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PokeJoe posted:I wonder if they'll be able to implement vehicle theft without being gimmicky. Maybe it's campaign only. Worrisome if only because weapon stealing turned certain units (riflemen) into slavering monsters if you had a moment of bad luck as Wehr.
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# ? May 16, 2012 08:05 |
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# ? Apr 26, 2024 02:29 |
Ugh I don't want vet 3 commies sneaking in my tigers.
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# ? May 16, 2012 08:08 |
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I'd imagine it'd be campaign-only like a lot of the Tiger stuff in the Tiger Ace campaign. Still, the idea of playing the Russians as gently caress upgrades, I'm just going to steal all your poo poo is pretty awesome.
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# ? May 16, 2012 08:10 |
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I wonder if the co-op thing will be a boon to the MP scene, right now if i want to play MP so many people play nothing but goddam comp stomps on terrible maps like achelous and schedlt so having them quarantined from the general MP population might help things. That said they should just make more non terrible maps in the first place.
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# ? May 16, 2012 08:12 |
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Have they mentioned whether they'll have the same faction restrictions (one side has to be all Axis and one side has to be all Allied) that they did in CoH1? That was one of the most mindbendingly stupid design decisions I've ever seen in an RTS. It's obnoxious to casual players, awkward and broken for competitive play, and there aren't even any upsides. "We can't have Allied and Axis on the same side in our game where we construct tanks on the battlefield from resources gathered on the battlefield, because it wouldn't be realistic!" Well, I guess maybe it makes the game easier for Relic to balance?
Cicero fucked around with this message at 08:17 on May 16, 2012 |
# ? May 16, 2012 08:14 |
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SSGT Anime posted:I'd imagine it'd be campaign-only like a lot of the Tiger stuff in the Tiger Ace campaign. Still, the idea of playing the Russians as gently caress upgrades, I'm just going to steal all your poo poo is pretty awesome. Decrewing just could be a random effect of critical damage or using flame weaponry and the like on vehicles. Cicero posted:Have they mentioned whether they'll have the same faction restrictions (one side has to be all Axis and one side has to be all Allied) that they did in CoH1? That was one of the most mindbendingly stupid design decisions I've ever seen in an RTS. It's obnoxious to casual players, awkward and broken for competitive play, and there aren't even any upsides. "We can't have Allied and Axis on the same side in our game where we construct tanks on the battlefield from resources gathered on the battlefield, because it wouldn't be realistic!" Well, I guess maybe it makes the game easier for Relic to balance? Relic couldn't even balance allies vs axis and you want to double down? Please.
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# ? May 16, 2012 08:19 |
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SSGT Anime posted:Still, the idea of playing the Russians as gently caress upgrades, I'm just going to steal all your poo poo is pretty awesome. The Germans painted Balkankreuz on T-34s whenever they got the chance in the early war. Det_no posted:Relic couldn't even balance allies vs axis and you want to double down? Please. philosoraptor fucked around with this message at 08:26 on May 16, 2012 |
# ? May 16, 2012 08:23 |
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Det_no posted:Decrewing just could be a random effect of critical damage or using flame weaponry and the like on vehicles.
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# ? May 16, 2012 08:24 |
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I played CoH for a little bit and I had fun with it but I wasn't very good at the game. The best part for me was watching replays of other players battles. Very excited this was announced.
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# ? May 16, 2012 08:37 |
Company of Heroes seem to be moving closer and closer to being Close Combat in 3D. I like that.
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# ? May 16, 2012 08:47 |
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Cicero posted:Have they mentioned whether they'll have the same faction restrictions (one side has to be all Axis and one side has to be all Allied) that they did in CoH1? That was one of the most mindbendingly stupid design decisions I've ever seen in an RTS. It's obnoxious to casual players, awkward and broken for competitive play, and there aren't even any upsides. "We can't have Allied and Axis on the same side in our game where we construct tanks on the battlefield from resources gathered on the battlefield, because it wouldn't be realistic!" Well, I guess maybe it makes the game easier for Relic to balance? As a fairly casual player who just wants to have big WW2 fights this is not remotely obnoxious to me, and would put me off the game if there wasn't an option to filter it out. The gameplay, graphics, and sound all come together to create a fantastic atmosphere and I would hate to see that broken.
