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Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
((Las-pistol and shield wins. Ice Phisherman, the shield is solid enough to stave off as many lasbursts as needed (though it could become too hot to hold), and it'd take a fair amount of solid projectiles to damage it as well. At strength 36, we could fire a sawn-off in one hand, but at a hefty penalty. It takes strength 40 and above to begin to shrug off that kind of impact.))

998.301.M39
Who knows?


KA-CHUNKRUNK!

The door desintegrates under the hefty armour piercing directional explosive, and you hear a muffled groan through the smoke. Tilla gives you a "what now?" look, and Regis begins drawing his axe. You swallow hard, then make a decision. "I got this." you pant, showing them the armaplas trench shield. "On me". You lay down your Mk. III lasgun, draw your backup piece and aim it cautiously over the shield, advancing into the storehouse. One sap is down, cradling his stomach where a piece of the door knocked the wind out of him. Two las-shots, one from you and one from Regis, silence him, and the two NCOs follow you inside the storehouse proper.

Inside, two worn looking troopers in PDF fatigues level their lasguns and pepper you with shots! One bolt grazes your helmet without doing harm and the shield catches a barrage of shots, but becomes so hot you lower it a fraction and wince as slivers of laser pass over it and stab into your chest. Your training and grit takes over and you aim - only for as long as you have to, and place a las-bolt squarely in the chest of one of the assailants. Tilla and Regis run past you, attacking the other with their hand weapons. As they overpower the second trooper, you shoot the man again at point blank range as his own lasgun goes wide into a wall, your face a grimace of satisfaction as the shot crackles over and ignites his chest, and he falls to the ground, stunned.

Regis and Tilla manage to hack the other man to oblivion, while you - cursing the weak power pack in this pea shooter - put a third las-bolt through the mans temple, sending him quietly to the afterlife. You look at the scene of carnage, and at one another, panting. Tilla gets his bearings first, helping you remove your chest plate as Regis places a lasgun casually out a window while waiting for the rest of the squad to move up. The fabric of your blue Rifles uniform is burned clean away, revealing an extensive burn sore that has eaten the flesh of the breast away, even revealing pink sinew underneath in one place. It smarts like hell, but Tilla is on it quick with antiseptic powder and a heavy bandage, which makes the flak armor somewhat bearable again.

The remainder of 5th squad forms up, and Trantor is sent running back to command to vox down the remainder of 6th company. Soon enough the roar of drop pods are heard, and you maintain a comfortable defense of the storehouse until 6th are safely on the ground. The rebel scum apparently don't attach much importance to it as they only mount a single half-hearted attack that see you and Regis gun them down like lobotomized Grox!

A motley crew of maddened-looking penal legionnaires relieve you, and you report back to 1st squad. Lieutenant Atellus looks you over, flicks his fingers to his command medic, who begins treating the las wound with a proper medi-pack as you lay down, and soon enough a soothing layer of synth-skin cover the punished flesh of your chest. You hear the conversation between Regis and the Chief:

"..Cleared the room with a scrounged shield, let us in without a scratch."
"Is that so? Tronas, put Guardsman Zetkin down for a citation for conspicous bravery. We could do with an example for the men after this landing."

..You don't know whether to feel pride or contempt for this uniformed troll. You did what you had to, is this so heroic? Another thing to contemplate later, you suppose. Your chest feels well again, so you stand to, looking at Regis.

"You did well, Quint, but we're just getting started. A few different orders ticked in, and I got to take the squad on combat patrol. But just now, the sixths scout master needs volunteers to take out scum artillery on the edge of this city, and our experience so far makes you the best man I got in close quarters. What do you say? Choice's yours, doesn't get better than that."





((Well, that went allright. Our rebel friends got lucky and hit Quint 4 times but mostly in shielded locations, taking away about half his wounds, but the command squad medic gave him 3 back so he's at 9 out of 11 wounds now. He managed to gain the initiative on his assailant and shoot him again fast enough to stun him, which made the execution a breeze.

