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((UPDATED RULES POST)) ((ROBO COMBAT RULES)) Happy 3nd Anniversary Nawlins! Our Current Cast of Miscreants: [Click for BIG] Click the upper left corner to enlarge! It’s just after 6:00pm and the House of the Rising Sun blues hall is already busy when you arrive. The Red Court of Vampires ceased to exist one week ago and the supernatural community is still in shock. Nothing like this has happened since the days of the Inquisition. It has all the inhuman powers on edge. The war is over, that much is obvious, but the White Council has been completely silent so far. Everyone is desperate for news. There’s some kind of announcement planned for tonight. The Rising Sun is accorded neutral ground, and no mortals are present. There are three booths in the back of the club. The northmost is occupied by a group of five people, dressed in dirty brown leather. The largest man in the group has a brown hat in the Australian style, one side of the brim bent up and the crown ringed with teeth. Another seats only a single person, a tall woman sipping a martini. Something about her sets you on edge. The bar is full and you can see the proprietor, Ben Grace, leaning against it and talking to two men with a glass of whiskey in one hand. They are pale and too pretty to be humans, but you don’t recognize them. One is dark haired and keeps his eyes glued to the carpet. The other is blonde and confident and carries most of the conversation. There are five tables arranged around the stage where Miss Magnolia sings. The music from the stage is haunting. One has a group of women ranging in age from twenty to seventy. They are holding hands and look to be praying quietly. Another is a mixed group of men and women talking heatedly. One table near the bar is still empty. You can head to the free booth or the empty table. The big announcement is supposed to take place in an hour. Floor map of the Rising Sun, the room is small and considered one zone. The exit is to the north. The kitchen is to the south past the bar. Welcome everyone to New Orleans! Sit and mingle, once everyone has posted I'll start the show. You can sit at either the center booth or the table by the bar, there is enough room for all of you at each but if you want to split up you may. Where you are sitting may determine what you can overhear! Your first post should include your character sheet for easy reference. I'd also like you to roll a D10 and post the result. This roll will determine something after the announcement. How to roll: You may either roll fudge in #redhandofdoom (type: !r fudge) and post the result (ex: +//- = 0) Or use InvisibleCastle and roll 4d3-8, link the roll. I prefer everyone use IRC if they can. ---- The OG Crew, as drawn by yours truly! The thread's gotten pretty huge, and I've gone through the trouble of doing an index for it. All index links go directly to thread posts here, and I've tried to be mostly spoiler free with chapter titles. Chapter Guide for BOOK ONE: "In Fire and Water" Chapter Guide for BOOK TWO: "Missing Persons" Chapter Guide for BOOK THREE: "Flash Backs" (In progress!) SIDE STORIES: "How the Red Court Stole Christmas" (Completed standalone story, beta test for Dresden Files: Accelerated with a whole new cast!) mistaya fucked around with this message at 07:12 on Dec 8, 2015 |
# ? Feb 18, 2012 10:03 |
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# ? Apr 26, 2024 15:21 |
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J.R. - FP: 4 J.R. slid into the booth in the corner of the club, setting his whiskey on the table. He preferred to sit somewhere where he could see the whole room - it had kept him alive in the past, and he wasn't about to change anything that worked. Rolled a 4 on the d10 pre:Name:J.R. High Concept: The Last Gunfighter Ballad Trouble: The Devils' Right Hand Aspects: Pickin' Time, Ain’t No Grave, No Sympathy for the Devil, The Man Comes Around , I Won't Back Down Refresh: 9 base, 5 remaining Skills +5: Guns, Athletics Skills +4: Might, Conviction Skills +3: Endurance, Investigation, Stealth Skills +2: Discipline, Lore, Provoke Skills +1: Empathy, Alertness, Presence, Deceit, Survival Stunts [-2]: Quick Draw: Use Guns instead of alertness to determine initiative in combat Right Bullet for the Job: Spend a FP to have bullets count as cold iron or holy for the rest of the scene Power: Lawbreaker: Sixth (+1 bonus to time magic) [-0] Power: Ritual (Chronomancy) [-2] Power: Wizard’s Constitution [-0] Physical Stress: oooo Mental Stress: oooo Social Stress: ooo Enchanted Items: Duster: Armor: 1, 1/session Sneaking Boots: Give aspect "Silent as the Grave", 1/session Important Regular Items: Ruger Super Redhawk - The weapon J.R. carries when he knows he is heading into trouble. Weapon:3 Colt Single Action Army - It's what J.R. used to carry, and its what he's still carrying regularly. Weapon:2 Cell Phone - It's like a telegraph you can talk over, and you can carry it anywhere! Dec 27: Swap Stealth and Contacts, increase Stealth to +2, Change stunts Mar 21: Added Survival at +1 and increased Stealth to +3 (missed a skill point boost somewhere) Piell fucked around with this message at 04:45 on Mar 22, 2014 |
# ? Feb 18, 2012 19:58 |
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Jenny Hirsch After scanning the bar and not seeing anyone she knows, Jenny walks over to the bar to try and get the attention of the bartender. "I'll take an Appletini, and... hm. Do you have a juice box? Great." Jenny turns back to the stage where Miss Magnolia is singing and waits for her order. Hughes should be here soon, and hopefully this announcement would clear up what's been going on. Rolled a 7. quote:Name: Jenny Hirsch RPZip fucked around with this message at 03:36 on May 17, 2013 |
