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Funkmaster General
Sep 13, 2008

Hey, man, I distinctly remember this being an episode of Spongebob. :colbert:

limp_cheese posted:

Make sure to also strip them of any useful gear tey are using before you send them for testing. They take it with them and you can not access it without waiting for the testing to stop or cancelling the testing.

This is especially worth noting because if a soldier gets wounded and has to sit out for X days, their gear is automatically stripped for you, and automatically re-applied if it is still free when they get back to active duty. Psi testing sort of flips this expectation.

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Fergus Mac Roich
Nov 5, 2008

Soiled Meat
I bought the Might & Magic 6 pack from Gog. I mostly got it for World of Xeen since I've heard so many good things about it, so I'd like tips for that. Additionally, I've played older dungeon crawlers in the Wizardry vein before, and while I am fine with that kind of thing, I'm not entirely sure I'm up for something that primitive at the moment. Do the first 3 games have anything really cool to offer me? Should I play them?

To be extra clear, this is the first person RPG series Might & Magic, not the Heroes... strategy series.

Fergus Mac Roich fucked around with this message at 19:03 on Oct 13, 2012

al-azad
May 28, 2009



Fergus Mac Roich posted:

I bought the Might & Magic 6 pack from Gog. I mostly got it for World of Xeen since I've heard so many good things about it, so I'd like tips for that. Additionally, I've played older dungeon crawlers in the Wizardry vein before, and while I am fine with that kind of thing, I'm not entirely sure I'm up for something that primitive at the moment. Do the first 3 games have anything really cool to offer me? Should I play them?

To be extra clear, this is the first person RPG series Might & Magic, not the Heroes... strategy series.

The first game is better on Apple 2 because it fixed the inventory. You can safely skip it. Part 2 introduces a map feature (if you cast the spell or find a well or something) so it's much more playable along with part 3.

CV 64 Fan
Oct 13, 2012

It's pretty dope.
Is CS GO worth purchasing for the PS3? I've heard some awful things about a recent patch and I am worried about about how long it would take to find a game.

Gorilla Radio
May 10, 2007
On behalf of the Serbs, we're very sorry for the Hillary Clinton sniper incident. Next time, we'll aim better.
In Double Fine's Stacking, is there any reward for getting a 100% completion?

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

limp_cheese posted:

You eventually reach a point in the game where you can test your squad members for psychic abilities. DON'T DO THIS ON ANYONE LOWER THAN COLONEL. It is based on the person's Will, which goes up with each promotion. Once that person is tested, they cannot be tested again. Make sure to also strip them of any useful gear tey are using before you send them for testing. They take it with them and you can not access it without waiting for the testing to stop or cancelling the testing.

This isn't completely accurate. It's a pain in the rear end to do but you can still access their gear through the barracks. You can also back out of the mission screen where you select which soldiers are gonna go to strip your guys of gear to free it up for the missions. So long as you aren't advancing time with the Scan World you've got plenty of time to change everything up.

Ainsley McTree
Feb 19, 2004


How about Darksiders 2? Mostly seems pretty straightforward, but are there any must-haves or must-avoids in the skill trees?

As far as loot, will I be fine just equipping the items I find that have green numbers, while picking up and selling anything that has red? Or is there a complexity to this that I'm going to need to understand later in the game? Are possessed weapons worth leveling up? At a glance, it seems like I'm better off just selling inferior loot rather than sacrificing it (because by the time I've sacrificed enough, I've found a better weapon than the possessed one) but I'm not too far in.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
What should I know about Dishonored before I play it? (prefferably without spoilers if possible.)

Funkmaster General
Sep 13, 2008

Hey, man, I distinctly remember this being an episode of Spongebob. :colbert:

Turtlicious posted:

What should I know about Dishonored before I play it? (prefferably without spoilers if possible.)

Making a kill in the very first combat scenario will ruin your chance at a no-kill run if you want the achievement, even though it feels really natural to do so.

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Also, re: Dishonored. If you're going for no-kills, be really careful about setting down unconscious people near stairwells, and railings, and such. They loooove to slump over the side and fall on their heads, and then die, and count as a kill you made, and ruin your run.

Bedurndurn
Dec 4, 2008

Turtlicious posted:

What should I know about Dishonored before I play it? (prefferably without spoilers if possible.)

