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bitmap
Aug 8, 2006

Lobster Fancy posted:

Just a run cycle.



Awesome.

Done a loop. http://vimeo.com/83547215

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bitmap
Aug 8, 2006

aton posted:

That Alex Grigg tutorial is fantastic. I also like this PS tutorial from two other talented LNWC animators.

edit: had the wrong link

I'm working with alex on a project right now and he's a maniac who doesn't need to be able to scrub through his animations. When you are an awesome animator who doesn't need to scrub through animations you should use photoshop for small shots and gifs too. Until you're really rock solid, I really really recommend that you use tvpaint or flash. There's a free TVP trial available.

TvPaint. TvPaint, guys.

bitmap
Aug 8, 2006

redcheval posted:

Out of curiosity is there a specific reason to avoid PS? I've had no trouble with it. Although to be fair I'd love a permanent copy of TVPaint!

It's just a matter of the very limited playback options associated with a made-for-video clips timeline, and having to order your frames as layers instead of a system of instances like actual animation programs do. If you don't mind the unnecessary fuckabout, sure, you can make animations in photoshop. But especially when you're learning it's going to mean more that you have a real handle on how your animation moves and developing a connection to learning what works and doesn't work rather than what your drawings look like, you know?

bitmap
Aug 8, 2006

you know, I thought about it and I don't want to come in here saying what's good and what's not. You should just use whatever works for you. I recommend something with smooth, accessible playback. TvPaint isn't perfect but it's the best option for me in a woefully under-catered to software market. If photoshop added a better timeline and an onionskinning feature which didn't involve me manually setting the opacity of individual layers and groups, every single animator I know would throw their money at the adobe store so quick that the bank would freeze the account for suspicious activity.

bitmap
Aug 8, 2006

Its a caveman! TvP.

bitmap fucked around with this message at 08:04 on Apr 3, 2014

bitmap
Aug 8, 2006

Tvpaint penbrush at 1.5 with the pressure profile changed to a spline which dropped out the tapering. The effect is more "boily" when there is a fill behind it on a coloured background.

bitmap fucked around with this message at 23:33 on Mar 11, 2014

bitmap
Aug 8, 2006

concerned mom posted:

Hi guys, I hope I'm posting this in the right thread. I want to create some explosion and smoke sprites but want them to look really cartoony and fluid. Something like this:

https://www.youtube.com/watch?v=QwrbyVaC6EU

3 minutes 12 seconds is excellent reference.

Does anyone know of any good tutorials or advice on making these?

This book is great. Effects animation is a lot of fun. You can pretty much always animate it straight ahead! Smooth smoke and small explosions and gunfire are all extrapolations of some of the simplest tenets of animation- spacing and easing. You're going to have a rough time doing anything without the a good grasp on the basic concepts. That video is a famous example of a very good animator making very good effects animation.

Speaking of going the right way about learning how to animate...scarycave, you're really making a lot of stuff, and I know you're just "going for it" like the advice you gave a few posts down(AND I ADMIRE YOUR SCRAPPY SPIRIT) but it's probably time to pick up the animators survival kit and learn those core principles. This is a helpful thing to say and not a jerky thing.

bitmap
Aug 8, 2006

neonnoodle posted:

get TVPaint

bitmap
Aug 8, 2006

scarycave posted:

I was going to wait until I made something good enough to respond but yeah, I still don't have any good bearing on the basics or whatchamacallits. I pretty much have the first bit of a Preston Blair book to go by and I really haven't consulted it in ages save for referencing walk cycles and the like.

Also, I'll have you know I take great pride in my timid and cowardly nature and I will not have you slander my good name, sir.


Why the heck did you have to say it like that noods? Jesus.
I'm not crying, I'm just cleaning my keyboard with my tear ducts. :qq:

Hey now, brother! Noone gets good at this without putting in the study. You got more enthusiasm than professional animators I know.

thing as part of this big thing

bitmap fucked around with this message at 08:04 on Apr 3, 2014

bitmap
Aug 8, 2006

Koramei posted:

Bitmap have you ever considered streaming/ recording your process in TVPaint so I can just copy you rather than having to learn on my own

uh I got a full day of work tomorrow animating, what program should I use?

bitmap
Aug 8, 2006

everyone just get tvpaint jesus

seriously though that animation paper looks pretty slick for teaching people how to animate on the cheap

bitmap
Aug 8, 2006


sailor haters gonna hate sailors

bitmap
Aug 8, 2006

quick draft extremes. breakdowns next.

bitmap
Aug 8, 2006

Al-Saqr posted:

I'll take that as a 'not interested' :smith:

Oh! I didn't see that! Um, not so much a "not interested" as "stupid buried under work and I might not even be able to finish what I've already accepted oh god oh god", but thankyou for asking, really.

bitmap
Aug 8, 2006


breakdowns. Not looking good, gonna have to push the extremes like crazy, really carefully place the one easing frame I got and pay way more attention to swinging arcs.

bitmap
Aug 8, 2006

neonnoodle posted:

Also you might want to do this on ones. Crazy flails are a little fast for twos.

oh yeah, the assignment is on secondary action and makes us put the extremes in, then the breakdowns, then the inbetweens. Next up is filling out the two frames either side of the breakdown and we're in onesville all the way. I think I've been a bit cheeky here.

bitmap
Aug 8, 2006

nikochansan posted:

I probably could have posted this WIP earlier but eh, no better time than now I guess
https://www.youtube.com/watch?v=ivq5yqEKKM0

hey that's real good acting

bitmap
Aug 8, 2006

https://www.youtube.com/watch?v=eqjtJgJjTag

Here's some commercial work I just wrapped up animating for. You might recognise some of the actions from gifs I posted last month. It came out pretty modest, but it sure was a load of fun to work on and I learned a bunch from internet famous animator superstar Alex Grigg. ~*NaMeDrOp*~

bitmap
Aug 8, 2006

Prolonged Priapism posted:

That was awesome, although I'm not sure how I feel about the Challenger audio... :(

Yeah not too stoked about the whole audio thing but that was the creative agency, not the studio

bitmap
Aug 8, 2006

Hey I just won this dreamworks competition and I get to develop a movie and pitch it to dreamworks? I think I speak for everyone when I say we're all waiting for "shrek babies"!!!

bitmap
Aug 8, 2006

Thanks guys! It was part of this competition. I get to do the masterclass and everything!

