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It is really that easy. Download the hair replacers you like. There are many. I used a hybrid of Westly's and Visages of Vvardenfell. Open hair in nifscope. Click on ear. It will highlight a 'branch' in the text area. Right click on this, and select remove branch. Some hairs have both ears as separate objects, so you'll have to do that twice in that case. Either way, after the ears are gone, save the mesh and you're done. It literally takes no time at all, if you have nifscope installed and can find the hair meshes.
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# ¿ Aug 20, 2013 07:25 |
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# ¿ Apr 26, 2024 14:55 |
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Krowley posted:Because things work when I don't use it. I've disabled every esp and rolled back all exe changes, but the only thing that makes any difference is not launching with MWSE. I had this problem too, and it persisted for months, and no one could help me. Asked in multiple areas, got people thinking I was an idiot, or trying to run MSWE and MGEXE together or variations on that because apparently "I crash if I run the newest version of MSWE, or any version of MGEXE" isn't simple enough to understand. I finally tried changing the DEP settings for Morrowind and that fixed it.
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# ¿ Feb 19, 2014 04:40 |
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garth ferengi posted:What the hell is this One of the biggest reasons I tell people to AVOID LGNPCs, and NEVER recommend the thing. Seriously.
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# ¿ Feb 20, 2014 00:27 |
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LGNPC Tel-Uvirith has plenty of 'non-sexy' annoying. Having to cure your tower of blight sucks. Having some idiot walk in and claim this should be his tower sucks more. My least favorite LGNPC module is the one that re-did some Redoran town to be a bunch of Dunmer supremacists, and did absolutely nothing. Else. Just made everyone in that town look like they were trying to top Orvas Dren and the KKK in terms of nasty racism. It didn't add anything to the experience, it didn't elaborate on existing concepts in the area, it just turned this boring little settlement into a racist hellhole.
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# ¿ Feb 21, 2014 06:12 |
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Fargo Fukes posted:None of my alchemy ingredient merchants are restocking at all, even if I wait days In the thread on the Bethesda forums it was mentioned Morrowind Rebirth did this. Stuporstar gave them her code to switch up restocking so it still actually restocks and is sortof balanced, but I guess they haven't implemented it yet if they plan to.
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# ¿ Feb 22, 2014 20:56 |
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kazr posted:I'm trying to hunt down 'vanilla friendly' texture packs and graphic improvements. Why not use this robe pack? Covers males too, less weird clipping.
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# ¿ Feb 23, 2014 05:26 |
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The Colonel posted:I'm on the part of Rise of House Telvanni where I need to plant evidence somewhere in Orvas Dren's home. Only, there's one problem. I don't know where the gently caress to plant it. The journal entry says his desk, but the advisor says I need to plant it in his... documents chest? What? There are only two chests I can find, and neither they, nor the desk, work for this quest. I read that if you have animated containers it can break this part of the quest. I haven't gotten this far though, so I don't know for sure.
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# ¿ Feb 24, 2014 02:32 |
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You could just disable animated containers for a bit, retry and see if things work. Then enable them again later. Make a backup first obviously, but it shouldn't be a big deal. Otherwise you have to find some way of figuring out the quest stages, and unless that's posted online somewhere, you're probably stuck looking at the quests in the CK until you find the right stage of the right one. There may be another way to check but I'm not familiar enough with all of Morrowind's tools to be able to tell you.
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# ¿ Feb 24, 2014 03:12 |
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GreatGreen posted:I think what Morrowind really needs is to let players create fully developed characters of whatever level and abilities they choose at the start of the game. Personally, I've leveled up enough characters in this game that I'd much rather go into a new playthrough with an in-game menu at character creation and just pick out everything I want from the start including all my skill levels, spells, and gear in my inventory, along with what guilds and quest lines my character has already completed. I think you're looking for this.