Quint earns 25 XP for achieving his first combat experience and kills, and a citation for conspicous bravery worth 50 XP. As you can see brave actions like our taking point can lead to extra XP, but the more XP the larger the risk associated will be, and some risks will be so great that they're not worth it for the XP - that's the concept, realism at any cost.

What do we do now? Quint has an inkling that artillery hunting could be dangerous, but a combat patrol to secure this hellish battlefield could be just as bad. We're injured, but nothing less than loss of limb or severe concussion gets you even temporary relief from duty in the Guard.))

Tias fucked around with this message at 01:43 on Sep 23, 2009

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Touchdown Boy
Apr 1, 2007

I saw my friend there out on the field today, I asked him where he's going, he said "All the way."
Nice writeup, glad we did well (better than I thought).

I say we go artillery hunting, it seems like it has the potential adventure we want :)

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Touchdown Boy posted:

Nice writeup, glad we did well (better than I thought).

I say we go artillery hunting, it seems like it has the potential adventure we want :)

Thanks, it makes the difference for me, you know :) If any of you have any feedback on the writing itself, my interpretation of the 40K universe or whatever, please come with it. I like the setting and I like writing, so just lay it on me.

Also, keep in mind that with this concept, "adventure" equals danger. There may be rewards in the form of looted exotic gear or extra experience, but it can (and sometimes WILL) mean the odds will be stacked horribly against Quint and then it's lights out.

Touchdown Boy
Apr 1, 2007

I saw my friend there out on the field today, I asked him where he's going, he said "All the way."

Tias posted:

Thanks, it makes the difference for me, you know :) If any of you have any feedback on the writing itself, my interpretation of the 40K universe or whatever, please come with it. I like the setting and I like writing, so just lay it on me.

Also, keep in mind that with this concept, "adventure" equals danger. There may be rewards in the form of looted exotic gear or extra experience, but it can (and sometimes WILL) mean the odds will be stacked horribly against Quint and then it's lights out.

The life of a guardsman is meant to be a short one, such is the honour of serving the Emperor of Mankind.

bobvonunheil
Mar 18, 2007

Board games and tea
Artillery hunting sounds like the more interesting broad choice.

Are we at risk of embarrassing our superiors if we are a little *too* heroic, or just at risk of dying? I'm assuming there is some form of commando squad we get shunted into if we are good enough.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

bobvonunheil posted:

Artillery hunting sounds like the more interesting broad choice.

Are we at risk of embarrassing our superiors if we are a little *too* heroic, or just at risk of dying? I'm assuming there is some form of commando squad we get shunted into if we are good enough.

Not at all. Ideally, every guardsmen is A) Flawlessly pious, B) Selflessly suicidal and C) 100% committed to both obeying his superiours and showing initiative and independence if this somehow leads to heroic deeds his superiors could not think up on their own - no matter how contradictary these things might be.

Atellus doesn't give a poo poo about us as long as we get the job done, but if we consistently do right we will get promoted to either command a squad of our own or, you guessed it, shunted into specialist companies as scouts, storm troopers, strategists or what have you.

Kylaer
Aug 4, 2007
I'm SURE walking around in a respirator at all times in an (even more) OPEN BIDENing society is definitely not a recipe for disaster and anyone that's not cool with getting harassed by CHUDs are cave dwellers. I've got good brain!
Hunting for artillery sounds like a better choice than patrolling. The enemy that you might meet on patrol will likely be expecting you; with luck the Emperor's favor, the rebel artillerymen won't :ese:

Also, it seems like we're carrying an awful lot of gear. We've got to keep the sword, since melee is our best skill, and the shield complements it nicely, but with a lasgun, a shotgun, and a laspistol itseems like we're operating a bit heavy. I'd suggest leaving the shotgun behind for the moment, keeping the lasgun for range and the laspistol for backup.

Our primary weapon in close quarters should be the sword, the laspistol is weak.

Edited: Tias, I am a tremendous nerd when it comes to 40K fluff, and I think you're doing a great job so far.

