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Lobster Fancy posted:Just a run cycle. Awesome. Done a loop. http://vimeo.com/83547215
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# ¿ Jan 14, 2014 08:18 |
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# ¿ Apr 26, 2024 21:06 |
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aton posted:That Alex Grigg tutorial is fantastic. I also like this PS tutorial from two other talented LNWC animators. I'm working with alex on a project right now and he's a maniac who doesn't need to be able to scrub through his animations. When you are an awesome animator who doesn't need to scrub through animations you should use photoshop for small shots and gifs too. Until you're really rock solid, I really really recommend that you use tvpaint or flash. There's a free TVP trial available. TvPaint. TvPaint, guys.
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# ¿ Mar 9, 2014 14:35 |
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redcheval posted:Out of curiosity is there a specific reason to avoid PS? I've had no trouble with it. Although to be fair I'd love a permanent copy of TVPaint! It's just a matter of the very limited playback options associated with a made-for-video clips timeline, and having to order your frames as layers instead of a system of instances like actual animation programs do. If you don't mind the unnecessary fuckabout, sure, you can make animations in photoshop. But especially when you're learning it's going to mean more that you have a real handle on how your animation moves and developing a connection to learning what works and doesn't work rather than what your drawings look like, you know?
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# ¿ Mar 10, 2014 04:15 |
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you know, I thought about it and I don't want to come in here saying what's good and what's not. You should just use whatever works for you. I recommend something with smooth, accessible playback. TvPaint isn't perfect but it's the best option for me in a woefully under-catered to software market. If photoshop added a better timeline and an onionskinning feature which didn't involve me manually setting the opacity of individual layers and groups, every single animator I know would throw their money at the adobe store so quick that the bank would freeze the account for suspicious activity.
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# ¿ Mar 10, 2014 06:03 |
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Its a caveman! TvP.
bitmap fucked around with this message at 08:04 on Apr 3, 2014 |
# ¿ Mar 11, 2014 06:27 |
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Tvpaint penbrush at 1.5 with the pressure profile changed to a spline which dropped out the tapering. The effect is more "boily" when there is a fill behind it on a coloured background.
bitmap fucked around with this message at 23:33 on Mar 11, 2014 |
# ¿ Mar 11, 2014 23:28 |
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concerned mom posted:Hi guys, I hope I'm posting this in the right thread. I want to create some explosion and smoke sprites but want them to look really cartoony and fluid. Something like this: This book is great. Effects animation is a lot of fun. You can pretty much always animate it straight ahead! Smooth smoke and small explosions and gunfire are all extrapolations of some of the simplest tenets of animation- spacing and easing. You're going to have a rough time doing anything without the a good grasp on the basic concepts. That video is a famous example of a very good animator making very good effects animation. Speaking of going the right way about learning how to animate...scarycave, you're really making a lot of stuff, and I know you're just "going for it" like the advice you gave a few posts down(AND I ADMIRE YOUR SCRAPPY SPIRIT) but it's probably time to pick up the animators survival kit and learn those core principles. This is a helpful thing to say and not a jerky thing.
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# ¿ Mar 19, 2014 23:11 |
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neonnoodle posted:get TVPaint
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# ¿ Mar 21, 2014 10:15 |
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scarycave posted:I was going to wait until I made something good enough to respond but yeah, I still don't have any good bearing on the basics or whatchamacallits. I pretty much have the first bit of a Preston Blair book to go by and I really haven't consulted it in ages save for referencing walk cycles and the like. Hey now, brother! Noone gets good at this without putting in the study. You got more enthusiasm than professional animators I know. thing as part of this big thing bitmap fucked around with this message at 08:04 on Apr 3, 2014 |
# ¿ Mar 22, 2014 10:50 |
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Koramei posted:Bitmap have you ever considered streaming/ recording your process in TVPaint so I can just copy you rather than having to learn on my own uh I got a full day of work tomorrow animating, what program should I use?
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# ¿ Mar 22, 2014 16:32 |
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everyone just get tvpaint jesus seriously though that animation paper looks pretty slick for teaching people how to animate on the cheap
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# ¿ Mar 24, 2014 04:42 |
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sailor haters gonna hate sailors
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# ¿ Mar 24, 2014 12:32 |
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quick draft extremes. breakdowns next.
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# ¿ Mar 29, 2014 05:39 |
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Al-Saqr posted:I'll take that as a 'not interested' Oh! I didn't see that! Um, not so much a "not interested" as "stupid buried under work and I might not even be able to finish what I've already accepted oh god oh god", but thankyou for asking, really.
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# ¿ Mar 30, 2014 01:55 |
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breakdowns. Not looking good, gonna have to push the extremes like crazy, really carefully place the one easing frame I got and pay way more attention to swinging arcs.
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# ¿ Mar 30, 2014 07:00 |
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neonnoodle posted:Also you might want to do this on ones. Crazy flails are a little fast for twos. oh yeah, the assignment is on secondary action and makes us put the extremes in, then the breakdowns, then the inbetweens. Next up is filling out the two frames either side of the breakdown and we're in onesville all the way. I think I've been a bit cheeky here.
