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Kuros
Sep 13, 2010

Oh look, the consequences of my prior actions are finally catching up to me.
So on a whim I decided to play and beat the Japanese version of Might and Magic Two. There's a translation patch that was released a few years ago that you can get here: https://www.romhacking.net/translations/3693/

Overall it's not a bad port of the game, but it is scaled way down and made easier than the original. There is a lot less complexity with the SFC version as it becomes more similar to a JRPG.

You only get a team of five max instead of up to eight. You can swap out of the characters at any time as well and although I went with a team of Knight, Paladin, Robber, Wizard and Cleric, I'd probably swap the Knight for an Archer when you can.



A few of the secondary skills are cut, such as Mountaineering and Cartographer. The game auto maps for you and shows where you have been while in an area. There are certain spots where you can go through the forests or into mountains but otherwise you can't just walk through those spots anymore. Also, gone are food stores, you have Tents now and you can buy them for 100 for 10.



The spell list is also trimmed down a bit, here is Mr. Wizard's spell list:

You'll see that I only have 26 spells instead of 48. Spells like Implosion and Lasting Light are cut out and some of the spells don't work like in the original game. Town Portal takes you to the last town you saved in, you don't get a choice. Also since there isn't a Fly spell, you'll be using the portals in towns a lot to go around the world map.

The items overall are pretty similar but some items are cut.

Gone are the items such as A1-Todilor, the colored tickets and some other oddball items.

Except for the added PCs such as Phonon in the first screenshot, the Hirelings you would find in the original are now just normal PC characters and typically they are in the same place you would find in the PC version.

Their stats are the same as well although I have some stat boosting stuff on Duck (Red Duke) here.

The battle system is Dragon Quest like, your fastest character goes first, does their action then so on with fighting the enemies.

It maxes out at four enemies per slot and four enemy slots so a max of 16 enemies in a battle in a 4/4/4/4 formation. Also you can now get random encounters along with the fixed encounters, but as long as you use the X button to move forward, you will never run into a random encounter. Very weird.

The quests are WAY less complex. The main quest line is overall the same, get the Element Orb to Kalhon, go into Square Lake and defeat Sheltem. However a ton of things are skipped in the SFC version. You still have to earn your "Plus" to speak to the Queen, but you don't have to do the Black Ticket quests. Also, you only need everyone in the current party to have their Plus to get the main quest line from the Queen, so have one person get the plus and as long as they can survive the encounter with the Mandagaul and his friends near Castle Luxus, you can talk to the Queen to progress the quest line and then get everyone back in your party. This is really handy as the Wizard Plus quest is in the same place, but there's no Water Walk spell and I couldn't find a way to the islands. Nature's Gate works as normal so maybe that's the way to do it but I didn't test.

Since the items like the A1-Todilor are gone, you don't need those anymore, just grab the discs from each castle and now there are teleporters in each corner of the world that will lead you to the respective elemental plane. Grab the talon, beat the elemental king and once you have all four talons go to Dawn's Cavern, grab the orb and you will be thrust into a battle with the Mega Dragon, who's much easier in this version than other versions. From there, go to King Kahlon in Luxus and there's a teleporter behind him that leads to Square Lake where you will eventually fight against Sheltem who's now some grotesque monster for some reason. There's no code to decipher, beat Sheltem and win the game.



A ton of other things are cut, such as time travel, the stat swaps, the circus, etc. Many spots that would have something in the original PC version now just have a fight such as the spots before the Quartz Skull that would say "No Sorcerers" and the like.

If you decide to give the game a shot, there's is a Japanese faq page for it here: http://tinypink.jog.client.jp/2/Menu.html

Google's auto translate should help enough for you to figure out what's going on. It's only a few hours to play through the game.

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Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

JustJeff88 posted:

That's what I figured. It's about the tools and the MP experience. I don't give a toss about MP and only care about the single-player campaign, so my interest doesn't lie in what makes NWN1 durable.

