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Omnicrom
Aug 3, 2007
Snorlax Afficionado

I always felt that the name of Crowe's mech should actually be "Brasta", largely for reasons that are fairly spoilertastic. The reason, without getting too deep into details is that the Brasta has a name pun similar to 3 other mecha that it's directly related to. Blaster is a fine name to go by and if the LP gets to stage 38 I'll explain my thinking unless Caphi cares for me to spit it out now.

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Caphi
Jan 6, 2012

INCREDIBLE


Fun Shoe

Would those be Gunleon, Virgora, and Arietes? I'm not seeing a Libra anywhere in Blaster so I've always assumed we'll figure it out in Restoration.

Mostly I'm using "Blaster" because it sounds better, to be perfectly frank. But yeah, might want to keep it under your hat until all that stuff starts coming out in the plot itself.

Omnicrom
Aug 3, 2007
Snorlax Afficionado

Caphi posted:

Would those be Gunleon, Virgora, and Arietes? I'm not seeing a Libra anywhere in Blaster so I've always assumed we'll figure it out in Restoration.

Mostly I'm using "Blaster" because it sounds better, to be perfectly frank. But yeah, might want to keep it under your hat until all that stuff starts coming out in the plot itself.

My random theory is that since the other 3 are named quite clearly that the Brasta might be shortened from LIbrasta. It's only a theory, but it seems closest to a theme name for the latest in a series of units that all have theme names.

Anyways keep up the good work, you've done a good job showing how the game plays in only 1 level.

Kaboom Dragoon
May 7, 2010

The greatest of feasts

Mercury Crusader posted:

Glad he spent the first three paragraphs explaining why he romanized some of the names like he did. I don't know what's worse, that or fans that complain that the romanization is "wrong". I know Mneidengard sometimes gets poo poo on by folks because of that, but he really doesn't need to explain why he romanized the stuff like he did. Semantics and all that. His stuff is still completely understandable.

People are scary when it comes to what's 'right' and 'wrong' in translations. I've seen projects get lengthy derails because it. I think it was one of the Tales of series (one of the DS games: Hearts?) had a huuuuge debate over a character's name. Discussion's always an important thing, but there comes a point where someone has to sit down and say 'no, shut up, we're doing it this way'. Localizations have come a long way, but to hear some people tell it, the original PS1 release of Persona came out just last month.

Infinity Gaia
Feb 27, 2011

a storm is coming...


On the other hand, he still insists on calling Zeon, Jion, despite any evidence to the contrary. It doesn't bother me, but I feel incredibly compelled to ask why he sticks to that particular translation.

Mercury Crusader
Apr 20, 2005

Nice to meet ya, hee ho!



I can't remember what Mneidengard's official stance was on stuff that has "official romanization" per word of the IP holders. Like, I can't recall if he just speed translates stuff and just doesn't bother taking the time to put down the "official" romanization, or if he thinks his way is the "correct" way, or if he doesn't really care, or what.

Spiritus Nox
Sep 2, 2011



Infinity Gaia posted:

On the other hand, he still insists on calling Zeon, Jion, despite any evidence to the contrary. It doesn't bother me, but I feel incredibly compelled to ask why he sticks to that particular translation.

Yeah, that always weirded me out too. Still, it's entirely understandable and it's not supposed to be a line by line translation anyway, so I never found it that big a deal.

CaptainRat
Apr 18, 2003

Smooth

The only things he did in translations that bugged me were when he would misread a 'b' syllable as a 'p' syllable, or vice versa. Which is a dumb, nitpicky thing, to be sure, but it's something that usually stuck out to me when I noticed it.

Caphi
Jan 6, 2012

INCREDIBLE


Fun Shoe

Omnicrom posted:

My random theory is that since the other 3 are named quite clearly that the Brasta might be shortened from LIbrasta. It's only a theory, but it seems closest to a theme name for the latest in a series of units that all have theme names.

This sounds reasonable, and extremely Engrishy, but I still think "Brasta" looks/sounds super dumb.

Omnicrom
Aug 3, 2007
Snorlax Afficionado

Caphi posted:

This sounds reasonable, and extremely Engrishy, but I still think "Brasta" looks/sounds super dumb.

So do I. Brasta is a very uninspiring name. You are well within your rights to keep calling it the Blaster and I have absolutely no problem with that name since it's the other half of the name pun that I'm surmising is the name pun. I'm extremely pedantic so I call it the Brasta and wanted to make sure you knew the weird maybe fact about the mech as you're the LPer, but continue however suits you best.