Aside from obvious scripted deaths, anybody that dies counts as your fault. So if you knock out somebody and they get eaten by rats, that's a kill. If some poor plague-ridden idiot follows you out into the open and then gets shot by healthy people, that's also on you. That said, you can kill quite a few people before there's storyline and ending repercussions, so don't worry about it too much unless you're trying for the achievement for not killing anybody.

Bone charms are randomized, so you might be able to save scum your way to better ones, but I'm not sure if they're set in stone when you first load the level or if you collapse the wave function when you loot them.

Any bone charm or rune stone that the heart shows you an indicator for can be gotten only on whatever mission you're currently on. Some times you'll revisit a map later in the game, but it'll have new runes and charms and you'll have lost the chance to pick up anything you missed the first time around.

If you think there's any chance that you might want more mobility at all, buy the improved teleport power and the athletics (That might be the wrong name, but it's the one that says it makes you jump higher) power. You can get to a lot of things you otherwise couldn't and get to the things you could normally reach a hell of a lot easier with the bigger jump height and farther teleport upgrades.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Ainsley McTree posted:

How about Darksiders 2? Mostly seems pretty straightforward, but are there any must-haves or must-avoids in the skill trees?

As far as loot, will I be fine just equipping the items I find that have green numbers, while picking up and selling anything that has red? Or is there a complexity to this that I'm going to need to understand later in the game? Are possessed weapons worth leveling up? At a glance, it seems like I'm better off just selling inferior loot rather than sacrificing it (because by the time I've sacrificed enough, I've found a better weapon than the possessed one) but I'm not too far in.

You'll be fine, lots of stuff drops there, you probably won't need that much gold.
The thing with possessed weapons isn't just that they level, it's that on level-ups they can pick one of abilities from things you fed them. This lets you add two bonuses you want on your weapon and not rely on random to get it for you.

Crows are great, with crows and gun you can (slowly)kill anything, even if it's outleveling you a lot, which would be much harder in melee. Still, no rage skills are bad, so you can get whatever strikes your fancy and not end up a gimp.
Also the first move to learn from trainer for gold should be attacks during forward evade for your weapon, you just roll up to anything and hit it hard, it's simple and relatively effective move.

Lord Banana
Nov 23, 2006

Pyromancer posted:

You'll be fine, lots of stuff drops there, you probably won't need that much gold.
The thing with possessed weapons isn't just that they level, it's that on level-ups they can pick one of abilities from things you fed them. This lets you add two bonuses you want on your weapon and not rely on random to get it for you.

Crows are great, with crows and gun you can (slowly)kill anything, even if it's outleveling you a lot, which would be much harder in melee. Still, no rage skills are bad, so you can get whatever strikes your fancy and not end up a gimp.
Also the first move to learn from trainer for gold should be attacks during forward evade for your weapon, you just roll up to anything and hit it hard, it's simple and relatively effective move.

To add to this, when you sacrifice a weapon to a possessed weapon some of it's stats will light up. These stats are the ones your weapon might get, and the more weapons you sacrifice with that stat, the more likely you will get that stat on it. Great for stacking crit related stats and things like that.

Stelas
Sep 6, 2010

Turtlicious posted:

What should I know about Dishonored before I play it? (prefferably without spoilers if possible.)

- As the other poster said, the initial teleport power is the best power in the game. It's a silent way to teleport from one spot to another and can be used when carrying bodies or setting up attack runs. Enemies have much less in the way of vertical sight range than you'd think, even being on a rooftop makes you very hard for them to spot. Warp down to just behind a guy, strangle him, grab his body, warp back to the rooftop.

- Following on from that, leaving dead bodies in odd places can help prevent deaths from rat swarm. Up on vents, in trash containers, wherever. If a rat can't get to it, it's all good.

- Holding 'use' while strangling someone will automatically loot and pick up the body in one go.

- Your other stock power should probably be Dark Vision, which lets you see people through walls and see their vision ranges. If you let it run for its entire duration, it won't even cost you any mana - it'll all be recovered by the time it's done.

- The game does respawn guards in some areas. I'm not sure whether there's a limit per mission or if it requires them to get eaten or not, but I've had some very safely stashed unconscious guards suddenly have their corpses disappear and enemies back in their places. On the other hand, I grenade'd a bunch of guards indoors and they stayed dead the entire mission.

TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.

