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Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
The last thread had a lot of outdated info in the op so here's the new one. This thread will give you the necessary information to install, mod, optimize and NOT gently caress UP your Oblivion game. I'll note which steps are essential, if you don't want to get too deep into all this, general troubleshooting, as well as mentioning the current most popular mods.

Step 1. Installing Oblivion.

Uninstall Oblivion cleanly before re-installing. That means deleting the installation folder, the folder in 'My Games' with the .ini, and using CCleaner's registry cleaning tool (or any registry cleaner) to get rid of any remnants of the game.

  1. Install Oblivion, Shivering Isles, then any DLC you have. If you're on Vista or Windows 7 install outside the program files directory to avoid UAC issues.
  2. Install the official patches. If you have the GOTY edition you don't need the Oblivion patch, just the Shivering Isles one.
  3. Test your game. I mean it. Run around and play for at least a half an hour to make sure your game isn't making GBS threads itself every 5 minutes.
You don't need any of the official DLC if you don't want them, however it is strongly recommended you get Shivering Isles. Not only is it a fantastic expansion in its own right, it's required for many of the better mods. Go ahead, get it. It's cheap now.

Step 2. Mod Utilities and essentials.

  1. Install the unofficial patches. The Oblivion one, the Shivering Isles one, then the DLC one.
  2. Download and install Oblivion Script Extender (OBSE). It's required for most of the better mods.
  3. Download and install Oblivion Mod Manager (OBMM) and Wyre Bash. These will be your mod installation programs, which make installing and uninstalling mods a breeze.
  4. Download and install Better Oblivion Sorting Software (BOSS). This takes away the headache of setting up your load order and does it as if by magic!

Step 2.5. Using OBMM and Wyre Bash.

These two programs do primarily the same thing by allowing you to easily install mods and set your load order. However, they both have unique features that you will want to take advantage of to create a smoother, more stable game. If you're fully familiar with these programs then you can use them in whatever way is most comfortable. If not, your mod adding procedure should be as follows.

  1. Select 'create' at the bottom of the OBMM screen.
  2. Select 'add archive' and select your zipped mod. If it's a folder 'add folder.' If it's a single file just use 'add file'.

    If you're adding a mod that has multiple .esp files (these are your standard mod plug ins) and your downloaded mod doesn't have an OMOD conversion data file/folder then you will have to read the provided readme and delete the files you don't need. Many of the bigger mods especially come with alternative plug ins and textures you can use and can't run them all together. Most mods that require this will usually come with a conversion script though. If they don't you can search for one on TesNexus. These scripts, when activating the OMOD, will give you the choice as to what parts to install.

    Also, this isn't an issue for most mods but make sure (by clicking data files at the bottom) that all your mods are going to their right folders. The files should start with meshes\, textures\, sound\ etc. If they don't then they won't show up in game. This isn't an issue if it comes with an OMOD script.



  3. Add any information you want (author, version etc.) and click Create OMOD at the bottom. This process could take a little while based on the size of your mod. It's normal for OBMM to become unresponsive with some of the bigger installations, just leave it and let it do it's thing.

    It is recommended to add the name of your mod and the version, for the sake of updating your mods later.

  4. Once finished the OMOD will appear on the right with a coloured box next to it. Select it and hit 'activate' at the bottom. Your plug in files (.esp) and any master files the mod may have (.esm) will appear on the left in your load order box, and all the other files will go into the appropriate folders in Oblivion's data directory. Tick the boxes next to the .esp and .esm files on the left to activate them.

    The coloured box is only a big deal if it's red, which denotes a major conflict with another OMOD. It will prompt you to overwrite files from another mod when activated. Check the readme for any incompatibility issues.

  5. Select utilities > archive invalidation on the right. Select BSA redirection and auto-update on exit at the bottom. This is needed for any mods that replace texture, meshes etc. so that Oblivion will load them, as opposed to the original files. By selecting auto-update on exit this utility will run everytime you close OBMM so you only have to do this step once.



  6. Run BOSS. It will automatically sort your load order when you close OBMM.
  7. Phew! Now we're done. Just do that 200 more times and you'll be ready to play!

At this point you can finish, having only used OBMM, but if you're planning on adding a lot of mods then you really need to do this next set of steps in Wyre Bash.