Crummelhorn
Nov 3, 2010


Caphi posted:

This sounds reasonable, and extremely Engrishy, but I still think "Brasta" looks/sounds super dumb.

Yeah, but calling it the Blaster makes it sound like a Super Soaker.

Caphi
Jan 6, 2012

INCREDIBLE


Fun Shoe

Omnicrom posted:

So do I. Brasta is a very uninspiring name. You are well within your rights to keep calling it the Blaster and I have absolutely no problem with that name since it's the other half of the name pun that I'm surmising is the name pun. I'm extremely pedantic so I call it the Brasta and wanted to make sure you knew the weird maybe fact about the mech as you're the LPer, but continue however suits you best.

Crummelhorn posted:

Yeah, but calling it the Blaster makes it sound like a Super Soaker.

I think the only thing to do here is blame the Japanese.

Omnicrom
Aug 3, 2007
Snorlax Afficionado

Caphi posted:

I think the only thing to do here is blame the Japanese.

You mean like I always do? CURSE YOU BANPRESTO! Curse you and your desire for the Huckebein Mark III to never be top tier again! Curse you!

Mercury Crusader
Apr 20, 2005

Nice to meet ya, hee ho!



Caphi posted:

I think the only thing to do here is blame the Japanese.

More like "blame Banpresto". They don't even know what the "official romanization" of their own creations are, as they seem to change them every other game. This applies to both the names of the robots and the names of the characters.

Kaboom Dragoon
May 7, 2010

The greatest of feasts

Mercury Crusader posted:

More like "blame Banpresto". They don't even know what the "official romanization" of their own creations are, as they seem to change them every other game. This applies to both the names of the robots and the names of the characters.

I don't remember them off the top of my head, but I remember some of the official romanizations of the mechs and ships in some of the OG series'/anime spinoffs was laughably bad. Supposedly, they remained steadfastly committed to those names, even after being provided with corrected versions, but I've no idea if that part is true.

KoB
Apr 30, 2009


Kaboom Dragoon posted:

I don't remember them off the top of my head, but I remember some of the official romanizations of the mechs and ships in some of the OG series'/anime spinoffs was laughably bad. Supposedly, they remained steadfastly committed to those names, even after being provided with corrected versions, but I've no idea if that part is true.

Shilogwane

AzraelNewtype
Nov 9, 2004

「ブレストバーン!!」


Also Hagwane and Hiryu Kwai, though Shilogwane is probably the funniest. I get how they'd gently caress up the l/r, but nothing about the orthography or pronunciation of ガ or カ suggests a w in there.

They also insisted on DyGenGuar for Sanger's upgraded mech, ruining the joke. Doubly so since the text after the mission is full of the cast joking about what their own personal mechs would be like, all of which were called Dy[Name].

Argas
Jan 13, 2008
SRW Fanatic

KoB posted:

Shilogwane

It gets worse. The ship names are actual words in Japanese (Albeit written in katakana for the names). So they took actual words, used them for the names of something, used katakana so they'd be names without necessarily attaching any meaning from using kanji, and then romanized them bizzarely.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"

AzraelNewtype posted:

They also insisted on DyGenGuar for Sanger's upgraded mech, ruining the joke. Doubly so since the text after the mission is full of the cast joking about what their own personal mechs would be like, all of which were called Dy[Name].

To be fair, the only real way to translate that and keep half the pun is to use the unforgivably dumb 'DySanger'. Which also makes anything relating back to the original name complete nonsense. It's an untranslatable pun across three languages, deal with it.

Caphi
Jan 6, 2012

INCREDIBLE


Fun Shoe

Let's train Crowe before I go any further.



The first ability I'm buying him is Hit and Away, since a few people want to see Crowe become a true sniper.



The second will be Attack Again, which is kind of my own choice.

For now, I'll leave one slot open and the Fortune slot up for grabs. Fortune is still kind of useful now, but it'll get less so once we get some units with the Luck Spirit and/or the Best Gundam Pilot in the Universe.



The chapter begins with Crowe in a small Axio transport flying over northern Africa, chatting with Traia over the radio. There's a bit of banter here, so humor me while I try out the format for a sec.

Let's hear some more about this next job.
As long as you don't ditch when you hear it. I don't want you to take the Blaster and run off on that million G debt.
Excuse me, that's a 999,999 G debt.
Oh, don't be pedantic.
That's the price tag on my freedom you're talking about.
Well, if you're going to be that way, I guess I don't have to worry about you running off.