# ? Feb 18, 2012 21:21 |
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Hugues Turner Fate Points: 2 --> 1 (Rolled a 10 on the d10. ) Hugues grumbled as he got out of the taxi. Since the sun was going down now, and who knew when the "announcement" was going to end, Hugues couldn't take his bicycle or else he'd probably but noticed by police for "avoiding curfew" on his way back home. It's not that he minded taking the taxi, it's just he had to bribe the driver to ignore his age and not ask questions. Looks like he'd have to pester Jenny for a ride home. Fortunately the people at the House of the Rising Sun knew enough about Hugues by now that they just let him pass without worry. Fairly quickly he spotted his apprentice. "Oh good, you're here already. Did you get me anything-" Hugues began, as the bartender slid over Jenny's drink, and an apple juice box. "Cute." He looked around the building to see if he recognized anyone else there. IRC dicebot was down, so I used Castle. Investigations +2 roll, got a 0. Fate Pointing it up "Seen A Million Faces" to reroll...and got a -2. Well, at the very least there were lots of people crowded together and being lower to the ground made it harder to see their faces. "Well, looks like the booths are already taken. You see a good place to sit?" He reached for his juice box and started sipping it like a grumpy child. quote:Name: Hugues Krysmphoenix fucked around with this message at 22:37 on Feb 18, 2012 |
# ? Feb 18, 2012 22:25 |
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Ada duSang (FP: 1) ((1d10 result: 7.)) As soon as Ada entered the blues hall, the leaden atmosphere within descended upon her like a hundred-ton weight. Some people seemed to be at ease, but she knew better: they just knew how to hide their unease better than the ones who didn't. Not like she was in a position to judge anyone. She hadn't slept much since the last week. The dreams she'd had had been troubling on the best of days. On the others, she'd run on brief catnaps instead, better than going through the painful experience of a whole night's sleep. Making her way towards the bar, Ada requested the bartender's attention and ordered a glass of champagne. "Evening." She said, to nobody in particular, before giving Jenny and Hugues a nod of acknowledgement. Each of them had pulled her out of a fire, and she was glad to know that they had dropped by the House too, to listen to the announcement. "Quite a crowd today, isn't it?" She asked, sipping her glass as she looked at the people assembled at the blues hall once more. quote:Name: Ada duSang
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# ? Feb 19, 2012 00:06 |
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Krysmphoenix posted:Fate Pointing it up "Seen A Million Faces" to reroll...and got a -2. I am taking the book quite seriously when it says "Having a character just fail at something is boring." So fail rolls in my game will usually still accomplish something, -BUT- there will be consequences! It is dark and smokey near the bar, blocking most of the patrons' faces. But Hugues does notice the woman with the martini in the corner booth. He does a double take. What the hell is Laura Bellworth doing here?! Laura was captain of Hugues' Warden squad in WWII during the fight against Kemmler, and she was a hardass even back then. He can see the hilt of her silver sword poking out from under the table. Laura turns towards the bar. Her eyes narrow when she notices Hugues looking at her. A waitress carrying a second martini distracts her though and she doesn't look up again.
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# ? Feb 19, 2012 04:56 |
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Hugues Turner Fate Points: 1 () When Laura turned away, so did Hugues as he tried to not choke on his own juice box. What the hell is Laura Bellworth doing here?! Part of him wanted to just find a friendly corner of the club and throw up the most powerful veil he could, but that would quite likely break the Accords...which was probably all that was keeping him alive right now if she did recognize him. Did she recognize him? No, that wasn't likely, he never met her before he joined the White Council. Then again, he still wasn't fully sure how much the White Council knew about his Death Curse, so it probably wasn't good to be risky about this. Of which staying in her sight was clearly. Hugues calmed himself for a second, noticing Ada here too. That wasn't good either. He smiled weakly to greet her, and then started tugging on Jenny's sleeve. "Auntie, can we please sit down already," he said in his whiniest child voice that he used to blend in with the rest of the immature children at his school, "I'm hungry." Hugues hated talking like this, and hopefully Jenny and Ada would catch on.
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# ? Feb 19, 2012 05:23 |
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Jenny Hirsch - 3 FP Jenny glances down at Hugues in surprise, about halfway through her Appletini and still listening to the song. "What? Oh. Sure. Let's go grab a seat at the b- not the booth?" Something was clearly not right. Maybe someone from the school was here, and he didn't want to blow his cover? Either way, his face alternated between looking like he was about to either cry or throw a temper tantrum. "Okay, okay. Let's go sit at that table over there, alright? You're more than welcome to join us, Ada." Go to go sit down at the table. I'm going to go and use Empathy at +3 to try and get a feel for the crowd's mood and maybe dig up an aspect while Hugues relaxes. Dicebot gave me +//- = 0
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# ? Feb 19, 2012 07:59 |
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Ada duSang FP: 1 Rolling Contacts, to see if I recognize the crowd gathered at the blues hall. Dicebot's result: +-00, so the end result is +2. Finishing her glass with one gulp, Ada nodded and smirked. "I'd be delighted." Her study of the crowd finished, she followed Jenny and Hugues to their table. "'Auntie'?" She said, arching an eyebrow as she sat down. "I didn't know the two of you had a blood relation. Guess you learn something new every day."