  1. Open Wyre Bash. Right click the column header at the top and untick 'Lock Times' so that Wyre Bash won't gently caress with the load order you created in OBMM.
  2. Go to the Oblivion\Mopy\Extras folder and copy the Bashed Patch, 0 file into your Oblivion\Data folder.
  3. Right click the Bashed Patch (at the bottom of your load order) and click 'Rebuild Patch'. A pop-up box will appear with loads of options on the left. Click one and any mods that are 'tagged' with that option will appear in the box on the right. Tick the box next to your mod, and tick the box next to the option. Hit OK and it will load all the information into the patch.



    To determine which boxes to tick use BOSS. After some of your mods it will have recommended bash tags to use. These tags will be automatically added to your mods, so it's just a case of ticking the boxes.

    In your Wyre Bash load order some mods may have green text, as opposed to the standard black. By using the merge patches option under Rebuild Patch we can merge these mods into the bashed patch and deactivate them in the load order, giving us room for more mods. Before doing this make sure the mods with green text are deactivated, and then rebuild your patch. Once done, and your bashed patch is activated, all the mods in green will have little plus signs, instead of ticks. These mods will automatically be deactivated in OBMM too.

  4. You're done. Make sure to rebuild the patch anytime you delete a mod than was used in the bashed patch, otherwise Oblivion will close when you run it.

The Bashed Patch feature of Wyre Bash will help increase stability in your load order, as well as allow all your mods to share and mix information, as opposed to overwriting each other. Your load order denotes the order in which Oblivion loads mods, so if two mods change the same information the one loaded last will overwrite the data from the one loaded first. This can be an issue when dealing with things like levelled lists (the lists that distribute items to vendors, NPCs and loot found in the game) and cosmetic mods, as well as any mods that add new items to the Oblivion world. Thanks to the combined brilliance of BOSS and Wyre Bash we can combine this information so that your mods don't eat each other. For more information about Wyre Bash and what you can do with it go here.

Step 3. Optional Utilities.

There are other things you can do to help optimize your set-up. TES4Edit is a utility that can view all your mods and look for conflicts which you can change yourself. It also allows you to edit some aspects of mods, or the original game, you don't like. It comes with a large manual but is easy enough to use with a little practice and reading. TES4Gecko is a utility that allows you to merge together the .esps of mods. Since Oblivion has a hard cap of 255 .esp and .esm files it can load in one game this can be helpful for adding more mods. Many things can't be merged without issue though, so read up first. Finally Python File Format Interface (PYFFI) is a new craze that allows you to optimize .nif files (meshes) to increase stability and even boost frame rates. I'm not entirely sure how it does it (some kind of defragger that gets rid of unnecessary data) but it's very popular. I won't bother writing up tutorials for these unless they're highly demanded. Certainly none of them are needed for a working, stable game.

Oh yeah, here are some mods too. To make your game better and such.

Traveller In Time fucked around with this message at 13:48 on Oct 26, 2013

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Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
Installing Mods
Make sure to read the readme for every mod before installing. I know a lot of them are needlessly long winded but skip to the parts about installation and compatibility issues to save yourself any headaches when running. Also, test big mods for a while after installation to make sure they work and don't destabilize your game.

Finding Mods
TesNexus and PlanetElderScrolls are your two main sites. TesNexus has more but PES will sweep up anything you can't find there, as well as providing mirrors for downloads.
Here is a list of lists for mod recommendations.

:pcgaming: Nehrim.:pcgaming:

A massive project put together with a large dose of efficient German engineering, this is a total conversion mod for Oblivion that turns it into the game it should have been. Won't go into any great detail about it since it has it's own official thread, but I will say, on a personal level, that even a heavily modded version of Oblivion can't compare with this.

Anyway, onto the mods!

