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curiousCat
Sep 23, 2012

Does this look like the face of mercy, kupo?

Crasical posted:

I feel vaguely bad for luring these 'nice folks' into the library and then murdering them.

I mean they accepted the invitation! Own free will right?

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Captainicus
Feb 22, 2013



the Orb of Zot posted:

This combat system gives me a headache.

God I am excited.

I think it is simpler in practice than it looks, I'm much further in the game and in simple terms I see 'this card has a weak first dice, a big middle dice, and a weak third dice, what card can I play that counters this on one of my librarians?'. Now do that until your characters' speed dice are full and there's your turn! There are more mechanics like emotion and stuff but those aren't that hard when you know what they are, and for that, we shall see when TQ gets there

LukasR23
Nov 25, 2019

Captainicus posted:

I think it is simpler in practice than it looks, I'm much further in the game and in simple terms I see 'this card has a weak first dice, a big middle dice, and a weak third dice, what card can I play that counters this on one of my librarians?'. Now do that until your characters' speed dice are full and there's your turn! There are more mechanics like emotion and stuff but those aren't that hard when you know what they are, and for that, we shall see when TQ gets there

I've hit near-endgame twice and I still don't entirely understand emotion beyond "Getting hit means red". Dice make a lot of sense once you put some thought in though, and managing which damage type you're using is generally just a deckbuilding thing. But you should absolutely watch enemy resistances, because in an equivalent situation you're better off using the less effective dice to win clashes and the more effective one to hit them for free if possible.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor

the Orb of Zot posted:

This combat system gives me a headache.

God I am excited.

This is the combat system at its simplest. It only gets more confusing from here.

Materant
Jul 22, 2010

see, what you don't understand is he now has

THE MANLIEST MUSTACHE

it defies physics


LukasR23 posted:

I've hit near-endgame twice and I still don't entirely understand emotion beyond "Getting hit means red".

You'll be happy (?) to know that it's more than just "pain means red", because that would make a lot of later fights a living hell! All in due time, though.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Also, a delightful youtube guide to emotion mechanics was just posted in the general LobCorp/PM discussion thread in Games, if you want to check it out.

goblin week
Jan 26, 2019

Absolute clown.

Evil Kit posted:

It's also a bit of an assumption to call Abnormalities "terrible abominations" and blame them for the result, when the whole point was they were extracted from what is essentially humanities collective unconscious. Yes they were twisted and generally contained negative/bad feelings, but they also contained positive/good feelings that were the primary driver of the energy collected. Hell, a number were even sentient and communicative if not particularly sane or at all human. Simply saying "oh it's because it was made from horrible monsters of course the end product caused horrible things!" is IMO missing the entire process which was to extract the buried goodness and positivity in a depressed, broken world from the collective shattered psyche of humans.


I think the point I'm trying to make is that basically humans were the monsters all along.

Therefore Angela, a humanlike AI, is also a horrible monster. Checkmate atheists

Evil Kit
May 29, 2013

I'm viable ladies.

I can pretty firmly slot this game into "gonna watch TQ play it for me". Never could get into deckbuilders even if I can appreciate the intricacies of the mechanics at the very least.


goblin week posted:

Therefore Angela, a humanlike AI, is also a horrible monster. Checkmate atheists

I think you could could argue that if in fact Angela is trying to become human then yes, she could become a horrible monster. I would not be surprised as the game goes on that in fact, she's far nicer than the majority of humanity is at the moment though. On the other hand, absolute power corrupts etc.

Qrr
Aug 14, 2015


I guess I pretty much never used the customize librarian page because I had no idea you could overwrite the appearances of your key pages. Cool!

I did know that you can turn off the appearances of battle symbols because that stupid hood Teequeue just got is the easiest one to get in the game and I was not a fan.

AweStriker
Oct 6, 2014

I think it might be a towel, but it does not go well with… most anything.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Aaaannnndd... bought. That was fast.

the Orb of Zot
Jun 25, 2013

Apport: the Orb of Zot
The orb shrieks as your magic touches it!
Yoink! You pull the item towards yourself.
You see here the Orb of Zot.

jimmydalad posted:

This is the combat system at its simplest. It only gets more confusing from here.

As someone who actually has mastered that particular brand of “incomprehensible learning curve”, is this game’s mechanics more or less difficult to get a grasp of than Dwarf Fortress?

Materant
Jul 22, 2010

see, what you don't understand is he now has

THE MANLIEST MUSTACHE

it defies physics


the Orb of Zot posted:

As someone who actually has mastered that particular brand of “incomprehensible learning curve”, is this game’s mechanics more or less difficult to get a grasp of than Dwarf Fortress?

Far less difficult if even my dumb rear end can figure it out.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

This game is definitely in the 'harder to explain than it is to play' category, it's nowhere near Dwarf Fortress obtuse, but it does take a few battles to get a feel for it.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Crasical posted:

I feel vaguely bad for luring these 'nice folks' into the library and then murdering them.