Ice Phisherman
Apr 12, 2007

Swimming upstream
into the sunset



Go for the artillery range. The best thing about this is that he'd be able to scrounge up whatever they have there and keep the good stuff while selling the other stuff for extra thrones.

And yeah, sell the shotgun or saw it off which should make it easily portable. With all of the stuff he is carrying he has to be a bit over on weight.

If possible I'd like to see about boosting our toughness up past thirty. If he's going to get into melee quite a bit he needs to be able to soak up more damage.

Ice Phisherman fucked around with this message at 01:59 on Sep 23, 2009

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Kylaer>> Cool. We only carry this stuff for the assault drop. Once we're settled in on the ground we can pick and carry equipment based on the job at hand. We can safely leave the weapons we feel we don't need with the company at this point, for example. As is, Quint is somewhat encumbered by carrying a shield, a broadsword, and several basic weapons and a pistol, so it's a good call to leave some.

Ice Phisherman>> Unfortunately, we're at a bad spot with 24. We need to get over 30 to gain another soak point, and that means spending 750 experience for +10. Quint only has 75 now, and once he crosses 100 we may want to spend it on a skill or lighter advance.

As a compromise, we could spend 250 to up his agility when he gets that far, making his dodge rolls better?

Tias fucked around with this message at 02:18 on Sep 23, 2009

TheKingslayer
Sep 3, 2008

Hunting Artillery might be the better option, especially seeing how bad the enemy is at protecting their positions and the crews certainly won't be expecting a surprise scout attack. It will also spare the lives of fellow guardsmen to halt the shelling. Potentially even turn the guns back on them

The shield was excellent for the initial assault but we're gonna need to travel light for the scout mission, a sword, laspistol, and lascarbine (if I can secure one).

Ice Phisherman
Apr 12, 2007

Swimming upstream
into the sunset



Tias posted:

Kylaer>> Cool. We only carry this stuff for the assault drop. Once we're settled in on the ground we can pick and carry equipment based on the job at hand. We can safely leave the weapons we feel we don't need with the company at this point, for example. As is, Quint is somewhat encumbered by carrying a shield, a broadsword, and several basic weapons and a pistol, so it's a good call to leave some.

Ice Phisherman>> Unfortunately, we're at a bad spot with 24. We need to get over 30 to gain another soak point, and that means spending 750 experience for +10. Quint only has 75 now, and once he crosses 100 we may want to spend it on a skill or lighter advance.

As a compromise, we could spend 250 to up his agility when he gets that far, making his dodge rolls better?

Ack, I could have sworn that raising our toughness was going to be cheaper. :(

Go for the cheap stuff now I suppose.

Blade_of_tyshalle
Jul 12, 2009

If you think that, along the way, you're not going to fail... you're blind.

There's no one I've ever met, no matter how successful they are, who hasn't said they had their failures along the way.

I say go artillery hunting. Keep the shield, keep the sword, saw that shotgun off if at all possible ("I like to keep this one handy. For close encounters."), entrenching tool :black101:, and grab some grenades off the assholes we just killed. Nothing quite says "Tag, you're it!" like a frag in the foxhole.

(I option to keep the shield because it's saved Rat's rear end repeatedly in the past half hour. Hockey players won't wash their jock straps in playoffs; would you ditch your lucky shield? :v:)

wjs5
Aug 22, 2009
Hunt Arty Well we could probably ditch the e-tool, shotty, and las pistol at base camp. I mean really, long range you got the lasgun short range you got the shield and a sword. Scouting out means least amount of wieght for movment possible. Can we keep the bayonete attached to the lasgun? If we are holding it and end up in close combat would be good to be able to stab a fool with it.

I dont rember if sawing off the shotty would even be worth it. I dont think we should alter it the machine spirit might get a bit mad at us.... and if a tech priest sees it we are done.

Also can we maybe get some grenades off the quarter master? If not ohh well though they would help alot. We also need to charge up our las power packs to full if they are not all there now. Last question how many do we have total at this point? I could have sworn we picked some up right before the assualt.