I mean there's a poo poo ton of single player content available for NWN1.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
You're a braver man than I, Kuros. The Mega Drive version is pretty good and I actually own that one with the 1.25 cm thick instruction book and all, but the definitive version of M&M2 is the Apple one. There's actually a site that has a Basilisk setup pre-packaged for that version of the game specifically. If anyone is curious, there's that and also an LP of that version of said version on the lparchive.


Air Skwirl posted:

I mean there's a poo poo ton of single player content available for NWN1.

True, but I just don't like playing with one controlable character but companions that are idiots. I would never doubt the popularity of NWN1, but it's just not for me.

Arivia
Mar 17, 2011

JustJeff88 posted:

True, but I just don't like playing with one controlable character but companions that are idiots.

Normally people are polite enough to call the rest of their tabletop RPG group friends, you know.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Arivia posted:

Normally people are polite enough to call the rest of their tabletop RPG group friends, you know.

I actually had an amazing group in the 2e days of the 90s, including my rabbi uncle. He would hold temple services on Saturday morning (I would attend on Friday night, so at to lie in) and then we would spend the rest of shabbat playing D&D. I tried playing with other people who were universally idiots, which made me realise how lucky I had been to have the group that I did for so long.

When those of us younger folk started moving on to university and the like, we broke up. I knew that it would never get any better than that, so I retired from TTRPGs then. That said, I simply don't like companions in games that I can't fully control. I see no advantage to not giving the player control, and I don't know why devs do it. It's a similar principal as to why escort quests are universally despised.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
Duck looks uncannily like an anime version of Michael Palin in "A Fish Called Wanda"

Kuros
Sep 13, 2010

Oh look, the consequences of my prior actions are finally catching up to me.

Dr. Quarex posted:

Duck looks uncannily like an anime version of Michael Palin in "A Fish Called Wanda"

One of the recruits in the English translation is named Monkey.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Kuros posted:

A few of the secondary skills are cut, such as Mountaineering and Cartographer. The game auto maps for you and shows where you have been while in an area. There are certain spots where you can go through the forests or into mountains but otherwise you can't just walk through those spots anymore. Also, gone are food stores, you have Tents now and you can buy them for 100 for 10.

Oh, that's kind of funny. They basically made mountain and forest exploration work the way it does in M&M1.

What a weirdly high-effort port.

El Grillo
Jan 3, 2008
Fun Shoe

JustJeff88 posted:

That said, I simply don't like companions in games that I can't fully control. I see no advantage to not giving the player control, and I don't know why devs do it. It's a similar principal as to why escort quests are universally despised.
Yeah this is fair enough

Will be interesting to see if they add full henchmen control in a future patch

Kuros
Sep 13, 2010

Oh look, the consequences of my prior actions are finally catching up to me.

Thuryl posted:

Oh, that's kind of funny. They basically made mountain and forest exploration work the way it does in M&M1.

What a weirdly high-effort port.

Thinking about it now, the battle screen actually reminds me more of Phantasy Star 2 or 3 and it came out a couple years after PS2 and PS3.

Also, it's both high effort and low effort. High effort in all of the remade sprites, but also so much content was cut.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

El Grillo posted:

Yeah this is fair enough

Will be interesting to see if they add full henchmen control in a future patch

I doubt it, but if they did I would seriously consider giving it another go. I would certainly still prefer NWN2, though. 2 is a true party-based RPG, and the main campaign of that one was not an afterthought like NWN's clearly was.

Catgirl Al Capone
Dec 15, 2007

the first chapter with the waterdhavian creatures was terrible tedious garbage but i thought it improved a lot once you actually start journeying

WilWheaton
Oct 11, 2006

It'd be hard to get bored on this ship!
15 year old me bounced hard off of constantly hearing “waterdhavian creatures"

El Grillo
Jan 3, 2008
Fun Shoe

JustJeff88 posted:

I doubt it, but if they did I would seriously consider giving it another go. I would certainly still prefer NWN2, though. 2 is a true party-based RPG, and the main campaign of that one was not an afterthought like NWN's clearly was.
Having chats about it with the volunteer devs who are doing the patches work these days. Should be possible down the line I hope. Much of the mechanics are already there in other forms - DM possession, familiars possession etc.

