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https://twitter.com/gosokkyu/status/1592430390568194049?s=20&t=Plirh2VZKHEb3DLz9kSJnA
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# ? Nov 15, 2022 23:05 |
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# ? Apr 27, 2024 05:49 |
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Evil Fluffy posted:DQ6 tried to do a lot and while it was visually impressive for its time and had a lot of content, it can be rough. The boss you fight just before class changing unlocks can be hellishly hard in the SNES version.
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# ? Nov 15, 2022 23:16 |
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You might as well play the mobile version.
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# ? Nov 15, 2022 23:21 |
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Nihilarian posted:does the nes version have a context sensitive button or is it back to choosing off a menu Menu
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# ? Nov 15, 2022 23:21 |
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How did Heartbeat make such a pretty game with VI and such an ugly game with VII?
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# ? Nov 15, 2022 23:40 |
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Gloam posted:How did Heartbeat make such a pretty game with VI and such an ugly game with VII? Wasn't VI on the SNES and VII on the PSX? Wonder if the completely new hardware had something to do with it.
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# ? Nov 16, 2022 00:18 |
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It was originally planned for the N64-DD, moved to the Playstation, and got delayed a few times. The game is so drat long I assume nobody had time to work on graphics because the couldn't stop the writers. "hey, can I make the character models look good? No time, we have to assemble three more cities and a dungeon and it has to incorporate these puns"
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# ? Nov 16, 2022 00:37 |
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Is DQ7 longer on the 3DS or the PSX? (or is it 6 and 6)
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# ? Nov 16, 2022 01:16 |
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Much longer on PSX
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# ? Nov 16, 2022 01:25 |
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In Training posted:Much longer on PSX That's what I thought; I was debating whether to play it on 3DS original hardware or emulated on Odin Duckstation. Why is the PSX version so much longer? I mean 'why' as in 'what causes the remake to be so much shorter', not 'why did the devs do X, Y, or Z'
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# ? Nov 16, 2022 01:26 |
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if you're playing on actual hardware, load times on psx are brutal (comparatively)
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# ? Nov 16, 2022 01:29 |
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JustJeff88 posted:That's what I thought; I was debating whether to play it on 3DS original hardware or emulated on Odin Duckstation. The opening island has been rewritten to get the game going quicker. Also the fights are faster individually and there are no random battles so you can more easily run to new story bits. I don't remember any other major changes, I'm pretty sure all the towns + dungeons other than the first dungeon were recreated faithfully Don't take my word 100%, I played the remake once when it came out a few years ago and just played through the PSX version last year.
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# ? Nov 16, 2022 01:32 |
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In Training posted:The opening island has been rewritten to get the game going quicker. Also the fights are faster individually and there are no random battles so you can more easily run to new story bits. I don't remember any other major changes, I'm pretty sure all the towns + dungeons other than the first dungeon were recreated faithfully Weird thing about it, changing the fights from random encounters to enemies on the map actually seemed to increase the number of encounters you had. Partly since the maps were pretty faithful to the PSX version so none of them were really designed with that kind of mechanic in mind. If I remember right it's something that makes the PSX version actually faster to speedrun than the 3DS version (The difference in the top time is the PSX version being 5 hours faster).
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# ? Nov 16, 2022 02:45 |
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A few parts of the plot were condensed in the remake, most notably near the beginning. Some convenience features added reduce the amount of time spent looking for certain mandatory treasures. Loading times are shorter, and I think that the overall speed of the game in 3D is slightly increased, both in and out of battle. All of this means that a casual player can expect to finish the 3DS version quite a bit quicker. It's still an unbelievably long game, however.
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# ? Nov 16, 2022 02:51 |
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Gloam posted:How did Heartbeat make such a pretty game with VI and such an ugly game with VII? This is basically the main issue with early 3D. Even the gaming press at the time noted how dire DQ7 looked. Compare to gorgeous stuff on PS1 like Tales of Destiny and Legend of Mana. That said, other examples of sprites-on-polygons (Xenogears, Breath of Fire IV) don't look nearly as bad. Heartbeat's engine just sucked. Even though the DS remakes (4-6) used a similar engine, those games are far more pleasing to the eye. Kudos to ArtePiazza for getting it right.