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# ? May 16, 2012 09:53 |
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And from a purely graphics perspective, the game is beautiful in part because it doesn't need any unit colors. All Allied units are always on one side and all Axis are on another. If mirror matches could happen they'd have to do the whole "this army wears BLUE UNIFORMS" thing.
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# ? May 16, 2012 15:23 |
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TychoCelchuuu posted:And from a purely graphics perspective, the game is beautiful in part because it doesn't need any unit colors. All Allied units are always on one side and all Axis are on another. If mirror matches could happen they'd have to do the whole "this army wears BLUE UNIFORMS" thing. On the other hand, with the new winter theme you might run into situations where one group of soldiers in white snow coats is fighting another group of soldiers in white snow coats and half of them are using captured guns.
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# ? May 16, 2012 17:14 |
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60 dollar game :I http://shop.thq.com/store/thqworld/...s=1337186543571
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# ? May 16, 2012 17:43 |
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That seems to be the new standard, unfortunately. I think i'm going to reinstall CoH when I get home.
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# ? May 16, 2012 17:58 |
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Is that a first for THQ? Everything else they put out has been $50. Darksiders 2 included. Their whole shtick is based around cheaper prices and constant and often excessive deals. It's weird that they're going the $60 route this time. Hell, people can pre-order a (steamworks) copy of Darksiders 2 for $35 at GreenManGaming. Expensive isn't really their thing. I wouldn't be surprised if that price was a mistake.
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# ? May 16, 2012 18:03 |
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Dr. Video Games 0031 posted:Is that a first for THQ? Everything else they put out has been $50. Darksiders 2 included. Their whole shtick is based around cheaper prices and constant and often excessive deals. It's weird that they're going the $60 route this time.
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# ? May 16, 2012 18:15 |
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ShineDog posted:As a fairly casual player who just wants to have big WW2 fights this is not remotely obnoxious to me, and would put me off the game if there wasn't an option to filter it out. quote:The gameplay, graphics, and sound all come together to create a fantastic atmosphere and I would hate to see that broken. TychoCelchuuu posted:And from a purely graphics perspective, the game is beautiful in part because it doesn't need any unit colors. All Allied units are always on one side and all Axis are on another. If mirror matches could happen they'd have to do the whole "this army wears BLUE UNIFORMS" thing.
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# ? May 16, 2012 19:13 |
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Why not just make up whatever uniforms you want like in all of the Dawn of War games? Bright pink purple and loads of SS troops everywhere.
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# ? May 16, 2012 20:00 |
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ShineDog posted:As a fairly casual player who just wants to have big WW2 fights this is not remotely obnoxious to me, and would put me off the game if there wasn't an option to filter it out. The gameplay, graphics, and sound all come together to create a fantastic atmosphere and I would hate to see that broken. That's just wrong, the best thing in Men of War was making Soviet Union vs United States fights and USA vs UK fights. I agree that making USSR and Germany VS USA and Japan would be silly though, simply because the balance issues would be astronomical.
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# ? May 16, 2012 22:30 |
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I always regarded the locking of factions in multiplayer to be a Fantastic design decision. In the original release of the game even the maps were locked to faction specific start points.
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# ? May 17, 2012 05:22 |
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Rock Paper Shotgun preview up! Screenshots!
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# ? May 22, 2012 16:21 |
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I can't wait till we are calling each other loving morons over VoIP again.
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# ? May 23, 2012 05:14 |
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Personally the best thing will happen is causing people on the official forums to have aneurysms when their primo supremo tactics of spamming some dumb poo poo over and over doesn't work and they sceen cap the match to death or relic forgets to add a check sum to CoHII.