WilWheaton
Oct 11, 2006

It'd be hard to get bored on this ship!
Warlockracy show yourself, coward. We all know you're in here (also your channel is awesome)

https://www.youtube.com/@Warlockracy

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Has anyone played the Might & Magic Merge Mod? I'm thinking about trying it vanilla (no other modifiers) with just a language localisation. I started thinking about which party I would play... I got as far as Sorcerer/Priest/Dark Elf and then realised that I knew nothing about how classes/races work in this mod. I'd like to make 5 at the start and keep them for the entire game, but that's about all I know.

Chev
Jul 19, 2010
Switchblade Switcharoo

Kuros posted:

Sheltem who's now some grotesque monster for some reason
It isn't all that strange, at that point in the saga all that's established about Sheltem is he's "a highly destructive alien being", in MM1 and 2 he doesn't have a very coherent depiction (respectively king Alamar on fire and as a generic floating demon head). Of course it can be argued that by the time the SNES version was made you at least had MM3's peek at his human face in the intro. I choose to believe that's why the SNES monster has a scarred face (although it's the wrong side).

Kuros
Sep 13, 2010

Oh look, the consequences of my prior actions are finally catching up to me.

JustJeff88 posted:

Has anyone played the Might & Magic Merge Mod? I'm thinking about trying it vanilla (no other modifiers) with just a language localisation. I started thinking about which party I would play... I got as far as Sorcerer/Priest/Dark Elf and then realised that I knew nothing about how classes/races work in this mod. I'd like to make 5 at the start and keep them for the entire game, but that's about all I know.

Oh yes, I've played through it a few times. In vanilla merge, you can only start out with characters that exist by default on the current continent that you choose to start in. So if you start in Enroth, you can only have Knights, Archers, Paladins, Sorcerers and Clerics as a part of your party. You have to travel to the other continents to get Monks, Vampires, etc. Peasants are also an option in all continents and they are a bit of a way around this limitation to some degree. Say you wanted: Monk/Dark Elf/Dragon/Necromancer/Cleric, start in MM8, choose Peasant/Dark Elf/Necromancer/Cleric as your starting 4. You can have the Peasant talk to a trainer, I think it's Staff/Unarmed/Dodge, and there should be an option to change the Peasant into a Monk. Then you can pick up a Dragon from MM8 like in vanilla.

However if you run the Community, and maybe the Revamp (not sure on this), there is an unlocker which allows you to: 1. Pick any class from anywhere to start on any continent. 2. Vampire, Dragon, Dark Elf, and Minotaur can now combo class. So you can have a Cleric Dragon if you wanted. You get the Dragon racial ability but can cast Cleric spells as well. 3. Trolls are now known as Berserkers, some skills are changed but they place pretty much the same.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Kuros posted:

Oh yes, I've played through it a few times. In vanilla merge, you can only start out with characters that exist by default on the current continent that you choose to start in. So if you start in Enroth, you can only have Knights, Archers, Paladins, Sorcerers and Clerics as a part of your party. You have to travel to the other continents to get Monks, Vampires, etc. Peasants are also an option in all continents and they are a bit of a way around this limitation to some degree. Say you wanted: Monk/Dark Elf/Dragon/Necromancer/Cleric, start in MM8, choose Peasant/Dark Elf/Necromancer/Cleric as your starting 4. You can have the Peasant talk to a trainer, I think it's Staff/Unarmed/Dodge, and there should be an option to change the Peasant into a Monk. Then you can pick up a Dragon from MM8 like in vanilla.

However if you run the Community, and maybe the Revamp (not sure on this), there is an unlocker which allows you to: 1. Pick any class from anywhere to start on any continent. 2. Vampire, Dragon, Dark Elf, and Minotaur can now combo class. So you can have a Cleric Dragon if you wanted. You get the Dragon racial ability but can cast Cleric spells as well. 3. Trolls are now known as Berserkers, some skills are changed but they place pretty much the same.