Edit: Ha found my imperial infantryman's uplifting primer, I will start using qoutes from it including some of the prayers if you guys dont mind.

As we are going to be scouting and hopefully sniping some fools. Here is the Litany of Accuracy (To be recited quietly, during the aim and before taking the shot):

Grant me the sight of the eagle, the calm of the breeze, the patience of a saint and the skill to smight the foe from afar.


wjs5 fucked around with this message at 06:18 on Sep 23, 2009

Sex Reflex
Jul 13, 2003

dendrophile thinks i am swell as hell
I've not had a chance to vote much but just read the updates and this is pretty sweet so far. You don't write CYOA's in real life do you? Brings me back to the days of reading all of Joe Dever's Lone Wolf books, just 40k style.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

wjs5 posted:

Hunt Arty Well we could probably ditch the e-tool, shotty, and las pistol at base camp. I mean really, long range you got the lasgun short range you got the shield and a sword. Scouting out means least amount of wieght for movment possible. Can we keep the bayonete attached to the lasgun? If we are holding it and end up in close combat would be good to be able to stab a fool with it.

I dont rember if sawing off the shotty would even be worth it. I dont think we should alter it the machine spirit might get a bit mad at us.... and if a tech priest sees it we are done.

This, basically. It's a very irreverent thing to do, but Quint is probably not above such things. Still, it's not like the tech-priest come inspecting gear or anything, the regiments are much too large for that, so he could likely get away with it.

quote:

Also can we maybe get some grenades off the quarter master? If not ohh well though they would help alot. We also need to charge up our las power packs to full if they are not all there now. Last question how many do we have total at this point? I could have sworn we picked some up right before the assualt.

You can use a full action to attach your bayonet to the lasgun, after which it counts as a spear for nice melee damage. This does however incur a very small penalty (-5) on to hit rolls if we shoot it with the blade on.

Grenade inquiry will happen in next update. Quint has 3 lasgun charge packs for the lasgun, which is probably enough. Otherwise it's the most common ammunition on the battlefield, so we're guarenteed a chance to loot some (the Imperium has much greater weapon standardization than present-day earth).

Sex Reflex posted:

I've not had a chance to vote much but just read the updates and this is pretty sweet so far. You don't write CYOA's in real life do you? Brings me back to the days of reading all of Joe Dever's Lone Wolf books, just 40k style.

I hope you will then, not a lot of voters yet :) And thank you! I've never written much of anything (well, a bit, but in my native language, not English). Also, I've no idea what this Lone Wolf is, but I'm glad you enjoy it!

Koorisch
Mar 29, 2009
Warhammer 40k is awesome.

A CYOA about Warhammer 40k is extra awesome.:colbert:


e: I don't really need to vote, an attack on the artillery sounds inevitable.

And I voted 5 on this thread just because it's :black101: as all heck!

You're doing a great job at storytelling this, it feels like I'm reading a WH40k book :D

Koorisch fucked around with this message at 16:37 on Sep 23, 2009

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Indeed it is (while you're here, why not vote?). Update tonight! (in approx. 8 hours)

Zodiac5000
Jun 19, 2006

Protects the Pack!

Doctor Rope
Artillery hunting is the only real choice. It offers great possibility for stuff exploding, people dying, and serving the emperor.

wjs5
Aug 22, 2009
Ok so dont attach the bayonete unless well you know when, but we should take it anyway its just a knife. I am agianst sawing off the shotty still unless it would actually make a real difference if you could post the changes it would make versus its current stats that would be great. I cant seem to find my rule books atm.


Oh and I agree with the others you are doing a great job storytelling as it were I think you are getting the atmosphere pretty good.

Sex Reflex
Jul 13, 2003

dendrophile thinks i am swell as hell
I'll have to throw my hat in with the artillery job.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
998.301.M39
Surface of UH69 II


"I volunteer". Someone has to silence those guns, and better you and a crack scout team than some two-bit underhiver with petrochem jelly where his guts should be.

