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YggiDee
Sep 12, 2007

WASP CREW

dylan14 posted:

What should i know before i play Shin Megami Tensei:Nocturne ?

You will receive a Pixie early on. Never get rid of her. You can fuse her with other things, but never sacrifice or dismiss her. Ever.

Also there are like six endings you poor bastard.

Also Fog Breath is a useful early-skill.

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YggiDee
Sep 12, 2007

WASP CREW
Hows about some advice for those going into Half-Life 2 for the first time? It, and TF2 (Which I began to play three weeks ago) are the first FPSs I've touched since Goldeneye on the N64. After years of console JRPGs slowling eroding my reflexes, how boned am I?

YggiDee
Sep 12, 2007

WASP CREW
I own both, but planned to begin with HL2 because GRAVITY GUN.

...Are you sure about Hard Mode? I wasn't kidding about those eroded reflexes.

[I feel I may be missing something, here. Playing HL2 will prep me nicely for what?]

YggiDee
Sep 12, 2007

WASP CREW

Zvahl posted:

LIES ABOUT ASHTON.

Zvahl is mostly correct, but Ashton can be an absolute monster in the endgame and easily ties with Claude for damage output. Also who doesn't like a dude with pissy dragons glued to his spine?

Also, once you have sold some novels to a publisher don't forget to check back sometimes, you will collect royalties for-loving-ever.

The Rena and Claude plot have slight differences between them, but what it mostly boils down to is that both plots have an exclusive character. Rena gets another swordsman, good but pissy; and Claude gets a wizard who I cant accurately review because I never pick Claude.

YggiDee
Sep 12, 2007

WASP CREW
Er- If I recall correctly, Wisp is the Element who provides healing spells. Your team however, consists of an attack mage, a thief/ninja, and a tank. Duran is your only party member who can learn any healing spells, and it won't be until level 18 at the earliest, depending on the class chosen.

PS Each of the characters can class change once at level 18 and once again at level 38. You get two choices each time, they are branching paths. If you ever want healing spells again, make Duran a Knight (The 'light' path).

If you are dying a lot it is probably because Duran and Angela are hilariously fragile.

Edit- Neither Duran nor Hawk get any spells at all until class change.

YggiDee fucked around with this message at 05:20 on Aug 22, 2009

YggiDee
Sep 12, 2007

WASP CREW
I believe it is any Mana Stone.

YggiDee
Sep 12, 2007

WASP CREW
Hey guys, I just picked up Dragon Quest VIII for the first time today. I've beaten the DQ IV remake, and played a bunch of DQ V, so I have an decent idea of what's to come (ie murdering slimes over and over and over so's I can buy a stick) but is there anything in particular I should keep in mind?

YggiDee
Sep 12, 2007

WASP CREW
More to the point, you do not want to autolevel this early in the game if you want to break it in half. Character stats remain the same from level 1 onwards, which mean the stat boosts from espers do that much more in deciding how much you liquify the opposition.

YggiDee
Sep 12, 2007

WASP CREW
Well, the man asked for game breaking.

YggiDee
Sep 12, 2007

WASP CREW

Nate RFB posted:

I certainly have "fond" memories of getting every character (even Umaro!) to level 99 in that Dinosaur forest, balancing esper usage to get 9999 HP and 999 MP. The process even got Economizers for every single character as a result, and after getting spells for everyone you could then spam Quick/Ultima every turn.

I now do not feel quite so bad for admitting to the exact same thing. I also got everyone's magic stat to 100, and Ribbons for everyone.

YggiDee
Sep 12, 2007

WASP CREW
-And another thing! When doing Sabin's blitzes, if the d-pad is giving you trouble, you don't need to press the diagonals, but rather either of the two adjecent directions and the blitz will still work. Bum Rush is miles easier when you can just go left, left, up, up, right, right, down, down, left. Especially if you are bad at fighting games and cannot hit diagonals.

YggiDee
Sep 12, 2007

WASP CREW
The evade glitch was fixed in the GBA version

YggiDee
Sep 12, 2007

WASP CREW

Traitorous Leopard posted:

Final Fantasy Tactics A2?

Barudak seems to have it covered, but one more note about the Viera: They get a skill called "Blood Magic." It makes spells cost HP instead of MP. Give your Viera some sort of Elemental Absorption equipment.

Now walk into the middle of a firefight, and Double-Cast the appropriate elemental summon on everything in the area.

