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Has anybody here tried playing RE4 on dolphin, either the original gc version or the wii edition? It plays drat near flawlessly when there is actual gameplay going on, but when playing a video it'll play fine for like 30 seconds and then the audio desyncs from the picture (which gets stuck) and then the whole thing freezes. If I skip the movies the game will continue on normally...but then I can't watch the movies. This happens even at native game res and no graphics enhancements whatsoever and on both versions of the game PC specs Intel core2quad q6600 oc to 2.8ghz 8gb RAM AMD Radeon 5870
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# ¿ Feb 25, 2015 00:25 |
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# ¿ Apr 26, 2024 11:24 |
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Hace posted:Desyncing shouldn't be happening on recent build, what version are you using? Currently 4.0-5637 but about to upgrade to whatever is latest on the website... I dunno what the technicals behind "desync"are but the video fps drops to like 1-5 when playing, but is constant 30 during gameplay. E: now on 5656 and same thing. Also, forgot to mention that I had to switch the audio back end to OpenAL and increase the latency to 8 just to get the movies to play at all, and not just go at 0fps. site fucked around with this message at 02:06 on Feb 25, 2015 |
# ¿ Feb 25, 2015 01:18 |
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Nope. It's weird, GPU usage will spike to 99% and the movie will crap out for a minute or so, and then a scene change in-movie will happen and GPU will drop down to 20-30% for about 15-20 seconds, then another scene change and GPU goes back up to 99% and it craps out again. :S
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# ¿ Feb 25, 2015 02:29 |
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Still haven't solved the movie desync issue, but now that I've used them I've also noticed that using save States even once will make the game poo poo itself and start playing at 15-20 fps constantly. Ugh. Big props to Suspicious Dish though, you guys on the Dolphin team are doing amazing things with this emulator! site fucked around with this message at 19:09 on Feb 25, 2015 |
# ¿ Feb 25, 2015 18:53 |
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Suspicious Dish posted:I asked our devs and they've never heard of this bug before. Try using the latest nightly release on the OGL engine, with otherwise stock settings. Movies can play, or at least play for a long time, if I haven't used save states as well, I am finding. Don't know if this required restart of just the emulator, or the whole system though, because I've done both. E: With xaudio2: Audio from HDMI to TV through video card to causes crackling, audio through creative audigy dedicated sound card does not? With OpenAL: latency at 7 seems to be the sweet spot for me through hdmi, but it always crackles through the sound card, even at default latency. After deleting the My Documents\Dolphin Emulator folder and trying again, now even the game is slower and movies are no go. But I'm away from home now so can't fiddle with it some more right now. site fucked around with this message at 20:49 on Feb 25, 2015 |
# ¿ Feb 25, 2015 19:10 |
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Dr. Video Games 0031 posted:I just headed to the citra site and noticed more retail games in their screenshot roll, seems like a lot more stuff is making it in-game (nothing is playable yet). It's progressing ridiculously fast and it may be a matter of months before stuff is fully playable. It reminds me of how quickly PPSSPP progressed in 2013. site fucked around with this message at 00:23 on Mar 17, 2015 |
# ¿ Mar 17, 2015 00:16 |
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Man, I knew something was wrong with the audio since they took away the threading option.
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# ¿ Apr 1, 2015 19:15 |
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It's not even just a capacity thing, people who are eligible are intentionally denied multiple times to discourage them before acceptance into the program /derail
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# ¿ Apr 29, 2015 18:26 |
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lol
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# ¿ Apr 29, 2015 19:01 |
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Don't know if anybody cares, but I gave this custom build a try last night and was getting an extra 5-10 fps in Rogue Squadron on my old q6600. Might/probably would be a good boost for other games I'd imagine.
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# ¿ May 22, 2015 19:05 |
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Oh bummer. What's wrong with it?
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# ¿ May 22, 2015 20:15 |
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Ah, gotcha. It was linked in the RS thread and it said last updated like 5 days ago so i figured it'd be somewhat up to date. Too bad whatever it did actually seemed to work :/
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# ¿ May 22, 2015 20:40 |
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drat, that's pretty old lol Thanks for the head's up.
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# ¿ May 22, 2015 22:56 |
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lol yeah fair enough. I can just keep this build around for RS for now.
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# ¿ May 23, 2015 21:33 |
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Ryoshi posted:Thanks for the link! Sorry if this is super obvious, only scanned the page for a second (on my phone at the moment) - is this specifically for Bluetooth connections or will it work for USB as well? You can also try Better DS3. Works for BT and USB (which is how I used to use it). Uses the Motion in Joy backend, but without going online.
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# ¿ Jun 5, 2015 18:51 |
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Kild posted:It's just better to use the xinput stuff instead of dealing with 'just the backend' of a rootkit. You are right and I should say my gaming computer isn't hooked up to the net so I didn't have to worry about it (although I would like to know if there is actually anything confirmed going on in the background when using BetterDS3 and not just your guy's not unfounded paranoia). However, Sir Unimaginative posted:Without obviously going online. This is just Don't get so bent outta shape over it dude.