Overhauls
These mods primarily get rid of the ever maligned level scaling in Oblivion. No longer will everything around you be scaled to your level. No longer will all bandits be seen in glass armour. No longer... Well, you get the idea.
  • Francescos will change the level scaling as well as a few other features, such as the economy and guards. All these other features are optional however, making it the smallest and easiest of the overhauls. It also has the option of adding new creatures and items.
  • Oscuro's Oblivion Overhaul has a much larger impact on the game than Fran's. As well as getting rid of the level scaling it adds more items, more quests and more general tweaks. It is less modular than Fran's and is much harder, but does come with more content.
  • FCOM gets rid of any indecision about the former two by combining them along side WarCry (older overhaul mod) and MMM (which can be used with just one of the other two)! Though it was once an intimidating installation prospect BOSS and Wyre Bash make it much easier to install without headache. Still, you'll want to go read up on the installation process if you plan to install. Better yet, consult this post for all your FCOM needs.
Which should I choose? Frans is best for first timers who don't want the game too much harder or different and OOO is for those who want more challenges and content. Use MMM with either one you choose (but don't use Frans creature add-on with it). FCOM is for those needing something completely different.

UI
Environment
Gameplay Tweaks
  • Oblivion XP\Realistic Leveling\nGCD all change the way leveling works in different ways. XP creates a classic RPG style system where you get XP for actions and distribute level up points between your skills. Realistic leveling is the spiritual successor to the old favourite KCAS, and is very hands-off, doing everything in the background. nGCD provides more customization than RL but is somewhat similar.
  • Race Balancing Project aims to change up the stock races and birthsigns, making them more unique, so picking a Breton has genuine advantages and disadvantages over an Imperial or an Orc.
  • Ren's Guard Overhaul changes the way guards work in a number of ways. It's best features include not being sent to jail for crimes that weren't directly in the line of sight or earshot of a guard, as well as bounties that don't carry over to other cities.
Combat
  • Deadly Reflex is the combat mod, adding new attacking features for fighters and stealth characters.
  • Supreme Magicka\Less Annoying Magic Experience (LAME)\Fearsome Magicka are all magic overhaul mods designed to make playing with a mage much easier and more fun. Fearsome Magicka adds an entire new system where as the other two just make the stock vanilla spells better, add new spells as well as making magic more dangerous. They can all be used together.
  • Midas Magic Spells of Aurum adds a shop with new spells that you can create through ingredient fetch quests. Some spells are gimmicky, but most are awesome. It's compatible with the above three overhauls.
Items
  • Armamentarium\Realswords\Bob's Armory and Classy Clothing Compendium all add new Weapons, armour and clothing that are distributed through the level lists, so they can be seen in appropriate shops, on NPCs and in random loot stashes at appropriate levels.
  • COBL is a large mod which adds a lot to the game without being in your face about it. As well as adding new ingredients and books from previous TES games, through it's item interchange plug in it allows popular mods that add items and ingredients to be distributed throughout the game, as opposed to just that one mod.
Quests & Locations
Visual
The two big graphic mods that make the game look a hell of a lot better are Qarl's Texture Pack III (QTP3) and Really AEVWD. QTP3 changes the textures of most of the landscape giving them a much clearer more detailed look. RAEVWD makes structures in the game viewable regardless of how far away you are, so they don't pop into existence when you're 30 feet away. Be warned, they will lower your frame rate. However, by making them into OMODS they are very easy to disable should you deem them unplayable.

If you want to use QTP3 then use this version, as it's the most optimised version you can possibly get. That is only the meshes, so download this for the full package, making sure to overwrite the meshes with those of the earlier download.

Download RAEVWD here. Make sure to download both the normal version and the SI version, if using the Shivering Isles. Also get the OMOD installation script for both to make installing painless. TES4LODGen is also needed for Really AEVWD. RAEVWD doesn't make architecture appear in the game, it merely provides the resources for doing so. TES4LODGen is what makes it appear in game, and has to be re-run anytime you change your load order.

For the most part the only thing you can do to make Qarl's run to an acceptable standard is to change settings. Just mess around with the default settings until you're happy. You can get RAEVWD working nicely by not installing the city and imperial city architecture, or the higher detail castles and IC bridges. The Aylied, forts and wilderness options will make most of the structures in the outdoors appear. Most of them have a low-poly count so fps decrease isn't too bad.

We can also change the uGridDistant settings in the Oblivion .ini. These settings will determine how far Oblivion loads objects and trees, and by lowering them can incrase frame rates. Go into your .ini file in your Games folder (not the one in Oblivion's installation folder) and change these two settings

uGridDistantTreeRange=15
uGridDistantCount=25

to

uGridDistantTreeRange=20
uGridDistantCount=18

By having the trees just slightly ahead it gives the illusion of being the furthest thing you can see, thereby making it seem like anything beyond that is being obscured by them. Clever, huh? You can play around with those settings to reach a happy compromise between visual and performance. Note that outdoors I get about 20 – 30 fps average, with a HD4850 GPU (512mb vram) running RAEVWD, Qarl's and Better Cities with the above tweaks and below optimisation mods.

