:Has anyone played the JTS tactical First World War stuff? I have always dreamed of a good meat grinder trench warfare game, but never pulled the trigger on the JTS stuff because the engine is so old... The squad battles game is pretty neat, but has some flaws. The scenario selection is weird, like literally the only 1915 scenarios are Gallipoli. Squad Battles as a series also has weapon degradation for some reason, and I can never figure out what exactly it's trying to model. It also doesn't model tanks very well, but that's more of an issue with WW2 tanks than WW1. It does showcase the evolution of infantry tactics from basically Napoleonic style charges to modern squad tactics.
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# ? Mar 31, 2020 10:07 |
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If anyone wants to PBEM any scenario in one of these, I'm down: First World War Squad Battles France '14 East Prussia '14 Serbia '14 Campaign Marengo I'm also willing to pick up other games if someone's interested.
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# ? Mar 31, 2020 14:40 |
Saw this on the Matrix forums today. The ultimate drone tanker battle wagon.
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# ? Apr 1, 2020 02:25 |
Anyone tried the JTS naval games? http://www.johntillersoftware.com/NavalCampaigns/Wolfpack.html
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# ? Apr 3, 2020 02:13 |
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The April 1st update for Ultimate Admiral: Dreadnought had a nice treat for us. The ran the timeline all the way back to 1861 and gave use hull types and parts to recreate the Monitor v Virginia battle. Two scenarios, one building a monitor and one building a casemate ironclad. I've played both. Damage is done, but I wasn't able to sink anything in either action. Good on them !
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# ? Apr 3, 2020 02:20 |
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Yooper posted:Anyone tried the JTS naval games? I own JTS Midway and despise it!
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# ? Apr 3, 2020 02:24 |
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Yooper posted:Anyone tried the JTS naval games? I think the thread consensus was that they suck and you should not get them.
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# ? Apr 3, 2020 14:33 |
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for a somewhat more detailed answer: the game is far too simplistic to really be satisfying - I have the Guadalcanal game and basically all you do is determine the direction that the ships will sail in. All the targeting is done for you, it's difficult to get a sense of how effective your fire is, and the critical hit system (basically something like a 2% chance that any given hit is just going to insta-kill the boat) makes the engagements feel random and arbitrary I suppose if you're playing something like Jutland or Tsushima there's actually enough ships that managing the entire fleet becomes an engaging experience, but then that's just because there's a lot more busywork, and since torpedo shots have to be manually done, at those larger scales it starts working against you
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# ? Apr 3, 2020 14:45 |
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Has anyone tried the naval games since the latest rounds of updates? Was anything improved? Also, all the JTS naval games got updates recently in case people didn't know.
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# ? Apr 4, 2020 10:45 |
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The 'Panzer Campaigns' devs have released a look at their upcoming release, Sheldt '44. Nice to see more ww2 games focusing on the Canadians and Poles.
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# ? Apr 6, 2020 02:30 |
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Wow, Lock'n'Load digital is on steam for a few bucks https://store.steampowered.com/app/1149940
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# ? Apr 6, 2020 09:17 |
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V for Vegas posted:Wow, Lock'n'Load digital is on steam for a few bucks I'm in. That's got multiplayer, right ?
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# ? Apr 6, 2020 09:55 |
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I don't know coding, but it seems intuitively odd that only some of the 4 scenarios are available on multiplayer yet. e: but that price is absolute punt territory. Lets see. Alchenar fucked around with this message at 12:39 on Apr 6, 2020 |
# ? Apr 6, 2020 12:33 |
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Anyone else wish CMANO has more pretty animations of ships being hit by incoming missles, including nukes, like old school Harpoon? I would play the game way more tbh.
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# ? Apr 6, 2020 13:15 |
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# ? Jun 6, 2024 21:45 |
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Alchenar posted:I don't know coding, but it seems intuitively odd that only some of the 4 scenarios are available on multiplayer yet. Those are the sample scenarios. Buy the Normandy pack to get all the Normandy scenarios. By the Nam pack to get all of those. They're all there.
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# ? Apr 6, 2020 13:16 |