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Bloody Pom
Jun 5, 2011



Zaodai posted:

You raised my hopes and dashed them quite expertly sir. I mean, I love me some Mechwarrior. And their campaign idea (that is probably just going to be them stealing outright from the HBS game) sounds fun. But it's from the people who made MWO, so it's probably going to run like garbage, be buggy as gently caress, and not have proper joystick support. :saddowns:

It specifically states that the team developing this is separate from the people working on MWO so... I'll reserve judgement.

e: The heat haze from the vents is neat :shobon:

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Sel Nar
Dec 19, 2013

Bloody Pom posted:

e: The heat haze from the vents is neat :shobon:

They made a goddamn Shadow Hawk look cool. At least, aesthetically.

Personally, I like the touch that it only has 3 fingers, but 2 thumbs per hand. It really does give it a more claw-like appearance.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Sel Nar posted:

They made a goddamn Shadow Hawk look cool. At least, aesthetically.

I hate PGI's double thumbs. Hands are typically human-like or simple barely-articulated open/close pincers for a reason--because it makes it easier for Mechwarriors to control them with their brains.

If it were just a few `Mechs with the double-thumb I wouldn't hate it but they put it on nearly everything because "why model a second hand, lol?"

PoptartsNinja fucked around with this message at 20:16 on Dec 4, 2016

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Bloody Pom posted:

It specifically states that the team developing this is separate from the people working on MWO so... I'll reserve judgement.

e: The heat haze from the vents is neat :shobon:

It's the same company, though? They've got the same resources and they're working for the people who think that MWO is well designed, so the odds of this second team going rogue and making it legit good seem slim. I'm hopeful, but not confident. If there's a restaurant that has a problem with constantly failing health inspections and getting customers sick, the fact that the owner changed it to a TGIFridays with the same management isn't going to suddenly make me think they got their act together.

Gwaihir
Dec 8, 2009
Hair Elf
To be fair, (and I'm like the very very last person that wants to give Paul any slack), the massive design blunders that stem from trying to directly turn the classic TT game in to a multiplayer game, don't really matter nearly to the same degree in a single player merc campaign type deal.

Remmon
Dec 9, 2011
Well, it seems they've already made one good decision by using UE4 instead of continuing MWO's mistakes with cryengine. And they won't have to balance for multiplayer, so will hopefully avoid the worst of the mistakes made with MWO.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


It'll be a campaign that starts with you scrambling to jump out of your crashing dropship, onto the surface of planet that turns out to be haunted. The rest of the game is you tracking down and killing the ghosts responsible for Ghost Heat, which you will be subject to for the entire game.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It's OK to be optimistic about MW5, it's OK to think it looks neat.

But PGI has proven to be duplicitous and untrustworthy, so if they ask for money before an actual final product exists my answer is "No."

Q_res
Oct 29, 2005

We're fucking built for this shit!

Remmon posted:

Well, it seems they've already made one good decision by using UE4 instead of continuing MWO's mistakes with cryengine. And they won't have to balance for multiplayer, so will hopefully avoid the worst of the mistakes made with MWO.

I'm hesitant to be optimistic when it comes to PGI, but I'm really hoping once MW5 comes out MWO gets ported to the new engine.

edit: Right on the money PTN, if it comes out and is any good at all I'll buy it. Guaranteed. But no preorder or crowd funding for PGI. I already made that mistake once.

Q_res fucked around with this message at 21:33 on Dec 4, 2016

Zebulon
Aug 20, 2005

Oh god why does it burn?!
Given they were already, openly talking about changing engines for MWO by guess is that the engine development that goes into MW5 will also go into making MWO less poo poo. Or at least that's my hope. When the devs for the game were themselves openly talking about switching engines back in spring-summer of this year, it's probably a sign even they're sick of dealing with Cryengine. If they have to do the work for MW5 anyways then that'd make it a lot easier to port MWO over to it too.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Ikuta Glacier: Tactical Update 1



Nevra’s cockpit was icing up again. The bitter cold air outside stuck even the smallest droplets of moisture to any unheated surface. She sighed, stretched a thin arm forward to turn a dial until it reached its next ‘click,’ increasing the amount of waste heat her fighter’s fusion reactor would vent into the cockpit. Unlike BattleMechs, which regularly enjoyed such niceties as a breathable atmosphere, the Kirghiz Omnifighter spent most of its operational lifespan in space. On a day such as today, Nevra took a moment to pity the fighter pilots of centuries past who would have been unable to fly in such bitter cold.