Optimisation

Oblivion has such a frustratingly poor engine at times that regardless of the type of machine you have, you will probably need to download some of these.

Replacers for meshes and textures in the game.
Short Grass and Low-Poly Grass make the grass smaller and less resource intensive without making it look any different. Similarly Enhanced Vegetation can make the trees and flora look better whilst helping frame rates (providing you use the normal size textures option). Optimised Distant Land Max also provides a resource boost without any loss of visual quality. It is also compatible with RAEVWD and QTP3.

Plug-Ins and Mods.
Oblivion Stutter Remover helps smooth out gameplay, and has a number of options in it's .ini that can be tweaked to smooth out and increase frames. Streamline should also be used, but note the streamsmooth utility is obsolete with OSR. It is best to use it's streamsave and streampurge options, and disabling Oblivions autosave which can cause crashes. You can do that by changing the lines

bSaveOnInteriorExteriorSwitch=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1

in the .ini file in your games folder from 1 to 0.

Oblivion script optimization is obsolete and gives absolutely no boost whatsoever, infact it may make your game more unstable. Operation Optimization is largely outdated but can still do a job. It has been superseded by the PYFFI method mentioned earlier. Fast Exit and WeOCPS are helpful OBSE plug-ins that help reduce crashing. Most of the .ini tweaks found on tweakguides will provide no tangible benefits, and can cause instability, so be wary. The only other .ini tweaks I use, apart from those on this page, are the water reflection ones.

Troubleshooting

My game crashes back to desktop when I run it.
One of you plug-ins has a master file that hasn't been loaded. Open Wyre Bash and click on your mods. In the masters box on the right check each mod (including the bashed patch) and make sure there are no unticked boxes

My Game crashes after 10-30 minutes without reason.
If you have a 64-bit OS and at least 4gb of memory install the LAA patch to increase the amount of memory Oblivion is allowed to use. Also use Gamebooster to turn of unnecessary programs. If it still persists uninstall large script based or high res texture mods.

All the eyes in the game are weird.
Use the bashed Patch feature of Wyre Bash to bash all your cosmetic mods.

I have constant big drops in fps.
Uninstall increased spawns mods, or any mods that add more NPCs and items in the slow area.

There are big yellow exclamation marks with I'm a mesh or something in them.
Install FormID Finder and use it to find out what mod it came from, re-download and reinstall said mod.

My game is still broke.
This website has a ton of good info on modding Oblivion, as well as troubleshooting and how to deal with specific crashes. If you still have problems ask here and you'll get plenty help. Make sure to post your load order and be as detailed as possible. If we suck and can't help post a thread on the official Bethesda modding forum.

Now it's finally time to play! Or I can revise that mod list one last time and just, you know, see if there's anything else I can add. Maybe I forgot something. It can always be better, right? Maybe I'll go look through TesNexus again, just to make sure.

Traveller In Time fucked around with this message at 13:59 on Oct 26, 2013

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Revdomezehis posted:

Nice OP, but the link to "The Oblivion Quest List" just goes to the COBL mod. I think http://knol.google.com/k/toql-the-oblivion-quest-list is the link you were looking for.

Woebin posted:

Great OP. TR0LL's username is spelled with a zero, though, not an O. It might also be worth mentioning TES4LODGen, which is included in TCOM and seems to work really well.

Whoops, thanks for the heads up.

I'm also inclined to agree with Gyshall, since I tend to find adding mods without really knowing what they're changing is a sure fire way of ending up with a bloated load order. If you've played and enjoyed Morrowind though you'll probably find yourself wanting to add mods after a few hours.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Vincent Valentine posted:

Has anyone played Adash - City of Magic? I hear it's mostly in German, and i'm not even a little German, so i'm afraid i'd be lost.

The TesNexus page has English versions of the .esp and map. You can delete the voice BSAs and install Elys Universal Silent Voice so you can read the English subtitles. Won't affect gameplay.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
Where are you downloading the python components from? It's best to get them from the TesNexus download page, they all come in one handy .exe.