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# ¿ Mar 30, 2014 15:24 |
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nikochansan posted:I probably could have posted this WIP earlier but eh, no better time than now I guess hey that's real good acting
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# ¿ Mar 31, 2014 03:45 |
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https://www.youtube.com/watch?v=eqjtJgJjTag Here's some commercial work I just wrapped up animating for. You might recognise some of the actions from gifs I posted last month. It came out pretty modest, but it sure was a load of fun to work on and I learned a bunch from internet famous animator superstar Alex Grigg. ~*NaMeDrOp*~
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# ¿ Apr 1, 2014 04:57 |
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Prolonged Priapism posted:That was awesome, although I'm not sure how I feel about the Challenger audio... Yeah not too stoked about the whole audio thing but that was the creative agency, not the studio
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# ¿ Apr 2, 2014 03:59 |
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Hey I just won this dreamworks competition and I get to develop a movie and pitch it to dreamworks? I think I speak for everyone when I say we're all waiting for "shrek babies"!!!
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# ¿ Apr 3, 2014 08:34 |
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Thanks guys! It was part of this competition. I get to do the masterclass and everything! I'm not going to spoil my pitch idea but I will say: "russian mythology"
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# ¿ Apr 4, 2014 12:16 |
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11 second club? The grade of that stuff is loving INSANE. I gotta get in on that!
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# ¿ Apr 6, 2014 04:27 |
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RichardGamingo posted:Wow! I really enjoyed the animation. May I ask what software went into its production? TVPaint and after effects, my man
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# ¿ Apr 9, 2014 06:41 |
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http://vimeo.com/92020010 this took entirely too long. Give it a clickety-click.
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# ¿ Apr 15, 2014 13:22 |
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Travakian posted:Any room for motion design here? Not strictly traditional animation, but finished up a new reel recently, curious on what you guys think! I get half my money from motion graphics and I am constantly amazed, in a pretentious 2d animation "artiste" sense, by the skill and thought of what it takes to deliver something good enough. Your showreel makes me look like a two bit hack. Please keep posting in this thread.
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# ¿ Apr 15, 2014 15:10 |
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Something for someones thing
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# ¿ Apr 23, 2014 05:55 |
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The CalArts student films came out, if y'all wanna take a gander at the work of some of the best animation students around: https://vimeo.com/channels/calartscharanimfilms2014/ I particularly recommend Jacob Streilein's "There's a man in the woods".
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# ¿ Apr 28, 2014 07:38 |
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long live mr scooty
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# ¿ Jun 26, 2014 04:47 |
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scarycave posted:Oh, he must be gender fluid then. Not that there's anything wrong with that. (Mr scooty is the scooter) It's still going! I meet with some producers for storyboard pow-wows in three weeks!
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# ¿ Jun 29, 2014 03:05 |
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loopdeloop entry for the theme "block".
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# ¿ Jul 3, 2014 14:39 |
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Keep on keepin on
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# ¿ Aug 20, 2014 02:47 |
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Loopdeloop entry for "Childhood". Scenes from the farm, or; "I'm sorry, fish".
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# ¿ Sep 5, 2014 12:39 |
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thankyou!
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# ¿ Sep 7, 2014 02:56 |
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Dr Solway Garr posted:Its gonna take longer than you think. I'd focus on rapid iteration. Storyboard it aggressively and as many times as you can, then throw it away and storyboard it all again from scratch. Draw your characters as much as you possibly can, you want to know them inside out before you start animating. All very good advice. The more pre-production, the less nasty surprises as you're making it. Mike Maddux posted:Frame by frame, is making a simple storyboard then straight diving in into making frames a bad habit? Talk me out of it, should I really make keyframes then fill in the in-betweens? Yes. Yes. Pick your storytelling frames, do your extremes, put in the breakdowns and inbetween.
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# ¿ Sep 9, 2014 00:21 |
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Mike Maddux posted:Wouldn't it be harder to get a grip of the animation flow if you were to make detailed keyframes, though? Like if you wanted to change the flow you're gonna wipe an entire new pose you drew and these take time. I've been thinking of applying the keyframes as rough sketches then draw them properly if they looked the way you wanted, I assume that's what people normally do? I honestly believe getting good at animation is learning how to get in and out of a pose effectively.
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# ¿ Sep 9, 2014 13:58 |
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SymfonyMan posted:e: also bitmap, I enjoyed the childhood loop animation. I didn't do the smoke and hide thing but you got me with the nervous dial up porn loader. I used to put a blanket over the tower to muffle the modem speaker because I didn't know I could turn it off
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# ¿ Sep 9, 2014 14:53 |
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Are things really that grim in the states? I know there are a lot of schools with a lot of graduates and going to university costs you the price of a house in the suburbs but, I mean, that grim? I'm not bragging when I say things are just unfairly excellent here in Australia if you're good enough and you hustle a little. It's pretty surprising to see such a negative reaction to someone asking if they should get into the scene.
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# ¿ Sep 16, 2014 00:30 |
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# ¿ Oct 1, 2014 04:58 |
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yeah it's not real clear, is it? hm. shoulda put in more frames.
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# ¿ Oct 3, 2014 04:19 |
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# ¿ Apr 26, 2024 21:06 |
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Ccs posted:Wondering what you guys think of this. Some friends of mine have been contacted by Channel Frederator as part of their new "Animation Incubator" program. They're working with Sony to develop projects. It smells suspiciously like one of those "contests" for graphic designers where people create a lot of free pitches and the company gets to take one and reward that creator with a bit of cash, in exchange for all the designs generated for free. Nah man. It's legit. They had money before to pay for stuff and now they have more money to pay for things. They're pretty good to work with but in the past it seems like they were only interested in developing single pilots. A few people I work withg are talking about putting stuff together for them and your friends should think about it too.
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# ¿ Nov 4, 2014 00:52 |