Stelas posted:

- Your other stock power should probably be Dark Vision, which lets you see people through walls and see their vision ranges. If you let it run for its entire duration, it won't even cost you any mana - it'll all be recovered by the time it's done.

This really needs emphasis, because I didn't understand this at all until I was nearly done with the game. If you use darkvision and then switch to some other left-hand item, you will use no mana. However, if you do what I did (out of habit from previous, similar games) and flick dark vision on and off as needed to see where enemies are looking, then it will eat your mana bar faster than you'll notice.

The same goes for Blink. If you do a single jump every once in a while, you won't use any mana, but if you do multiple jumps in a row, THEN it starts to take its toll on your mana bar.

Miscellaneous tips for avoiding unnecessary kills (if that's your thing):
- Stash unconscious guards up high somewhere. Bookshelves, chandeliers, whatever. You never know when you'll get a random pack of rats through the area.
- Don't put unconscious guards in water. Don't even let them fall in water. Don't knock them out if you think they might slump over into some water.
- Be careful when setting guards down. Dropping an unconscious body more than about 5 feet seems to be lethal.
- As a corollary to that last one, don't use sleep darts on rooftop enemies. Sleeping guards slide really well, for some reason.

TheRagamuffin fucked around with this message at 10:22 on Oct 17, 2012

SiKboy
Oct 28, 2007

Oh no!😱

Ainsley McTree posted:

How about Darksiders 2? Mostly seems pretty straightforward, but are there any must-haves or must-avoids in the skill trees?

As far as loot, will I be fine just equipping the items I find that have green numbers, while picking up and selling anything that has red? Or is there a complexity to this that I'm going to need to understand later in the game? Are possessed weapons worth leveling up? At a glance, it seems like I'm better off just selling inferior loot rather than sacrificing it (because by the time I've sacrificed enough, I've found a better weapon than the possessed one) but I'm not too far in.

I dont think I ever bought a weapon or piece of armour in the entire game. The stuff you find is universally better than the stuff vendors will sell you. Money is for buying moves from trainers, and frankly there arent that many moves to buy.

Skill-tree wise, I much prefered the right-hand track (necromancy) than the left (fighting buffs), but its up to you. You can respec your skill points at any time by spending 1000 gold at vulgrims shop, so dont worry about making a mistake; If you decide you dont like a power you can always respec to something else.

Possessed weapons are really useful. They start off slightly below the curve, but if you feed them other weapons they can quickly jump the curve in a variety of insane ways. (conversely you can feed them sub-par armour to give them massive boosts to resistance or defence, very handy when fighting certain bosses). Plus by the mid-game your inventory will be filling up halfway through a dungeon and its quicker to feed a scythe than to go back to a vendor.

For example I fed one scythe +HP on hit equipment then +HP on crit, then +HP on kill. By the time I had maxed its level it was doing shitloads of damage and as long as I was attacking with it I basically couldnt die. Even though I had stuff that outleveled it by 3-4 levels, it still did more damage and was more useful.

Possessed secondary weapons I didnt find as useful, but still generally pretty good.

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

Gorilla Radio posted:

In Double Fine's Stacking, is there any reward for getting a 100% completion?

No, but it is also not terribly difficult.

Convex
Aug 19, 2010
Decided to install Mass Effect 2 on a whim this weekend and found out someone actually cracked how to fix the FOV without breaking all the cutscenes! Guide here. It covers all 3 games, I've only tested the second one though.

PrinnySquadron
Dec 8, 2009

Anything for Way of the Samurai 4?

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Convex posted:

Decided to install Mass Effect 2 on a whim this weekend and found out someone actually cracked how to fix the FOV without breaking all the cutscenes! Guide here. It covers all 3 games, I've only tested the second one though.

Looks like you're playing on a PC. While you're at it install the mod that replaces the animated loading screens. It cuts 20 second loads down to 3 or 4 seconds.

Stelas
Sep 6, 2010

PrinnySquadron posted:

Anything for Way of the Samurai 4?

I just got done binging on this game, so here you go!

- There's no way to increase your max life or vitality. Because of this, it's quite possible to get one-shot on Hard difficulty and up. Counteract it with defensive abilities or items: most styles have a 'all attacks reduced by x%' move you can learn, and you should always be carrying around lots of Medicine (bought from the medicine shop on Great crime rate on the 4th day or later) which is an auto-revive. Alternatively, you can tote around a Fortune x 3 sword, but making swords of that calibre isn't really doable on your first run.