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# ? May 23, 2012 05:23 |
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Hopefully I can connect to more people in this new version.
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# ? May 23, 2012 06:24 |
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Elgar posted:Hopefully I can connect to more people in this new version. Good luck learning how to port forward.
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# ? May 23, 2012 07:00 |
I just want them to reincorporate COHO's matchmaking system. Made getting games way better and prevented babbys ditching a game because the other team is already full and they don't want all randoms. I hope the soviets erect a monument to poontangerang.
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# ? May 23, 2012 07:28 |
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Kotaku posted a similar writeup to RPS but included larger images thankfully: Burn baby, burn I thought russians were Orthodox, apparently not... Edit: I know, but them (presumably) burning their own church. I guess the germans were holed up inside of it. drunkill fucked around with this message at 07:47 on May 23, 2012 |
# ? May 23, 2012 07:35 |
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Nope, that cross is right. CoH always looks ok in screenshots but beautiful in motion. I await footage!
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# ? May 23, 2012 07:43 |
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Now the horrible vehicle pathing can be attributed to snowbanks and mud, hooray. Also brits were awsome while gliders had crush, after that they lost all their redeeming qualities. Elgar posted:Hopefully I can connect to more people in this new version. This is going to be the main selling point for me as well.
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# ? May 23, 2012 07:46 |
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I'm still amazed that units in RTS games of today have more detail on them than your average FPS unit from a few years ago.
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# ? May 23, 2012 08:30 |
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kalthir posted:This is going to be the main selling point for me as well. Presumably COH2 will use the same Steam-based multiplayer as DOW2 Retribution does.
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# ? May 23, 2012 10:50 |
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John Charity Spring posted:Presumably COH2 will use the same Steam-based multiplayer as DOW2 Retribution does. Or GFWL...
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# ? May 23, 2012 11:00 |
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Phrosphor posted:Or GFWL... I was under the impression that unless THQ wants to undergo some deephurting, they'll stick to steam because GFWL is a joke. An terrible one that leaves a awful taste in your mouth.
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# ? May 23, 2012 11:02 |
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No way would they do gfwl. One of their main selling points of retribution was a switch to steam works.
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# ? May 23, 2012 14:17 |
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I just hope that waist-high fences and sandbags dont block infantry movement this time around.
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# ? May 23, 2012 18:10 |
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I think one of the features mentioned was the ability to jump over obstacles so im gonna guess that solves that problem, ahhhh i can hear the comp stompers screams of rage at AI troops mantling their bullshit little walls even now.
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# ? May 23, 2012 18:14 |
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LordLeckie posted:I think one of the features mentioned was the ability to jump over obstacles so im gonna guess that solves that problem, ahhhh i can hear the comp stompers screams of rage at AI troops mantling their bullshit little walls even now. Eh, I did a lot of AI matches with RL friends who aren't very competitive and didn't want to play the MP. The AI in CoH has awareness of your positions in fog of war, your production queues and also has significant manpower bonuses which lead to massive rushes early in the game. That's part of the reason why people played so defensively in comps, you don' really have a choice early on. To be fair though some people just really love to turtle.
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# ? May 23, 2012 18:23 |
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The Gunslinger posted:To be fair though some people just really love to turtle. Hence, Brits. A terrible lot.
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# ? May 23, 2012 18:28 |
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# ? Apr 26, 2024 02:29 |
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drunkill posted:Kotaku posted a similar writeup to RPS but included larger images thankfully: Speculation time: It looks like the two dudes in cloaks with the DP-28 MGs (the guns with the circular magazine) form a seperate squad. Perhaps the russians will have them as a rather mobile suspression-platform instead of set-up tripod mounted heavy machine guns like the Wehrmacht/Americans used in CoH? Perestroika fucked around with this message at 18:48 on May 23, 2012 |
# ? May 23, 2012 18:31 |