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Nate RFB posted:I know that personally I started RE4 on the Gamecube maybe 3-4 times and kept getting stuck on that one first village area, and it wasn't until years later on the Wii that I actually got past it and went on to love the game all the way to beating it on Pro. The village battle to me is a roadblock for some people, and there's no real detriment to avoiding its hardest parts your first time through. Certainly going to be plenty of "oh poo poo" moments coming up after that that have no easy way out. RE started this in 2, with the initial run to the Police Station. CV did almost the same thing. RE3 added the ambush in but didn't give you control over it so it became nothing more than a cutscene. It sets an oppresive tone, but too bad they don't often go too far with it
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# ¿ Jan 31, 2010 17:26 |
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# ¿ Apr 27, 2024 22:42 |
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Is there a benefit to picking up the corpses of downed enemies in Valkyria Chronicles?
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# ¿ Feb 23, 2010 18:52 |
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al-azad posted:Uncharted 2 Don't underestimate firing from cover without aiming. It hits often enough. Also, some running and gunning and finishing with a punch is also very useful.
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# ¿ Jun 23, 2010 22:07 |
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21stCentury posted:I started playing Medievil (PSone classic). I beat the first boss so far. Seems pretty straightforward but, any specific thing I need to watch out for? I played it when it came out and got 100% on my run without really trying so I think you should be OK. Sorry but this is pretty much all I remember
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# ¿ Oct 13, 2010 14:02 |
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It's not.
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# ¿ Oct 24, 2010 15:00 |
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Nick Buntline posted:No, it's definitely possible. The level multiplier on high XP fights regularly shift people around plus/minus levels relative to each other, and you recruit people higher level than you at several points in the story. The way I remember it, I found the recruit when the hero was ~level 43, and then came back to get him ten minutes later when the next recruit I found was a level 45 elderly person (the librarian, I think?). Numbers are vague recollections, of course, but it does happen. Anyway, it's all irrelevant if the requirement was less strict than I thought it was (although it'll still be more difficult to meet if you power-level). I't a Suikoden game so "elderly" means 26
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# ¿ Nov 15, 2010 17:12 |
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Astfgl posted:[*]Roving Trader Hat/Outfit: The hat and the outfit provide +5 to Barter each, which amounts to +10 when worn together. You should carry this at all times and put it on before dealing with ANY merchant. There's no real single place to find it--sometimes you luck out and a merchant has it in stock, but more often than not you have to kill some poor traveling merchant in the wastes and take it from his corpse. The easiest and earliest way to score this set is to shoot the guy who tells you about the star bottlecaps in the face. Plus, he's carrying some star bottlecaps. win-win
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# ¿ Dec 6, 2010 21:07 |
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OxMan posted:Because typically "hallway" zombies that you continuously run into as you're running through the mansion should be dodged. Me, I suck at the game so I wait until one is next to me, shoot him while aiming downwards which stuns him for like a second, then run past him. The only zombies you SHOULD kill are the ones in rooms you're only going to be into once, which is the majority of them. Or, you know, the total opposite of this. Kill and burn the zombies next to the save rooms so you never have to worry about them again. The gold hallway with the mirror is another place to burn them. Dodge the others. I can give better REmake advice if you tell me where you are
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# ¿ Jan 11, 2011 04:45 |
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When is the best time to run through the Shivering Isles expansion to Oblivion? Does it matter?
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# ¿ Mar 13, 2011 14:47 |
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Dead Space:OptimusShr posted:-Put power nodes in your suits' health rather than air. You can get through the game with ZERO air upgrades. I never had an issue with air, just don't gently caress around in a vacuum. Near the end is a tight spot but there's a few ways around it. An air can for instance.
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# ¿ May 25, 2011 05:02 |
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Grawl posted:Some tips regarding scanning: It does, because the fresh start scenario is pretty terrible. Most of the previous supporting cast are dead, and they're each worth 25 or so points. Import a character if you can, especially if you've played the other games because you'll be wondering where everyone is. Personally I think it'd be worth renting ME2 to finish off a character before starting 3.
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# ¿ Jul 11, 2012 13:14 |
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Oblivion myopia ITT. Look, you're never going to finish the quest with your first character. You're going to run around and do stuff until you get bored and want to see how a different character plays. You'll notice little things that bug you and wonder if using a different skillset will fix it. It will, but will present its own problems. Your second and third characters will likely go the same way and you'll begin to understand the caterwauling here. By your fourth or fifth character you might have finished the main quest (unlikely) and you'll have moved on to something else.
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# ¿ Jul 18, 2012 12:26 |
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For clarity's sake on the above the PS3 controls are the L1 and R1
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# ¿ Oct 8, 2012 16:57 |
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Cliff posted:Anything for Resident Evil 6? Specifically, is there any kind of store where I can sell all the extra grenades and remote bombs I'm carrying, or should I just stop picking them up? No. Remote bombs become useful but not necessary later on so you'll have a chance to eventually move through them. There's really no reason to have more than five though so just drop them if you need the space. There really isn't a situation that can't be made better by a grenade or two. Don't stockpile, use em.