- What you should make on your first run, and keep with you forever, is a Life+Death sword. Enter the smith's shop repeatedly until you have a blade, a guard, and a grip with Life+Death runes on them, then craft that sword. The charms have to be in the right position so that they make a line when the three parts are put together. This'll net you a sword that regenerates Vitality - not enough to really use in combat, but it'll save you a ton of food and inn fees.

- If you get a Blank Book from the casino you can bring it to the dojo and make your own style. This will let you pull together three different stances and any combination of moves and abilities you know from those stances into one style, so it's definitely in your best interests to unlock as many moves as you can.

- The event tree is simpler than it looks. It's divided into three main trees, the nationalists, the British consulate, and the Empire. By and large, there's nothing to lock you out of those paths until you get into minor requirements that determine whether you're on the 'good' or 'bad' path for that faction. There's also the true ending path, which is well hidden and almost completely separate.

- Several events in Day 2 determine whether three facilities are open or closed, and this carries over between games. Most importantly: if the Language School is closed, you can't understand random British people, and if the Casino is closed, you can't use it to gamble. Generally the faction-specific paths don't really care if something's already opened or closed, they'll just slightly change their mission to cope, but it's very important for the true ending.

- Blacksmith stuff: stat caps are 500 attack, 2000 durability. Raising attack gives between 15 and 50 attack, with a slightly exponential curve - more attack, more attack from forging. Raising durability always gives +500. Save swords if their durability is good (15+), otherwise melt them down with 'Extract'. Collect enough of a type of metal and you can 'Recast' a sword, which spends metal to temper a sword past its durability limit.

- There are four people who give non-random sidequests: the Thief in the harbour, the samurai in the magistrate's grounds, the Mistress in town, and Gramps in Little Britain. Completing quests for the Thief or Mistress will lower public order, while the other two will raise it. Public order affects how often you see thugs or constables around town but generally you want it high, because you'll get discounts and more choice in shops.

- It's not obvious, but you have a limit on how many styles you can carry as well as how many weapons and items. Stash ones you're not using in the dojo or else you too will be unable to pick up that style you've been grinding for.

- If you want to end a playthrough early, you've got a couple options. If you've done a lot of events and good sidequests, consider getting yourself killed, because that way you'll earn samurai points for the run. Otherwise, go talk to the boatman in Amihara anytime and he'll offer you a lift.

- Jump kick everyone in the face.

Stelas fucked around with this message at 09:29 on Oct 18, 2012

Jean Pony
Nov 27, 2007


Fergus Mac Roich posted:

I bought the Might & Magic 6 pack from Gog.

MM6 is a fun game.

At some point magic becomes vastly superior to the might skills. Party composition Knight, Cleric, Sorcererx2 is pretty good although you might be a bit wimpy before the magic users pick up some levels. Magic skills takes more skill points to level to mastery so the knight'll take misc skills like disarm trap and repair.

Each party member should have the bow skill and a bow even if you don't plan to raise the skill beyond 1.

Cleric should first focus on healing and one sorcerer should focus on water magic while the other levels air magic.

Depending on how min max you are you can dump luck on all characters and in the first town there's a well that gives permanent luck up to 15.

The Moon Monster
Dec 30, 2005

Turtlicious posted:

What should I know about Dishonored before I play it? (prefferably without spoilers if possible.)

Avoid the urge to quicksave scum or the game will be really easy and boring.

owl_pellet
Nov 20, 2005

show your enemy
what you look like


Got Lord of the Rings: War in the North from Gamefly recently. What should I know about it other than it apparently being pretty mediocre?

OneDeadman
Oct 16, 2010

[SUPERBIA]

PrinnySquadron posted:

Anything for Way of the Samurai 4?

Another tip that wasn't covered, is that Online Play is disabled by default.Turn it on in the options and occasionally another player's character will wander into a area you're in.

It is pretty much always a good idea kill them for their weapons as it's an easy way to get a decent weapon with good charms on it. It's a lot easier than just searching for an 2-3 pieces with all of one charm. Also if you die to an Online Player's character, you can head to the graveyard and talk to the horse there to challenge them again.

Also, as a side note, a sword with Big Shot charm(s) is that you will probably want to obtain at some point. You see Big Shot massively increases the damage of your weapon's non-blade related attacks and makes the harder difficulties much much easier.