Thank you, Kuros. Going off of the second paragraph, what are some optional add-ons that you might recommend? Can you go into more detail about what you mentioned? I liked the idea of being able to start with the five that I want to keep the whole game, and I'm intrigues by the idea of having a Minotaur Paladin or a Dark Elf Archer.

Kuros
Sep 13, 2010

Oh look, the consequences of my prior actions are finally catching up to me.

JustJeff88 posted:

Thank you, Kuros. Going off of the second paragraph, what are some optional add-ons that you might recommend? Can you go into more detail about what you mentioned? I liked the idea of being able to start with the five that I want to keep the whole game, and I'm intrigues by the idea of having a Minotaur Paladin or a Dark Elf Archer.

What you will want to do is the following:

Uninstall and reinstall MM8 to make it vanilla
Go here: https://gitlab.com/cthscr/mmmerge/-/wikis/Manual/Install
Download: Latest pack issued by Rodril was v. 2022-02-15 (click the onedrive link)
Download: File voices2.D.lod was lost in the pack 2022-02-15. Put it into 'Data' directory. (Not needed for any pack later than 2022-02-15.) (click the voices2.D.lod to download that file)
Download: Comm / Community branch (also known as Community master)

Overwrite the vanilla mm8 files with the 2022-02-15 files, then put in the voices2.D.lod file, then go into your MM8 install folder, delete the Scripts Folder, then extract all the files into your MM8 folder overwriting as necessary. Finally, go into the Extra folder, open the Extended folder and move both Data and DataFiles into your MM8 folder.

Finally change the compatibility mode on the MM8.exe file to Windows XP SP3. You can play in Windowed mode instead of Full Screen by pressing F4.

A bit of a process but now you should be setup for Merge with community settings with classes unlocked. I did notice that Dragons were stuck as Dragons but everything else is unlocked.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Kuros posted:

What you will want to do is the following:

Uninstall and reinstall MM8 to make it vanilla
Go here: https://gitlab.com/cthscr/mmmerge/-/wikis/Manual/Install
Download: Latest pack issued by Rodril was v. 2022-02-15 (click the onedrive link)
Download: File voices2.D.lod was lost in the pack 2022-02-15. Put it into 'Data' directory. (Not needed for any pack later than 2022-02-15.) (click the voices2.D.lod to download that file)
Download: Comm / Community branch (also known as Community master)

Overwrite the vanilla mm8 files with the 2022-02-15 files, then put in the voices2.D.lod file, then go into your MM8 install folder, delete the Scripts Folder, then extract all the files into your MM8 folder overwriting as necessary. Finally, go into the Extra folder, open the Extended folder and move both Data and DataFiles into your MM8 folder.

Finally change the compatibility mode on the MM8.exe file to Windows XP SP3. You can play in Windowed mode instead of Full Screen by pressing F4.

A bit of a process but now you should be setup for Merge with community settings with classes unlocked. I did notice that Dragons were stuck as Dragons but everything else is unlocked.

Excellent, thank you. What do I do and when if I want to play a non-English version of the trilogy? It's one of the officially supported language packs rather than a fan translation.

Kuros
Sep 13, 2010

Oh look, the consequences of my prior actions are finally catching up to me.

JustJeff88 posted:

Excellent, thank you. What do I do and when if I want to play a non-English version of the trilogy? It's one of the officially supported language packs rather than a fan translation.

It’s probably more file replacement, I haven’t done that though. Can’t say exactly.

There is a discord for might and magic along with merge channel.

Chubby Henparty
Aug 13, 2007


Can someone make another wiz8 please

inscrutable horse
May 20, 2010

Parsing sage, rotating time



I ran into a bug in Arcanum, yesterday. I've just started a new game, and schlepped my gang of misfits over to Vermillion station, when suddenly every NPC loses their poo poo and murderizes the poo poo out of me. I was only about an hour into the game, so I don't have any saves to try reproducing the bug, but have any of you guys run into this before?