It's true they're a dark shade of moral grey but it's a pretty serious dick move to give them hope that they'll actually avoid being killed/starve themselves tomorrow only to reward them with inescapable death today. I really don't believe if they knew that Roland was a comparative monster to them stats and cards-wise they'd have accepted the invitation either; bout as free a choice as buying a ticket to a lottery that doesn't publish its odds. Angela's fate is better than the City's but that doesn't mean it's good; similarly, being more just doesn't make it ethical as the whole point is to kill all the guests, not give them truly fair odds.

e: Battle system-wise, actually knowing emotion intimately isn't really needed to use it well as long as you're playing your cards intelligently.

Ignatius M. Meen fucked around with this message at 19:09 on Aug 27, 2021

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
I do appreciate that Angela gets to experience such human things now such as 'fashion' and 'ribbing from employees'. She doesn't know how to respond to it.

MiiNiPaa
Jan 19, 2020

Ignatius M. Meen posted:

It's true they're a dark shade of moral grey but it's a pretty serious dick move to give them hope that they'll actually avoid being killed/starve themselves tomorrow only to reward them with inescapable death today. I really don't believe if they knew that Roland was a comparative monster to them stats and cards-wise they'd have accepted the invitation either; bout as free a choice as buying a ticket to a lottery that doesn't publish its odds. Angela's fate is better than the City's but that doesn't mean it's good; similarly, being more just doesn't make it ethical as the whole point is to kill all the guests, not give them truly fair odds.

e: Battle system-wise, actually knowing emotion intimately isn't really needed to use it well as long as you're playing your cards intelligently.

I would argue that neither Angela (because she just met Roland) nor Roland (because he didn't know what kind of "improvements" Angela did to his body) knew that either. And neither they knew power level of Rats. So, first time all around.

Tenebrais
Sep 2, 2011

One could argue that we didn't so much kill them as turn them into books. Which seems like a rather peaceful existence after everything the City puts them through.

Of course, we did burn most of the books, but let's be clear on that point.

hobbesmaster
Jan 28, 2008

Tenebrais posted:

One could argue that we didn't so much kill them as turn them into books. Which seems like a rather peaceful existence after everything the City puts them through.

Of course, we did burn most of the books, but let's be clear on that point.

Funny that was my exact thought process. "Hey, we didn't kill them! They're right there in book form... except for the books that were burned... well I guess we did kill them, well, what really is death in LobCorp anyway"

MiiNiPaa
Jan 19, 2020

hobbesmaster posted:

Funny that was my exact thought process. "Hey, we didn't kill them! They're right there in book form... except for the books that were burned... well I guess we did kill them, well, what really is death in LobCorp anyway"
We booked them, burned the books, distilled what remains to key pages and Roland currenly wearing one of them. In LC we dressed in clothing made from fragments of collective unconciousness. In LoR we dress in clothing made fragments of concrete conciousness. I don't know, if this is improvement or not, but here we are.

Solitair
Feb 18, 2014

TODAY'S GONNA BE A GOOD MOTHERFUCKIN' DAY!!!

curiousCat posted:

I mean they accepted the invitation! Own free will right?

Hey, nobody put a gun to their head, therefore there's no problem. I'm a game industry executive.

MinutePirateBug
Mar 4, 2013
[MOD NOTE: This was pretty spoilery, don't give away too much ya dingus]

Somebody fucked around with this message at 23:46 on Aug 27, 2021

MetaMeme
Apr 30, 2017

You may boorishly refer to it as "Pickpocketing", but I prefer "Urban Foraging".
Weekend at Lenny's :v:

the Orb of Zot
Jun 25, 2013

Apport: the Orb of Zot
The orb shrieks as your magic touches it!
Yoink! You pull the item towards yourself.
You see here the Orb of Zot.
Wait, this is Kether?

This raises so many questions

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Solitair posted:

Hey, nobody put a gun to their head, therefore there's no problem. I'm a game industry executive.

Casinos are part of the gaming industry too, it's true. Just, uh, when they have a leg up on you because they don't literally turn the losers into books for one bad bet it's worth noticing that.

MetaMeme
Apr 30, 2017

You may boorishly refer to it as "Pickpocketing", but I prefer "Urban Foraging".

the Orb of Zot posted:

Wait, this is Kether?

This raises so many questions

We flipped the tree on day 50, didn't we? We could be starting on Keter and working our way down (up?) to Malkuth this time.

MiiNiPaa
Jan 19, 2020

Ignatius M. Meen posted:

Casinos are part of the gaming industry too, it's true. Just, uh, when they have a leg up on you because they don't literally turn the losers into books for one bad bet it's worth noticing that.
In countries where casinos are illegal, casinos often operate in a way that make you wish they just turn you into book and be done with it.

CHiRAL
Mar 29, 2010

Anus.

the Orb of Zot posted:

Wait, this is Kether?