Mzbundifund
Nov 5, 2011

I'm afraid so.
I'd like to hear about Mark of the Ninja. Any upgrades that turn out to be total wastes/absolutely essential?

A Fancy 400 lbs
Jul 24, 2008
Adding on to that question, Mark of the Ninja does not save my checkpoint within a level if I exit the game, despite saving Seals/Scrolls I've earned, is that the correct behavior or is something going wrong?

Also, any tips for Warlock Master of the Arcane? It seems to be mainly Civ like, but is there a way to automate exploring for a unit?

GulMadred
Oct 20, 2005

I don't understand how you can be so mistaken.

A Fancy 400 lbs posted:

Also, any tips for Warlock Master of the Arcane?
I don't recall a unit-automation function; the game is click-heavy and tends to get bogged down a bit. The recent patch made some important changes, such as differentiating the various types of terrain in terms of resource output, traversal cost, and environmental hazards. Mzbundifund posted some suggestions a few months ago.

Arcanen
Dec 19, 2005

So after hearing about how fantastic the series was for ages, I finally purchased the first Uncharted game... and it's awful.

The shooting controls are really clumsy and unwieldy, enemies are ridiculous bullet sponges and respawn in gigantic waves, and the exploration is almost as bad since jump height and distance seem to be entirely context dependent.

So, the reason I'm posting in this thread. Are Uncharted 2 and 3 equally as bad in these regards? I know they are supposed to be some of the 'best games of the current generation', but I don't know if I can be bothered buying them if Uncharted 1 is representative of their quality.

A Fancy 400 lbs
Jul 24, 2008

GulMadred posted:

I don't recall a unit-automation function; the game is click-heavy and tends to get bogged down a bit. The recent patch made some important changes, such as differentiating the various types of terrain in terms of resource output, traversal cost, and environmental hazards. Mzbundifund posted some suggestions a few months ago.

Thanks, seems I was looking at it wrong even if the interface is practically ripped from Civ. That sucks that there's no automation, but it sounds like I won't need it much anyways.

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy

owl_pellet posted:

Got Lord of the Rings: War in the North from Gamefly recently. What should I know about it other than it apparently being pretty mediocre?

Approach the game as you would a B movie and you will probably enjoy it more. I also suggest you play it with a friend as it's pretty bland overall, but it has quite a few entertaining bugs (at least on the PC) that made it unintentionally fun.

The bugs, oh the bugs: We ran into quite a lot of clipping problems, physics freak outs, vibrating corpses, corpses that stand up walk around, corpses that rotate, AI that will just stand there and watch you kill them, texture stretching, missing textures, missing animations, floating NPCs, audio hiccups; pretty much any bug you've seen in any game is here -- oddly enough nothing kept the game from freezing or crashing, it would just keep going like a champ.



-The game itself is a little bit on the hard side. You will need to evade, block, and chug lots of potions to get through it. It gets much easier as you progress, though.

-I personally didn't find the quests to be really rewarding. The first few are easy and fast enough but eventually it becomes a bit of a chore to return to town, grab more, and go out of your way to complete them. On the flip side there's not too many quests, so even if you are a completionist it's not too terrible.

-The game is linear and character progression is pretty straight forward. I do not remember if you can respec, but for the most part you will be tearing things apart towards mid to late game regardless thanks to loot.

-You can change the look of your character using the mirror inside the tavern.

-There's a few boss battles that require range. All classes can use range attacks, so do not forget to beef up your ranged stat every once in a while.

-Use the griffons often, especially early game.

-You can cheese chest respawns by returning to the zone map and zoning back in. There's a few warp points with chests, some with numerous chests nearby that you can keep looting.



There's probably more if you're interested in min/maxing and such -- I don't think it's that necessary. Just enjoy the brown horribleness and the occasional uncanny valley.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Anything on XCOM: Enemy Unknown (2012)? I've played the old one way too much.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Colon V posted:

Anything on XCOM: Enemy Unknown (2012)? I've played the old one way too much.

Always, always be ready to fire 2-3 satellites into orbit at the drop of a hat. Get your engineers going early (and make sure you have a lot of them!) and make uplink construction a priority.

And don't feel bad about going Normal. The accuracy/crit bonuses the enemy gets on unmodded Classic are excruciating.

al-azad
May 28, 2009



Shakugan posted:

So after hearing about how fantastic the series was for ages, I finally purchased the first Uncharted game... and it's awful.