I'm not going to spoil my pitch idea but I will say: "russian mythology" :frogc00l:

bitmap
Aug 8, 2006

11 second club? The grade of that stuff is loving INSANE. I gotta get in on that!

bitmap
Aug 8, 2006

RichardGamingo posted:

Wow! I really enjoyed the animation. May I ask what software went into its production?

TVPaint and after effects, my man

bitmap
Aug 8, 2006

http://vimeo.com/92020010

this took entirely too long. Give it a clickety-click.

bitmap
Aug 8, 2006

Travakian posted:

Any room for motion design here? Not strictly traditional animation, but finished up a new reel recently, curious on what you guys think!

I get half my money from motion graphics and I am constantly amazed, in a pretentious 2d animation "artiste" sense, by the skill and thought of what it takes to deliver something good enough. Your showreel makes me look like a two bit hack. Please keep posting in this thread.

bitmap
Aug 8, 2006


Something for someones thing

bitmap
Aug 8, 2006

The CalArts student films came out, if y'all wanna take a gander at the work of some of the best animation students around:
https://vimeo.com/channels/calartscharanimfilms2014/

I particularly recommend Jacob Streilein's "There's a man in the woods".

bitmap
Aug 8, 2006



long live mr scooty

bitmap
Aug 8, 2006

scarycave posted:

Oh, he must be gender fluid then. Not that there's anything wrong with that.
Speaking of, how'd that stuff with Dreamworks turn out?

(Mr scooty is the scooter) It's still going! I meet with some producers for storyboard pow-wows in three weeks!

bitmap
Aug 8, 2006

loopdeloop entry for the theme "block".

bitmap
Aug 8, 2006



Keep on keepin on

bitmap
Aug 8, 2006


Loopdeloop entry for "Childhood". Scenes from the farm, or; "I'm sorry, fish".

bitmap
Aug 8, 2006

thankyou!

bitmap
Aug 8, 2006

Dr Solway Garr posted:

Its gonna take longer than you think. I'd focus on rapid iteration. Storyboard it aggressively and as many times as you can, then throw it away and storyboard it all again from scratch. Draw your characters as much as you possibly can, you want to know them inside out before you start animating.

Get outside opinion from people you trust often. Your work environment is very important, it's down to personal preference but I would not want to work from home.

Get help if you can. Having even one extra person makes things far more manageable.

All very good advice. The more pre-production, the less nasty surprises as you're making it.

Mike Maddux posted:

Frame by frame, is making a simple storyboard then straight diving in into making frames a bad habit? Talk me out of it, should I really make keyframes then fill in the in-betweens?

Yes. Yes. Pick your storytelling frames, do your extremes, put in the breakdowns and inbetween.

bitmap
Aug 8, 2006

Mike Maddux posted:

Wouldn't it be harder to get a grip of the animation flow if you were to make detailed keyframes, though? Like if you wanted to change the flow you're gonna wipe an entire new pose you drew and these take time. I've been thinking of applying the keyframes as rough sketches then draw them properly if they looked the way you wanted, I assume that's what people normally do?

I honestly believe getting good at animation is learning how to get in and out of a pose effectively.

bitmap
Aug 8, 2006

SymfonyMan posted:

e: also bitmap, I enjoyed the childhood loop animation. I didn't do the smoke and hide thing but you got me with the nervous dial up porn loader. :D

I used to put a blanket over the tower to muffle the modem speaker because I didn't know I could turn it off

bitmap
Aug 8, 2006

Are things really that grim in the states? I know there are a lot of schools with a lot of graduates and going to university costs you the price of a house in the suburbs but, I mean, that grim?

I'm not bragging when I say things are just unfairly excellent here in Australia if you're good enough and you hustle a little. It's pretty surprising to see such a negative reaction to someone asking if they should get into the scene.

bitmap
Aug 8, 2006

bitmap
Aug 8, 2006

yeah it's not real clear, is it? hm. shoulda put in more frames.

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bitmap
Aug 8, 2006

Ccs posted:

Wondering what you guys think of this. Some friends of mine have been contacted by Channel Frederator as part of their new "Animation Incubator" program. They're working with Sony to develop projects. It smells suspiciously like one of those "contests" for graphic designers where people create a lot of free pitches and the company gets to take one and reward that creator with a bit of cash, in exchange for all the designs generated for free.

On the other hand, it could be a good opportunity. I don't want to go telling friends they shouldn't do it out of my own mistrust towards corporate interests.

Anyone have any experience with this? This is the press release:
http://deadline.com/2014/11/sony-pictures-animation-fred-seibert-cartoon-hangover-incubator-1201271591/

Nah man. It's legit. They had money before to pay for stuff and now they have more money to pay for things.

They're pretty good to work with but in the past it seems like they were only interested in developing single pilots. A few people I work withg are talking about putting stuff together for them and your friends should think about it too.

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