To such a pilot, her Kirghiz would’ve undoubtedly felt like god’s own gift to fighter pilots. Even laden with ten tons of high-explosive bombs and powering through a crosswind at what was—to Nevra—an uncomfortably low altitude the Kirghiz remained remarkably stable. She wasn’t in any danger of icing up—her machine’s control surfaces doubled as heat radiators. As long as the machine was in flight, the fighter’s entire ferro-aluminium outer hull would’ve been uncomfortably warm to the touch—far too warm for any condensation to stick long enough to freeze. The only exception was the trans-plexiglass canopy, which relied on interior cockpit heat—which meant Nevra had long since pushed past “uncomfortably warm.”

“Coming up on target zone,” she announced suddenly, her large, pale gray eyes unblinking as she watched the glacier flash past below. An experienced pilot, Nevra watched neither landmarks nor her sensors—she knew the timetable and simply counted the seconds as they passed. She could’ve flown the outbound leg with her eyes shut, but that would hardly get August the recon he needed.

“Contact,” her wing mate Adra announced. The other pilot was a few dozen kilometers to port. It had been a risk assuming the Widowmakers would deploy as they’d done in training, but it appeared to have paid off. “One star. Light and medium `Mechs. They are staying close together. Must be RIF. Permission to bomb?”

“Neg. Claw Actual to Stinger Actual. Stinger, take your half-star to Adra’s location. If the enemy is just a single try to avoid shaking your cargo overly much—level bombing first. If they attempt to engage deploy the package and trust the Elementals to do the job. If they scatter or flee pursue and annihilate then resume seeking for other scout stars. Adra—continue on. They cannot be far from the main blob,” Nevra licked her lower lip. Her light brown skin glistened with nervous sweat, she would undoubtedly be seen before she spotted her prey. August’s plan had called for a complete disregard of camouflage, instead every machine and elemental in the Supernova had been painted in a variation on the unit’s parade colors: a bright rust-red with yellow highlights. Unlike parade formations, the yellow had been applied haphazardly as the individual Techs and pilots saw fit, giving most of the machines in the unit an asymmetrical, lopsided appearance the Nova Commander insisted would drive the hidebound Widowmakers mad.

“You are still certain the enemy will remain bunched together? Tactically, it would be wiser to disperse all over the glacier and strike in hit-and-run fashion until they know our strength.”

“The Nova Commander believes they will remain together and attempt to win overall victory in a single pitched battle. I—” Nevra had been about to say she was less certain the Widowmakers would oblige with a quick fight when she spotted a sliver of Star League Green spanning the ice chasm she overflew. “—have spotted the main group. One—two moderate-sized bridges across the chasm. Overflying—now,” she pressed a button on her console, transmitting her global positioning data to the Nova Commander. She knew August would be listening in. He’d told her once that his first assignment had been to a scout star, she knew he preferred his reconnaissance data as close to firsthand as possible. “Two, three stars. Mixed weights. Make that four, a star is lagging about six kilometers behind the others—two Assault `Mechs in that one. ETA—rough estimate is seven to eleven minutes at present speed. Looks like they blundered into an ice patch.”

She did a little math in her head, and grinned. “Nova Commander, if you push hard you can catch them just as they catch up with the main body. Permission to gather Claw flight in target zone? We can herald your arrival, quiaff?”

“Roger, Claw flight.” August’s voice was clear as the antarctic sky. “Permission granted. Will try to reach coordinates in six-thirty.”

“Understood.” She flipped a few switches, setting the release timing for her bomb racks. The Goliath Scorpions had never shied from bombing runs, either straight and level or, as Nevra preferred, precision dive-bombing. Even with their forces swollen to bursting with the addition of Burrock and Fire Mandrill warriors taken in the harvest trials, the Goliath Scorpions—who had always had a comparatively small touman—continued to conserve their BattleMech forces. They continued to rely heavily on combined arms and close air support while spurning the “niceties” of zellbrigen, which had drawn derision from the Widowmakers in the early waves. The Goliath Scorpions had won many quick victories, but the Widowmakers claimed those victories were “tainted.”