The shooting controls are really clumsy and unwieldy, enemies are ridiculous bullet sponges and respawn in gigantic waves, and the exploration is almost as bad since jump height and distance seem to be entirely context dependent.

So, the reason I'm posting in this thread. Are Uncharted 2 and 3 equally as bad in these regards? I know they are supposed to be some of the 'best games of the current generation', but I don't know if I can be bothered buying them if Uncharted 1 is representative of their quality.

Uncharted 2 is amazing and U3 only slightly less so. I don't remember much about the first game but I played it when it was relatively new and never replayed it after the other two games. The series is consistently a cover shooter that throws a lot of enemies at you who take a lot of punishment but the later two are definitely more forgiving with enemy health. There's no real exploration in the game, they're linear shooters like Gears of War although the later games give you larger arena like levels. With that in mind there's no point in jumping around except to advance through an area and once you understand that the jumping mechanics are absolutely trivial because the game coordinates all your jumps.

What difficulty are you playing on? Some people swear that harder difficulty makes enemies weaker physically but on anything harder than normal they'll kill you in 2 or 3 hits so it's a moot point. The goal of any battle is to focus on a single enemy and try not to get outflanked. Melee works on everybody in three hits so don't be afraid to run up and wail on someone. Use grenades to flush people out and if there's someone on the other side of your cover and you've got a shotgun or automatic weapon you can blind fire and usually kill them instantly.

If this doesn't sound like something you would enjoy then you probably won't like any of them. The formula stays the same, the later games just tweak the settings.

MMF Freeway
Sep 15, 2010

Later!
Anyone wanna type some words on Alpha Centauri? Picked it up on a whim after beating XCOM (needed more sci-fi turn based goodness) and god drat does it seem complicated, like way more so than Civ. I have very little clue what I should be doing and I even read all the tutorial tips :(

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

The Moon Monster posted:

Avoid the urge to quicksave scum or the game will be really easy and boring.
Unless you are only content to play games like this without killing anyone or ever being seen, in which case quicksaving every ten seconds is basically required.

Dr Snofeld
Apr 30, 2009

Colon V posted:

Anything on XCOM: Enemy Unknown (2012)? I've played the old one way too much.

Floaters are no longer pussies, watch out for them.

If you haven't spotted aliens yet, best thing to do is take your move action and Overwatch with everyone. Don't dash into unknown territory.

Flank, flank, flank. If you sit around taking potshots from cover for ages you'll get nowhere.

Beelining for lasers is as good an idea now as it was in 1994.

Countries with 5 panic dots will leave XCOM at the end of the month. Satellites placed in a country reduce panic a little immediately. You don't get any income from them until the monthly report. Therefore, a good idea is to hold onto your satellites until the day before the report, and launch them into any countries with full panic.

Mzbundifund
Nov 5, 2011

I'm afraid so.

voltron lion force posted:

Anyone wanna type some words on Alpha Centauri? Picked it up on a whim after beating XCOM (needed more sci-fi turn based goodness) and god drat does it seem complicated, like way more so than Civ. I have very little clue what I should be doing and I even read all the tutorial tips :(

Hoo boy this is a fantastic game but the learning curve is a bit up there. Let's see what I can recall.

You have four main things you need to manage. Your cities, your units, your government, and your research.

CITIES produce three resources. Food (called nutrients, depicted with a green apple icon), Production (looks like blue crystals), and energy (orange circles).

Every turn your city needs one food per population of the city, or else the city will starve. If the city is producing more food than it has population points, the excess goes into a bank, and once the bank fills up, the city grows. In the future people only eat locally grown per-city, with one big exception, you can't have a farm city producing tons of excess to feed everybody.

Production is used to build things, either facilities to upgrade the city, or units. The more you have, the faster you build, easy.

Energy that you produce does two things. 50% of it turns into research points, which pile up until you unlock a new technology, and 50% of it turns into money (which, annoyingly, is also called energy, I will call it money). In your government screen you can alter this ratio, but if you swing too far in either direction, a percentage of it is wasted.