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# ? Feb 19, 2012 09:21 |
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The atmosphere reminds Jenny of the week after 9-11. People are worried and nurse their drinks with shaking hands. The club is [Tense With Anticipation.] Well, everyone except for the wild bunch over in the booth who just look like they're having a grand old time. Ada looks around and notices a few faces. Anna Beaumont, the local Hoodoo circle leader, is a tall olive skinned woman in her mid thirties with intricately braided hair. She is arguing in low tones with her practitioners one table over. She looks furious. The words "White Council" "bunch of hacks" "think they're better than..." "keeping everybody scared" are audible. Mother Sula the voodoo priestess, a small black woman in her sixties, is sitting at another, praying with a group of her faithful. They are probably the calmest bunch in the place. There is no alcohol being served at thier table. They are chanting but it is too quiet to overhear. Miss Magnolia steps offstage for a moment and Lenny Mack, the man on the piano leads the house band in The World's In a Tangle. The lyrics are so appropriate that it's kinda spooky.
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# ? Feb 19, 2012 11:40 |
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J.R. - FP: 4 J.R. sat in the corner booth, slowly drinking his whiskey. Something was supposed to be happening tonight, but nothing so far. He looked around the room, assessing the magical situation. Lore +5 to get a feel for the magical energy in here tonight.
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# ? Feb 19, 2012 23:04 |
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Tsukada Mitsuo - FP: 1 (Rolled 6 on d10.) One step inside. Scan the room... four doors, five windows. Two good exits. Patrons. Usual crowd. Mostly non-issues. Handful of serious mojos. Two- no, three military trained. Some familiar faces on the floor. J.R.'s in the corner, smart man. Forsaking the bar, Mitsuo strides across the room, sliding onto the bench across from J.R. They exchange curt nods. Both heads swivel back to take in the room. Similar in action, the two are perfect opposites in countenance. J.R.'s stare is almost vacant, Mitsuo's very present. J.R.'s faded clothes and neat whiskey fade into the background. Asiatic features, silk jackets, and empty hands pop right out. Mitsuo leans over the table. "Any news, cowboy?" pre:Name: Tsukada Mitsuo ("Mitsuo Tsukada" in the Western order) High Concept: Cold-Blooded Sorcerous Troubleshooter Trouble: Life on the Edge Base Refresh 8 - Powers 7 = Refresh 1 (Note: Mitsuo uses the Buddhist elemental array - Earth, Water, Fire, Wind, and Void) Aspects: Dashing Forward (挺進集団 / Teishin Shudan), Cause for Alarm (First Lawbreaker), Foreign Correspondent, In From the Cold, something else Physical Stress: ooo Mental Stress: oooo Social Stress: ooo Skills +5: Discipline Skills +4: Conviction Skills +3: Alertness, Lore, Weapons Skills +2: Athletics, Deceit, Endurance, Stealth Skills +1: Intimidation, Investigation, Presence, Survival Stunts: N/A Power: First Lawbreaker (0, +1 bonus to lethal magic) Power: Evocation (-3, Void, Wind and Water elements, +1 Void control, Black Gloves focus item) Power: Thaumaturgy (-3, +1 divination control, Embroidered Cloth Belt enchanted item) Power: Wizard's Constitution (0) Power: Refinement (-1, Evocation, +1 Void power/control for a total of +1 power / +2 control) Black Gloves: +2 power for defensive Void evocations. Embroidered Cloth Belt: enchanted item, Wind evocation +4 block strength vs. Might to immobilize and paralyze one target for two exchanges, 3 uses per adventure. Currents of wind rush in to hold the target fast. Rote Spell: Vanish / 消えて (Void evocation, veil / defensive block, 1 stress) +5 power vs. Alertness to make self invisible for 3 exchanges. Bends light around the caster. Rote Spell: Blind / 盲目 (Void evocation, offensive maneuver, 1 stress) +4 power vs. Alertness to blind target for 2 exchanges. Covers the target's retinas with dark clouds. Rote Spell: Negate / 否定 (Void evocation, defensive block, 1 stress) +5 power block against attacks for 3 exchanges. Absorbs kinetic or magical energy from incoming attacks.