Jimb posted:

Oh jesus more issues... this is fun right? Ok walked into imperial city and have tons of missing meshes and textures, swiming through the city was interesting. Here is my mod order, does anything seem out of place?

You made sure to download both parts of the Better Cities resources, right? and make sure Archive Invalidation is working? If yes to both then use FormID Finder to track down what mod they're coming from and uninstall it.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Periodiko posted:

Some of the good mods do this as well (archaeology guild one, I think its lost spires?)

This will get rid of the pop-up on new game and delay it until you stumble across the guild yourself.

DonkeyHotay posted:

Could somebody rehost the LAA patch? I've been trying to access the website and timing out for about 20 minutes now.

Site is working for me but just incase.

making GBS threads stars posted:

Not sure where else to ask, and a google search doesn't help, was wondering if there is anyway to switch between spells other than opening up the journal every time. Just so used to the 360 and having several spells at the ready at all times.

Gonkish mentioned hotkeys. Here is a mod that adds more hotkeys including using the numbers on the number pad as auto casts for your spells.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
Are you using a UI mod like Darnified? If so reinstall that, as Oblivion XP overwrites files from it.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Periodiko posted:

David Brasher mods

He's also working on this which looks like it's going to be awesome.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
You sure it's not just taking it's time to load? When you have lots of OMODs it takes a few minutes.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

doctor iono posted:

Sorry, I meant TCOM. And I guess, if it takes a few minutes, then it's entirely possible I wasn't patient enough. Would it take minutes before showing up at all in the task bar or anything, just as a process?

Yeah, it'll show up as a process and not the taskbar, and can take a while depending on the amount of OMODs, your computer and as Moxie said how good a mood it's in. TCOM has a lot of stuff so it's normal.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

doctor iono posted:

Thanks, everyone! I went and took a break from the computer for twenty minutes or so, came back, and the mod manager was up with everything in it. I feel so stupid now.

If you don't plan on changing any OMODs for a while you can go to Utilities > Hidded OMOD switcher in OBMM and 'hide' them. That way OBMM won't bother to load them up. Your load order and game won't get affected.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
You'll be ok if you install the v1.2.0416 patch for Oblivion and make sure that the mods don't require Shivering Isles. Quite a few good mods need it but you can create a pretty new game without. Mods like FCOM, Deadly Reflex and The Lost Spires don't need it, for example.

Though you should still get it when you can, it's awesome.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Human Leaf Blower posted:

I'm getting a CTD as soon as I launch Oblivion. Followed the tutorial for TCOM to the letter as far as I know and this is my load order:


Vanilla Oblivion was loading up fine before I attempted to mod.

My game crashes back to desktop when I run it.
One of you plug-ins has a master file that hasn't been loaded. Open Wyre Bash and click on your mods. In the masters box on the right check each mod (including the bashed patch) and make sure there are no unticked boxes

I also don't see a bashed patch. Use the instructions in the OP to make one. It's needed for some of those mods.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
Crashing at that stage could be a UI problem. Disable Oblivion XP and whatever UI mod you have (Darn, Dark etc) then reinstall them. Make sure the Oblivion XP files overwrite those of the UI.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

joats posted:

This needs to be posted on the OP and every page.

TROUBLESHOOTING

Thanks, added link to OP.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
If you're using TCOM you should only be follwing his instructions. My stuff in the OP is mainly for people building their own mod list.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Five in Russia posted:

After so many fuckin hours of trying to get all these mods in order and get it to work, I was finally able to start playing. But then I go to leave the sewers and it crashes the split second it loads the outside area. I dunno what it could be either, I keep checking all my mods one by one and nothing fixes it.

You made sure to install the resources for Francesco's right? They're in a seperate .exe.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

ladyboy bobafett posted:

Could a note be appended to the COBL description mentioning the Daggerfall/Morrowind books? Maybe many of them are interesting and hilarious to read. Not maybe.

Done.

VDay posted:

Thanks. Another question:

Does the memory fix posted in the OP help increase performance at all on machines with more than 2 gigs of ram, or should I only use it if I start getting CTDs from the mods?