Congratulations, everything is dead.

YggiDee
Sep 12, 2007

WASP CREW
I've finally figured out that my PSP can download games from the Playstation Network, so I'm going to be playing Metal Gear Solid and Castlevania: Symphony of the Night for the very first time. I've basically never played any game in either series before, so any advice would be super-awesome.

YggiDee
Sep 12, 2007

WASP CREW
No, the female protagonist has better Social Links and the best battle theme. Only play as the dude if your going to indulge in NG+

YggiDee
Sep 12, 2007

WASP CREW

GoodShipNostalgia posted:

For Persona 3 Portable, is it possible to play a game as the male protagonist, then switch to female for the New Game + or vice versa?

Also, can you do a New Game + if you get the bad ending?

You can definitely switch genders when you start a NG+, and you can start one from the bad ending, even if there is no reason whatsoever not to finish the game proper-like.

YggiDee
Sep 12, 2007

WASP CREW

21stCentury posted:

I'm gonna try to play Persona 3: FES again.

i know the basics with SMT games, what i need to know a bit more is about social links and time management. I seem to recall certain nights allowing you to build social links with certain people, but I don't remember the time frame where this works.

So, yeah, what social links have a limited time frame? Anything i should keep in mind vis-a-vis social links?

Basically all of the Social Links are time restricted, more or less. Each one can only be done on certain days of the week, and school links can't be done during summer break, ect. Party member S-Links will sometimes be unavailable due to plot reasons or studying for exams or whatever. Then sometimes you won't have high enough Social Stats to start a link. You probably can't max out every S-Link on the first playthrough unless you are using a guide the whole way; there's only a few days of leeway total; NG+ has a lot more freedom. If you aren't going for all of them, you get some of the best end-game Persona from Sun, Tower, Star and Devil. Strength is also a good option earlier on.
You'll probably be spending most of your time levelling up Courage, Knowledge and Charm, the Arcade is one of the best sources.
Also dating ladies is a mess.

YggiDee
Sep 12, 2007

WASP CREW
Blood Omen and Soul Reaver are both on the Playstation Network for 5$ or something, and there's an LP of the whole series hiding in the LP Archive. Not only will the plot not make a lick of sense if you start halfway through; but the voice acting from Soul Reaver onward is exquisite and it would be a disservice to miss out. (I don't mean the Blood Omen voice acting is necessarily bad, I just can't remember any of it. :v:)

Also Soul Reaver 2 has hilarious outtakes

YggiDee
Sep 12, 2007

WASP CREW

OilSlick posted:

Whoa, really? I was told the PS3 was 100% backwards compatible from the get go, supposedly as a "gently caress you" to the 360. That's what you get for listening to fanboys, I guess. How do you know if your PS3 is backwards compatible? My sister bought a 160GB PS3 about a month ago.

According to this here you're out of luck. It looks like the last backwards compatible PS3s came out in 2007.

YggiDee
Sep 12, 2007

WASP CREW
Man, you didn't even have a dirk or a mythril knife on you?

YggiDee
Sep 12, 2007

WASP CREW
Yeah, you're basically in the prologue, your third character is different for that part every time you play.

YggiDee
Sep 12, 2007

WASP CREW

fuckpot posted:

I really want to have a crack at playing Daggerfall but I keep dying in hopeless circumstances in Privateer's Hold. I avoid the imp who requires steel weapons or better but I always seem to run into a humanoid character of a random class who just destroys me. Am I taking the wrong path or something because I even have the reflexes set to extra low and I still stand no chance against him. Are there meant to be enemies in the opening area that are impossible to kill?

First, during character creation you should be given the option of several items as "your most prized possession". One of them is the ebony dagger. Take the dagger!

Second, are you using a custom class or one that's pre-gen? The character customizer is the most ludicrously broken thing and if the base classes aren't doing it for you you can whip up a demi-god in under 30 minutes.

Third, the exit out the Privateer's Hold is the same room the imp is in. Either kill the fucker or run right past him.

Fourth, don't play Daggerfall! It's as stable as a hippo on a tightrope and you will probably have your saves corrupted at random sooner or later.

YggiDee
Sep 12, 2007

WASP CREW

rizuhbull posted:

Didn't know where to ask this. This thread seems close enough.

I picked up Okami for PS2, and Okamiden for the DS. Which do I play first?