"Yeah, me too". It was Trantor. Trantor was exactly the kind of person I worried about, he had the fire in his eyes but so far had done nothing but curse the enemy and loose snapshots at nothing.

"The Imperium commends your bravery" Atellus answers without much enthusiasm, idly pointing to a figure standing in the distance. Scout Master Atrix introduces himself as hailing from clan Sandor, a venerable house from the upper hive layers, and you guess he's a veteran from his casual stance, nice (if worn) camouflage gear and his many scars. He looks you over, then waves the other volunteer, a small wiry Columnan in a black uniform, over.

"This is going to go nice and quiet, you hear? I know it's not part of standard patrol protocol, but we're going to crawl in there, silent as rats, and do this before they know what hit them. HQ can't spare counter-battery fire, so we'll have to infiltrate. I'm going to go over how to use one of these" - he hefts a satchel charge of high explosives - "And then you have an hour before we leave".

Somewhat wiser in the use of explosives after his demonstration, you head off to see if you can scrounge some grenades, in case the plan goes awry. Searching for forty five minutes, your heart drops, when suddenly a robed adept waves you into a ditch. You reach for your knife in case the creep tries any funny stuff, but relax as you see him withdraw a crate full of Mk. III fragmentation grenades. "These should strictly speaking be going back to HQ, but I can recognize a man on an important mission for the God-Emperor when I see one." You bite back the urge to tell him how full of poo poo he is, as the grenades are clearly solid issue.

"Ten a piece, Guardsman. How many will it be?"






((Well, we failed the inquiry check by five degrees, but I thought it was worth a fate point - we had to beat 16 out of 100 - and rolled 01, a super success, so it paid off big time. Not only does this crooked munitorum clerk have as many grenades we could desire, he also sells them at common price, which is probably the best deal on a frag grenade we'll ever get.

Should we buy from him? We can also negotiate or try to get them in some other manner, but we don't have the barter skill, and shanking him could have consequences when we get back.))

DEAD MAN'S SHOE
Nov 23, 2003

We will become evil and the stars will come alive
Artillery. Death or Glory!

edit: wanke

The cheeky oval office. Good deal, so grab a couple for later. We shouldn't need it on the next mission though: If we let off a frag before the charges, we're caught. And I don't predict being able to use them after the charges are blown, given the chaos (ho ho) that will erupt after. Unless.. we are cornered en masse, in which case we're buggered anyway.

Try and get some shut-eye and/or light hot MREs asap - you never know it might be your last for some time, and you need to stay alert.

If you see a shortsword or long knife lying around, grab it - you won't always have the space to swing that broadsword around, and it shouldn't take up a whole lot of space. And a bayonet knife is just a bayonet knife.

Keep - shield, sword, pistol, bayonet knife, rifle. (In descending order of usefulness)
Stow - shotgun (effective, but a pain in the arse given the size, kickback, inflexibility and ammo issues), entrenching tool

DEAD MAN'S SHOE fucked around with this message at 23:39 on Sep 23, 2009

Kylaer
Aug 4, 2007
I'm SURE walking around in a respirator at all times in an (even more) OPEN BIDENing society is definitely not a recipe for disaster and anyone that's not cool with getting harassed by CHUDs are cave dwellers. I've got good brain!
We still have 50 thrones, right? I say buy three grenades, that sounds like a sufficient number for any encounter we're likely to survive, and shouldn't weigh us down too much.

We're a loyal soldier, and this guy may be scum but he's still technically on our side, so killing him isn't an option. That's what we do to heretics.

Blade_of_tyshalle
Jul 12, 2009

If you think that, along the way, you're not going to fail... you're blind.

There's no one I've ever met, no matter how successful they are, who hasn't said they had their failures along the way.

Three grenades sounds good to me.


I'm assuming you have character rollups for the other soldiers, yeah? Could we, at some point, get to know them a bit? I'd like for Zetkin (and us) to maybe form attachments with his compadres, so it sucks more when they're brutally blown away in a failing of the dice.