Only helpful if you're having memory related CTD issues, won't help performance unfortunately.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
Play Morrowind then once you're done mod Oblivion to be like a better looking Morrowind.

KiddieGrinder posted:

Is there a mod where it makes arrows actually like, powerful bolts of death rather than the pathetic little pew pew that they are in the original game? :(

It's very dissapointing. I want Avatar like bows and arrows, not little toy ones.

edit: Oh and higher damage dealing as well, so it doesn't take 12 arrows to fell some guard. :argh:

This mod does both and some other cool stuff. The official thread will give you more info.

Chaos Theory posted:

Is Francesco's available as an OMOD anywhere? With all of the optional stuff and the ability to pick out what you want, as opposed to having someone else's selection, I mean. Or am I just stuck with the installer?

The installer gives you the option of what to add, it's all you need.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
dammit, double post, ignore

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Fatrick posted:

Thanks, this worked.

The only other problem I'm having is that I randomly get dark screens if I look at certain sections of an area from certain angles.

eg: If I'm in a room standing in a corner, if I face north, I get a black screen (I still have my HUD), if I face west, east, or south, then I can see everything. This only happens in the corner of that room.

Do you have an Nvidia GPU?

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Fatrick posted:

Why yes, yes I do.

When you rebuild your patch in Wyre Bash check the Tweak Assorted option and check the Nvidia Fog Fix option. That should sort it.

If you're not using a bashed patch for some reason just use this

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Fatrick posted:

I tried this, and it did not work. I was told to keep Streamline at the bottom of my load order, so it's after my Bashed Patch. I have also heard that you should always have your Bashed Patch last, would this be part of the problem?

I have the bashed patch then streamline. That's the recommended order. Try changing the lighting you use, I know both HDR and bloom have issues with this kind of thing.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Mandrill posted:

I'm assuming this isnt compatable with all the armamentium and FCOM archery changes and stuff right?

Edit: I just want something that makes arrows fly fuckin fast instead of like running speed they do now.

I'd imagine they'd just overwrite those changes if loaded later than them.

One of these two mods may just be what you're looking for though, if you're just wanting higher speeds.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Fatrick posted:

Changing lighting didn't do it either!
Woe!

No idea. Is it in every building or just specific ones?

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Yeah Funyuns posted:

And Frans is still loving crashing my game. I've disabled and moved poo poo around 20 times and it still CTDs as I exit the tutorial area (starting new each test using a light quickstart mod, not loading one save game.)

BOSS doesn't know what to do and everything is bashed correctly. Also just tried some COBL+Frans patch that didn't do anything.

Did you install the second .exe for the new creatures and items to show up? That one is only on PES. It's the 535mb one.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
It's a common issue that loads of people have sorted in different ways, best thing to do is do a search for 'Nvidia black screen' on the Bethsoft forums.

Try turning off interior shadows. That's the only other thing I can think of.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
Give me a sec and i'll upload it.

e: Here you go. http://jump.fm/UVLKO
Has OMOD data to take you through the installation.

Traveller In Time fucked around with this message at 17:09 on Jun 16, 2010

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
Had that with the vanilla game. Fast Exit fixed it for me.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
Seems fine to me. What happens when you press r-ctrl + home in game? A menu should pop up. Did you make sure to install all the files in the download. The esp, and the .ini especially?

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
You're making sure to run the game with OBSE, as opposed to the original Oblivion.exe, right?

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
Don't have any experience with steam version, but it should be ok if all your other mods are working. Only other thing I can think of is to make a clean save. Disable streamline, load up game, save in a new slot, re-enable streamline then load from your new slot.

Other than that just make sure again that both OBSE and Streamline are installed ok.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

RoryGilmore posted:

Ha, that did it. I was previously just saving over old slots and re-loading those to try to get it to work. Thanks a lot for putting up with me.

e: Still crashing upon zoning an awful lot though :(

Wow, didn't expect that to work, awesome.

Unfortunately those kind of CTDs aren't easy to fix, only thing you can do is keep your load order clean (by following the notes BOSS gives you) and install some of the Optimisation mods in the OP and hope they lessen the amount of crashes. Crashing when fast travelling and going in and out of interior cells tends to be memory related, so check out GameBooster and the LAA patch (if you fit the requirements) in the OP.