“Claw Actual. We shall start the night with a few noisemakers and once everyone has begun dancing we will deploy gifts as you call for them. As I have heard the Freeborns say in that club on Kaesong: Let us party until the sun comes up.”








Shooting Phase
Kirghiz 1
- Drops 2 bombs in hex 1923 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 8, hit!
- Drops 2 bombs in hex 2022 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 8, hit!
- - Shadowcat suffers 20 damage to Left Torso (13/18 armor remaining), Right Leg (13/18 armor remaining (TAC!)), Right Torso (13/18 armor remaining), Center Torso (15/20 armor remaining)!
- - Reinforced Temporary Bridge hex 2022 suffers 20 damage (50/70 CF remaining)!
- Drops 2 bombs in hex 2122 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 8, hit!
- - Mad Dog D suffers 20 damage to Right Arm (11/16 armor remaining), Center Torso (18/23 armor remaining), Left Arm (11/16 armor remaining), Left Leg (18/23 armor remaining)!
- - Reinforced Temporary Bridge hex 2122 suffers 20 damage (50/70 CF remaining)!
- Drops 2 bombs in hex 2221 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 8, hit!
- Drops 2 bombs in hex 2321 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 7, hit!

Kirghiz 2
- Drops 2 bombs in hex 1824 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 9, hit!
- Drops 2 bombs in hex 1924 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 6, miss! MOF 1 reduced to 1 by Golden Goose!
- - Bombs scatter into hex 1923!
- Drops 2 bombs in hex 2023 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 11, hit!
- - Mad Dog A suffers 20 damage to Left Arm (11/16 armor remaining), Center Torso (18/23 armor remaining), Right Leg (18/23 armor remaining), Center Torso (13/23 armor remaining)!
- - Reinforced Temporary Bridge hex 2023 suffers 20 damage (50/70 CF remaining)!
- Drops 2 bombs in hex 2123 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 6, miss! MOF 1 reduced to 1 by Golden Goose!
- - Bombs scatter into hex 2022!
- - Shadowcat suffers 20 damage to Left Arm (5/10 armor remaining), Right Torso (8/18 armor remaining), Left Arm (0/10 armor remaining), Right Torso (3/18 armor remaining)!
- - Reinforced Temporary Bridge hex 2022 suffers 20 damage (30/70 CF remaining)!
- Drops 2 bombs in hex 2222 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 11, hit!

Kirghiz 3
- Drops 2 bombs in hex 1432 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 11, hit!
- Drops 2 bombs in hex 1532 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 7, hit!
- - Warhawk H suffers 20 damage to Right Arm (23/28 armor remaining), Right Torso (21/26 armor remaining), Left Arm (23/28 armor remaining), Center Torso (37/42 armor remaining)!
- Drops 2 bombs in hex 1631 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 8, hit!
- Drops 2 bombs in hex 1731 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 9, hit!
- - Wolf Spider Prime suffers 20 damage to Left Arm (19/24 armor remaining), Left Arm (14/24 armor remaining), Right Arm (19/24 armor remaining), Right Arm (14/24 armor remaining)!
- Drops 2 bombs in hex 1830 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 9, hit!

Kirghiz 4
- Drops 2 bombs in hex 1133 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 7, hit!
- Drops 2 bombs in hex 1232 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 11, hit!
- Drops 2 bombs in hex 1332 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 7, hit!
- Drops 2 bombs in hex 1431 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 6, miss! MOF 1 reduced to 1 by Golden Goose!
- - Bombs scatter into hex 1331!
- Drops 2 bombs in hex 1531 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 9, hit!