TheKingslayer
Sep 3, 2008

No more unwholesome than anything that went on in the hive, everyone's got to make a living. I agree with buying three, but trying to remember this one's face for later, never know when you might need something else off the books, or to turn someone in to save your rear end. After that spend some time going over the explosives instructions seeing as that's a pretty serious thing to screw up on.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
I'm feeling support for three grenades and updated the sheet accordingly. I'd go on, but I'm about to keel over (it's 1 am here) and so the update will have to wait till tomorrow :)

Blade_of_tyshalle, I'm not going to let anyone (save perhaps Trantor or Atrix) die just yet, and our squad is fixed now, so there will be plenty of time to get acquinted!

Searching for bigger blade and memorizing the adept noted and will be attempted in the coming update. Sleep tight, people.. :commissar:

DEAD MAN'S SHOE
Nov 23, 2003

We will become evil and the stars will come alive
one thing i forgot to mention for the mission ahead: get some dubbin and grubby up those shiny gubbins, stat! by which i mean we dont want to be seen

Kylaer
Aug 4, 2007
I'm SURE walking around in a respirator at all times in an (even more) OPEN BIDENing society is definitely not a recipe for disaster and anyone that's not cool with getting harassed by CHUDs are cave dwellers. I've got good brain!

Tias posted:

Searching for bigger blade and memorizing the adept noted and will be attempted in the coming update. Sleep tight, people.. :commissar:

Midsized blade, I believe. Something midway between the full-sized sword and the bayonet, along the lines of a bowie knife, kukri, or short gladius-style sword.

Unless the sword we currently have is itself short enough to be used in close quarters, then there would be no need for a replacement. Is it more like a gladius or a cavalry saber?

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Kylaer posted:

Midsized blade, I believe. Something midway between the full-sized sword and the bayonet, along the lines of a bowie knife, kukri, or short gladius-style sword.

Unless the sword we currently have is itself short enough to be used in close quarters, then there would be no need for a replacement. Is it more like a gladius or a cavalry saber?

It's your basic 40k sword, by which I mean somewhere between a machete and a bastard sword. Heavy and long enough to cause problems in places like hive vents, corridors, smaller rooms etc. so your concern is valid, but it works fine in most arenas.

DEAD MAN'S SHOE
Nov 23, 2003

We will become evil and the stars will come alive
ah, i thought we were lumbered with a broadsword. if i read you right, what we have sounds fine to me.

DEAD MAN'S SHOE fucked around with this message at 00:34 on Sep 24, 2009

wjs5
Aug 22, 2009
3 frags sounds like a good plan. also could you update the main char sheet to reflect the changes in gear and denote xp available and spent. I would also like to see which skill you spent xp on as I have found my books now and would like to be able to help with choosing skills.

edit is it possible should we take on intact arty piece to turn it on the traitors? what i mean is would our guy be able to actually get it to fire reliable at the enemy given a chance? or would it be a case of not wanting to touch tainted weapons?

wjs5 fucked around with this message at 01:19 on Sep 24, 2009

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

DEAD MAN'S SHOE posted:

ah, i thought we were lumbered with a broadsword. if i read you right, what we have sounds fine to me.

Well you know how GW is with descriptions, a sword can be "anything you want it to". In this case, since Nalla is borderline forge-world and makes okay kit, I'm thinking a single-edged, balanced blade of a strong, stiff material suited for cutting and slashing. Sabre meets bastard sword kind of deal.

wj5>> I already did. You voted on getting Awareness, simple WS increase, simple S increase and PWT (Solid Projectile) with the starting XP.

Update later today.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
D-Day, late afternoon
998.301.M39
Surface of UH69 II


You cradle the grenades in your hand, going over what Atrix said. Stealth, that was the ticket. Still, the drill abbots did say all missions could go awry. Hell, you should know, you've run a few sabotage raids and boot parties on rival clans, and sometimes they had a few stub men around when you least expected it, and then you were running for your life. With this in mind, you quickly sew up a patch to make a belt pouch, and hide one of the frag grenades in it, stashing the rest in the equipment chests allocated to your platoon until your field gear is dropped to the surface.