Play Okami first, Okamiden is a sequel.

YggiDee
Sep 12, 2007

WASP CREW

DeathBySpoon posted:

Pokemon Black 2

1) TMs are now infinite use
2) HMs moves can be used outside of battle as soon as you have them, rather than being unlocked by a gym badge.
3) Don't worry too much about HM slaves or whatever, I'm at six badges and have used Cut and Strength maybe twice.

YggiDee
Sep 12, 2007

WASP CREW

kthegreat posted:

Z.H.P. Unlosing Ranger VS Darkdeath Evilman

Just picked this game up and saw that there wasn't an entry for it on the website. Any advice? Also, does anyone have a link to the SA Thread for it? I saw it in the past, but no amount of googling is turning it up for me.

It's been a few years so I'm a little fuzzy, but know this: don't bother repairing your equipment, it's not worth the trouble this early on. You should be turning it into shadowgram chips, or eating it (if you can), or hurling it into the enemy's face. You will find better stuff.

YggiDee
Sep 12, 2007

WASP CREW

Wolfsheim posted:

I actually went through the archaic process of installing it via DOSBox and was going to give Daggerfall a shot. It seems like the type of old school game where you can screw yourself by picking the wrong stats (there are like thirty loving stats and half of them are creature languages) and not finding out for thirty hours. Actually, I guess that's not so much 'old school' as it is 'present in every Elder Scrolls game' but still.

Any general tips?

If you're using the official release from the Bethesda website, it should already have the latest official "DAG213" patch and the CompUSA Quest pack. You should probably grab at least the latest unofficial "DFQFIX" patch from this page as well. You may want to check out the other unofficial patches too, but Daggerfall is shakier than a Jenga game in an earthquake regardless. Use every save slot, and make sure you always keep one outside the dungeon. Regarding skills, don't take the languages, they're useless. Pick one weapon type and stick to it, and if you're magically inclined, get access to the "Recall" spell as soon as you can.

Oh, and here's some stuff from earlier in the thread:

YggiDee posted:

First, during character creation you should be given the option of several items as "your most prized possession". One of them is the ebony dagger. Take the dagger!

Second, are you using a custom class or one that's pre-gen? The character customizer is the most ludicrously broken thing and if the base classes aren't doing it for you you can whip up a demi-god in under 30 minutes.

Third, the exit out the Privateer's Hold is the same room the imp is in. Either kill the fucker or run right past him.

Fourth, don't play Daggerfall! It's as stable as a hippo on a tightrope and you will probably have your saves corrupted at random sooner or later.

Draile posted:

If you are going to play Daggerfall I strongly recommend you enable the cheats. I know, I know. But: you are going to get sent to dozens of massive, completely randomized dungeons with no indication of where your quest object is. It's very easy to get lost forever in these places. Enabling the cheats allows you to teleport around the dungeons to the quest object locations. This will save your sanity more than once, I guarantee it.

More generally: do not even think about entering a dungeon until you know the mark and recall spells. Set your mark at the entrance. Recall once you've accomplished your objective or hit your carry limit. This is important because, again, dungeons are huge and it is very easy -- maybe probable -- that you'll dive into a dungeon that you'll never be able to find your way out of otherwise.

Quest objectives for dungeons are often at the very beginning. This is mostly in randomized quests but also in some main quest ones. In particular, a quest that requires you to enter a dungeon to meet a bunch of necromancers has the quest objective pretty early on, and if you miss it you'll stumble around a huge maze forever and accomplish nothing.

When you are sent to meet Nulfaga, you can skip the entire dungeon by clicking on a banner next to the locked door at the start and entering the password shut up.

If you want to make comically huge amounts of money in no time at all, go into a shop that sells high quality weapons and armor, wait until nightfall, then take everything in the store for free. It no longer counts as stealing. Then sell everything back to the shopkeeper. But remember that money has weight.

Buy a cart. It increases your carrying capacity by a lot outside of dungeons.


Stelas posted:

It'll also give you the movement speed of a horse for a fraction of the cost, and make the whole loitering in shops trick vastly easier.

Also, since no-one's touched it yet: it's possible to make a very strong character right out of the gate if you cheese the hell out of the character creator. Your chances of ever fighting anything outside are so low as to be practically nil, so you can load up on disadvantages such as No Magica or MP During Daylight, 'balancing' them with advantages such as, say, Immune to Magic In Darkness. This trick also works to save you some points if you give yourself both a Weakness and an Immunity to something. Basically, it's broken as hell.