Kirghiz 5
- Drops 2 bombs in hex 0935 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 11, hit!
- Drops 2 bombs in hex 1034 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 2, miss! MOF 5 reduced to 4 by Golden Goose!
- - Bombs scatter into hex 1436!
- Drops 2 bombs in hex 1134 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 7, hit!
- Drops 2 bombs in hex 1233 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 7, hit!
- - Nova Cat D suffers 20 damage to Right Torso (18/23 armor remaining), Center Torso (30/35 armor remaining), Center Torso (25/35 armor remaining), Right Leg (25/30 armor remaining)!
- Drops 2 bombs in hex 1333 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 6, miss! MOF 1 reduced to 1 by Golden Goose!
- - Bombs scatter into hex 1233!
- - Nova Cat D suffers 20 damage to Left Leg (25/30 armor remaining), Right Torso (13/23 armor remaining), Left Torso (18/23 armor remaining), Center Torso (20/35 armor remaining)!



End Phase
Temporary Bridge hex 2022
- Insufficient CF to support Shadowcat B: needs 45, has 30! Structure collapses!

Temporary Bridge hex 2122
- Insufficient CF to support Mad Dog D: needs 60, has 50! Structure collapses!

Temporary Bridge hex 2023
- Insufficient CF to support Mad Dog A: needs 60, has 50! Structure collapses!

Shadowcat B
- Suffers 20 damage in the fall to Left Leg (13/18 armor remaining), Left Torso (8/18 armor remaining), Right Torso (0/18 armor, 9/11 structure remaining (Crit!)), Center Torso (10/20 armor remaining)!
- Through-armor critical chance in Right Leg: rolled 7, no critical hit sustained!
- Critical chance in Right Torso: rolled 4, no critical hit sustained!
- Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 2 avoiding pilot damage = 7): rolled 5, fails!
- Enters Ice Hex 2022: rolled 5, the ice cracks but does not break!
- Must pass a 3+ consciousness roll: rolled 9, succeeds!

Mad Dog D
- Suffers 30 damage in the fall to Left Arm (6/16 armor remaining), Left Arm (1/16 armor remaining), Left Leg (13/23 armor remaining), Center Torso (13/23 armor remaining), Left Torso (11/16 armor remaining), Right Leg (18/23 armor remaining)!
- Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 2 avoiding pilot damage = 7): rolled 7, succeeds!
- Enters Ice Hex 2122: rolled 5, the ice cracks but does not break!

Mad Dog A
- Suffers 30 damage in the fall to Left Arm (6/16 armor remaining), Left Arm (1/16 armor remaining), Right Torso (11/16 armor remaining), Left Arm (0/16 armor, 6/10 structure remaining (Crit!)), Left Torso (11/16 armor remaining), Left Leg (18/23 armor remaining)!
- Critical chance in Right Torso!
- Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 2 avoiding pilot damage = 7): rolled 6, fails!
- Enters Ice Hex 2023: rolled 6, the ice breaks!
- Falls through the ice in hex 2023!
- - Suffers 6 damage in the fall to Center Torso (8/23 armor remaining), Right Arm (15/16 armor remaining)!
- Critical chance in Left Arm: rolled 7, no critical hit sustained!
- Left arm floods!
- Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 2 avoiding pilot damage = 7): rolled 4, fails!
- Must pass a 3+ consciousness roll: rolled 11, succeeds!
- Must pass a 5+ consciousness roll: rolled 10, succeeds!

Warhawk H
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!

Wolf Spider Prime
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 10, succeeds!

Nova Cat D
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!








Player Status:




Opposing Force Status:





Special Rules
Necrosia Stimulants Once per game, BattleMechs and Elementals may inject themselves with Necrosia stimulants granting them heightened reaction times for three turns. While Necrosia stimulants are active, Mechwarriors gain a -1 bonus to gunnery due to their heightened reaction times but suffer a +1 penalty to piloting tests due to minor visual hallucinations. Elementals in Ironhold Armor gain a -1 bonus to gunnery with no penalties. All other Elementals instead gain a -2 bonus to Anti-Mech attacks with no penalties.
Icy Conditions Ice hexes are in play. At the bottom of the ravine, all ice hexes are treated as though they are elevation -6. It is possible to break through these ice hexes and fall into the liquid water below. If a `Mech does not extract itself from the water in two turns it will be frozen in place and immobilized (or destroyed if completely submerged).
-60 C All `Mechs cool 3 additional points each turn

House Rule
Heavy Vibro Claws deal +1 damage per claw per elemental on leg and swarm attacks rather than the standard ruling.