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# ? Nov 16, 2022 16:24 |
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Last Celebration posted:Imho it’s because VI is the only one without a “thing”, a goal beyond just being Another Dragon Quest. 2 massively expands on what 1 laid the groundwork for, 3 continues on that trend, 4 is arguably a step back in pure gameplay terms but has more of an overarching story on top of the whole Chapter thing, 5 is probably one of the coolest SNES games period in terms of its execution of its goal of a twenty year odyssey to find a legendary hero on top of monster taming still being a new concept*, 7 was “holy poo poo we can make HOW many vignettes on two discs?”, 8 was a journey across seas and skies (even the JP title is basically that), 9 was kinda ambitious for even trying to be a handheld MMO kinda deal, and 11 was the anniversary title. DQ4 for the NES was only a gameplay step back due to AI being mandatory in Chapter 5 and the AI being kinda dumb (looking at you, Cristo). 5 definitely learned from those missteps in 4 and improved it in addition to adding monster taming several years before Pokemon came out but after some other games like SMT already existed. DQ7's claim to fame is that it made me realize, no, I actually didn't want a 100+ hour long Dragon Quest game. Though that was probably due in part to the PSX game spending several hours of gameplay before your first fight. Anyone who thinks Suikoden 5 has a 'slow' start must has never played DQ7 PSX (and they're just wrong in general but that's another topic). Pretty sure I was 20-25 hours in before I hit Dharma and then another 2hrs until I could class change. When I later beat the game on an emulator it was still over 100 hours on the game file (and I frame-skipped 99% of the gameplay). Scholtz posted:
You are not allowed to post stuff like this without a link to where I can buy it. Nihilarian posted:does the nes version have a context sensitive button or is it back to choosing off a menu The NES only has an A and B button. Though I guess they could've made Select work for that.
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# ? Nov 16, 2022 17:02 |
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Evil Fluffy posted:DQ7's claim to fame is that it made me realize, no, I actually didn't want a 100+ hour long Dragon Quest game. Evil Fluffy posted:You are not allowed to post stuff like this without a link to where I can buy it. https://www.reddit.com/r/dragonquest/comments/yvtbh5/new_merchandizing_in_japan_lottery/ It's apparently only available as a lottery prize from a specific store in Japan. If you go get one get me one to please.
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# ? Nov 16, 2022 17:11 |
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I think what DQXI taught me is that I don't care how long a game is, as long as it continues to be good. The reason I tell myself I don't want long games is because most long games have long periods of being boring.
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# ? Nov 16, 2022 17:14 |
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I absolutely adore 7, even with it's vast size. The lengths may be comparable but it's tonally and structurally a very different game than XI (which I also love but for different reasons)
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# ? Nov 16, 2022 17:24 |
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The opening of Dragon Quest 7 is amazing, even in truncated form. The game's got some problems, but going on a whole rear end peaceful adventure before you see your first slime wasn't ever one of them.
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# ? Nov 16, 2022 19:28 |
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I think DQ9 is the weakest of the modern games. I don't care for class systems where you can just keep piling on abilities - even in DQ3 you were limited by your current class stat growth and equipment options. The main story and vignettes were some of the weakest in the series. Most importantly, they didn't have separate slots for equipment stats and appearance so you were punished for trying to be fashionable.
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# ? Nov 16, 2022 19:47 |
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Scholtz posted:
There's always Mini Medals in the banana stand.
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# ? Nov 16, 2022 19:48 |
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whydirt posted:I think DQ9 is the weakest of the modern games. I don't care for class systems where you can just keep piling on abilities - even in DQ3 you were limited by your current class stat growth and equipment options. The main story and vignettes were some of the weakest in the series. Fair points about 9. My problem with it was, not surprisingly, the lovely online content unlocking system. War of the Lions did a similar thing that really pissed me off. I've always regarded gaming as a solitary past-time and I'm sick of people trying to crowbar in MP elements every-bloody-where.
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# ? Nov 16, 2022 20:38 |
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Ofecks posted:This is basically the main issue with early 3D. Even the gaming press at the time noted how dire DQ7 looked. Coming out in the west right before FFX did it zero favors lol
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# ? Nov 16, 2022 21:47 |
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JustJeff88 posted:Fair points about 9. My problem with it was, not surprisingly, the lovely online content unlocking system. War of the Lions did a similar thing that really pissed me off. I've always regarded gaming as a solitary past-time and I'm sick of people trying to crowbar in MP elements every-bloody-where. The worst was the streetpass feature getting crammed into everything on the DS (or was it 3DS?). Like I get that it makes sense in Japan where you have a large population of devoted users packed into a relatively small area, but that poo poo was loving useless in the US.
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# ? Nov 17, 2022 04:41 |
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Mylan posted:The worst was the streetpass feature getting crammed into everything on the DS (or was it 3DS?). Like I get that it makes sense in Japan where you have a large population of devoted users packed into a relatively small area, but that poo poo was loving useless in the US. Yahtzee mentioned that once, and I agree. I have a couple of 3DSs and I keep streetpass off at all times. I don't give a poo poo if someone near me also has a 3DS; I bought the drat thing so that I can play it while sitting under a tree... in a wood... far from civilisation.