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# ? Feb 20, 2012 07:37 |
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Piell posted:Lore +5 to get a feel for the magical energy in here tonight. There's more unique kinds of magical energy in the room than JR has ever felt in one place before. The owner and the talent have Wyldfae blood. The prayer circle has that warm tingle of true faith magic. The big group in the booth are obviously shapeshifters, but not all the same kind. It's unusual for a pack of shifters to not share an animal, what could have brought that about? The woman one booth over fairly hums with power and JR recognizes the hilt of one of the famous Warden Swords. It's peacebonded with a silver ribbon, at least for now. There are plenty of other practitioners around of varying degrees of power. It takes JR a full minute to guess that the too-pretty men by the bar must be White Court Vampires, as he's never seen one before. In our setting, in case this wasn't already obvious, Voodoo is a religion. Voodoo faithful are generally clued in, or at least believe magic exists. Hoodoo is a thaumaturgy variation that relies heavily on sponsored magic. --- The last few people are straggling in. A young man dressed in black with the stiff collar of a Catholic priest makes a beeline for Mother Sula's table. He looks uncomfortable. A tall figure in a dark cloak and hood saunters in, flanked by a fat man with beady eyes and a nasty smile. The group in the booth goes quiet at the sight (or scent?) of them. Dark and Chubby pay them no attention and stand along the wall near the stage instead of sitting down. After a tense minute of staring the chatter starts up in the booth again. Finally a man in a grey cloak with a thin sabre at his hip walks in, closing the door behind him. The room is now sealed and will remain so until the announcement ends. It is too dark to see his face under the hood but he must be a Warden. The sword is wrapped in silver ribbon, a peace binding. He sits down at the booth across from the woman. She seems very glad to see him. Almost showtime, do any listening in or table talk while you can! The Announcement(tm) should take place late tommorow afternoon.
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# ? Feb 20, 2012 09:33 |
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Hugues Turner Fate Points: 1 When Jenny, Ada and Hugues finally sat down at the empty table, Hugues abandoned the whininess, but he was still obviously nervous. Probably more nervous than the rest of the people here. "It's a useful cover when I need an adult," Hugues explained to Ada, "or just to make myself seem even more like a child when convenient." Of course he wasn't going to admit to Jenny that he was actually relieved the juice box helped his cover. He kept his eyes focused on the door, watching as the people came in. When he spoke, Hugues kept his voice down. "That woman sitting there all alone is a Warden, and I recognize her. She was the captain of my squad back during World War II, when we fought against the worst necromancer Nazis this world has probably ever seen. You know General George S. Patton? They never met, but they would have been fast friends." When the man walked in and closed the door behind him, Hugues could feel himself shrinking down in his chair. "That man's a Warden too. Don't recognize him with that cloak up. Once he drops the hood I might recognize him. Oh what I would give for a good Veil right now..." EDIT: Rolling Stealth since Mitsuo's listening in three posts down. +-/- +2 = 1 Krysmphoenix fucked around with this message at 03:46 on Feb 21, 2012 |
# ? Feb 20, 2012 11:09 |
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J.R. - FP: 4 J.R. nods at Mitsuo as he sits down. The mercenary was probably the closest thing to a friend that J.R. had in this time - he was reliable and knew how to get a job done. "Lots of strange folk here tonight - if someone kicks up a row it'll be trouble."
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# ? Feb 20, 2012 16:01 |
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Ada duSang - FP: 1 "Got it." Ada said, as Hugues explained both his cover and his jitteriness. "So that means she favors action and quick, violent responses, doesn't she?" She sighed, and anyone who looked at her carefully might have noticed her tense up, slightly. "That's just great. Good to know we can probably expect them to go with Standard Warden Procedure, in that case. Means that if they start barking orders and acting like they own the place, we won't have any reason to be surprised." Leaning back on her chair, Ada looked at Hugues. "Think you can make an educated guess 'bout what they're planning to do? Besides maybe making a show of force, I can't even begin to guess what they might have come prepared for."
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# ? Feb 21, 2012 01:09 |
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Mitsuo - FP: 1 Just rolling Alertness to see if I can pick up what's being said at the other table. Alert +3 -/++ = +4 result.
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# ? Feb 21, 2012 03:41 |
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Chrome Gnome posted:Alert +3 -/++ = +4 result. Krysmphoenix posted:Rolling Stealth since Mitsuo's listening in three posts down. +-/- +2 = 1 Mitsuo spots Ada, Hugues, and Jenny at their table. He manages to catch Hugues saying: "That man's a Warden" and Ada's comment about "Standard Warden Procedure", but that's all. Hugues looks miserable as only a small child can and Jenny seems to be comforting him. Ada just looks annoyed.