This raises so many questions

What? There was a vacancy :j:

OneWingedDevil
Aug 27, 2012
Honestly, I'll appreciate a discussion on speed dice mechanics moreso than emotion once we get multiple librarians. Most of it is intuitive, but what still trips me up is figuring out who goes first when multiple speed dice have the same value. Sometimes it matters whether one character or another goes first, as they tend to have different combat pages and the stagger mechanic can let you have one character stagger an opponent with dice they're weak to before hitting them with another character they'd normally resist if it weren't for the stagger.

Also, it is possible to stagger someone before they even get the chance to attack. The opponent can only block one other speed dice, and you can rig it so faster attacks from other librarians hit them unopposed quite easily. TeeQueue mentioned it in the staggered description (but we couldn't see it yet) that if you stagger an opponent they can't act for both the current turn and the next, which means that staggering someone before they've had the chance to use their speed die in clashes cancels out the combat pages assigned to those speed die. It's great for keeping someone from pounding on a slower librarian.

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal

the Orb of Zot posted:

As someone who actually has mastered that particular brand of “incomprehensible learning curve”, is this game’s mechanics more or less difficult to get a grasp of than Dwarf Fortress?

I tried playing this game and couldn't really get a handle on it; maybe because it's not my kind of game. On the other hand I've been playing dwarf fortress on-and-off for at least a decade at this point and somehow remember the insane controls almost immediately whenever I jump in after more than a year of not touching it. So I guess what I'm saying is, the comparison doesn't really work. It's probably gonna be a matter of whether it's your kind of game or not.

MinutePirateBug
Mar 4, 2013
The mechanics aren't hard to get a handle on, some interactions are strange.

PinkDawn
Aug 22, 2021
In my experience; you'll struggle with a fight. You'll remember some obscure tactic or page you never use. You try it out and it becomes a cakewalk for the next three fights, then you have to adjust your strategy all over again.

This may be me being an idiot.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

the Orb of Zot posted:

As someone who actually has mastered that particular brand of “incomprehensible learning curve”, is this game’s mechanics more or less difficult to get a grasp of than Dwarf Fortress?

its much easier to get ahold of but this game expects you to get extremely good with the system, it gets very hard with no real easy outs (even grinding every key page you can get can't really bring you above parity for reasons)

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal
Meanwhile Dwarf Fortress expects you to do whatever the hell you want once you figured out the basics, like building giant inverted glass pyramids in the desert with you fill with magma pumped from the very depths of the earth so you can dump it on attacking elves.

I mean, I barely made it past the tutorial in LoR so maybe that's a thing later in this game too, but I strongly doubt it.

StillFullyTerrible
Feb 16, 2020

you should have left Let's Play open for public view, Lowtax
drat, this thread moved fast. Still, glad to get in here at the bottom floor. We're definitely gonna be in here for the long haul, because this is not a short game.

Solitair
Feb 18, 2014

TODAY'S GONNA BE A GOOD MOTHERFUCKIN' DAY!!!

StillFullyTerrible posted:

drat, this thread moved fast. Still, glad to get in here at the bottom floor. We're definitely gonna be in here for the long haul, because this is not a short game.

No, it's the top floor. Didn't you see the chart?

Arcvasti
Jun 12, 2019

Never trust a bird.
At the end of LoR the whole thread turns upside down and the last update becomes the new OP.

OneWingedDevil
Aug 27, 2012

Deep Dish Fuckfest posted:

Meanwhile Dwarf Fortress expects you to do whatever the hell you want once you figured out the basics, like building giant inverted glass pyramids in the desert with you fill with magma pumped from the very depths of the earth so you can dump it on attacking elves.

I mean, I barely made it past the tutorial in LoR so maybe that's a thing later in this game too, but I strongly doubt it.

I can neither confirm nor deny any elaborate death traps Binah may or may not have constructed before, during, or after the events of LoR.

Yinlock
Oct 22, 2008

atelier morgan posted:

its much easier to get ahold of but this game expects you to get extremely good with the system, it gets very hard with no real easy outs (even grinding every key page you can get can't really bring you above parity for reasons)

Yeah the real tutorial is in the form of murdering you with it until you fully understand the mechanic, which sounds a lot more harsh than it actually is as the system is pretty easy to grasp once you get the hang of it.

Real hard to explain though.

the Orb of Zot posted:

Wait, this is Kether?

This raises so many questions

X takes one little vacation and his office immediately goes to poo poo

Yinlock fucked around with this message at 03:14 on Aug 28, 2021

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the Orb of Zot
Jun 25, 2013

Apport: the Orb of Zot
The orb shrieks as your magic touches it!
Yoink! You pull the item towards yourself.
You see here the Orb of Zot.

OneWingedDevil posted:

I can neither confirm nor deny any elaborate death traps Binah may or may not have constructed before, during, or after the events of LoR.

On one hand, I still am assuming the Sephirah are all dead and any appearances of them will solely be in flashbacks.

On the other hand, if we’re going through the Tree of Life in reverse order, that means we could have a tutorial being handled by Binah and that would be absolutely hilarious.

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