YggiDee fucked around with this message at 21:35 on Nov 14, 2013

YggiDee
Sep 12, 2007

WASP CREW
Strength makes the basic sword attack hurt more, Dexterity is the same for your gun. Both attributes increase the damage of your physical Skills but Dex increases it by a lot more than Str does.

YggiDee
Sep 12, 2007

WASP CREW
A physical build is probably worth checking out. There are a lot of skills in SMT IV I never got around to because after covering all 4 elements, a non-elemental attack, and healing, there weren't many skill slots left to play around with. Also, we have a thread for SMT4 here.

Also, use some of the conversation apps, especially on bosses. Not because they're useful, but because they're hilarious.

YggiDee fucked around with this message at 00:56 on Oct 31, 2014

YggiDee
Sep 12, 2007

WASP CREW
More for Xenoverse : You'll be collecting an rear end-ton of different attacks, but for the early game, anything you get from Raditz or the Ginyu Force is pure gold.

YggiDee
Sep 12, 2007

WASP CREW

Gaggins posted:

Any good stuff to know before playing Daggerfall? There are a few things on the wiki but I understand it is a massive game with a questionable interface so I'm looking for more tips. Is it really as buggy as people say? Are there certain skills that should be prioritized/can be ignored?

Yes, it is that buggy. Get :siren:all the patches:siren:, save often, and keep staggered saves. The language skills aren't worth it. If you make a custom character, make sure it has at least a little magic skill, Mark/Recall will save your rear end and that branch of Magic has the Soul Trap and Open spells. Try not to piss off town guards too much they are infinite and merciless and they only have one soundbite (halt! halt! halt! halt!). Lots of monsters can only be hurt by silver weapons or better, so hang onto one even if it's a weapon you're lovely with. If you walk up to random NPCs and ask for directions over and over they'll (usually) give up and mark it directly on your map. Also unlike later Bethesda games you don't need to visit a place before you can fast travel there.

Also play "spot the stock sound fx." This would be all of them.

YggiDee
Sep 12, 2007

WASP CREW

StealthArcher posted:

Was gonna ask for MGSV, noticed its a huge rear end page already, good stuff. What about Rune Factory 4 on the other hand, are any of the tips from RF3 useful?

I haven't played RF3, but everything on the Wiki more or less matches my experience for RF4, except that you shouldn't bother with elephant monsters, get cows and chickens. Milk and eggs are crucial for cooking.

Also, we had a Rune Factory thread, but the last post was July, so here's the noob guide from the OP:

Revol posted:

:h: REVOL'S PAGE 100 RUNE FACTORY 4 HINTS TIPS AND STUFF :h:


FARMING
  • Outside the Obsidian Mansion, there is a pathway to the left. The giant pine tree will give you a random tree seed every day.
  • Gigantic/Golden Crop Guide
  • Crops Leveling: You can get the shops to sell upgraded seeds by shipping either higher level crops or seeds. To reliably upgrade your crops, use the sickle on the crop to harvest its seeds. (Of course, you have a rare chance to get seeds when you harvest normally.) There are two caveats, though:
    - It seems that your cheap sickle won't be able to harvest crop levels all the way. I was told by Doug that I need to have a better sickle if I want to complete his "Ship a Level 5 Crop" quest. So, with the first sickle, you can only grow crops up to level 3.
    - To unlock the shop's ability to sell upgraded crops, there is a prerequisite quest that asks you to ship a level 2 Turnip. Until you do this quest, the shops will only ever sell level 1 seeds. This quest occurs pretty quickly as long as you stay on your quests. - Thanks Speedball!
  • Expanding your farm gives you another screen with another plot of farmland. Something important to note, though: new farmland plots need new barns to have them worked. Your monsters will only work the field that their barn is on. - Thanks Emalde!
  • Save your crops from a tsunami! You can buy a product from the store, wettable solution, during the storm, and use it on your crops. - Thanks Lord Ephraim!
  • Fruit Trees:
    - They only take up one plot.
    - They do need to be watered after maturity, or else they will wilt. This doesn't appear to permanently kill the tree. - Thanks DoubleDonut!
    - They give around three fruit every day. - Thanks Emalde!