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# ? Feb 21, 2012 09:02 |
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Compelling Hugues' trouble "Only 10 years old" to make him stand out in a crowd. Take a fate point! Warden Cole "Sorry I'm late. Anything happen I should know about?" Cole asks Laura. She shrugs. "Not particularly. There's a few unsavories around but we invited them so we can hardly complain." Cole grunts and lowers his hood. He looks around the bar quickly, trying to see if he can guess who the 'unsavories' might be. Laura is a bit harsher than he is, and he wants to make his own judgements. After all, she's leaving after tonight. He's going to have to live with these people. Rolling Investigation to survey the room's inhabitants. /--/ +4 = 2 Cole frowns at the figure in the black hood with his ugly fat friend near the stage. They're up to no good for certain. He also notes the White Court vampires by the bar. One is a Raith and the other's a Skavis. They don't like each other at all, from what Laura's told him. It's dark in the room and no one else stands out as obviously evil, but he has to wonder what a small child is doing at one table. Maybe it's a faerie of some kind? pre:Name: Richter Cole High Concept: Junior Warden of Louisiana Trouble: Death Cursed Refresh: 1/10 Aspects: Sir- Yes Sir!, Veteran of the Vampire War, Come Hell or High Water Skills: +5 (Superb) Lore, Discipline +4 (Great) Conviction, Investigation +3 (Good) Athletics, Weapons, Rapport +2 (Fair) Presence, Resources, Empathy +1 (Average) Alertness, Stealth, Contacts, Endurance, Might Powers:-9 -3 Evocation -3 Thaumaturgy -1 The Sight -0 Soulgaze -0 Wizard's Constitution -2 Refinement Milestone Upgrades: Empathy to +2, swapped Intimidate +1 for Alertness +1, Might to +1, Rapport to +3. Morgan-meter standings: JR: 2, Mitsuo: 7, Jenny: 4, Ada: 4, Hugues: 6 A Warden is expected to protect mortals in his area, be vigilant against supernatural threats in his region, represent the Council in matters of diplomacy, aid and assist other wizards who require aid and protection, and—when required—strike out at the enemies of the Council. Warlock-hunting is not particularly high on that list of duties and as long as you keep your head down it probably won't get chopped off. In fact, when facing down something nasty and evil you might want to give him a call. The Wardens are taking their duty to protect the mortals and wizards on their turf very seriously right now. Your D10 roll at the start of the game determined your place on Cole's "Morgan Meter." (On a scale of 1-10 how suspicious you are to Cole.) This rating will go up and down based on what you do and how you act throughout the game, as things will get back to the Warden via his Contacts rolls. It will affect how Cole acts towards you, someone with a +2 might recieve a great deal more help than someone with a +8. Cole might also ask YOU for help occasionally, with a nice reward for assisting the White Council, if he trusts you. Note: he is fully statted out but since he's not an allied NPC I'll only reveal his stats as he either uses them or they are discovered through gameplay. mistaya fucked around with this message at 05:59 on Aug 2, 2012 |
# ? Feb 21, 2012 10:06 |
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Ben Grace heads for the stage, leaving the vampires near the bar. He taps once on the mic. "Attention everyone, as you know there is an announcement planned for tonight. Now, you know I'm not one to keep a crowd waiting so I present to you Laura Bellworth, Regional Commander of the White Council Wardens." The woman at the booth is already standing, now wearing a plain grey cloak with a broadsword slung across her back. She steps onto the stage as Ben grabs the mic stand and hurries offstage with it. The crowd goes absolutely silent. "Good evening." Laura says, in a voice loud enough to be heard in every corner of the room. "I come bearing a message, one which is being repeated on neutral grounds across the world tonight. The war between the Red Court and the White Council is ended. As a signatory of the Unseelie Accords the White Council is calling for a Summit of Powers to redress any grievances committed during the war, and to forestall any future enmity from the former allies of the Red Court." "Any enmity at all?" The hooded man near the stage calls. Laura glares at the interrupter, who pulls his hood down. He looks like a corpse, his flesh is pockmarked and his eyes are milky white. "Even that of the other Vampire Courts?" "Especially that of the other Vampire Court." Laura replies, notably leaving the 's' off. The Black Court vampire laughs. Laura clears her throat. "To that end we are assigning diplomatic emissaries to all the major cities. Please bring any issues you may have to them before the next solstice." "You mean you're putting a pet Warden on every block." The man with the Aussie hat yells over the heads of the crowd. Laura merely smiles. It is not a friendly smile. "There has been a lack of White Council oversight for the past several years. That time is now ended. Order will be restored." She finishes with a slight bow and steps off the stage.
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# ? Feb 21, 2012 10:56 |
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J.R. - FP: 4 "So, the sherrif's come to town," J.R. says to Mitsuo. "And it looks like he'll be on the shoot. Not sure how I feel 'bout that." J.R. had dealt with lawmen before - both working for and against them. As long as this Cole didn't step into J.R.'s business, he could certainly be useful in getting rid of some of the scum in town. On the other hand ... "Say, you think we should offer our services to this Warden? Always good to have the law owin' you a favor." Piell fucked around with this message at 23:06 on Feb 21, 2012 |
# ? Feb 21, 2012 22:05 |
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Hugues Turner Fate Points: 1 --> 2mistaya posted:Compelling Hugues' trouble "Only 10 years old" to make him stand out in a crowd. Take a fate point! When Captain--no, Commander? When did she get the promotion?--Bellworth announced the end of the Vampire Wars, Hugues couldn't shake the feeling that he was being watched. He turned around and saw the second Warden looking at him for a second. Richter Cole...so he finally got out of the White Council Bureaucracy? Good for him. But Bellworth's response to the loud Australian man at the booth had him bothered somewhat. More Wardens in the area? Hugues wasn't too worried for himself, as long as the Wardens were other Wizards Hugues didn't really have much contact with before his death. But he was concerned for the others. Although he was fairly confident none of them had broken any of the Laws since he met them, some of the other Wardens might think differently.