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# ¿ Jun 5, 2015 22:49 |
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2 things: 1. Timesplitters 2 needs to have MMU enabled in the game settings to work properly, but it isn't enabled by default as of build 9399. 2. Spiderman 2 runs super slow in ogl and has crazy problems in dx11 where random textures are either not being loaded or are being made transparent so you end up seeing through buildings and Spidey is just a pair of glowing eyes.
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# ¿ May 29, 2016 19:21 |
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There's no bug report thing on the website as far as I can see, but since there are at least a couple devs who read this I figured the messages would get where they need to go.
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# ¿ May 30, 2016 21:58 |
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Thanks. That page should be more...obvious. Anyways I'm gonna file reports after I can get on my desktop and can get the game IDs and such. Are there any files that are usually wanted? I see there's a thing on the form to upload stuff.
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# ¿ May 30, 2016 23:17 |
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Any tips on what separates low quality reports from high? Submitting bug reports isn't something I do often and I'm about to submit these two, but now I'm worried they're gonna be tossed out for being crap.
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# ¿ May 31, 2016 19:53 |
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Thanks. In that case I think I'll hold off until I can test on an earlier build just in case, and maybe a screenshot of spidey 2 is in order.
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# ¿ May 31, 2016 21:51 |
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Super Mario Galaxy looks so good in HD, it's ridiculous. I actually feel kinda bad for the devs being quite obviously held back by hardware limitations from showing off what they were able to accomplish. If I were to want to request Dolphin being able to support ds3/4 sixaxis/gyro for emulated wiimote control, would that be best off as a "bug report" on the tracker that can be converted by you guys, or just a thread in the Controller section of the forum? site fucked around with this message at 23:13 on Jun 3, 2016 |
# ¿ Jun 3, 2016 23:05 |
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So according to my bug report getting silently listed as a duplicate and removed, the spidey 2 being completely broken in dx11 issue has been known for a whole year but no one ever bothered to update the wiki entry for it. That's been fixed.
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# ¿ Jun 4, 2016 01:20 |
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I can play bk through project64 with no problems and my system is pretty old. You should probably get a build from emucr though, that's where i ended up finding them after pj went open source.
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# ¿ Jun 24, 2016 01:45 |
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Honestly i think bk is the only rare 64 game that doesn't have emu problems.
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# ¿ Jun 24, 2016 01:51 |
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The Colonel posted:Are you disregarding Mickey's Speedway USA Oh yeah, I forgot about dkr
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# ¿ Jun 24, 2016 01:54 |
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Hell I've even seen some new Dreamcast emulators put out and those things hadn't been worked on in like a decade.
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# ¿ Jun 24, 2016 03:07 |
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Hace posted:For real? Which emulators? I see two on emucr: reicast and redream. I haven't tried them though, so I make no claims to their quality. http://www.emucr.com/search/label/DC?&max-results=12 Y'all should check out emucr. They got daily builds of like everything emu related. Including new builds of n64 plugins, so you might wanna give those a try for bk whoever was asking. site fucked around with this message at 03:39 on Jun 24, 2016 |
# ¿ Jun 24, 2016 03:36 |
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dis astranagant posted:Emucr has a bad habit of not knowing what they're doing when they make those builds so don't expect them to work. Ah, I see. Well, I haven't had any trouble with project64.
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# ¿ Jun 24, 2016 04:17 |
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The Kins posted:August Progress Report! Triforce support has been removed with the intent of redoing it properly this time, Silent Hill is a ton faster now, a variety of depth issues are fixed, and an incredibly weird behaviour in Twilight Princess gets debugged. omg can i play spiderman now??? i know where my night is going
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# ¿ Sep 2, 2016 20:42 |
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Grats on the milestone guys! Spiderman 2 field report: seems to work pretty well except for the occasional flashing of some weird psychedelic textures up until the mysterio fight near the beginning of the game. After the final marker for the floating maze thing there's a loading screen that it can't pass no matter what settings I've tried so far. It's getting there!
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# ¿ Sep 6, 2016 20:37 |
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Has anybody tried playing the gc ocarina of time ports through dolphin? I got a hankering to replay it and I'm not sure whether it's better to play it on project64 or to double emu it through dolphin
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# ¿ Nov 21, 2016 20:38 |
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I greatly appreciate the effort it's probably the best emulator out there for anything
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# ¿ Aug 30, 2017 01:58 |
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Augus posted:I have yet to see an HD retexture of an N64 game that actually looked good. It's kinda just trying to fit a square peg in a round hole. Has anyone managed to rip the assets from perfect dark hd to use on emu Cuz i would like that
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# ¿ Apr 17, 2018 16:11 |
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# ¿ Apr 26, 2024 11:24 |
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I used that custom build to finally beat both games on 00/Perfect agent Those games own so hard when you can actually play them at 60fps
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# ¿ Apr 17, 2018 16:45 |