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# ? Nov 17, 2022 05:28 |
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The last boss of dq3 is a slog. If i was going to fight him without savestates i would definitely have to grind a lot. my hero and martial artist each did about as much damage as he healed every turn with the damage buff spell, and that was pretty much my only dps because he had bounce and i needed to heal every turn, twice most of the time. Thank god for the sage stone and the 4 wizard rings i picked up
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# ? Nov 17, 2022 07:15 |
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Mylan posted:The worst was the streetpass feature getting crammed into everything on the DS (or was it 3DS?). Like I get that it makes sense in Japan where you have a large population of devoted users packed into a relatively small area, but that poo poo was loving useless in the US. 3DS made it a system-level feature that could handle multiple game saves simultaneously - before that, it was just a thing that a few DS games tried that never really took off because you and everyone else had to have the cartridge inserted and specifically set to receive passing data, which isn't a thing people would just casually do. DQ9's the one DS game with that feature that actually took off, and it's probably the primary reason why 3DS adopted it as a core feature to begin with, but even then, it mostly turned into people planning to meet up and exchange data rather than being a casual, passive thing. Games like DQ7 3DS and Bravely Default let you do all the streetpass stuff online, so it wasn't always a big deal. Come to think of it, I can't think of any 3DS games off the top of my head that had any really crucial/interesting stuff gated behind streetpass, but I'm sure I'm forgetting lots of them.
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# ? Nov 17, 2022 08:26 |
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Are there hacks that restore the street pass content to IX or is it lost to time.
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# ? Nov 17, 2022 12:49 |
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In Training posted:Are there hacks that restore the street pass content to IX or is it lost to time. If you mean the stuff like the postgame campaign that you gradually downloaded yeah, the DS was too primitive to have actual downloadable content so the street pass stuff was just a key telling the game you could access X so there should be hacks for it.
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# ? Nov 17, 2022 13:09 |
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DQ9 had a bunch of quests and a shop with some exclusive gear that could only be unlocked by wi-fi, but they're all on the card and can be still be unlocked by action replay codes, or by finding a WEP hotspot and connecting the DS to a specific DNS address. The most important ones are the special treasure maps that lead to bosses from old games - you can unlock some of them normally, but half of them were wi-fi items. The big deal with the streetpass was that it would let you trade the regular treasure maps that lead to randomly-generated dungeons, and there were very specific in-demand maps that seeded really bountiful dungeons, but I don't think there's really anything lost content-wise.
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# ? Nov 17, 2022 13:29 |
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Nihilarian posted:The last boss of dq3 is a slog. If i was going to fight him without savestates i would definitely have to grind a lot. my hero and martial artist each did about as much damage as he healed every turn with the damage buff spell, and that was pretty much my only dps because he had bounce and i needed to heal every turn, twice most of the time. Thank god for the sage stone and the 4 wizard rings i picked up because one time I did, oh boy
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# ? Nov 17, 2022 14:18 |
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DACK FAYDEN posted:you didn't forget to use the orb on him did you it's definitely this lol
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# ? Nov 17, 2022 14:26 |
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PaletteSwappedNinja posted:Games like DQ7 3DS and Bravely Default let you do all the streetpass stuff online, so it wasn't always a big deal. Come to think of it, I can't think of any 3DS games off the top of my head that had any really crucial/interesting stuff gated behind streetpass, but I'm sure I'm forgetting lots of them. Completing the Pokedex equivalent in Yokai Watch is locked behind Streetpass.
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# ? Nov 17, 2022 14:36 |
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DACK FAYDEN posted:you didn't forget to use the orb on him did you
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# ? Nov 17, 2022 16:31 |
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The current game on my "Hey Let's Actually Play My Steam Library" project is Dragon Quest Heroes. I'm most of the way through the main story, and it's been interesting. My first Musou game. I'm not very good at it. Already spent a lot of time looking at forums/GameFAQs/YouTube for gameplay tips. Is the really close camera angle A Thing in these types of games? Really wish I could zoom it out a bit. And that there was an equippable accessory or something that auto-looted item drops. Apparently Terry is completely OP and I didn't play him at all until yesterday. Normally I use Bianca to clear trash and Nera to nuke packs of beefies. I'm going for 100% achievements, about halfway there so far.
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# ? Nov 17, 2022 17:56 |
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Nihilarian posted:oops Don't feel bad - we've all done it. It's very easy to miss that mechanic and, while he can be beaten without orb-ing, I'll leave that to the masochists.
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# ? Nov 17, 2022 20:42 |
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I really enjoyed the game right up untip the final boss so i'll probably play it again some time and remember orb
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# ? Nov 17, 2022 20:59 |
i liked beating him without orb but i did it intentionally, i could see where it would be offputting if you didn't intend to do it. it is the only thing in the game that really tests your party minmaxing so if you're into that it's a fun challenge
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# ? Nov 17, 2022 22:46 |
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# ? Apr 27, 2024 05:49 |
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Jazerus posted:i liked beating him without orb but i did it intentionally, i could see where it would be offputting if you didn't intend to do it. it is the only thing in the game that really tests your party minmaxing so if you're into that it's a fun challenge I was never able to beat him orbless, and that was with a hero that was level 77~ish, a sage in the high 60s, and a solider/pilgrim that knew every wizard and pilgrim spell in the game. How did you go about it?
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# ? Nov 17, 2022 22:59 |