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# ? Feb 21, 2012 22:46 |
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Clarification on the Morgan-meter: 5 is neutral. Anything below 5 tends towards friendly, anything above 5 tends towards suspicious. Current meter standings: JR= 4, Mitsuo= 6, Jenny= 7, Ada= 7, Hugues= 10. Note that even at a 10 he doesn't know you've done anything he's just very suspicious of you and more likely to try to find out stuff about you. e: Also it is November ingame. mistaya fucked around with this message at 23:26 on Feb 21, 2012 |
# ? Feb 21, 2012 23:10 |
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Jenny - 3->4 FP Jenny raises her hand in the air, catching the warden's eye. "So, you're here to help us, right? Protect practitioners from, uh... other things?" Seeing heads turn towards her, some amused and others hostile, Jenny blushes. "Uh. No offense meant." Self-compel Ingenue's Intercession to say something naive. RPZip fucked around with this message at 00:21 on Feb 22, 2012 |
# ? Feb 21, 2012 23:27 |
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Ada duSang - FP: 1 Ada gave Jenny an incredulous look for a moment, before lifting a finger to her lips in a pensive expression. "That is..." She started, hesitantly, giving Hugues a look. "...Not entirely a bad idea. Might as well go ahead and test the waters, see what kind of guy this new warden is.". She gave Jenny an encouraging smile and nodded. "Go right ahead. If anyone I know can make a good first impression on people, that's you, Jen." Moments after Jenny stood up and left the table, Ada leaned forward a little and gave her a sideways look. "Wanna bet on how well that attempt at friendliness is received?" She asked Hugues. Transient People fucked around with this message at 00:44 on Feb 22, 2012 |
# ? Feb 22, 2012 00:37 |
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Laura gives the young woman a genuine smile this time. "That is one of our duties, yes. If any 'things' are causing trouble, please tell Warden Cole. He will be the one in charge of this area." Laura points Cole out at the booth. Several people are starting to leave now that the announcement is over. The Black Court vampire and his friend were the first out the door, followed shortly by the religious group. Others are settling in and ordering dinner and drinks and the house band plays some low key music with no vocals to set the mood. --- Compelling Cole's "Sir, Yes Sir." aspect to force him to stay and mingle instead of run off and kill that vampire. Take a Fate Point! Warden Cole (FP:1->2) Cole watches the door, frowning. Laura had basically ordered him to mingle tonight, get to know the people he'd be in charge of, but that was before a gods damned Black Court vampire had showed up and thumbed its rotten nose at them. He would have followed it and ended it's unlife right then if he had any say in the matter but Laura would be furious. You can't declare truce and then go on a killing spree the same night, it looks bad. He's more than a little angry about that as he walks over to his boss. "Commander..." he starts but she interrupts him. "I need to speak with our friends in the White Court before they vanish on me. Take over here?" "Yes, Commander." Cole tries to look professional instead of annoyed. He turns to the young woman his boss just abandoned. "Can I help you with something?"
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# ? Feb 22, 2012 01:09 |
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Mitsuo With brows furrowed, Mitsuo says to JR, "Assistance, I am not sure. At the least, though, we should make conversation with him and hopefully discern his attitude towards us. If that means offering help, so be it." He glances down at his cuffed hand on the table, then back up to JR. "Shikashi... perhaps you should take the lead. I will back you up. Okay?"
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# ? Feb 22, 2012 06:55 |
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Jenny Hirsch - 4 FP Jenny moves to try and shake the warden's hand, breezing past his slightly put-out look. "Hi! I'm Jenny Hirsch. It's great to meet you! So you're going to be our new Warden? Cole, right? It'll be great having someone around to help us simple practitioners out down here, some of the stuff going on has been kind of messed up. If we run into any trouble with, er, one of the bad guys we should call you, right? I mean, we try and look after ourselves mostly, but it's not like we've had much choice either. It's just been terrible, terrible, but now that you're here we should all be okay, yeah? Great! Jenny knows she's rambling... a lot, really, but he seems to take it more or less in stride. That might even be a bit of a smile on the edge of his face. Still pretty faint, but who knows? It'd be nice to be on his good side. "Oh! I can't believe I forgot to tell you! If you run into any injured animals let me know, I'm a vet so I can patch them up pretty good. People too, so you know, if you get injured or anything protecting us I can patch you up. No questions asked. Okay? Great!" Rapport for First Impressions, which gave me a 6 (3 + 3), which gets -2 because of the Morgan-o-Meter, and giving myself a temporary aspect of 'Lookin' Good, Feelin' Good'. And rambling.
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# ? Feb 22, 2012 07:05 |
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J.R. - FP: 4 J.R. scrawls something on a piece of paper from a notepad in his pocket, then leads Mitsuo over to the new warden. "Howdy, Warden. Town could use a good lawman - there's plenty of those in town who need someone to clean their plow. If you end up needin' a posse, give me a call or get ahold of Mitsuo here - we'd be willing to do ya a favor or two," J.R. says as he hands the warden his number. Rapport roll of +3 (thanks to the +1 from the morgan-meter) to make a good impression for us.