Later

You're at the edge of the village where the artillery is. Seems likely too, as you witnessed two massive airburst shells hit the edge of your camp. Like the rage of some spirit best left unimagined, it hailed destruction over an area covering about ten square metres, ripping open rock strata and burning the ground itself! You resolve to remove the rebel artillery, and all artillery aimed at you in the future, so as to avoid ever being on the receiving end of such awesome firepower.

Atrix wave you, Trantor and the seedy Columnan hiver - who introduces himself as Hax but otherwise keeps his own counsel - over. "Noise discipline. Zetkin, good job on the camo, the rest of yous throw on some mud." Trantor and Hax give you sheepish looks, and then start soiling their face, uniforms and weapons.

"We're ready." Atrix says, his voice dropping to a theatrical whisper. "I got a little something-something lined up in case this goes south from a friend in Divisio, but it's not going to as long as we don't frag this up. We go in - the gun is somewhere up ahead - knife the sorry saps who operate the gun, and then we fire it back at the rebels or drop a demo charge in it, depending on their backup situation. Stay quiet like dead men, and don't hesitate to signal me if there's anything. You see something, get spooked by something you don't know what is, you get gas, anything.. Signal me. Allright?" He smiles, white teeth slick against the dull green camouflage makeup on his face.

You nod in unison, then start crouch-walking in one of the many ditches along the main road. It's dark, and after a while a heavy rain starts falling - it is good for covering your advance, but starts getting on all your nerves after a while. Born hivers, none of you have been rained on, save for the occasional "Hive Rain" - when corrosive chemicals from a cluster of leaked pipes are whipped cross-hive by some fancy of the ventilation system. This ice cold, dirty water is nothing like it, to say the least. Now freezing, you have to steel your minds against the myriad of doubts about your duty that start seeping into your thoughts, much you have to steel your bodies against fatigue by stopping once in a while to exercise. The only one that seems unaffected is Atrix, who like a friend or father whispers words of encouragement, chiding you to stop exercising like a bunch of creche babies and get on with the mission.

You manage to stay somewhat warm and flexible in spite of the rain, and it recedes as you reach your goal - The extended, long 300mm Barrel of a Mars-pattern Basilisk self-propelled artillery gun sticking over a hill. A plume of fire erupts from the mouth of the gun, and you all instinctively cower, almost falling as the gun's report send a tangible quake through the earth itself! At what seems like the speed of light the shot is far beyond visual range, a fading, tell-tale whistling sound from the shell the only indication it was even fired. Not so for your comrades at the other end, of course, and you quickly get on with the job at hand.

Atrix looks at the top of the hill, then signals you over, and together you crawl to the edge. From your nearly invisible vantage point, you see a cluster of squat, gray houses, and a demolished structure that may have been a well or silo, on the debris of which the massive artillery tank rests. Three men operate it, one operating range and elevation controls on the gun itself, the others lugging a massive 300mm shell from the ground and levering it into the firing chamber. Aside from them a fire team of five PDF troopers stand around, huddled against the cold, smoking lho sticks and leaning on massive autoguns.

"So how do we do this?" Trantor shivers, teeth chattering, and a quiet falls over you all. Atrix doesn't hold rank on this mission, you realize, and you have to agree on an attack pattern you are all comfortable with if this is going to have any chance of success - and quickly.

Pondering it for a short while, you decide to suggest:

- Sniping them. If you take a chance and spend time aiming you could probably silence three if the riflemen, and then pick off the stragglers with semi-automatic fire.

- Lasgun Assault. If you take a chance and get a little closer, you can get off 6 shots on semi-automatic before they react, enough to put them on the defensive.

- Close Assault. You have a grenade, don't you? There doesn't seem to be any other enemies around, so why not frag them and take out the rest with swords?


((Well, we made our toughness test, as did Atrix. Hax and Trantor are fatigued (1 level of fatigue), and worse for wear, unfortunately.

What do you do?))