Anyway, the job is to crash the exhibition of the AEU's new machine. Axion is an arms manufacturing conglomerate with a bad habit of selling to anybody who asks. This is why the WLF had Axios just lying around, and they're not the only ones - the Axio is what Crowe calls a "best-seller" all over the world.

The real issue here is that the AEU's new model is wiping the floor with the Axio Mk.7 in trials, and Axion's "moron" CEO (Traia's word) wants Crowe to crash its exhibition. This is definitely why Crowe has to fly a one-man transport all the way to Africa and act like a douchebag in public. Traia claims that her lab is just super secret and has to fly under the radar, but Crowe's view is that the CEO just hates her and is giving her poo poo for publicity and resources. As for the muck job, that's the price for more funding for the Blaster's development.

And while the Blaster's big crash may be just for show, that CEO would like him to actually beat the thing down, and Traia wants him to show off her Blaster's power. Crowe laments being dragged into this drama, not to mention forced into the bad guy's role, but his hands are tied by that million - sorry, 999,999 G.

The two discuss the sorry state of global politics some more, and how unstable the whole world has been since the Great Dimensional Quake twenty years ago. Well, the WLF may just be dicking around playing revolution, as we saw last chapter, but the mysterious mobile suit that lent Crowe a hand? That's some serious tech, and it makes Crowe and Traia think someone out there really does mean to change the world.

Also, for our information, a dimensional distortion has rendered an area in southern Africa impenetrable, leading it to be called the "Dark Land" (make your own jokes/observations/protests).

Finally it comes back to work, with Crowe complaining that the Blaster is supposed to be a DM Buster, but it's being used for thug stuff. Traia doesn't like it either, but the moron taunted her into taking it. Tell you what, though, she'll give Crowe 30000 G for the job and another 20000 bonus for bringing Blaster back unharmed. Of course, Crowe changes his tune and is all ready to go make 50 big ones.


Chapter 2: The World Changes



The map opens in a hail of gunfire, as Patrick Colasour scores perfectly in the Enact, AEU's first-ever solar machine, their attempt to make up for being the last superpower to build a space elevator, exposit Graham Aker and Billy Katagiri. Continuing the lecture: The Republic of Gizan, a Britannian territory, and the country of Marania, receiving support from the AEU, are having a series of small conflicts.



But Zechs Marquis, the Lightning Baron of OZ, joins them and smugly asserts that this is just between the two small countries, and definitely not a sign that the AEU and the Britannian Union are at war. He sits down to join the pair in making fun of Patrick watching the show.



Meanwhile, Crowe is hunkered down in the woods under the cover of the Blaster's stealth system. Now that the first act of the demo is about done, he's about ready to make his move and crash the party, but before he gets the chance, an unknown drops out of the sky! Why didn't he notice it before it got so close?



Because it's the Gundam Exia, and it's crapping out a strange light everywhere which is interfering with everything near it.



Billy thinks it's part of the show, and is surprised that the AEU developed two new mobile suits. Zechs is shocked too, because he knows that the Gundam is definitely not on the plan.

Patrick wants to tangle with the new robot. Crowe is sitting still, since there's no point to him busting into the exhibition now.



The fight starts. It's a one-on-one showdown for now. The SR Point is to clear the map in three turns. Obviously, that means this stage is not going to end with Patrick.


Gundam Exia (Setsuna F. Seiei)
Skills
Blocking
Counter L5
Chain Actions
Spirits
Focus
Traits
EN Regen (S)
Blade
Shield
Ace Bonus: 1.5x damage to Gundams or mechs equipped with solar furnaces.

Oh Setsuna. This machine/pilot pair is stuck together, and built to do one thing: cut. Mediocre Skill stat, pilot skills that are all fighting, and an Ace bonus that essentially only works against enemies from his own series. This is brute force.

The Exia is a basic close-range Real robot. Its bread-and-butter attacks are the GN Sword and the GN Beam Saber, which only reach a few tiles and take a small amount of energy. It has one weapon for countering at range, the GN Sword Rifle Mode. The Vulcan is probably just there because it had one in the show, but it'll see a little use finishing off weakened enemies and hitting targets just out of sword range.



He can approach Patrick and start butchering right away.



Or maybe not. His Beam Saber needs 110 Will to use, and he only starts with 105 (and that's only because of that Ace bonus).



At least the normal sword still works. Note the costs - Energy Save will be a good idea to add to Setsuna later.



Hmm. Patrick has a reasonable chance to hit, and also, the turn clock is ticking, so we don't want to miss.