Primary Objectives
- Achieve 100% humiliation or more


Secondary Objectives
- Push or charge a Widowmaker unit into the ravine (+0%/5%)
- Kill Star Colonel Jolán Vickers (+0%/5%)
- Leave one crippled enemy alive (+0%/5%) (+5% if that unit is an enemy officer)
- Completely destroy a crippled enemy (+0%/4%)
- Defeat 3 `Mechs with Elementals (+0%/6%)
- Drug Free: defeat 5 enemy `Mechs without the aid of Necrosia (+0%/5%)
- Battle High: defeat 5 enemy `Mechs with the aid of Necrosia (+0%/5%)



Attention, Mechwarriors! You will be receiving a PM / E-Mail soon.

Orders Due: Midnight Tuesday!

Bloody Pom
Jun 5, 2011



Dumb question probably, but what are the grey splotches meant to represent?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Hah, gently caress you star colonel.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Bloody Pom posted:

Dumb question probably, but what are the grey splotches meant to represent?

They're trees. The normal tree sprite looks like snowballs on the iceworld tileset so I replaced them with a nice evergreen.

Edit: I also still owe some people some mercenaries, so that'll be done tomorrow-ish? So much to do this season.

PoptartsNinja fucked around with this message at 01:11 on Dec 5, 2016

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Idle question: Is the bridge in 2123 strong enough to take weight now the other side has died?

Bloody Pom
Jun 5, 2011



PoptartsNinja posted:

They're trees. The normal tree sprite looks like snowballs on the iceworld tileset so I replaced them with a nice evergreen.

Edit: I also still owe some people some mercenaries, so that'll be done tomorrow-ish? So much to do this season.

Well that puts a damper on my plans. Would I have line of sight to the Myst Lynx from either 0508 or 1205, or would that forest tile in front of it get in the way? I'd like to get at least one of those lights out of the way before they start moving.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
^^^ It takes 3+ hexes of light woods to block line of sight. The hill between you and them is the bigger LOS killer.


goatface posted:

Idle question: Is the bridge in 2123 strong enough to take weight now the other side has died?

As long as you don't exceed the current CF (which is 50) in tonnage, but I'd caution against it since someone might take a potshot at the floor and drop you in a hole.

PoptartsNinja fucked around with this message at 01:25 on Dec 5, 2016

Centurium
Aug 17, 2009
Someone start talking tactics at me, especially in the north group. That cowardly antimissile system enrages me, and the urge to turn on MASC, run directly into his face, and shoot all the things is growing overwhelming.

Look at him, sitting there, being all anti-missiley.

Bloody Pom
Jun 5, 2011



Alright, going to start working on my personal objective. Moving to 1002 and giving the Myst Lynx a rude awakening.

E: At the risk of sounding greedy, could the rest of you guys hold off on shooting the lights unless absolutely necessary? There's only three and I need to kill three, so no killstealing! :argh:

E2: Is the Fire Moth obscured from 1002? That thing is dangerous for a 20-tonner.

Bloody Pom fucked around with this message at 02:42 on Dec 5, 2016

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


That Mad Dog had a pair of ER PPPCs and 8 SRM6s? :staredog:

Ablative
Nov 9, 2012

Someone is getting this as an avatar. I don't know who, but it's gonna happen.

Bloody Pom posted:

Alright, going to start working on my personal objective.

My thoughts exactly. Moving to 0606, giving the Black Lanner a very bad day.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

Zaodai posted:

That Mad Dog had a pair of ER PPPCs and 8 SRM6s? :staredog:

Had :getin:

Good job, bombers!

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."

Zaodai posted:

That Mad Dog had a pair of ER PPPCs and 8 SRM6s? :staredog:

PoptartsNinja posted:

Alternate-Universe 3032 TRO Entry 1

Copperhead (Mad Dog)
<snip>

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
and I thought having four SRM6s was badass. Take that guy out at loooooong range.