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# ? Feb 22, 2012 07:07 |
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Warden Cole (FP-2) At first Cole isn't quite sure what to think of Jenny, nervous chatter like that is usually a sign that a person is hiding something. But she's so genuine about it that he can't help smiling a little. It also helps that she's pretty cute. "It's nice to meet you too. Not everyone is so... enthusiastic about this. I'm not here to step on toes. But I will protect people who need it." It's pretty clear he's talking for all the other people listening, and not just Jenny at this point. "My office is two blocks east of here. I'll keep your offer in mind." J.R. hands the warden his number. "Thank you sir." Cole says. He's a little surprised at the positive reception, after Laura's speech. "I like your hat." He gives Mitsuo a glance when J.R. gestures back to him. He isn't sure about Mitsuo, something seems a little too clean about him, but both men look extremely competent. Cole is in quite a good mood at this point.
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# ? Feb 22, 2012 07:31 |
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Ben announces that the club will be closing early and people make their way out. The parking lot of the Rising Sun is one zone bordered by the building, a hedge on two sides (Border: 3) and a chain link fence on one.(Border:2) The shapeshifter clan get on their motorcycles with a yell and motor off. Most people head straight for their cars and soon the parking lot is almost empty. There is something dark and lumpy poking out from under the south hedge.
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# ? Feb 22, 2012 08:12 |
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Hugues Turner Fate Points: 2 Hugues was rather relieved to be getting out of there. He felt like he had already drawn too much attention today and didn't want to cause any problems. Besides...he still really didn't know anything on Cole. But first, more important things. "Oh, Jenny, Dad said you had to give me a ride home." Dad, of course, being Hugues. As he looked around the parking lot for Jenny's car, he couldn't help but notice something in the hedges there. Something a bit unusual. Of course he had to take a closer look. (Investigation: -+++ +2 = 4! Sweet.)
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# ? Feb 22, 2012 08:30 |
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Krysmphoenix posted:(Investigation: -+++ +2 = 4! Sweet.) Hugues can't help himself and investigates the bush. What he finds there is... gruesome. The lumpy shape was a pair of shoes, and they are connected to a pair of legs and not much else. Crouched over well, about half of the body, slurping up intestines with glee, is the fattest ghoul Hugues has ever seen. It is clearly the fat man with the beady eyes that was with the Black Court vamp in the club. The ghoul looks up and bares his teeth. COMBAT! You are up against a fat ghoul. Fat ghoul being our training wheels combat he does not have a weapon bonus or inhuman strength/speed but is otherwise a standard ghoul. Hugues gets a surprise attack after which Initiative is as follows: Fat Ghoul JR Mitsuo Hugues Jenny Ada mistaya fucked around with this message at 19:34 on Feb 22, 2012 |
# ? Feb 22, 2012 08:59 |
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Hugues Turner Fate Points: 2 Hugues slows his pace as he creeps close, hearing the sounds of...something eating? The moment the ghoul looked up, Hugues raised his right arm, and activated the gauntlet to send out an arrow of flame straight at the ghoul, while letting out a shout to alert the others behind him. Right Arrow Gauntlet: Weapons:6 Fire Attack. Aimed by Discipline. Discipline: -/+- +4 = 3...) pre:Defenses: Athletics (Dodge) +3, no armor Applicable Aspects: Clone of a WWII Warden, Protector of the Small (and "Aunt" Jenny) Physical: () () () Mental: () () () Social: () () Any Mild (-2) Consequence: (), Any Moderate (-4) Consequence: () Any Major (-6) Consequence: (), Any Extreme (-8) Consequence: ()
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# ? Feb 22, 2012 09:22 |
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That stat block is awesome and everyone should use it.Krysmphoenix posted:Right Arrow Gauntlet: Weapons:6 Fire Attack. Aimed by Discipline. Ghoul defends with Athletics: -/++ +5 = 6 Being up close and personal with a suprised Ghoul and half a corpse is enough to make anyone miss, and Hugues' shot goes over it's shoulder and vanishes into the night. The Fat Ghoul doesn't even notice the shot. It opens its maw and licks its bloody lips. "Desssssert?" it hisses. It takes a swipe at Hugues with its claws, almost playfully. Fat Ghouls attacks with Fists: /+/+ +4 = 6 Compelling Jenny's "Apprentice of..." aspect to have her take the blow for Hugues. Take a fate point if you accept, spend a fate point to refuse. Fat Ghoul JR <---we are here! Mitsuo Hugues Jenny Ada mistaya fucked around with this message at 20:04 on Feb 22, 2012 |