One Focus later, that problem is fixed. And since the Enact is a solar robot, Setsuna will deal lots of extra damage to him.



"There's no such thing as God in this world. That's why I..."







Predictably, Setsuna hits and dodges.




Patrick targets Setsuna on his turn. Setsuna's AI has selected the GN Vulcan to counterattack with. In Super Robot Wars, attack-choosing AI falls down to the weakest attack that it calculates can destroy the enemy's unit. There are several foibles to this behavior - if it can't kill the target in one shot, for example, it tends to pick the best attack it has available, and it doesn't take things like barriers into account.






Setsuna is hit, but not for very much.






As it turns out, the AI was right. The weakened Enact can't take Setsuna's boosted vulcan fire.



For shooting down Patrick, Setsuna wins me a Repair Kit. This is an equippable part that can be used once to fully repair a machine's HP.



Patrick whines that he's the ace... of 2000... mock battles.



Graham notices the word GUNDAM carved into Exia's head.



Meanwhile, Setsuna reports (to who? We'll see!) that Exia has completed the first phase and is moving into the second.



But as he passes by the Blaster's hiding place, the stealth system fails. Crowe guesses it's because of the particles Exia is emitting.




But there's no time to chat. The AEU sends out the reserve forces it had hidden in its elevator. They seem to think Crowe and Setsuna are terrorists in cahoots with each other.



Suddenly, out of nowhere, one of the AEU suits is sniped down from an outrageous distance!



Meet the second of the 00 Gundam pilots joining this little happening: Lockon Stratos. He's the pilot of Gundam Dynames, the sniper Gundam. Looks like we'll be working together with these "terrorists" to defend ourselves from the AEU forces for the time being.




Oh right, it's still the enemy's turn. These are Leos, robots from Gundam Wing, so Setsuna doesn't get his fantastic damage bonus against them. Lockon is closer, but the enemies prioritize the wounded Exia, even though Setsuna will just dodge and rip their faces off.




The rest of the enemies just move. They're too far away to use any of their weapons.



It's the top of turn 2 for us, and a new Gundam shows up. Boy, is it a party in here today.



Duo Maxwell has come to investigate the AEU's stuff, and he's hit the jackpot - those reserve forces we're fighting are in violation of treaty. He declares on an open comm channel that he'll be helping us out. He styles himself the Reaper of the three superpowers - AEU, Britannia Union, and the Human Reform Federation - so he's more than willing to bust some AEU heads.


Gundam Dynames (Lockon Stratos, Haro)
Skills
Blocking
Will+ (Hit)
Offensive Support L2
Spirits
(Lockon)
Snipe
Strike
(Haro)
Scan
Traits
EN Regen (S)
Blade
Shield
Ace Bonus: Critical rate +40%.

Lockon has a new feature we haven't seen on any mechs before: a subpilot. Subpilots don't have stats, Ace Bonuses, or skills (with a few exceptions, and most of those are just for show). But they do have a set of Spirit commands and an independent SP pool. Haro's only Spirit for now is Scan, which lets us see the full stats of an enemy without having to engage it in a fight first. Usually, it's not too useful, but I plan to use it to scan bosses so I can show off their stuff.

Lockon and his Dynames are the very picture of a sniper - high critical rates, high Range stat, and the Snipe and Strike Spirits. Snipe is particularly useful: it increases the range of all the unit's weapons* by 2 squares for a round, which can lead to some really fearsome attack zones. If positioned right, he can also multiply his sniping by using Offensive Support on attacking allies.

But there's something absolutely criminal about Lockon's sniping skills: he doesn't have Hit and Away. I want to know who at Banpresto decided that. Fortunately, he's got a few PP under his belt, so we'll be able to fix that as soon as we've got our hands on him.

*Anything that increases range has two exceptions - weapons with a range of 1, because you really have to be adjacent, dammit, and MAP weapons, which affect an area and can't be easily extended.


Gundam Deathscythe (Duo Maxwell)
Skills
Prevail L5
Blocking
Will+ (Evade)
Spirits
Alert
Traits
Jamming Unit
Hyper Jammer
Blade
Shield
Ace Bonus: Critical rate +30%.

Like Setsuna, the Reaper is a melee beast. Like all the Gundams so far, his mecha has both the blocking functions: a sword to block other swords and swat away projectiles, and a shield to absorb incoming blows.

It has two useful new traits as well. The Hyper Jammer is unique to Deathscythe. When Duo reaches 130 Will, he has a 30% chance of using the Jammer to vanish from combat, perfectly evading the enemy's incoming attack. This is independent of his regular dodge rate.