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# ¿ Oct 26, 2012 13:32 |
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Burning Mustache posted:Oh, well, in general you get credits straight away from whatever it is you're hacking / bypassing. There's the occasional upgrade. For certain I know there's one behind a hacking screen during Garrus' loyalty mission, but I don't know any others off the top of my head.
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# ¿ Apr 2, 2013 13:46 |
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GhostBoy posted:...pay attention to what is said in the final hour of the game... What in the Jiminy Crickets' kind of advice is this before I play?
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# ¿ May 28, 2013 16:21 |
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There's no need to buy guns thru DLC for ME3. The standard weapons work just fine.
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# ¿ Nov 25, 2013 15:59 |
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Dragonatrix posted:I picked up Resonance of Fate Your tri-attack can be interrupted if a character collides with something, and it's not always clear what/when your characters can slam into something and ruin a perfectly good attack run. Try to keep your running paths as open as possible.
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# ¿ Jan 29, 2014 20:51 |
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You can also dodge twice (I always went right dunno if left works) and the debris will miss you, then you can run up and get a few hits in. He is an rear end in a top hat.
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# ¿ Aug 17, 2014 15:43 |
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duckfarts posted:you must Nah. You can punch him, but you lose nothing for starting lethal and switching.
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# ¿ Sep 3, 2014 17:06 |
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Pneub posted:Waving the chloroform handkerchief in front of you is hilariously broken in hand-to-hand boss fights. I love that I never thought of this
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# ¿ Sep 5, 2014 13:30 |
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Nomadic Scholar posted:I'm playing the original Dead Space blind, and I figured hard wouldn't be that bad. Carry a spare node around with you at all times. The node doors are ALWAYS worth it. Suits > nodes > anything else Don't bother upgrading O2 if you can help it. I think there's only 1 place where default can be an issue, but once you've gotten through it you'll never have trouble again the track outside leading to the rail gun
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# ¿ Feb 28, 2015 15:56 |
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Neddy Seagoon posted:Learning under different Masters will also drastically alter the way your party members level their stats (they'll show the stat differences in the Master's menu when you're asked who'll study under them). Certain enemies, like the Treant and its palette-swaps, get stronger if you light them on fire, and are worth more XP. Some get pissed if you steal from them. The bestiary (square?) in the battle menu will usually tip you off if there's something interesting about a certain enemy or if they have a skill you can learn. Don't overstress about Ershin's armor crafting. I am told Ershin is a monster tank anyway and farming items is perfectly fine if you want to, but I never stressed about it and it worked out OK for me during my playthroughs. Likewise, the item trading sidequest happened pretty organically and is l o n g. Look it up if you must and don't feel bad if you do.
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# ¿ Mar 22, 2015 20:22 |
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Wild ARMS 1 has a gamebreaking item duplication trick preserved in the PSN version. If you get frustrated looking for duplicators, or are just ready for things to get weird, look it up.
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# ¿ Apr 1, 2015 13:16 |
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Zaphod42 posted:Agreed. You don't have to do it all, I would do like half the story and then dick around for awhile before you finish it. But lots of people are surprised the game pretty much opens up almost entirely from the get-go so you can just piss off and kill orcs all day if you want. And... pissing off and killing orcs the way you want is REALLY fun. But you should get some of the basic abilities first. Before I play for the first time, what is halfway?
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# ¿ Apr 8, 2015 13:21 |
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Pneub posted:It... wasn't the most carefully planned game by all official accounts. Although after you beat dracula you unlock a $200,000 accesorry that makes all single-use items infinite. What sorcery is this? I must have played through the game a dozen times at least.
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# ¿ Nov 20, 2015 14:09 |
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TheHoosier posted:I might be misremembering, but dont completely ignore the fishing mini-game. You need to do it to actually progress late in the game You can completely ignore the fishing game if you want. The fish, as items, have some useful effects and can make life easier, but it's not wholly necessary. You might be thinking of the one quest where you need to catch a certain fish to feed to the guy, but you can complete that with starting gear. Its not any easier or harder depending if you spent 30 hrs or 30 mins on fishing to that point.
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# ¿ Feb 1, 2016 02:30 |
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Draile posted:There is a useful master for Ryu who requires fishing points to unlock, though. Unlocking masters is not required for progression.
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# ¿ Feb 1, 2016 14:29 |
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1337kutkufan6969 posted:The Marsh Cave, as someone else mentioned, is the first (and sort of only) really big hump to get over. IIRC the stuff on the bottom floor is what you're after anyway treasure and plot-wise, but you'll have to get through a tough encounter first. Grind grind grind.
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# ¿ Apr 15, 2016 13:23 |
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# ¿ Apr 27, 2024 22:42 |
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Doctor Spaceman posted:For ME3: Oh goddamnit. For Andromeda, I just had a few priority missions dumped on me, and I'm assuming that although they seem time sensitive, they're really not. Is this correct? Can I dick around as much as I want before getting on with it, or is someone going to have a temper tantrum eventually?
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# ¿ Apr 16, 2017 17:44 |