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# ¿ Feb 25, 2014 22:48 |
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WEEDLORD CHEETO posted:Is there a semi-balanced version of Magical Trinkets of Tamriel? I downloaded v4, wandered into a random bandit cave and found a trinket in every single barrel and crate I looked in. Had to be about 10000 gold's worth in the first room alone. Little bit ridiculous. I don't remember it being like this last time I played with it. I'd be happy with a version with JUST the awesome rings you had to find stones for. Those rings were awesome. I'm not sure how to remove everything else without breaking everything though. I did change prices to be about 1/10th what they are normally for *some* balance though when I used it.
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# ¿ Mar 6, 2014 13:41 |
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If you're taking suggestions for the Chocolate pack, can I recommend this? I haven't had time to test it out unfortunately, but if it actually works it would be amazing. I had to turn the difficulty down to 0 AND then toggle godmode anyway to defeat this glitchy lich the one time I got that far.
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# ¿ Mar 17, 2014 16:59 |
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She's the lich in Tribunal who appears during the Crimson Plague quest. Apparently if you're level 50 she'll have like 47,200 health or something equally insane because it multiplies her health to be 800x your level instead of 100x. It should be around 1720 health.
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# ¿ Mar 17, 2014 18:07 |
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Musical_Daredevil posted:I think what it does is just add a bunch of buildings around the outside of cities so they seem bigger. I'll check the mod to see if this is the case. That's prettymuch it. It doesn't add new NPCs, new interiors, or anything that actually changes gameplay. It just adds a bunch of decorative buildings. There's a bit more about them on the Bethesda forums. It looks cool, but I'd rather get something for the massive FPS hit than just more decorations personally.
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# ¿ Mar 30, 2014 02:31 |
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Phil Tenderpuss posted:I'm trying to install MGE XE but as soon as I do and start the game, it immediately crashes to the desktop with no error message. The game works fine up until I install it. UAC is off and I've got the game installed outside of program files. I've done some googleing and haven't been able to resolve it. Any ideas? Is DEP turned off? If that doesn't work, try disabling the internal script extender. I forgot what it was called. But there's a checkbox somewhere that lets you turn it off.
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# ¿ Apr 8, 2014 01:01 |
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boho posted:Oh cool, thanks for the tip. I must not have run into it yet. I've never actually played Morrowind much past the Balmora region so lots is new to me. A lock spell should be sold by the Dunmer woman on the bottom floor of the Caldera Mages Guild. It's weak, but that makes it all the better for practice, and you should be able to cast it even if you suck at alteration.
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# ¿ Apr 24, 2014 01:08 |
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Did you register the BSAs in the ini file?
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# ¿ Jul 31, 2014 21:33 |
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Sky Shadowing posted:
What about Dres? They're possibly even more pro-slave than the Telvanni. Were they just erased?
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# ¿ Nov 6, 2014 22:02 |
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Hog Inspector posted:Has anyone found a good replacement for the incredibly wimpy male breton sound files? You could just rename the Orc ones. They actually use the same voice actor (Wes Johnson..)
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# ¿ Nov 12, 2014 07:56 |
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Schrodingers cat posted:Edit: If you're going back to Oblivion, ditch FCOM and get Maskar's Overhaul. It's actively being worked on, has a tweakable INI, and he actually listens to people.
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# ¿ Jan 14, 2015 02:42 |
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Sky Shadowing posted:I'd be mostly in favor of merging the Morrowind, Oblivion, and Skyrim threads into one megathread- none of them get much activity. Then have Skyrim Modding keep as its own thread since it's active enough. Yeah, I think one massive Lore chat thread would be fine with me. I'm not so sure about keeping an Oblivion modding thread going though. You could just link to something like this for a basic Oblivion setup in the OP of generic TES thread. If anyone wants to talk more about Oblivion modding, I guess they could in that thread too, because I don't think that there will be much modchat for games other than Skyrim which will keep it's own modding thread.