Weissritter
Jun 14, 2012

Love the write up here. Reminds me of the mission write-up in MechWarrior 2 where Wolf aerospace fighters strafed the heck out of the Jade Falcons.

The Star Colonel is having a bad day, which is about to get worse.

Back Hack
Jan 17, 2010


Oh boy, looks like us guys in the south are going to have our hands full with that mostly undamaged assault lance. :v:

Also, I'm thinking of jumping my Nova to 1041 taking some pop shots at that Warhawk with my iHLL.

Pooncha
Feb 15, 2014

Making the impossible possumable
I am slightly regretful that the Mood boxes aren't filled because it would have been interesting to see the Widowmakers' mood at that :v:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Pooncha posted:

I am slightly regretful that the Mood boxes aren't filled because it would have been interesting to see the Widowmakers' mood at that :v:

Don't worry, they're just blank because they're still dumbfounded.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Hmm looks like the bombers were mostly pretty darn accurate?

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Out of curiosity, is the secondary objective to "Kill Star Colonel Jolán Vickers" that we kill his mech, or kill the pilot himself? I assume the latter (given that we've already got various objectives about wounding and destroying mechs), but I have also had a tendency to assume bloodthristyness where it is apparently not warranted.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Tarezax posted:

Had :getin:

Good job, bombers!

It still has all 8. It only lost an arm and with it one PPC. The SRM launchers are all in the torsos.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Zaodai posted:

Out of curiosity, is the secondary objective to "Kill Star Colonel Jolán Vickers" that we kill his mech, or kill the pilot himself? I assume the latter (given that we've already got various objectives about wounding and destroying mechs), but I have also had a tendency to assume bloodthristyness where it is apparently not warranted.

Kill the actual pilot, yeah. It's luck-based so it's a bonus objective.

Bloody Pom
Jun 5, 2011



PoptartsNinja posted:

Kill the actual pilot, yeah. It's luck-based so it's a bonus objective.

Does it count if he fails to get out of the water and ends up turned into a Clansicle?

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

Wafflecopper posted:

It still has all 8. It only lost an arm and with it one PPC. The SRM launchers are all in the torsos.

Well, yes, but with half of its long-range firepower gone and its thinned armor, it's now much easier to take it out before it can close in to use those SRMs.

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

PoptartsNinja posted:

Don't worry, they're just blank because they're still dumbfounded.

They're Widowmakers: dumb is generally a fair assumption; too bad they've got scary numbers, even with air support.

Anyway, I haven't run any numbers or re-checked my notes yet, so my math isn't reliable, but the Timberwolf will probably head up to 1144, face to 1243 and fire at that Warhawk with 2 ER Large's and 2 LRM20s, which should bring the mech to 6 heat in exchange for potentially enough damage to knock out a mech part (possibly two with quite a bit of luck); that isn't too bad, considering that they'll probably move into (or behind) the trees next turn, so we won't get better shots than this for a while.

thetruegentleman fucked around with this message at 04:55 on Dec 5, 2016

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

PoptartsNinja posted:

Kill the actual pilot, yeah. It's luck-based so it's a bonus objective.

Blind Sal outlived her ride, but Psion made sure it wasn't by much.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Bloody Pom posted:

Does it count if he fails to get out of the water and ends up turned into a Clansicle?

Do we get more or less humiliation factor if he should happen to mysteriously eat a stray PPC once his mech is downed? We don't make bandits bondsmen. :colbert:

Runa
Feb 13, 2011

After his mech goes down, one player has to have their mech squat down and stand up over the cockpit repeatedly.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Submitted Alternate orders for the Stormcrow: a Prime going to 1644, facing 1643 and shooting the Warhawk with everything.

So many good shots to take :getin:

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RA Rx
Mar 24, 2016

Seems like the intent could be to either shame them by showing off how accurate they are and how bad they are at dodging (through getting lucky with dice rolls and getting a cockpit kill), or maybe the idea is to show that they consider them bandits with no rights except the ones they give them (and thus an easy cockpit kill sends the right message).

So, are the players encouraged/tolerated/advised not to do so, PTN?

RA Rx fucked around with this message at 10:35 on Dec 5, 2016

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