The second new nice thing about Deathscythe is its Jamming Unit, which increases the hit and dodge rates of the Gundam and any other allied robot within two squares of it by 10%. It's a fairly nice thing to have on a Real type robot.



So where was I? There are eight enemies left on the map, we have four robots on our side, and two turns to take them out. Even considering that the enemy units can probably take a couple hits from our Gundams, this should be easy.

But how can we make it even easier...



Do you remember how Setsuna has Chain Actions? Remember when I said it gives a whole extra turn to any machine that kills an enemy at 120 Will or higher, once per turn?

https://www.youtube.com/watch?v=pGYgvSNWKag

I lied just a little. (Behold Offensive Support.)



Setsuna started that battle at 115 Will. Cutting down the target took him up over 120, and then his ability triggered. His turn state has been reset, so now he can move again, attack again, whatever. It's as if he'd started the turn where he is next to Lockon.



"I don't know about these guys, but I hope things aren't always gonna be this crazy. Guess I drew the short straw. Maybe I should have gone back to the military..."




The benefit of Hit and Away. Just because the Clutch Sniper isn't a (P) move doesn't mean Crowe can't use it on the run.




"(The AEU is one of the three superpowers controlling the Colonies. But they're being manipulated from the shadows themselves. My real mission is to take down whoever that is. Lucky for me those mysterious Mobile Suits went digging up the dirt. Hope they don't mind if I help myself.)"



The GN Sniper Rifle is a hell of a weapon. Imagine it with Snipe active.



"It's about time the space boys made their move. We're counting on you, Allelujah, Tieria."
"Lockon! Enemies approaching! Lockon! Enemies approaching!"
"I know. Dynames, sniping the target!"

https://www.youtube.com/watch?v=HJprUGJAPEE

This is what's called a "Dynamic Kill," meaning that the animation is different when the attack takes down the enemy. Usually this means a couple of extra shots, maybe a one-liner from the pilot, and occasionally a different death for the poor sap on the business end. They're specific to attacks and not all attacks have them. In the Sniper Rifle's case, it fires off two extra blasts, and a shot of Lockon's face appears as he drops a killer line ("Who's the next target?").





Setsuna's second turn in the round. He moves up and takes an attack - Chain Actions actually gives you a complete turn, no strings attached.



His ability already triggered, so he's done for the round, even though he took the other guy out.




On the enemy phase, the last weakened Leos down themselves against the Gundams.

https://www.youtube.com/watch?v=2Bu9FDMDhvk

Setsuna pulls off another Dynamic Kill - a shot of Exia's face as it slices clean through a downed enemy with its beam saber.



The last super move video is the Deathscythe's Hyper Jammer Slash, which cuts clean through barriers, ignores size adjustments, and inflicts a new status problem, lowered accuracy. Expensive, though.

https://www.youtube.com/watch?v=B1RL4rch074

Holy poo poo it statics up the screen.



That was the last enemy. It's still only turn 3, so the point is scored.

Duo proposes we all ditch before more reinforcements arrive. Setsuna still looks like he's in for a fight, but Lockon convinces him that now's not the time.



After the Gundams leave, the electronic interference seems to clear up. Duo's ready to split too. Crowe stops him and asks what the hell's going on, but Duo replies that it's safer not to know and leaves. Crowe heads out himself, not wanting to get caught by the AEU.

The AEU aces wonder what just happened; Graham's guess is that the first machine (Exia) came to destroy the new prototype as well as draw out the AEU's illicit reserves so that the rest of the world knew they were in violation of treaty. A check and a warning, as he puts it.

Just then, Zechs gets an urgent message that the HRF's high orbit station was attacked by terrorists, but the terrorists have been wiped out by unknown mobile suits.



Sure enough, up in orbit, two more Gundams are cleaning up Helions (AEU mobile suits, hmmm). Tieria declares the third phase complete. Allelujah muses on how Sumeragi, their commander, managed to predict everything the enemies would do. Both Gundams retreat, leaving us with the question: how will the world react to them?



This guy Sergei is shocked at how suddenly the mysterious Gundams appeared out of nowhere and wiped out the terrorists. Of course, there's more of that coming.



Back on the transport, Crowe is questioning Traia about the strange mobile suits. She figures they're serious attackers, not just a show like the Blaster's intrusion was meant to be. Crowe also mentions that Deathscythe looked kind of like the suit that helped him out earlier (Shenlong). Of course, they're from the same series!