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# ¿ Jan 17, 2015 22:22 |
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cheesetriangles posted:Just throw in Arena and Daggerfall as well. That was just the first one I thought of. I didn't exactly examine it (though I use Maskars as well). I'm not sure I know of any others .. except maybe random people's modlists on tumblr. Like the one I made last week. Gobblecoque posted:Problem with creating a decent Oblivion mod guide is that does anyone even play Oblivion anymore? Some people do. The Bethesda mod forum is still pretty active even, and there's a new mod released just about every day on Nexus.
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# ¿ Jan 17, 2015 22:32 |
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Mr. Fortitude posted:The problem with Oblivion, Fallout 3 and New Vegas modding is that 99% of the mod guides you find online are horribly outdated, many of them still recommending Nexus Mod Manager and BOSS over Mod Organizer and LOOT. Even the New Vegas thread here is active but the OP doesn't list all of the graphical mods that truly give the game a facelift or still recommends some outdated mods. Mod Organizer isn't that great for Oblivion. I tried using it for months, and it's just more annoying to use than Wrye Bash is, and caused weird crashes. It also didn't like some of the mods I'm using, and the support guy doesn't really care? Also you can't use LODgen with much success, or couldn't last time I tried it. MO is great for New Vegas and for Skyrim, but not for Oblivion. Loot also isn't optimized for Oblivion, and can actually organize things in such a way that Oblivion will crash. Boss is still being updated for Oblivion, so for Oblivion specifically, Boss is the way to go. NMM is garbage, OBMM isn't much better.
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# ¿ Jan 18, 2015 22:32 |
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Mr. Fortitude posted:How's TESModManager? I've seen it, but I haven't actually tried using it. I avoid using OMODs, and if I have to use them, I just use OBMM. After all the hassle I went through to switch from MO to Wrye, I'm loathe to mess with things further.
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# ¿ Jan 19, 2015 03:04 |
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Gyshall posted:Yeah I'll need specific examples of the weirdo sexual fantasy stuff, just looking through the mod in the editor I don't see anything that stands out (although I'm not digging into it too deep at the moment) There's a breton slave in Molag Mar with her master. If you talk to the master he talks about how her main purpose is to be raped, and how this is totally acceptable since she's a slave. Maybe they cut that out. I don't know. There's also a merchant in Ald'ruhn who has his wife/apprentice locked in her room for misbehaving. Yeah, NPC is there in game, but she could just not like visitors, or not want to be interrupted. But in LGNPC she was locked in there and drinking booze because she had nothing else to do.
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# ¿ Feb 26, 2015 02:15 |
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Or just turning down the draw distance, to like 10 or less.
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# ¿ May 23, 2015 18:57 |
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You could also use UESP's complete map. On your phone, tablet, or on another screen while playing. I don't have a paper map and I've gotten on fine using that. When I use a map at all.
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# ¿ May 31, 2015 00:26 |
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They also had to scrap a lot of what they were working on due to severe performance issues.
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# ¿ Jun 23, 2015 20:35 |
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I'm not so sure given how they tend to try and stick to 'vanilla' a lot of the time even when people request that they don't.. like all their heads are based on vanilla heads, and pluginless replacers are hard to find. A lot of their textures are really low res. The armor and clothing needed/needs BB patches. But then they add clutter all over the place which is what causes the performance issues for the most part. I think they sortof assume that most people won't use a ton of mods, except maybe theirs? They may assume that fewer people are using OpenMW too because of that.
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# ¿ Jun 23, 2015 20:43 |
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axolotl farmer posted:They're still just recreating the vanilla game. Making it prettier and functional is what mods are for. I was actually talking about TR. Not OpenMW. And why I think OpenMW doesn't mean TR will actually pick up speed.
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# ¿ Jun 23, 2015 21:27 |
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Mortimer posted:I've been going through almost every Morrowind quest mod I can think of and some of them are really good! And some of them are bad! There are chests you can just dump your gear in and go though. They're hidden behind some secret panels.
