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Doorknob Slobber posted:honestly barren wastelands probably have a lot more to do with graphics budgets, especially on consoles, than any sort of lore or whatever Bethesda wanted to evoke classic post-apocalypse movies like Mad Max 2/3, A Boy And His Dog, etc. and those movies all take place in barren wastelands, as of course did the original Fallout games, which they also probably wanted to evoke to some extent
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# ? Jun 23, 2024 08:32 |
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2house2fly posted:Good that you mentioned that, because otherwise he'd have had to find out by playing the game. Oh poo poo, I thought you figured this out all at once when you meet him again and thus assumed that he had already found out who Shaun is. Whoops.
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The reason Shaun is an old fart is because you spent a couple of decades making Settlements and making the Commonwealth prosperous again Turns out you woke up only a few years after Shaun was actually taken
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Vinylshadow posted:The reason Shaun is an old fart is because you spent a couple of decades making Settlements and making the Commonwealth prosperous again It’d be cool as gently caress if the age of Shaun varies and depends on how many sidequests / other poo poo you did.
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Vinylshadow posted:The reason Shaun is an old fart is because you spent a couple of decades setting up MILAs
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Doorknob Slobber posted:honestly barren wastelands probably have a lot more to do with graphics budgets, especially on consoles, than any sort of lore or whatever I'm pretty sure Bethesda was just carrying on from Fallout 1/2, where magical pulp sci-fi radiation has turned everything into glowing deserts. Radiation in the Fallout games is not radiation as we know it. It doesn't affect creatures or the environment in the same way. Fallout radiation is actually.... ![]() ![]() This is why, even in original games, California and the lush Pacific Northwest have become nothing but scorched sands, windblown ruins, and mutated animals. EDIT: My sense from the original games is that the entire world is a dying radioactive dust bowl. Fintilgin fucked around with this message at 18:24 on Jun 4, 2018 |
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2house2fly posted:Bethesda wanted to evoke classic post-apocalypse movies like Mad Max 2/3, A Boy And His Dog, etc. and those movies all take place in barren wastelands, as of course did the original Fallout games, which they also probably wanted to evoke to some extent or is that just the reason they give? Even Skyrim was mostly grassy field than lush foresty jungles
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Space Cadet Omoly posted:Morally that was the right choice, but if you ever do another playthrough I recommend stringing them along for a while because Gage and the other raiders say some interesting/funny things and give you some cool gear. That No Caps Rage, which gives you higher strength and endurance the fewer caps you have from one of the SCAV! magazines is also pretty great. Plus I think you get to keep the gang perks if you doublecross them? HatJudge posted:The first time I started the game, around when it launched, I bounced off hard. The settlement building was clunky and not fun and I was disappointed, to say the least, that within the first hour or so I had already been handed a power armor and killed a deathclaw. Ten years? Um... keep playing. BarronsArtGallery posted:So if you install even one mod, achievements won't work on FO4, correct? Even the traditional dialogue options menu mod? If you care about cheevoes, you need to get them all before you start modding. Modding disables them, try not to get burnt out on the game by then like I did. On the other hand, a break is nice. I'll come back fresh in a year or so.
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As a brief detour from radiationchat, gog's summer sale has all the pre-fallout4 fallouts discounted if anyone's looking for em. $2.50 for 1/2/Tactics, $10 for NV Ultimate/FO3 GotY
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Happy Noodle Boy posted:It’d be cool as gently caress if the age of Shaun varies and depends on how many sidequests / other poo poo you did. In a Fallout 4 ~done right~ Shaun would have been the B plot, not the primary story. Then, when you started a new game it could have selected one of a dozen or so possible fates for him, which you wouldn't know until you found him. (Fallout 4 done right would also lose the entire synth plotline) One game he'd be the evil leader of a band of raiders. Another game he'd be running the local Brotherhood of Steel. A drunked, washed up merc in a shack. An elderly farmer. A ghoul. Died of old age decades ago, and you can find his tombstone and your great grandkids, and hear tales of the heroic Vault Dweller that saved Boston. etc etc
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Fintilgin posted:In a Fallout 4 ~done right~ Shaun would have been the B plot, not the primary story. Then, when you started a new game it could have selected one of a dozen or so possible fates for him, which you wouldn't know until you found him. https://www.youtube.com/watch?v=PZee8HevRfw
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Doorknob Slobber posted:or is that just the reason they give? Even Skyrim was mostly grassy field than lush foresty jungles Depends on where you were. The southern parts of Skyrim were quite heavily forested (areas around Riften and especially Falkreath). It got more valley/plains-ish around the middle (Whiterun, Markarth) and then more desolate/snow wasteland that further north you went (excepting the swampy area east of Solitude).