I'm using the GOG version + the latest unofficial patch.

Chairchucker
Nov 14, 2006

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022




Chubby Henparty posted:

Can someone make another wiz8 please

Agreed.

Nancy
Nov 23, 2005



Young Orc
Good news! The company that claims to own the Wiz6, 7, 8, and Gold copyright and "Wizardry" series trademark is coming out with a new blockchain Wizardry game!

https://www.wiz-eternalcrypt.com/en/

Oh wait that's bad news, sorry Wizardry is dead.

catlord
Mar 22, 2009

What's on your mind, Axa?
Don't know what I expected art-style-wise, but that wasn't it.

Random Stranger
Nov 27, 2009



Nancy posted:

Good news! The company that claims to own the Wiz6, 7, 8, and Gold copyright and "Wizardry" series trademark is coming out with a new blockchain Wizardry game!

https://www.wiz-eternalcrypt.com/en/

Oh wait that's bad news, sorry Wizardry is dead.

I think I'll stick with Japanese Wizardry games, thank you.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
hahahah I hope all their computers burst into flame in protest

Chubby Henparty
Aug 13, 2007


Damnit, and now would have been the perfect time too alongside Jagged Alliance 3

Lunchmeat Larry
Nov 3, 2012

What is a Wizardry dungeon if not a chain of hlocks? I for one think this is a bold new invention that at the same time stays true to the series' roots.

Twobirds
Oct 17, 2000

The only talking mouse in all of Britannia.
Goddamn, how many fingers does this monkey's paw have

Tergaso
Mar 4, 2007

My God! Wooden eels! Surface! Surface!

catlord posted:

Don't know what I expected art-style-wise, but that wasn't it.

I assumed you were exaggerating, then I checked the site. That was probably the last art style I would have expected.

Lunchmeat Larry
Nov 3, 2012

Tergaso posted:

I assumed you were exaggerating, then I checked the site. That was probably the last art style I would have expected.

Uhh lmao

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

inscrutable horse posted:

I ran into a bug in Arcanum, yesterday. I've just started a new game, and schlepped my gang of misfits over to Vermillion station, when suddenly every NPC loses their poo poo and murderizes the poo poo out of me. I was only about an hour into the game, so I don't have any saves to try reproducing the bug, but have any of you guys run into this before?

I'm using the GOG version + the latest unofficial patch.

I don't know how to help you with your problem. Presumably no-one else knows either which is why they didn't respond, but I feel bad when people ask for help and don't get it.

I know that it's a wretched hive of stupidity and woe, but there is a specific Arcanum subreddit.

Nancy posted:

Good news! The company that claims to own the Wiz6, 7, 8, and Gold copyright and "Wizardry" series trademark is coming out with a new blockchain Wizardry game!

https://www.wiz-eternalcrypt.com/en/

Oh wait that's bad news, sorry Wizardry is dead.

As soon as I saw 'blockchain' I realised that you were taking the piss.

JustJeff88 fucked around with this message at 00:12 on Jun 7, 2023

Nancy
Nov 23, 2005



Young Orc
I know it's a cash grab game that the company farmed out to some dumb blockchain/nft outfit so no thought was put into it, but I'm struggling to imagine the person who would be excited to see "Wizardry" and "blockchain" together in the same sentence.

Drecom also shopped out for a mobile game called Wizardry Variants Daphne that looks marginally more interesting? https://wizardry.info/daphne/en/ But kinda seems like vaporware too.

The rights to the various parts of the Wizardry IP have gotta be arcane as heck at this point.

Random Stranger posted:

I think I'll stick with Japanese Wizardry games, thank you.

But Random Stranger, these are Japanese Wizardry games!

prometheusbound2
Jul 5, 2010
If I loved Wizardry 8 are there any Japanese Wizardry games available to purchase in the United States and translated into English that anyone in this thread recommend? I'd be okay with games with the same design ethos that aren't officially Wizardry.