So how do you get your city to produce more stuff? The initial way is that every population point you have in the city can exploit one of the tiles near the city. Citizens can exploit tiles up to three spaces away from their city, or up to two spaces in a straight line. When a citizen exploits a tile, you will get that tiles resources every turn. Exactly what resources a tile produces can get complicated, but in general food comes best from rainy or moist tiles, production from rocky terrain, and energy from high-altitude or river terrain. Open your city, click around on the spaces near the city, and see what you get. City management is an extremely deep system, but to start with try to get cities that produce lots of food (to grow big) and lots of either production (to make units) or energy (for research/money).

UNITS are not too hard to understand. Each unit has a movement type, a weapon, an armor, and a power supply. The power supply just determines how much health the unit has. At first your only movement type will be walking, which means your unit can move one space per turn. You attack enemy units by bumping into them, and they fight until one of them dies. The attacker's weapon value is compared with the defender's armor value, and in general the higher of the two wins. If one unit is at low health that will hurt his chances to win, likewise a unit that is experienced will win easier too. Your weapon does not matter if you are defending, and your armor does not matter if you are attacking. This means a unit you want to sit on a city and defend it should have the cheapest crap weapons and the best armor you can get, since they will never be initiating attacks.

Your units will level up by killing things, but building certain city facilities and researching certain techs can let you train troops that are already at high xp levels. Oh, and rough terrain can help defenders out too.

You live on a horrible alien planet full of giant roving piles of psychic worms. If a unit gets attacked by worms, they engage in psychic combat. Psychic combat ignores weapons and armor, only the unit's health and level counts, and the attacker gets the advantage. High-level troops, even with bottom-barrel equipment, are great for killing worms, and likewise if a worm is approaching your city, you should attack it before it attacks you, so you can get the attacker bonus in psychic combat.

There are things besides weapons you can put in your units weapon slot. The most important one is a terraformer. Terraformers build farms and mines and roads and stuff out on the map, which lets your citizens get more resources when exploiting a tile with improvements on it. There are tons of tile improvements you can build, but the in-game descriptions explain them well enough. Always have a hive of formers buzzing around your empire improving tiles.

The last notable thing you can put in your weapon slot besides a weapon is an espionage module, which turns that unit into a spy unit. It is invisible to non-adjacent enemies, and can do sneaky stuff if you get the unit to an enemy city in one piece. Spies are pretty much guaranteed to lose in combat with any military unit, no matter how good their armor is, so either guard them or ambush dudes before they can attack you.

GOVERNMENT is easy enough to manage, all you do is open up your "social engineering" page from the left-hand menu, and choose what you want your government to be like. Each government type gets bonuses and penalties, so pick one that seems to complement your current style. Read all them tool-tips! You also manage how much of your energy goes to research and how much goes to money from this screen. Be wary of Free Market, it's really powerful, but it has some tremendous dangers associated with it and you might want at least one test-game under your belt before you worry about it. Basically it makes all your cities into energy making supermachines, but your citizens will get instantly super rebellious if you ever send a military unit outside your borders, no matter if you're at war, no matter if the military unit is just a crappy scout. I'd recommend Democracy government and either Planned or Green economy, with either Knowlege or Wealth values.

RESEARCH is the last thing you need to manage, but without experience with the game you won't really know what to shoot for in certain circumstances. For your first few games turn off the "blind research" option when you're starting your game, so you can see what you're researching before you research it. Research Centauri Ecology first, it unlocks terraformers, then get Social Psychology and then Ethical Calculus. That will unlock the Democracy government, which is a good type for a peaceful development-focused early game.

This game is one of my all-time favorites, and this little intro article doesn't do it justice at all, let me know if you have any more specific questions!

McKracken
Jun 17, 2005

Lets go for a run!
I also have a question about the new X-Com

I'm well into my first play through on normal. Doing pretty well besides my first terror mission and sectopod encounter.

Is there any benefit to waiting to hit downed UFO's during the day as there was in the original? It seems like there's little difference in sight radius or panic levels at night compared to daytime and I haven't messed with it a lot because advancing time on the geoscape is not the most precise thing and I don't want the missions to disappear.

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al-azad
May 28, 2009



McKracken posted:

I also have a question about the new X-Com

I'm well into my first play through on normal. Doing pretty well besides my first terror mission and sectopod encounter.

Is there any benefit to waiting to hit downed UFO's during the day as there was in the original? It seems like there's little difference in sight radius or panic levels at night compared to daytime and I haven't messed with it a lot because advancing time on the geoscape is not the most precise thing and I don't want the missions to disappear.

No penalties are displayed during night missions so it's safe to assume they make no difference.

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