COMBAT
  • For anybody who uses magic spells, Leon will level them up if you hand them to him. The early upgrades just require money, but as you get above rank 3 he'll start requesting different gems/minerals. - Thanks Emalde!
  • Leon's spell leveling costs: - Thanks Fru Fru!
    Level 2 - 500g
    Level 3 - 3000g
    Level 4 - sapphire
    Level 5 - platinum
    Level 6 - orichalcum
    Beyond that I have no idea cause I haven't found any orichalcum yet.
  • Using Gloves or Dual Blades as a weapon type will negate the bonus of the Shield you're wearing, but if you enhance the shield with a Scale category item, you can then receive 50% of the stats from the shield. - Thanks Emalde!
  • Having trouble in a new dungeon? Your gear is outdated.

LIVESTOCK/MONSTERS
  • If you give an item to a monster/animal and no hearts appear, that means your barn is full.
  • Giving items to your monster also enhances their traits. The example used by the NPC is that if you give a "Rigid Horn" (which inherently raises Crit Rate on equipment in upgrades) to a monster enough times, eventually every attack they execute will critical hit. - Thanks Emalde!
  • For Eggs/Milk/Wool/Etc, the base type (small/medium/large) is dependent upon the Level of the Monster, while the quality is based on the FP. - Thanks Emalde!
  • To get your monsters to plant seeds, they have to be at 8 FP. This doesn't take long with daily brushing and gifting. You have to have pre-tilled the fields, and you'll need to be quick because it's the first activity they'll do in the morning. - Thanks Emalde!
  • If you want to move animals to another barn bring them with you to the new barn and tell it to go home. - Thanks Vanilla Mint Ice!

ITEMS/CRAFTING
  • Sashimi is a good early-game HP/RP/stat boost. Get yourself the kitchen knife.
  • Pickled Turnips give 105 RP, making it a good early-game RP heal.
  • Once you get Oven, you can use Flour/Yam to make Bread>Toast or Sweet Potato. These gives 2k HP and 800/500RP respectively.
  • An early profitable cooking recipe is, when you get frying pan, Milk + Eggs will produce Omelet which sells for 820G
  • The telecommunicator the general store furniture section sells is a node for calling the airship. Not all that useful, but its a thing. Slap it in your room and you can board the airship right after teleporting home I guess. - Thanks Blhue!
  • Raven's inventory is based on you shipping out monster goods and gems/minerals. Ship the rare monster drops, and they'll later appear in her store. - Thanks Emalde!
  • Pay attention to the items it defaults to when crafting/forging. It tends to use your rarest material first. - Thanks Lord Ephraim!
  • If you upgrade a farming tool with the magnifying glass, that tool functions like a magnifying glass. For best results, put it on your sickle so that you can see the level of the crop you're thinking about whacking. - Thanks Dirk the Average!
  • Parallel laser (2nd level water spell) is apparently hidden behind trees that only disappear during a thuderstorm. - Thanks Dirk the Average!
  • For those wondering where orihalcum is: Leon Karnak. - Thanks Blhue!
  • A soldier recommends that you upgrade your armor with Green Core, Red Core, Yellow Core and Blue Core in that order. He must know what he's talking about, but we don't know what good it does. - Thanks Vanilla Mint Ice!

CHARACTERS
  • Most characters need 3FP to have them follow you. Forte is an exception.
  • "HELP! Why does _____ tell me they can't join my party right now? They have 3+FP/LP so I'm not sure what the problem is?
    Check your "condition of the town" (at your bed save point) and see if there is a quest activated. If so, then you need to complete that quest first before they can join. Don't see a quest? It might be a "pajama party sleepover" invite.. if you are playing as Frey, go talk to Margaret (For Lest, go talk to Doug). She might invite you that night to her house for a PJ sleepover party. If that fails, walk around town in the morning and talk to everyone to see if a sub-event or "mini" sub-event triggers."
  • Supposedly, cancelling festivals increases the likelihood of a character sub-event happening.
  • Confessing Love: Starting from LP 7, each marriageable candidate has a chance of accepting your confession. Fogu claims that this is 30% at 7, 60% at 8, 90% at 9, and presumably 100% at 10 or more, but I have no idea where those numbers come from. (This percentage goes down with every successive girlfriend/boyfriend you have. Again, I have no idea how much.) However, it seems like if you confess and are rejected, you're locked out until you get to the next LP level - so if you are rejected at 7, you would have to wait until you reached 8 to have another chance. This means that if you're at LP 9 and are rejected, you're mostly just really unlucky. This also means that if you want to confess as soon as possible, wait until LP 7, then save, then keep confessing and reloading until it works. - Thanks DoubleDonut!
  • If you want to trigger an event for a particular character: - Thanks Lord Ephraim!
    - get them to 7 FP/LP
    - invite them to your party
    - save on a Monday and cancel any festival that week. (Hilariously, you can cancel Christmas)
    - sleep over and over for a week straight, if your party member leaves, an event triggered involving them. If not, reload and try again.
  • Dates are the only thing that can raise LP reliably past 8. - Thanks Lord Ephraim!