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ComposerGuy posted:quite heavily forested (areas around Riften and especially Falkreath). Maybe its a perception issue but this is what I think of when I think heavily forested. ![]() Maybe its because I've spent a lot of time in the parks of the PNW, but even the areas around St Helens that erupted a relatively short time ago are far, far more lush than Falkreath. Those areas look like what I would consider a relatively young forest that was recently replanted after being heavily forested. I think this is partly because of the perception of what 'heavily forested' means to us because we've pretty much destroyed the vast majority of our forests. Like the areas around Falkreath are what you'd expect maybe like fifty years after no humans. Sure evil everywhere radiation is a good excuse in fallout, but the main reason we don't see any real portrayal forest or nature in games is graphics budgets. Even the regrowth mod for fallout4 that plops down a zillion short trees and ivy everywhere can be rough on reasonably specced computers and its kind of just meh in terms of what nature when left alone for a couple hundred years would do. I'd love to go somewhere with crazy mutated jungle or something in a Fallout game. Why did the radiation just mutate the cows?
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Fintilgin posted:I'm pretty sure Bethesda was just carrying on from Fallout 1/2, where magical pulp sci-fi radiation has turned everything into glowing deserts. Fallout 1 and 2 are set in California and Nevada. Central and southern California and pretty much all of Nevada are already pretty desolate. If you were to add in radiation to the mix I could see the valleys looking the way they are depicted in the games. However, the East Coast was fairly lush prior to industrialization, so I could see the forests reclaiming the area pretty quickly, though that would put a damper on some of the aesthetic of the Fallout series that was set in those first two.
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2house2fly posted:It's kind of funny that Shaun actually being in no danger at all should relax the usual tension between main quest and side quests, but because the main character doesn't actually know that it doesn't make any difference. Plus of course it turns out Shaun actually is in danger he has a terminal illness Shaun started the game by waking you up in cyrosleep. He played hide and seek. He could have had institute corsairs go grab you from the vault but he wanted to see what you would do in the nuclear world. Tenzarin fucked around with this message at 19:16 on Jun 4, 2018 |
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I don't really know what you're talking about. I found Shaun, he was behind glass in that Institute place. When that creep who took him came barreling in I immediately caved his skull in. That's when I saw that Shaun was motionless and hunched over - he had shut off. He had already been replaced by a Synth! It was a great twist, one communicated entirely through visuals and not dialogue.
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this defense of fallout 3 started autoplaying after a video about fallout 4 tips i was watching, and it's pretty interesting: https://youtu.be/5z8XHe2NoAE note: i didn't realize it's loving two hours long, i watched 13 minutes before i thought to share it here, so don't think i'm weird if he goes off the deep end
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Soul Glo posted:this defense of fallout 3 started autoplaying after a video about fallout 4 tips i was watching, and it's pretty interesting: https://youtu.be/5z8XHe2NoAE Jon doesn't really go off the deep end, he's just one of the people who first forayed into Fallout through Fallout 3. He's actually a really fun Let's Player.
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Arcsquad12 posted:Jon doesn't really go off the deep end, he's just one of the people who first forayed into Fallout through Fallout 3. He's actually a really fun Let's Player. first time seeing it and the dude, and i just didn't wanna be judged if in minute 85 he started in on why he hates minorities or something
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How does the most technological place on the nuked earth have the only person in the fallout universe dying of cancer. There's people that have turned into literal zombies. They can remove peoples brains and put them into robots but one person gets cancer. They had FEV he could have been dipped.
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FO3 sucks and is bad
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Tenzarin posted:How does the most technological place on the nuked earth have the only person in the fallout universe dying of cancer. There's people that have turned into literal zombies. They can remove peoples brains and put them into robots but one person gets cancer. They had FEV he could have been dipped. Ironically he was a firm believer in homeopathic medicine. I guess all the horrors of super science made him distrustful of medicine.
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Tenzarin posted:Shaun started the game by waking you up in cyrosleep. He played hide and seek. He could have had institute corsairs go grab you from the vault but he wanted to see what you would do in the nuclear world. I feel like him being such a massive dick there was basically Bethesda giving people permission to betray him without feeling guilty about it. Or they're just bad writers and realized they had a plot hole they had to explain away and couldn't come up with any reason other than him being a dick. Dr Kool-AIDS fucked around with this message at 19:42 on Jun 4, 2018 |
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i don't think it's a plot hole that the guy running the evil underground cabal of scientists and the main antagonist of the game is a dick
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The only good part of Fallout 4's main plot is when you can tell your son to his face he's a disappointment and a failure.