RPGs are my favorite genre but I think I've played every Western RPG pretty exhaustively, classic and modern, indie and mainstream. I've been branching into non-Western RPGs and loved Persona and some other more conventional JRPGs but haven't had a chance to dive into the more dunegon-crawly games. I also have played and love the Legend of Heroes games. I place them on par with Fallout, Mass Effect, and Baldur's Gate. I suppose I should check out the SMT games as well.

That leads to a broader question. What non-American/non-European RPGs would people in this thread recommend? I understand China and Korea have thriving game development scenes as well.

Aspects of Western RPGs that I think are harder to find in the Japanese stories I've explored:

1.) Reactive story lines with choice and consequences.
2.) Character customization. I like messing around with different character builds. I also like character traits that matter outside of combat. I'm indifferent to cosmetic character creation. I pretty much always select the default character appearance and will spend hours fiddling with perks/feats, stats, and skills.
3.) Branching dialog choices that allow you to define your characters personality.

Pittsburgh Fentanyl Cloud
Apr 7, 2003


Nancy posted:

Good news! The company that claims to own the Wiz6, 7, 8, and Gold copyright and "Wizardry" series trademark is coming out with a new blockchain Wizardry game!

https://www.wiz-eternalcrypt.com/en/

Oh wait that's bad news, sorry Wizardry is dead.

Depressing

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

prometheusbound2 posted:

If I loved Wizardry 8 are there any Japanese Wizardry games available to purchase in the United States and translated into English that anyone in this thread recommend? I'd be okay with games with the same design ethos that aren't officially Wizardry.

RPGs are my favorite genre but I think I've played every Western RPG pretty exhaustively, classic and modern, indie and mainstream. I've been branching into non-Western RPGs and loved Persona and some other more conventional JRPGs but haven't had a chance to dive into the more dunegon-crawly games. I also have played and love the Legend of Heroes games. I place them on par with Fallout, Mass Effect, and Baldur's Gate. I suppose I should check out the SMT games as well.

That leads to a broader question. What non-American/non-European RPGs would people in this thread recommend? I understand China and Korea have thriving game development scenes as well.

Aspects of Western RPGs that I think are harder to find in the Japanese stories I've explored:

1.) Reactive story lines with choice and consequences.
2.) Character customization. I like messing around with different character builds. I also like character traits that matter outside of combat. I'm indifferent to cosmetic character creation. I pretty much always select the default character appearance and will spend hours fiddling with perks/feats, stats, and skills.
3.) Branching dialog choices that allow you to define your characters personality.

For Japanese Wizardry games specifically you might check in the rom hack thread if there's stuff you could emulate with a translation hack. Actually if you're curious about jrpgs in general that never got an official translation that's a good place to ask.

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FuzzySlippers
Feb 6, 2009

It depends on how much you mean Wizardry 8 specifically vs a party based first person dungeon crawler. I've never seen a Japanese game that emulated Wizardry 7 much less 8. The dungeon crawlers are usually laser focused on emulating the older Wizardry titles with different theming and minor variations. I think the most experimental they get is Wizardry Tale of Forsaken Land which shakes up the formula a bit. You can run it through a PS2 emulator. Otherwise, it's just pick whatever theme appeals to you (witches, magic high school, scifi high school, isekai, etc) if you are cool with an older style game.

General jrpgs with branching storylines and consequential dialogue are nothing I've heard of. Usually at most there are minor dialogue changes based on who is in your party. There are supposed to be some Chinese rpgs more like that, but they are untranslated or have barebones machine translations. I've bought a couple Mount and Blade style standbox Chinese games but haven't really gotten into them enough to say how rpg they really are. There are also some xianxia Chinese action rpgs that are supposed to be solid, but they are more like the Witcher with a set character and plot with some minor choices in dialogue, lots of sidequests and minigames, and with a how awesome-are-you style progression. I haven't tried any of them.

FuzzySlippers fucked around with this message at 02:22 on Jun 7, 2023

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