Traia explains that based on Crowe's collected data, the robot which attacked the Enact and the long-range sniper bot also use similar tech. This is the "strange light" everyone's fussing about, and Traia hazards a guess that the particles are emissions from the machines' energy cores. And it sounds like the mysterious suits that showed up at the HRF station are in the same family.

(Crowe questions where she'd get that information, and Traia just says it's a perk of working for that moron. And that it's what he gets for abusing her Blaster for his own crap.)

She confirms that the Reaper robot shares a lineage with Shenlong, of course. All of them - Blaster, the Colony Gundams, and the GN Gundams - are definitely way above common mechs. Very dangerous that all these unsavory characters with access to high-tech weapons are gunning for the AEU.

Suddenly, Traia shouts at Crowe to turn on the news! The group that took out the terrorists are broadcasting a video message to the world!



"This message goes out to all of humanity. We are Celestial Being. We are a private organization that controls the mobile weapons called Gundams. Celestial Being's aim is to eradicate war from this world. We will never act to help ourselves. We are here only to bring an end to war. Now, we declare to all the world: we will bring our force to bear against all who wage war, be it over land, faith or energy. Any nation, organization, or corporation that commits an act of war will face our power. We are Celestial Being. We are an armed organization founded to eradicate war from this world."

So now you know the basic plot of Gundam 00.



In Area 11, Saji and Louise wonder what's going on.



In Ashford Academy, Millay, Shirley, and Rivalz are having a little argument about whether Celestial Being are just terrorists out for blood, or heroes. Lelouche is impressed with their power, and wonders if he can use it to defeat Britannia, but then decides that he would rather use his own power instead of depending on anybody.



Back in northern Africa, Duo guesses that Celestial Being is much more organized than whoever he's working with. He wonders idly if Celestial Being will someday come after him, too. But he'll fight whoever he has to to free the colonies.



And in Paris, at OZ headquarters, Zechs is discussing the situation with Treize Kushrinada. Treize is curious about Celestial Being - if they have the power to back up their idealism, and about the "other" Gundam that appeared. He calls it a Gundam because its armor is made of a alloy called Gundanium found only in space, which means it must have been built in the Colonies. He orders Zechs to investigate while the rest of the world powers are busy with Celestial Being.

Lady Une asks if Celestial Being will get in the way of Treize's plans. Treize considers that for a bit, but dismisses it for the moment. "Like me, they want to change the world."




Finally, we turn to the Ptolemaios out in the depths of space. Sumeragi Lee Noriega is celebrating the plan's success with a cold one. The crew, with Allelujah and Tieria, muse on how The Plan has irrevocably been put into motion, though there's a long way to go. Allelujah and Tieria are ordered down to the surface for the next operation.



Once more back to Africa for the other two Gundam pilots, Setsuna and Lockon. "We are the Gundam Meisters of Celestial Being," declares Setsuna.

NEXT: CHOICES

Caphi fucked around with this message at Mar 29, 2012 around 17:48

Endorph
Jul 22, 2009



This LP's made me kind of curious about importing this - just curious, how easy is it to play without knowing Japanese? I've played other Super Robot Wars games and found some menu/skill/spirit/etc translation guides for this online, so I'm thinking I should be able to hack it, but I wanted to make sure before dropping money on it.

Dr Pepper
Feb 4, 2012

Don't like it? well...


Endorph posted:

This LP's made me kind of curious about importing this - just curious, how easy is it to play without knowing Japanese? I've played other Super Robot Wars games and found some menu/skill/spirit/etc translation guides for this online, so I'm thinking I should be able to hack it, but I wanted to make sure before dropping money on it.

They're pretty easy once you've learned how. Play one of the OG games first to learn the menus and you shoulslld be mostly set.

Spiritus Nox
Sep 2, 2011



Endorph posted:

This LP's made me kind of curious about importing this - just curious, how easy is it to play without knowing Japanese? I've played other Super Robot Wars games and found some menu/skill/spirit/etc translation guides for this online, so I'm thinking I should be able to hack it, but I wanted to make sure before dropping money on it.

Like Dr. Pepper said - it's really not that hard, and there's story guides that can give you the general outline of what's going on with the plot even in games that don't have full fanslations. It does help if you've played an OG game or one of the fanslations first to learn roughly where all the commands are laid out on the menu.

Caphi
Jan 6, 2012

INCREDIBLE


Fun Shoe

Endorph posted:

This LP's made me kind of curious about importing this - just curious, how easy is it to play without knowing Japanese? I've played other Super Robot Wars games and found some menu/skill/spirit/etc translation guides for this online, so I'm thinking I should be able to hack it, but I wanted to make sure before dropping money on it.