Zenzirouj posted:

Also, I had a load order issue with the Better Imperial City esp that caused the ground to be lower than it should be, which I fixed. But it looks like the Arboretum area is still having the same type of problem (the ground is too high in some spots and drops way low at one of the doors). My load order is the same as in the documentation (though I moved the adventure pack and the Oubilette up above the better cities esps to fix the first issue with the ground).

Some mod is resetting the land height, try importing the cells in the bashed patch from Better Cities or move them further to the end of the load order.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Slopehead posted:

Now don't get me wrong, I can still play the game and make it operate, but I think that this experience has taught me that the OP, while excellent, really lacks in some fundamental information. I've read this thread literally from start to finish all 26 pages and most of what I saw was "gently caress this isn't working what's up with that?"


To be fair that's because most of us are away playing the game without issue. You don't get much game discussion in these threads, unfortunately.

As for the modding issue, common sense should dictate how far to go. The OP mentions the basic steps for installing (even mentions not having to use Wyre Bash if you aren't installing a great deal of mods) and to always read the readme for any extra steps you need to take. 9 times out of 10 you won't have any issue. Should you encounter a problem I have a basic troubleshooting guide as well as a link to a more indepth one, which would cover most people that 1 time out of 10. It can be time consuming, but it's not difficult.

I'll take a look at the OP later to see if I can maybe make it clearer or add some more info, but I added most of everything that I need to say. The onus is on you after to decide what to do.

Traveller In Time fucked around with this message at 12:24 on Jun 29, 2010

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

VDay posted:

Thanks, I'll give these a shot. I use quick saves pretty much every 5 mins because I'm super OCD when it comes to video games, so hopefully that's it.

Get Streamline if you don't already, it has it's own quicksave feature as well as rolling saves to satisfy your video game OCD and provides more stability than Oblivion's saves.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Cream-of-Plenty posted:

On a separate note, I'm loving how much harder OOO makes this game. I'm running a pretty slim load order with OOO, MMM 3.7, Supreme Magicka, Deadly Reflex 5, and the entire Unique Landscapes collection. After stepping out of the sewers I decided to visit Vilverin for the umpteenth time. Even at 50% difficulty, I got my rear end thoroughly handed to me all the way through the dungeon until I hit a wall with the Necromancer at the very end and had to throw my gloves in. I love the fact that you can run into characters and creatures that seem nine or ten levels above you, because it seriously makes dungeon crawling that much more tense and rewarding.

No doubt. I'm using Fran's and went there at only level 2 and stealthed my way through the first couple of parts. Pretty easy since I just hid in the shadows. Once I got to the last area, where you swim through the water, I stumbled across two undead Imperial Guards as I emerged and had a 10 minute brawl that ended with me killing each of them with a deadly reflex critical. Went through all my health items and stumbled towards the necromancer at the end where I had to rely on summons and hiding to survive.

Mr. Boogalow posted:

Is anyone using RBP / Race Balancing Project with success? It may just be me, but I've read and re-read the Readme and I *still* can't figure out how to install the drat thing.

I just want pretty characters... :saddowns:

Use the OMOD installer. http://www.tesnexus.com/downloads/file.php?id=25266 Just dump this folder into the RBP one and install as normal.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
I had a similar problem after I installed the Better Music System mod. BMS seems to augment a codec issue vanilla Oblivion has. If DiscoJ's solution works then re-enable the music and try this.

http://download.cnet.com/InstalledCodec/3000-2094_4-10789544.html

Run that and it'll show you all your installed codecs. Disable all the ones that don't come with your OS and see if that alleviates the problem.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Greedish posted:

I hate how the OP keeps saying Wyre bash when it's Wrye bash.

What? No it's no-oh, son of a bitch. I'll fix it later.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

schizopol posted:

enhanced economy omod installer with full descriptions and prompts: what could be easier than 100 economics word problems cleverly inserted between me and my game?

This is the one mod I'm not willing to update precisely for this reason. Out of all those prompts I only care about two.

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Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Benjamin Black posted:

Elsweyr: the Deserts of Anequina is no longer available on TESNexus for some reason, so get it here while you can: http://www.megaupload.com/?d=RNY1LP2Y

Did the girl who made it have another hissy fit? It'd be nice if the better Oblivion mods weren't created by petulant children.

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