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deathbagel posted:Fallout 1 and 2 are set in California and Nevada. Central and southern California and pretty much all of Nevada are already pretty desolate. If you were to add in radiation to the mix I could see the valleys looking the way they are depicted in the games. However, the East Coast was fairly lush prior to industrialization, so I could see the forests reclaiming the area pretty quickly, though that would put a damper on some of the aesthetic of the Fallout series that was set in those first two. Fallout 2 is northern California and parts of southern Oregon, and are also endless radioactive desert.
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That was probably more to do with asset reuse from the first game than anything else
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Tenzarin posted:How does the most technological place on the nuked earth have the only person in the fallout universe dying of cancer. There's people that have turned into literal zombies. They can remove peoples brains and put them into robots but one person gets cancer. They had FEV he could have been dipped. Now that would have been interesting. Like stuff you do could have influence how you'd find Shaun. All hooked up to a life pod like House, a Robobrain, a Super Mutant, an android copy, etc.
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Acebuckeye13 posted:The only good part of Fallout 4's main plot is when you can tell your son to his face he's a disappointment and a failure. And then shoot his face and blow up his life's work. Now that's what I call a family reunion! It's weird, when you break down Fallout 4's main plot to it's bare bones (a parent trying to stop their rear end in a top hat super villain son from being a douchebag set against the backdrop of the post apocalypse) it sounds like it could actually be pretty good, but it's not.
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There's a lot of interesting stuff in there; I like the theme of "normal" being an illusion that can be yanked away at any time, which is a perfect theme to express with the sudden onset of nuclear war, and losing your wife and chasing your son only to realise you were never going to get him back is a great tragic escalation of that. It's a very relatable story even to non-parents; there can't be many people in the modern world who aren't preoccupied at some time or another with the precarity of their existence, especially in America. But man, I just can't stand playing through this drat story
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The pacing is abysmal because it tries to play the urgency card as well as dragging you off to side quests. So it starts and stops with these huge gaps for free roaming, which then dilutes the allegedly urgent parts of the plot.
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Randaconda posted:I dunno, Frost wasn't that good for DAI Frostbite was fine for DA:I. ME:A is where Bioware tripped and fell in using Frostbite, but that's a topic for another thread. Viva Miriya posted:is this what i want: https://github.com/TanninOne/modorganizer/releases No, but good thing someone already linked you the correct one, hey? Randaconda posted:After 200 years, the entire east coast should probably be well on it's way back to becoming nothing but forest again. ![]() Azhais posted:There was an old documentary "Life after people", maybe? that went over how fast things would overrun everything. I think it's on Youtube if you're interested Life After People is fantastic and everyone should go watch it right now: https://www.history.com/shows/life-after-people
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Space Cadet Omoly posted:It's weird, when you break down Fallout 4's main plot to it's bare bones (a parent trying to stop their rear end in a top hat super villain son from being a douchebag set against the backdrop of the post apocalypse) it sounds like it could actually be pretty good, but it's not. Yeah. I would have had you find that out a lot sooner, and then main plot is the Survivor gadding about the Commonwealth finding allies and such. Maybe when you confront Kellogg he has you talk to Shaun. Something like that.
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Bethesda's attempts to use urgency never works, because it always clashes with their modern open-world design. Morrowind straight up wouldn't let you start the main quest until you had some levels under your belt, even. New Vegas and Obsidian and all, but your initial quest for revenge/finding out what's the deal with the Platinum Chip coincided with building this world where the Legion and the NCR were about to have another showdown was also a smart escalation of urgency.
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Arcsquad12 posted:The pacing is abysmal because it tries to play the urgency card as well as dragging you off to side quests. So it starts and stops with these huge gaps for free roaming, which then dilutes the allegedly urgent parts of the plot. Would have been a lot better if it had been the player shot in the head and frozen before they die and then unthawed and patched up. And also Shaun is a platinum poker chip.
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Why does the Vault Tec guy wear the same clothes for 200 years? I'd changed clothing within 2 minutes of leaving the Vault.
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Is there a mod that puts the vault tec guy in Bennys suit?
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Why does he still remember someone he had a 2 minute conversation with 200 years ago? I don't remember people I talked to last week. What a goon, I'm going to put him in a pillory and have one of those automatic paint guns shoot him in the butt, forever.
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Mantis42 posted:Why does the Vault Tec guy wear the same clothes for 200 years? I'd changed clothing within 2 minutes of leaving the Vault. These are the same clothes I watched my wife get shot in. Oh your talking about the other vault tec guy.
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# ? Jun 23, 2024 08:32 |
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Mantis42 posted:Why does he still remember someone he had a 2 minute conversation with 200 years ago? I don't remember people I talked to last week. What a goon, I'm going to put him in a pillory and have one of those automatic paint guns shoot him in the butt, forever. To be fair, the day he had that conversation with the main character was an incredibly significant day in his life E: lol jinx
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