Playing the game is easy. But so much of the game is wrapped up in the characters yelling, arguing, and cracking wise, I wonder how much benefit you'd get. (he said, in his summary LP thread)

Dr Pepper
Feb 4, 2012

Don't like it? well...


Can I just say that Patrick is the best character.

Silentman0
Jul 11, 2005

I have a new neighbor. Heard he comes from far away


Wow, you weren't kidding when you said the sound was hosed.

Endorph posted:

This LP's made me kind of curious about importing this - just curious, how easy is it to play without knowing Japanese? I've played other Super Robot Wars games and found some menu/skill/spirit/etc translation guides for this online, so I'm thinking I should be able to hack it, but I wanted to make sure before dropping money on it.

As long as you can memorize what moon runes the different menu options mean, it's a breeze.

Caphi
Jan 6, 2012

INCREDIBLE


Fun Shoe

Silentman0 posted:

Wow, you weren't kidding when you said the sound was hosed.

Tried to warn you. I tried a bunch of different things on it and... yeah. It sounds much less like there's a thunderstorm made of rattlesnakes than before though.

Mercury Crusader
Apr 20, 2005

Nice to meet ya, hee ho!



Endorph posted:

This LP's made me kind of curious about importing this - just curious, how easy is it to play without knowing Japanese? I've played other Super Robot Wars games and found some menu/skill/spirit/etc translation guides for this online, so I'm thinking I should be able to hack it, but I wanted to make sure before dropping money on it.

My youngest brother doesn't know any Japanese at all, and he blazed through W on the DS, most of K (DS), and most of Z (PS2) and this very game. As far as most of the more recent SRW games go, they're pretty easy to pick up and play.

SRW games, to some folks, could also be a horrible gateway drug to mecha anime. I didn't give a crap about mecha shows at first, but I did enjoy strategy RPGs like Final Fantasy Tactics and Disgaea. So after giving a few SRW games a try, I got hooked. It didn't help that it reintroduced me to a show from my long-lost childhood that I hadn't seen or heard of since I was a kid in the Philippines, Voltes V. I tend to favor the ol' 1970s Super Robots and old school Real Robot shows myself. My brother got hooked on several shows thanks to the games, such as GaoGaiGar and GunXSword, for instance.

I just wanted to point out that, out of all the Gundam Wing units in this game, the Deathscythe is arguably the only good unit out of the lot. The others have a few flaws that keep them from being really good, but I'll leave that for when they show up and Caphi gives a more detailed look at the units themselves.

Gulping Again
Mar 10, 2007
It's ham, Jonathan! Do you understand? Ham!

Shenlong is also pretty good, if only because it has good range on its (P) moves. Still, Deathscythe is the best one by rather a lot, just because of Hyper Jammer Slash.

Gundam W kind of got the shaft in this game, but then, Real Robots in general are kind of weaksauce in Z2.1, with several notable exceptions who are just completely loving broken.

Setsuna is one of them if you bring his lovely, lovely dodge up.

Kaboom Dragoon
May 7, 2010

The greatest of feasts

Mercury Crusader posted:

SRW games, to some folks, could also be a horrible gateway drug to mecha anime. I didn't give a crap about mecha shows at first, but I did enjoy strategy RPGs like Final Fantasy Tactics and Disgaea. So after giving a few SRW games a try, I got hooked. It didn't help that it reintroduced me to a show from my long-lost childhood that I hadn't seen or heard of since I was a kid in the Philippines, Voltes V. I tend to favor the ol' 1970s Super Robots and old school Real Robot shows myself. My brother got hooked on several shows thanks to the games, such as GaoGaiGar and GunXSword, for instance.

I've found that's true of mech shows in general. You only ever need to find one that engages you, and then it's a horrible downward spiral. I think I spent one summer a few years back hopping from Gurren Lagann to Armour Hunter Mellowlink to Gasaraki to Code Geass to Blue Gender. And playing games like this just exacerbates things, since you find yourself driven to find out why that one guy keeps shouting"GOD IS DEAD AND NO ONE CARES! I ARE GUNDAM!" every time he shows up, not to mention all the in-jokes and references you're sure you're missing out on.