Touchdown Boy
Apr 1, 2007

I saw my friend there out on the field today, I asked him where he's going, he said "All the way."
Id go for getting in closer/good positions and silently trying to pick them off as quickly and as organised as possible. So part 1 and part 2. Last thing we want is a straggler raising some kind of alarm.

The post below is also a great idea! Ill change my vote to that (or a combo of mine and his, get closer then do what he says)

Touchdown Boy fucked around with this message at 14:51 on Sep 24, 2009

Blade_of_tyshalle
Jul 12, 2009

If you think that, along the way, you're not going to fail... you're blind.

There's no one I've ever met, no matter how successful they are, who hasn't said they had their failures along the way.

I have an alternative strategy.

Trantor and Atrix go for the fire team. They can lob a grenade into the enemy's midst, pick off whomever's left with closer weapons. Zetkin and Hax should snipe the artillery crew immediately before the grenade goes off, then aid Trantor and Atrix if needed. Coordination is key!

I mean, it would almost make more sense to have three men go for the fire team, but Rat's done enough Almost Dying in Entertaining and Dangerous Ways lately to go with them. And he can't be the lone gunman, because there's just too much glory in that. So, my compromise. And it was unintentional to put on the assault team the two dudes you mentioned likely to die, Tias.

Blade_of_tyshalle fucked around with this message at 14:51 on Sep 24, 2009

TheKingslayer
Sep 3, 2008

Blade_of_tyshalle posted:

I have an alternative strategy.

Trantor and Atrix go for the fire team. They can lob a grenade into the enemy's midst, pick off whomever's left with closer weapons. Zetkin and Hax should snipe the artillery crew immediately before the grenade goes off, then aid Trantor and Atrix if needed. Coordination is key!

I mean, it would almost make more sense to have three men go for the fire team, but Rat's done enough Almost Dying in Entertaining and Dangerous Ways lately to go with them. And he can't be the lone gunman, because there's just too much glory in that. So, my compromise. And it was unintentional to put on the assault team the two dudes you mentioned likely to die, Tias.

This sounds excellent, cover all your bases.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Blade_of_tyshalle posted:

I have an alternative strategy.

Trantor and Atrix go for the fire team. They can lob a grenade into the enemy's midst, pick off whomever's left with closer weapons. Zetkin and Hax should snipe the artillery crew immediately before the grenade goes off, then aid Trantor and Atrix if needed. Coordination is key!

I mean, it would almost make more sense to have three men go for the fire team, but Rat's done enough Almost Dying in Entertaining and Dangerous Ways lately to go with them. And he can't be the lone gunman, because there's just too much glory in that. So, my compromise. And it was unintentional to put on the assault team the two dudes you mentioned likely to die, Tias.

Woah now, I haven't put them in a "kill off category" or anything. They are the most likely if Rat's acquaintances to die right now because they are the only other characters in the current scene, not the other way around. The dice decide whether they actually kick the bucket or not.

Otherwise it looks good. Update sometime in the weekend, not sure when I can find the time, but sunday or monday at the latest.

bobvonunheil
Mar 18, 2007

Board games and tea
Going with Blade_of_tyshalle

wjs5
Aug 22, 2009
Yeah i like blades idea, just a caveat remember we are here to silence the gun if things go south we need to still get in there and blow the tube. That said if we can split the two elements up so that we are attacking from two different sides it would probably help. Try to take cover for the enemy out of the picture.

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Kallor
Apr 11, 2008

See their strength; see how easily you fall to their muscle and skill.
Woah, just read this and it is realy cool so far Tias.

Blade_of_tyshalle's plan sounds good, but wouldn't It be better for Zetkin and Hax to start shooting the fireteam rather than the artillery crew fron a differet angle after the frag grenade has gone off since the artillery crew are distrated and are an artillery crew while the fireteam pose the higer risk?

also a question: The hivebound trait, does this eventualy wear off or at least have a lower effect after time since Zetkin will be spending quite a lot of time outside? Or is he bound to forever be a terrible agrophibic, reduced to jelly when he sees the sky?

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