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# ¿ Aug 12, 2015 17:33 |
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Mortimer posted:Ah, I probably just didn't find them. Housing mod creators listen up: Have your teleport send you directly to a room with a bed and a massive chest with a door leading outside. If I can't fit my mace of Aevar Stone-Singer in your chest it's not big enough Um. The teleport platform is right next to the two secret panels. Each secret panel has a 500 weight chest inside. Or, you could just dump your stuff on the floor, since it isn't going to despawn, or phase through the floors, or do anything freaky like in Skyrim/Oblivion. There's a bag of holding too... o_0 .. I think you really did not spend enough time with Uvirith's Legacy. Did you maybe also miss the library and the treasury with loads of display cases and 14 more 500 weight chests?
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# ¿ Aug 12, 2015 22:34 |
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Mortimer posted:500 isn't enough for my weapons. "clearly you didn't search every nook for the proper chests to separate your loot by color and weight" c'mon dude. I'm no weirdo who pimps out his virtual castle by putting things in display cases, but maybe you missed that part. If I have to spend more than 3 minutes finding where to put my daedric crescent I'm not going to use that as a house. Then UL clearly is not a great housemod for you. But it does have a lot of questy stuff that's pretty awesome that you may have missed. Like 3 or so companions? Lots of great dialogue? Every character added by this mod has character? But whatever.
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# ¿ Aug 13, 2015 01:56 |
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Mortimer posted:The rest of it is great but it is not a housemod for me, yes. I have done a lot of the side stuff and it is good. I would sarcastically ask if you made this mod because you're defending it so fervently but I know that's not true. Lol, I wouldn't stick up like this for my own stuff.
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# ¿ Aug 13, 2015 05:20 |
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"We need to work like a game studio!" .. that seems to be kinda.. impossible considering. And working like a game studio is more likely to have more people quit than fewer. edit: Does anyone know how to set up better-bodies clothes correctly? I want to edit the original ESP to fix the horrible mess that's the Mara's set (terrible textures, terrible meshes, clips with everything, full of fail), and replace it with the BB versions of the clothing that the vanilla set used? I can manage to make it use the vanilla meshes, but I haven't been able to properly set up things so the outfit uses the BB versions of the vanilla meshes. Moryrie fucked around with this message at 23:30 on Aug 13, 2015 |
# ¿ Aug 13, 2015 22:08 |
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Anyone here have quest suggestions? I want more things to do.. but nothing I'm seeing is really grabbing my attention. LGNPC adds stuff to do, but I had bad luck finding mainly creepy content, and places it doesn't touch feel really weird in comparison. Tamriel Rebuilt is too far away for me to get to it without putting everything else on hold, and then if you want the main version there's basically a cliff at the edge of no more content land, or.. you get a lot of ghost towns with the alpha. I haven't tried Rise of House Telvanni. But I'm queasy about it. I haven't tried Sotha Sil Expanded because I have to slog through the entirety of Tribunal to get to it. Magical Missions was good (pretty short though), I've liked all of Stuporstar's work, Love in the Time of the Daedra is pretty good though conflicts a bit with GCD, and the Sable Dragon is neat, though I'm iffy on some of the resources it uses. I'd prefer something that doesn't add it's own little landmass to get to, that's mostly lore friendly, that isn't trying to be dumb and edgy, and that preferably has a bunch of quests on it's own rather than just one dungeon, or 5 fetch quests for the same NPC. Clothing mod suggestions would also be welcome, as I'm having trouble finding clothes with decent enchanting values that are not just recolors of the vanilla stuff, crappy non-bb meshes and all.