ActionZero
Jan 22, 2011

I act once more in
imitation of light


Caphi posted:

since the Enact is a solar robot, Setsuna will deal lots of extra damage to him.
Pretty sure this isn't the case, Setsuna's ace bonus refers specifically to Gundams and units with a Solar Furnace, the Enact draws solar power from the orbital ring but a solar furnace is a completely different piece of tech to that and you shouldn't see enemies equipped with them until you're much further into the game.


Mercury Crusader posted:

SRW games, to some folks, could also be a horrible gateway drug to mecha anime.
Forget the "could be" in that statement, mecha anime is a crack habit and SRW is the dealer who hangs around at the end of your street and makes it easy for you to get the good stuff but then you just need more and in a couple of years you're turning tricks in a back alley so you can afford that bootleg copy of Ginguiser.
Wow, that analogy got away from me a bit.

ActionZero fucked around with this message at Mar 29, 2012 around 12:15

Mutant Headcrab
May 14, 2007


Poor, poor Leos. You are some of the best looking grunt mobile suits ever, but you come apart like tissue paper.

Infinity Gaia
Feb 27, 2011

a storm is coming...


Mutant Headcrab posted:

Poor, poor Leos. You are some of the best looking grunt mobile suits ever, but you come apart like tissue paper.

It's not that they're like tissue paper, it's that they're more or less made out of explodium. It was an accident in the mech development labs where one of the engineers confused a pile of gundanium with one of explodium, and thus the Leos was born, a mech designed for the sole purpose of being killed in droves to let everyone know just how powerful the main characters mechs are at any given point.

Mutant Headcrab
May 14, 2007


Infinity Gaia posted:

It's not that they're like tissue paper, it's that they're more or less made out of explodium. It was an accident in the mech development labs where one of the engineers confused a pile of gundanium with one of explodium, and thus the Leos was born, a mech designed for the sole purpose of being killed in droves to let everyone know just how powerful the main characters mechs are at any given point.

Unless a main character is piloting one. Then it turns into a graceful death-swan that can only be stopped by another main character.

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues


As a result of of the SRW@G LP I decided to just watch every Gundam series, OVA and movie ever in the order of when they were made since my sole experience with the brand up till that decision had been Wing. I'm up to Victory now! There'll probably be about another ten series out by the time I'm finished with what's currently available.

That said I don't actually mind, I've been enjoying things so far. It has been pretty funny getting to know the characters in their own setting and comparing it to their SRW depictions.

vdate
Oct 25, 2010


I dunno if it's a typo in the Mecha HQ entry or the source material, but I believe I encountered the Leo's profile there, and noted that the profile said its empty weight was 2 tons. TWO tons. To get it down that low they'd have to be built out of magnesium or something, which would explain the incendiary tendancies.

ImpAtom
May 24, 2007



vdate posted:

I dunno if it's a typo in the Mecha HQ entry or the source material, but I believe I encountered the Leo's profile there, and noted that the profile said its empty weight was 2 tons. TWO tons. To get it down that low they'd have to be built out of magnesium or something, which would explain the incendiary tendancies.

Gundam Wing robots are all comically light.


ActionZero posted:

Pretty sure this isn't the case, Setsuna's ace bonus refers specifically to Gundams and units with a Solar Furnace, the Enact draws solar power from the orbital ring but a solar furnace is a completely different piece of tech to that and you shouldn't see enemies equipped with them until you're much further into the game.

Yeah, the "Solar Furnace" mentions there is a specific plot thing from 00. Setsuna just naturally does a crapload of damage and Patrick sucks, you don't get to see how comically broken his ace bonus is until GN-Xs start showing up.

Caphi
Jan 6, 2012

INCREDIBLE


Fun Shoe

ImpAtom posted:

Yeah, the "Solar Furnace" mentions there is a specific plot thing from 00. Setsuna just naturally does a crapload of damage and Patrick sucks, you don't get to see how comically broken his ace bonus is until GN-Xs start showing up.

Oh, okay. I didn't actually watch 00 so I'm not clear on the difference between MS bots, solar bots, and Solar Furnace bots (and which ones are which).

Kata-Haro
Oct 21, 2010


Caphi posted:

Oh, okay. I didn't actually watch 00 so I'm not clear on the difference between MS bots, solar bots, and Solar Furnace bots (and which ones are which).

Good rule of thumb is, if the back of the MS is spewing out fairy dust of any color ,then it's got a Solar Furnace.

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Giovanni_Sinclair
Apr 25, 2009

It was on this day that his greatest enemy defeated, the true lord of darkness arose. His name? MARIO.


Dr Pepper posted:

Can I just say that Patrick is the best character.

I hope you get to use him in the later on in the game.

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