OTHER
  • L+R+Start+Select = soft reset - Thanks Dirk the Average!

YggiDee
Sep 12, 2007

WASP CREW
Operation Anchorage is so loving broken that I was never able to finish it. Every time I tried to play through it the final scenes would glitch out in new horrible ways.

YggiDee
Sep 12, 2007

WASP CREW

NT Plus posted:

Probably got mentioned before but anything for Xenoblade Chronicles 3D before I jump in?

Pretty sure advice for the Wii one more or less translates perfectly into the 3DS one.

One of the characters you get later is very, very good if you control her directly, and somewhere between 'mediocre' and 'useless' if you leave her up to the AI's fickle whims. (All the characters are better under manual control to some degree, Melia just gets the worst of it.)

Agility is king, it controls your accuracy and evasion, and it doesn't matter what your attack is if you can't land a hit.

Learn your chain attacks, it's where you can stack hilarious damage and break/topple most monsters that resist it.

YggiDee
Sep 12, 2007

WASP CREW

Foxhound posted:

Quick question regarding Persona 4:

I'm in the second dungeon and I'm running into a lot of enemies that aren't weak to any of the 4 basic elements or physical. Should I be having light/dark already or am I just unlucky?

Don't forget ailment skills! If an enemy isn't weak to anything else, it's probably vulnerable to status effects. Yosuke learns Tenterafoo, which confuses all enemies. If you manage to fuse anything that has fear attacks, those are good too.

Neddy Seagoon posted:

Just a side-note to be aware of, Chie's gonna stop learning Ice spells past Bufula and start picking up straight Phys moves instead. You'll get a replacement ice-caster around the time it happens though, but Chie's worth keeping for just straight king-hitting poo poo all the way into endgame.

If you're playing Golden, I think she only gets the first two ice skills, they tossed Bufula/Ice Boost for some passive physical skills.

YggiDee fucked around with this message at 04:23 on Jan 16, 2016

YggiDee
Sep 12, 2007

WASP CREW
Does anyone have any advice for Shin Megami Tensei: Soul Hackers? (The 3DS remake) I haven't seen anything in the wiki for either version.

YggiDee
Sep 12, 2007

WASP CREW
Anything good for the 3DS Mario & Luigi Superstar Saga remake? I've never played the original but it looks like there's enough tweaks across the board gameplay-wise that I've been avoiding old guides.

1) When do I get to do anything with my beans? I have so many goddamn beans.

2) Does heavy gravity... do anything?

YggiDee
Sep 12, 2007

WASP CREW
Anyone have some advice for Dragon Quest Builders?

YggiDee
Sep 12, 2007

WASP CREW
Just remember that a man who has not eaten a pork bun, is only half a man.

YggiDee
Sep 12, 2007

WASP CREW

the nucas posted:

i wish the elder scrolls was based on some books, so i could read them instead of browsing r/teslore while i wait another 5 years for the elder scrolls 6.

https://youtu.be/RVdTZhmsGsU

...Actually this is probably the opposite of what you want. Anyway the whole thing is based off some D&D games the creators played 25+ years ago so this is the best we're getting.

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YggiDee
Sep 12, 2007

WASP CREW
I'm not done Astral Chain yet, but so far:


  • The game starts you at the 'Casual' difficulty, and won't rank your fights. You can switch 'Standard PT' difficulty after the prologue if you want the traditional P+ experience of being told you suck
  • Half the combat system doesn't open up until Chapter 3
  • You can recycle cans at recycle bins in the city
  • Check out the control options, controller type C is the closest to Bayonetta controls for you Platinum vets
  • Anything described as 'Salvage' is vendor trash but hang on to cat food!

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