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# ¿ Sep 6, 2015 03:23 |
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Atrayonis posted:Hm, how about those? I tried the Tales of quests a while back, and found a pretty irritating problem with both them, and the Mystic Path quest that was released by the same author. Basically, if you do a quest semi out of order.. (IE, you explore the smuggler cave before talking to a bottle selling Argonian in Seyda Neen, or check a body in the tomb with Mentor's Ring before talking to an NPC in the back rooms of a monastery in Vivec...) you break the quest forever and it will never be out of your quest log even if you can finish the final objective. Like Monastery lady wouldn't touch the journal she wanted me to retrieve because I already had it in my inventory because I'd already explored that tomb and found that body. They'd have been ok if I didn't keep accidentally breaking them because I didn't know that I was supposed to do things in a specific order, and I trashed it rather than become paranoid about doing anything before having an NPC tell me to do it. As for the rest.. not particularly interested in necromancy or drug dealing I'm afraid. The other two sound interesting though. Thank you for your suggestions. edit: Apparently Tales of Seyda Neen is by a different person (Mystic Path/Tel Branora dude also did 'Tales of the Bitter Coast, so I got confused). Either way, same sort of bug. Moryrie fucked around with this message at 22:33 on Sep 6, 2015 |
# ¿ Sep 6, 2015 22:17 |
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Mortimer posted:RoHT is pretty good actually. If you can ignore a handful of weird moments and a bad character I'd say it's one of the best quest mods out there. Maybe I'll give ROHT a chance then. Though I do know there's a lot of lame quests an archmagister should be delegating to other people >>. I do have/use Julan. I'm... not really interested in the Bloodfang Tong, as that sounds like the sortof edginess I'm looking to avoid. And one reason I really am not sure I want to try SSE is not only because Tribunal is a slog, but also because isn't levitation also disabled in SSE? It's irritating enough to not have it in Tribunal. but I've seen pictures of SSE and I really would want levitation to work there. Illuminated Order I'm avoiding because I'm a necrophobe who isn't too interested in lichdom, or necromancy, and also because I already know the guildmaster or w/e is literally from England.
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# ¿ Sep 7, 2015 05:36 |
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Stuporstar posted:This makes me cringe so hard. Like, it's not actually that difficult to make quests work properly if consider for one minute that the player could accidentally trigger X to gently caress up Z and make sure your scripting works around that, but no that would require not half-assing it. I have been watching the Mod Showcases... though (and I feel really bad for this) I start laughing every time he says, 'As you can see here' because he says it soo much. He's better at turning me away from mods I might have been curious about than actually recommending some more to me though. (And he's great at making me feel like a negative rear end in a top hat). And the one I did have very high hopes for (a map mod with a quest, yay) turned out to be one of the shortest mods I'd ever played (4 small objectives, but only like 1 stage?) which was disheartening. I am using your quest tweaks too, as well as about everything else you've released except the Grimiores and Luggage. I'll try ROHT again. I may take notes though.
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# ¿ Sep 7, 2015 07:05 |
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Woebin posted:So I wanted to install a few of the bigger things listed in the OP, and just figured I'd check in and see if this list jumps out to anyone as a terrible idea (as in there being known conflicts or redundancies and so forth): MSGO and Rebirth have some conflicts and extra steps you'll want to take to make them work together. (Also there's a patch for MSGO somewhere you'll want to find/install). Chocolate Pack has a lot of the stuff that's in MSGO, so if you're installing that, make sure you're not adding redundancies or things that might conflict with rebirth. Some of the things in Chocolate Pack and MSGO have either been updated or made obsolete by other mods. And I don't know if Uvirith's Legacy is compatible with Rebirth or not. Be sure you really look at Rebirth's readme though.
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# ¿ Sep 7, 2015 22:28 |
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# ¿ Apr 26, 2024 14:55 |
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Thoughts on headpacks? .. I'm starting over (again) because stuff happened, and I'm unhappy with my headpacks again as well. I really want to like Mackom's heads.. but ... He didn't do such a great job with Bretons compared to.. everyone else. Visages of Vvardenfell is kinda all over the place. As is Westley's. Better Heads is worse, and takes up an esp slot for no good reason.
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# ¿ Sep 28, 2015 16:27 |