# ? Feb 22, 2012 09:40 |
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Jenny Hirsch 4->5->4 FP Jenny hears Hughes shout as his gout of flame goes spiraling off into the air. Breaking into a run she gets near him just in time to see the enormous ghoul throw a lazy swipe in the kid's direction. "Hughes!" Jenny throws herself at Hughes in a flying tackle, pushing him out of the way of the blow but catching the swipe on her shoulder. The force of the attack sends her flying back a few feet, but she manages to pull herself to her feet with the aid of a parked car Taking that compel and then spending the fate point on an invoke on Apprentice to a Four Foot Tall Fourth Grader. Hughes is in trouble! Even with the compel and my roll of +1 it's a total of 3 because I forgot to get athletics, so I'm crossing off my third physical stress box. pre:Defenses: A Disapproving Frown Applicable Aspects: Apprentice to..., Ingenue's Intercession, You Can't Stop Me I Know What's Right Physical: ( ) ( ) (X) Mental: ( ) ( ) ( ) ( ) Social: ( ) ( ) ( ) Any Mild (-2) Consequence: ( ) Any Moderate (-4) Consequence: ( ) Any Major (-6) Consequence: ( ) Any Extreme (-8) Consequence: ( ) RPZip fucked around with this message at 10:30 on Feb 22, 2012 |
# ? Feb 22, 2012 10:27 |
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J.R. - FP: 4 J.R.'s pistol appears in his hand, and he fires at the ghoul point blank. I actually should be at the top of the list - I get to use Guns instead of Alertness to determine initiative, thanks to my stunt. Guns +++/+5 = 8, Weapon:2 (+2 if the ghoul has armor from Inhuman Toughness or anything else). pre:Defenses: Athletics (Dodge) +5, Armor:2 (1 use, then use mental stress to re-use) Applicable Aspects: The Last Gunfighter Ballad, The Devil's Right Hand, I Won't Back Down Applicable Stunts: Shoot 'Em Where It Hurts: Deal 2 more stress when using a revolver against an enemy with Armor:1 or greater Physical: () () () () Mental: () () () Social: () () () Any Mild (-2) Consequence: (), Any Moderate (-4) Consequence: () Any Major (-6) Consequence: (), Any Extreme (-8) Consequence: ()
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# ? Feb 22, 2012 14:49 |
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Piell posted:Guns +++/+5 = 8, Weapon:2 Ghoul rolls Athletics: +/+- +5 = 6 so Ghoul marks off stress box #4. J.R.'s bullet takes the ghoul in the gut and it squeals in pain. "Misssstake, cowboy." it hisses, glaring. "Eat your heart." pre:Defense: Athletics (Dodge)+5 Aspects: --- Physical: () () () (X) Mild -2: Moderate -4: Fat Ghoul JR Mitsuo <---we are here! Hugues Jenny Ada mistaya fucked around with this message at 20:05 on Feb 22, 2012 |
# ? Feb 22, 2012 20:02 |
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Hugues Turner Fate Points: 2 (Skipping Chrome since he vanished...) The drat freak was faster than Hugues anticipated. His spell was too hastily cast, and it didn't help this thing moved with unexpected speed for a creature of it's obesity. It would have hit it, but Jenny shoved him aside at the last second and took the hit for him, the foolish girl! She didn't have the same amount of experience he had. "Jenny! Get back!" Hugues shouted, drawing his sword, pointing it at the ghoul to draw it's attention... (Weapons +3 Maneuver to inflict "Distracting Sword in your Face" against the Ghoul's Athletics. Hugues: //-/ +3 = 2... Ghoul: ///++5 = 6! Maneuver Fails.) ...but the ghoul seems more focused on J.R. than him. pre:Defenses: Athletics (Dodge) +3, no armor Applicable Aspects: Clone of a WWII Warden, Protector of the Small (and "Aunt" Jenny) Physical: () () () Mental: () () () Social: () () Any Mild (-2) Consequence: (), Any Moderate (-4) Consequence: () Any Major (-6) Consequence: (), Any Extreme (-8) Consequence: ()
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# ? Feb 23, 2012 22:06 |
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# ? Apr 26, 2024 15:21 |
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Jenny Hirsch FP: 4 Still a little wobbly from the impact, Jenny starts cautiously backing up from the creature at Hughes command. Still, even from here... "Shreklekh!" She'd been practicing that one, but it still didn't manage to do more than gently nudge the ghoul. Still, for whatever reason, the spell was... leaky. There was something in it like the way she kept people alive, but whatever it was it threw people off a bit. Hopefully it'd be enough - she didn't want to disobey Hughes, but if they didn't put this down quick she didn't intend for anyone else to get hurt if she could help it... Casting Shreklekh as a rote, /+-- +4 = 3. That beats the Ghoul's discipline defense of +--/ = -1 handily. The ghoul now has "Creeped the gently caress Out", and the first person to tag that aspect it gets it for free. pre:Defenses: A Disapproving Frown Applicable Aspects: Apprentice to..., Ingenue's Intercession, You Can't Stop Me I Know What's Right Physical: ( ) ( ) (X) Mental: (X) ( ) ( ) ( ) Social: ( ) ( ) ( ) Any Mild (-2) Consequence: ( ) Any Moderate (-4) Consequence: ( ) Any Major (-6) Consequence: ( ) Any Extreme (-8) Consequence: ( )
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# ? Feb 24, 2012 00:36 |